WayofTime
5d33f99d47
Fixed Tough not upgrading.
2021-02-01 10:42:25 -05:00
WayofTime
a3d7a8c3b1
Fixed possible NPE for when harvesting blocks.
2021-01-29 14:18:15 -05:00
WayofTime
94aa68caf9
Updated the Snare description to indicate that the success rate is now 100%.
2021-01-29 11:04:37 -05:00
WayofTime
8ca36731ac
Updated changelog.txt and changelog.json
2021-01-28 09:30:31 -05:00
WayofTime
5aae0d5c0b
Fixed Living Upgrade Tomes so that you cannot over upgrade the armour.
...
Also updated the changelog for the next version.
2021-01-28 09:01:23 -05:00
Arcaratus
e947f7d4f6
Make tooltips gray ( #1772 )
...
* Initial stab at API structuring
* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff
* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance
* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs
* Made API dummy instances
Refactor packaging
* Tooltips are now properly gray
:P
* idk what happened with git
2021-01-27 17:19:03 -05:00
VT-14
ae3d28a1c8
Book: Updated Progression Tweaks ( #1771 )
...
* Updated utility/getting_started
Replaced the first page.
Removed Tier-0. It doesn't exist anymore.
Separated Tier-1 into 4 pages; Blood Altar, Alchemy Table, Alchemy Array, and Hellfire Forge.
* Updated demon_will/soul_snare
Removed the first page. Put my replacement under the crafting step, which is the new first page.
Moved the picture of the Skeleton to after the detailed directions on how to use it, just in case someone doesn't think to turn the page.
* Sigil page order tweak
Make all Sigils have the recipe in the second page. These 5 had pictures on the second page from before the crafting template had been made. That picture has been moved to the third page.
Note: "second page" = page index 1.
2021-01-27 10:11:06 -05:00
wrincewind
008db4a70e
Charges, Daggers & Getting Started ( #1770 )
...
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Improved Ritual Descriptions & Wills
Added links to a few things, formatted some bits to be prettier, elaborated on Fire Fuse, explained that benefits that improve with more Will in the aura don't care about other aspects,
* fixed overlapping URLs
might be a temporary fix until patchouli solves this bug on their end, but the 'NOT YET IMPLEMENTED' link was previously running-over into the clickable area for 'demon will'. Moving it to a new line should solve this.
* Anointments work on Explosives
... unless they don't, that is... Way, be sure to remove the bit for 'looting' working on charges if you can't crack that problem. (I've got faith in you, so i've left it in for now!)
* misc fixes
Cutting Fluid works with the Ritual of the Crusher, and the Self Sacrifice bonus is +150%, not 150%.
* added bloodmagic namespace to links
... editing, like, 3/4 of all files. Hoo boy.
* fixed some boo-boos
Whoops. Also a little more polish here and there. The usual.
* Add Bloodmagic's namespace to Category calls
This has to be updated in every single Entry, and the 3 current sub-categories.
* Corrected Soul Snare's recipe reference
It's now crafted in a Blood Altar.
* Updated Charges
added Fungal and Controlled charges, added the Charge Anointments, added a 3x Soulforge Recipe page to handle them.
* added anchors to new entries
* Create throwing_daggers.json
Ouch! Hey, these are pointy!
* added entry for alchemy table's GUI
* Updated 'Getting Started'
to make note of recent changes to progression - first gold, then the altar, then the snares. Tweaked several related pages accordingly. I think i caught them all!
Co-authored-by: VT-14 <GamingVT14@gmail.com>
2021-01-26 18:44:03 -05:00
VT-14
d64f6aa16b
Book - More Refactors. Updated Patchouli version. ( #1768 )
...
* Categories Refactor
Created a (currently empty) Alchemy Table Category.
Resorted the order of all Categories.
Refactored the 3 Sub-Cateogires. They now have folders named inside the categories folder named after their parent category. This will make them easier to keep track of, especially if we end up having multiple sub-categories in a category (such as separate Living Armor upgrades and downgrades).
Updated the Category for all entries in those sub-cagetories.
* Alchemy Array Categories Refactor
Moved Sigils and Living Equipment into Alchemy Arrays as Sub-Categories.
Created a Functional Arrays sub-category in Alchemy Arrays. Moved all of the existing Alchemy Array entries into this category.
Refactored the Category information on all relevant entries.
Also updated the Utility category's sortnum to 99 so it will always appear second to last (just before the Index).
Updated Patchouli version to 1.16.4-48-SNAPSHOT.
With the updated Patchouli version, having a Category with no entries on it places any sub-categories on the right side (like on the book's home page).
* Alchemy Table and Anointments Refactor
Move the Alchemy Table and Anointments entries to the earlier made Alchemy Table category.
Moved all Anointments into a sub-category, and removed them from the Anointments entry. The Anointments Entry is still an overview of the system, and has the Slate-infused Vial recipe on it.
Note to Wrince/Way: These new Categories (Alchemy Table and Annointments) need descriptions. Most of these recent refactors may need slight content tweaks (such as pointing out the sub-categories).
* Added Sigil of Holding page
This includes (I think our first) keybinds in text!
* Hunt of the Broken Links
Fixing as many broken links as I could find from my various refactors.
2021-01-26 14:45:03 -05:00
WayofTime
2ce874d83c
Added the recipes for Anointed Charges
...
No, it's not a new type of charge. Just the existing charges infused with the Anointments!
2021-01-26 08:59:00 -05:00
WayofTime
bc84ca95a7
Slightly nerfed the recipe for the Syringe daggers
...
Honestly, no one would pay 2 iron for 16 10 damage daggers if they could pay 1 stone and 1 glass for 16 8 damage daggers.
2021-01-26 08:34:39 -05:00
WayofTime
d15daa737c
Added Syringe Throwing Daggers and Slate Ampoules
...
The new Throwing Daggers deal 8 damage and have a chance to drop a Slate Ampoule based on the mob killed's max health. Crafted using the Hellfire Forge.
Using a Slate Ampoule next to a Blood Altar fills its main tank with 500LP .
2021-01-26 08:26:33 -05:00
WayofTime
abe7333e64
Updated the Throwing Daggers so that they can now render a custom ItemStack
2021-01-25 12:38:27 -05:00
WayofTime
83c584983e
Fixed the EntityShapedCharge so that it renders the proper block model.
2021-01-25 12:21:08 -05:00
WayofTime
66c1f2f4ac
Fixed the throwing dagger so that it only gives Will when the entity actually gets killed.
2021-01-25 10:22:42 -05:00
WayofTime
1b06cea133
Added the Iron Throwing Dagger
...
Throwing Dagger does 10 damage when it hits a mob, and triggers a 2.5s cooldown similar to Ender Pearls (so they cannot be spammed). If the player has enough Demon Will in their contained gems, when a mob is killed with the Throwing Dagger they give Will to the player similar to the Sentient Sword.
2021-01-25 10:17:38 -05:00
Michał Dominiak
e349c424bf
Add integration of Harvest Moon with Mystical Agriculture. ( #1766 )
2021-01-25 09:11:51 -05:00
wrincewind
e5755c0a8c
Added 'bloodmagic' namespace to links ( #1765 )
...
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Improved Ritual Descriptions & Wills
Added links to a few things, formatted some bits to be prettier, elaborated on Fire Fuse, explained that benefits that improve with more Will in the aura don't care about other aspects,
* fixed overlapping URLs
might be a temporary fix until patchouli solves this bug on their end, but the 'NOT YET IMPLEMENTED' link was previously running-over into the clickable area for 'demon will'. Moving it to a new line should solve this.
* Anointments work on Explosives
... unless they don't, that is... Way, be sure to remove the bit for 'looting' working on charges if you can't crack that problem. (I've got faith in you, so i've left it in for now!)
* misc fixes
Cutting Fluid works with the Ritual of the Crusher, and the Self Sacrifice bonus is +150%, not 150%.
* added bloodmagic namespace to links
... editing, like, 3/4 of all files. Hoo boy.
* fixed some boo-boos
Whoops. Also a little more polish here and there. The usual.
* Add Bloodmagic's namespace to Category calls
This has to be updated in every single Entry, and the 3 current sub-categories.
* Corrected Soul Snare's recipe reference
It's now crafted in a Blood Altar.
Co-authored-by: VT-14 <GamingVT14@gmail.com>
2021-01-25 09:11:07 -05:00
VT-14
7a9d399017
Remove Launch Profiles from GitHub. Clean gitignore ( #1767 )
...
From my research, it appars that runClient.launch, runData.launch, and runServer.launch can't be automatically ignored by .gitignore because they are already files on the main repo.
Removing them from the main repo should make forks easier to maintain. I've been having to manually exclude those files from my commits, and have to regenerate them whenever I create a new branch based on the upstream repository.
2021-01-25 09:10:45 -05:00
VT-14
e269d15859
Guide: Move Living Armor Upgrades to their own Sub-Category ( #1763 )
...
Removed all Living Armor Upgrades from Living Upgrades entry.
Created new Sub-Category for Living Armor Upgrades inside of Living Equipment. Furture suggestion: Separate Sub-Category for Downgrades, and possibly more for any Living Tool upgrades/downgrades in the future.
Created separate entries for each upgrade in that sub-category using the data from the original file.
2021-01-24 12:40:11 -05:00
VT-14
df71f89cc4
Various minor fixes for the guidebook ( #1762 )
...
* Updated Arcane Ash entry to use the new Alchemy Table recipe.
* Updated Living Armor Basics to use the new Alchemy Table recipe for Binding reagent.
* Added a heading over Spike Array.
* Added headings over Explosive Charges.
* Corrected Extra Recipe Mapping for Deforester Charge. From what I see in the log, that is the last one that was erroring. I haven't checked to see if all of them line up correctly.
2021-01-24 12:40:01 -05:00
WayofTime
6ce08de6b1
Changed the Alchemy Table so that the player may designate which slots are accessible from which directions.
...
Click on an empty slot in order to select the desired directions. Green outline = enabled, red outline = disabled.
2021-01-24 12:39:03 -05:00
WayofTime
d40d8afb71
Fixed minor referencing error in the book
2021-01-23 19:13:42 -05:00
WayofTime
df286a73f1
Added the Fungal charge.
...
Fungal Charges work on all nether and giant mushrooms.
2021-01-23 19:06:35 -05:00
WayofTime
2c3af715d7
Fixed the Blood Altar not inputting Fluids properly.
...
Also added the Vein Mining charge.
2021-01-23 17:54:32 -05:00
WayofTime
4749eecccf
Fixed Plunderer's Glint
...
Now it actually works! Thanks @SkySom
2021-01-23 14:59:49 -05:00
WayofTime
0a0742d8eb
Refactored the Explosive Charges to have a proper base class.
2021-01-23 14:52:46 -05:00
wrincewind
cac20388f8
Improved Ritual descriptions (et al) ( #1761 )
...
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Improved Ritual Descriptions & Wills
Added links to a few things, formatted some bits to be prettier, elaborated on Fire Fuse, explained that benefits that improve with more Will in the aura don't care about other aspects,
* fixed overlapping URLs
might be a temporary fix until patchouli solves this bug on their end, but the 'NOT YET IMPLEMENTED' link was previously running-over into the clickable area for 'demon will'. Moving it to a new line should solve this.
* Anointments work on Explosives
... unless they don't, that is... Way, be sure to remove the bit for 'looting' working on charges if you can't crack that problem. (I've got faith in you, so i've left it in for now!)
* misc fixes
Cutting Fluid works with the Ritual of the Crusher, and the Self Sacrifice bonus is +150%, not 150%.
2021-01-23 14:38:01 -05:00
WayofTime
948f0933e4
Removed the recipe for the Looting anointment "Plunderer's Glint" because Minecraft just has to "private".
2021-01-23 14:19:19 -05:00
WayofTime
3dfb8e5f55
Removed "CrunchyLegs.exe" from the Strong Legs upgrade.
...
Upgrade nbow removes a portion of your fall distance when falling, thus increasing how far you have to fall in order to receive damage from falling. No longer *directly* decreases fall damage as a result.
2021-01-23 11:01:51 -05:00
WayofTime
37051b4e34
Fixed the null check in GenericHandler for using a bow.
2021-01-23 10:05:56 -05:00
WayofTime
5fda25052d
Allowed Shaped Charges to have Anointments applied to them
...
Reformatted the checks, and also readded the Arcane Ash recipe
2021-01-23 06:51:03 -05:00
wrincewind
e0b0f13792
Update nyi.json ( #1759 )
...
* Update nyi.json
We've added a few rituals since i wrote this. Oops.
[note: double check that it's right? Please?]
* Update nyi.json. Again. :x
oops.
2021-01-22 21:01:18 -05:00
WayofTime
8cfa00f06d
Update BM3 Progression.drawio
2021-01-22 16:11:52 -05:00
WayofTime
3d51f61915
Finished reimplementing the Sigil of Holding
...
Probably missed a few System.out messages for testing, but ah well.
2021-01-20 12:50:34 -05:00
WayofTime
b7e06f23bf
Very WIP implementation of Sigil of Holding
2021-01-19 19:26:23 -05:00
WayofTime
072b83f440
Updated Sigil reagent recipes
...
Also updated the book sections and pages involving the reagents.
2021-01-17 16:42:42 -05:00
wrincewind
10affa65fa
updated Soul Gem crafting ( #1753 )
...
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
* Update soul_gem.json
to mirror the changes to the hellfire forge. Thanks, Way!
2021-01-17 16:15:14 -05:00
WayofTime
7491ba5762
Changed the Hellfire Forge so that it can use the Tartaric Gem in the crafting grid, and moves the remaining Will into the crafted gem
2021-01-17 15:19:34 -05:00
WayofTime
99792acbb7
Changed the .gitignore, and started adding a few recipe changes
...
Got distracted due to wanting to change the Hellfire Forge recipes.
2021-01-17 14:34:24 -05:00
Jared
1fa7f88a77
Add CraftTweaker Support ( #1751 )
...
* Register the recipe types with the correct name
* Add CraftTweaker to the build.gradle
Going to change this to compile only when I'm done
* Add ARC support
* Add BloodAltar support
* Add Alchemy Array support
* Add TartaricForge Support
* Add AlchemyTable support
* Update CraftTweaker
2021-01-17 12:22:37 -05:00
wrincewind
3a3e619225
1.16.3-3.0.6-11 ( #1752 )
...
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
* Update manual to 3.0.6-11
updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.
2021-01-17 12:20:37 -05:00
WayofTime
113c33ca5c
Fixed server-side crashes and fixed a wrong check for the Smelting anointment.
2021-01-16 11:51:26 -05:00
WayofTime
9d1d8fc01f
Added a quick and dirty section on anointments. Probably messed up the formatting for "extra_recipe_mappings"
2021-01-16 09:54:00 -05:00
WayofTime
afcd09753a
Reimplemented the Well of Suffering
...
And about time, too
2021-01-15 11:06:59 -05:00
WayofTime
5713d6db2a
Added additional anointments as well as some misc things
...
Added several Anointments (still need to list them fully).
Also made it so that the Charges can be thrown.
2021-01-15 10:10:55 -05:00
WayofTime
e2ce9a473b
Update BM3 Progression.drawio
2021-01-14 12:51:14 -05:00
WayofTime
cbec048ab3
Update BM3 Progression.drawio
2021-01-14 10:21:53 -05:00
WayofTime
f840e9b86a
Added BM3 Progression.drawio
2021-01-14 09:55:57 -05:00
WayofTime
68f917cb5b
Added a couple new Anointments
...
This includes Holy Water and Hidden Knowledge.
Also fixed the JEI compat for the Alchemy Table so that hovering over the arrow shows the requirements.
2021-01-12 11:44:41 -05:00
WayofTime
4593f1f030
Properly added the Alchemy Table recipe
...
Look, TehNut, I was distracted. Ok?
2021-01-12 08:31:29 -05:00
WayofTime
37193406d6
Fix to #1748 .
...
Properly namespaced the Life Essence tag. Whoops~
2021-01-12 08:28:36 -05:00
WayofTime
7f2c40a1c4
Added most of the rest of the Anointment framework and a few more items.
...
Includes a Fortune, Silk Touch, and +damage Anointment.
2021-01-12 08:27:47 -05:00
WayofTime
8d9319e271
Updated the changelog book
...
Also fixed some chat spam for the Demon Crystal
2021-01-10 18:24:38 -05:00
wrincewind
62dc0e9402
Updated book to match v3.0.4-9. ( #1746 )
...
* Updated book to match v3.0.4-9.
did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)
* added changelog
also added links from the changelog to various relevant pages in the book, and added anchors accordingly.
2021-01-10 18:19:05 -05:00
WayofTime
d7b7750226
Fixed Altar crash because I am a goofy goober.
2021-01-10 18:18:41 -05:00
WayofTime
b86595beaa
Initial framework for Anointments
...
None added yet, but the registration is working now.
2021-01-10 16:50:19 -05:00
WayofTime
b3af1b8e77
Added recipes to Shaped and Deforester charges.
...
Also fixed bug with Living Armour that prevented it from upgrading under certain conditions.
2021-01-10 09:00:06 -05:00
VT-14
8e6f36d2a9
Book Updates ( #1740 )
...
* Remove Living Armor Extra Recipe Mappings
They don't work, likely due to data on the JEI item. They were also putting errors in the log due to pointing at nonexistant page 4 (starts counting from 0).
* Added more Setup info to Resonance of the Faceted Crystal Ritual.
* Updated "Use Ritual Diviner" Message on Each Ritual.
Let's correctly spell "conStruction" and add links to the Ritual Diviner's page.
I also added a link Anchor to the Ritual Diviner's Dusk version page, and linked each ritual to the appropriate one (Dusk to the Dusk page, and the normal one to the start of the entry)
* Added Error Handling to Patchouli Processors
If a recipe doesn't exist at all, this should log an error and move past it.
* Patchouli Processor Improvements
As recommended by TehNut over Discord.
* Resonance of the Faceted Crystal only needs 5 spires on the Raw Crystal Cluster
* Removed No Longer Needed Examples, Renamed Tome of Peritia Entry
The Double-Array Examles aren't needed anymore since they are actually being used now.
Renaming the Tome of Peritia entry to not end in book.json means the dev environment doesn't try to use it when setting up the book.
* Removed Duplicated Assets
These two folders were renamed to use snake_case when we initially updated the book. I forgot to properly replace the originals and ended up just duplicating them.
* Removed a Few More Unused Assets
These are from before we put all of the Guide's Crafting GUI elements on one texture (located in the textures/gui/patchouli_book folder) to save space.
* Expanded Aspected Will Entry
Note that Sentient Tools will use the largest will type in the player's inventory.
Co-Authored-By: wrincewind <1457878+wrincewind@users.noreply.github.com>
Co-authored-by: wrincewind <1457878+wrincewind@users.noreply.github.com>
2021-01-05 17:34:22 -05:00
WayofTime
48ef87303a
Fix to Lava Crystal
2021-01-05 17:33:53 -05:00
WayofTime
d719b85958
Fixed NPE in Blood Altar and added some WIP blocks
...
Also included is a fix for the Blood Altar not receiving piped in fluids, as well as standardizing the Blood Altar's capabilities.
2021-01-02 12:13:51 -05:00
WayofTime
e36f8f4e24
Fixed a typo in the book.
2021-01-01 11:25:28 -05:00
WayofTime
a96db67381
Fixed Experienced upgrade
2021-01-01 10:52:10 -05:00
WayofTime
0354045796
Fixed the Body Builder upgrade
...
Yay for not setting the map correctly!
2020-12-31 20:56:56 -05:00
WayofTime
b8396a7969
Removed console spam when players pick up xp
2020-12-31 17:44:05 -05:00
WayofTime
c85a605b5a
Added the Bounce Array and the temp recipe for the "Grove Array" (name pending, and NYI)
2020-12-31 15:50:14 -05:00
WayofTime
510ec5cce5
Merge branch '1.16.3' of https://github.com/WayofTime/BloodMagic into 1.16.3
2020-12-30 17:57:37 -05:00
WayofTime
dac93b7ec4
Added Day and Night alchemy arrays
...
- Added new alchemy arrays:
- Two arrays, which changes the current daylight cycle to day and night.
- Fixed the JEI so that it no longer ouputs an error when loading Alchemy Array recipes without a crafting output.
2020-12-30 17:57:33 -05:00
Tobias
d63875e5d0
Merge pull request #1719 from Keraldi/patch-2
...
Improved capacity formula
2020-12-30 20:36:00 +01:00
Sydney
e0477dede7
Remove unused URLs ( #1731 )
...
This is to prevent console spam when loading the mod.
2020-12-30 13:14:05 -05:00
wrincewind
2d4ea508c0
fixed typo - language file has ritual.notValid ( #1722 )
2020-12-30 13:13:33 -05:00
Victorsueca
9c1e1a7050
Fix non [a-z0-9/._-] character in path of location ( #1732 )
...
Fixes a net.minecraft.util.ResourceLocationException that happens when the mod is loaded with Actually Additions due to the third party crop integration using an old block ID with deprecated casing.
2020-12-30 13:13:00 -05:00
VT-14
a0b756240f
Moved Functional Array Output Texture Up 1 Pixel ( #1737 )
...
To fixe the allignment issue. Hey, the only example I had at the time had a protrusion on the top!
2020-12-30 13:07:00 -05:00
VT-14
7b0aa17632
Improved Functional Array Template ( #1736 )
...
This gives the Functional Array template a 32x32 output render rather than the previous 16x16.
The Alchemy Table's output texture was removed to make room. That template was tweaked to use the soulforge's output texture (which is/was identical)
The dark box was moved to that position (where there was now room) and enlarged.
The Functional Array template had almost all elements shifted for proper allignment. The new texture was used. The 'crafting method' item (Arcane Ash) was shifted under the arrow to make room. The scale of the rendered output texture was doubled from 0.03125 to 0.0625.
2020-12-30 12:49:33 -05:00
VT-14
7a354e4381
Double Arrray Template with Example ( #1735 )
...
* Double Arrray Template with Example
Added a Double Array Template of type "2x_crafting_array"
An example using this template was added to the Utilities category. This should be removed before release.
* Double Functional Arrays
New template and example using double FUNCTIONAL arrays.
2020-12-30 10:43:47 -05:00
WayofTime
f01a743a3e
Readded Spike and Updraft Arrays. Also WIP Day Array
2020-12-28 16:28:33 -05:00
WayofTime
64b20227b2
Updated the changelog and attempted to figure out why my game sucks.
2020-12-26 15:33:11 -05:00
VT-14
2ec58c1e60
Updated Sanguine Scientiem. ( #1730 )
...
* Initial work on Patchouli Processors
Created Processors for Blood Altar and Hellfire Forge recipes so the upcoming Patchouli Guide will be able to show the current recipes rather than having them hard coded to the mod's defaults.
Still to do: Alchemy Array, Alchemy Table, ARC, and to clean up these first-time passes.
* Improved Altar and Hellfire Forge process
Used Switch statements where possible, and made the multiple inputs on the Hellfire Forge handled under a single entry. Changed key "LP" to lower case (also done on template file).
* Added item input Cycle. Created Alchemy Array, and Forge + Array Processors.
* Added Alchemy Table Processor
* Various Processor Changes.
Added ARCProcessor.
Overhauled AlchemyTableProcessor. It now only handles one recipe at a time. The Templates were changed to use nested templates.
ForgeAndArrayProcessor was removed and replaced with similar nested templates.
* Removed uneeded comments from ARCProcessor.
* Uploaded New Book's Content
This book was written by Wrincewind and myself on #wrincewind/Blood-Magic-Manual.
Co-Authored-By: wrincewind <1457878+wrincewind@users.noreply.github.com>
* Book updates.
Co-Authored-By: wrincewind <1457878+wrincewind@users.noreply.github.com>
Co-authored-by: wrincewind <1457878+wrincewind@users.noreply.github.com>
2020-12-26 14:57:15 -05:00
WayofTime
9d18353a2e
Fixed the Living Armour causing a NPE under certain conditions
...
In most cases where it is pertinent, changed the LivingStats calls to check if the stats actually exist on the chestpiece.
2020-12-15 18:53:33 -05:00
Tobias
8393b63344
Improved capacity formula
...
```
def keraldi2(cap, cap_aug):
cap_aug = cap_aug * (0.99 ** abs(cap_aug - cap))
return round(2000 * (cap + 5) * 1.1 ** cap_aug)
```
results:
```
assignMax(keraldi2, 6)
(6, 0, 22000)
assignMax(keraldi2, 7)
(6, 1, 24087)
assignMax(keraldi2, 8)
(5, 3, 26469)
assignMax(keraldi2, 9)
(5, 4, 29171)
assignMax(keraldi2, 10)
(5, 5, 32210)
assignMax(keraldi2, 20)
(9, 11, 78238)
assignMax(keraldi2, 30)
(12, 18, 170980)
assignMax(keraldi2, 40)
(16, 24, 346678)
assignMax(keraldi2, 50)
(21, 29, 666277)
assignMax(keraldi2, 60)
(27, 33, 1236525)
assignMax(keraldi2, 70)
(34, 36, 2252048)
assignMax(keraldi2, 80)
(40, 40, 4073333)
assignMax(keraldi2, 90)
(45, 45, 7289048)
assignMax(keraldi2, 100)
(50, 50, 12912994)
```
2020-12-09 16:52:16 +01:00
WayofTime
3d0e3c696b
Fixed Augmented Capacity runes
...
They didn't work when you had no regular capacity runes. rooDerp
2020-12-07 19:37:36 -05:00
WayofTime
12e42438b5
Added Bloodstone Bricks as a valid altar component
...
Quick, before anyone notices!
2020-12-07 15:14:13 -05:00
WayofTime
7b938c28b4
Added more to the upgrades
...
Added a lot of the regular upgrades, as well as added the recipe for the Binding Reagent. The rituals used for upgrading/removing upgrades for the Living Armour were also added, as well as the Ellipsoid ritual. Complete for BM 3.0.2
2020-12-07 09:09:50 -05:00
WayofTime
953bac9298
Added a few more upgrades to the Living Armour
...
... Wait, was I supposed to put something in here?
2020-12-05 11:26:01 -05:00
WayofTime
507c541d5b
Added the Binding array
...
Hehe lightning go brrrrrr
2020-11-28 21:41:28 -05:00
WayofTime
2075fa5be3
First stab at Living Armour reimplementation.
...
Added a lot of the upgrades, but there's still more testing/upgrades to be done/reimplemented.
2020-11-28 12:04:11 -05:00
WayofTime
06faa916c3
Added more rituals
...
Includes the Green Grove, Regen, Animal Growth, and a fix to the Feathered Knife ritual so that it... doesn't cause the damage animation.
2020-11-26 15:21:03 -05:00
WayofTime
e312e3d854
Ritual reimplementation
...
Reimplemented the following rituals:
- Resonance of the Faceted Crystal
- Crack of the Fractured Crystal
- Reap of the Harvest Moon
2020-11-26 13:32:56 -05:00
WayofTime
907a0f27e7
Fixed the repairing for Sentient equipment.
...
WHoopsies, forgot that line was commented out!
2020-11-25 10:23:00 -05:00
WayofTime
69ad344aa0
Fixed Hellfire Forge Aura Consumption
...
Fixed the Hellfire Forge so that it actually consumes Will from the Aura.
2020-11-24 21:19:25 -05:00
WayofTime
ab9de5341e
Worked on the Sentient Scythe
...
First stab (pun intended) on the Sentient Scythe. Still have a bit of work to do (such as balancing) but it's... usable.
2020-11-23 21:06:08 -05:00
Arcaratus
574d6a8e74
Creating a usable API ( #1713 )
...
* Initial stab at API structuring
* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff
* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance
* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs
* Made API dummy instances
Refactor packaging
2020-11-23 21:03:19 -05:00
WayofTime
952b6aeeb0
Added Tome of Peritia
...
Final push before the build.
2020-11-21 10:54:40 -05:00
WayofTime
9b79acaad6
Fixed the Lava Crystal crash
...
Maybe not the most elegant method? But it works.
2020-11-21 10:24:35 -05:00
WayofTime
295488f144
Finished adding the "Creeping Doubt" plant block.
...
Still need to do some more work, such as adding the seeds and the material you get from the plant.
2020-11-21 09:54:13 -05:00
WayofTime
032e163795
Initial work on Netherrack Soil.
...
Also added the processing for Ancient Debris and some of the intermediates for the new Hellforged Ingots (no uses yet).
2020-11-19 21:42:30 -05:00
Arcaratus
1ae356c886
Initial stab at API structuring ( #1711 )
2020-11-18 13:53:20 -05:00
WayofTime
546215ab37
Work on mimics as well as some structure tinkering.
2020-11-18 13:51:58 -05:00
WayofTime
545b50ac82
Revered API changes
...
Because I obviously don't know what I'm doing. Building the jar wasn't working, so reverted for now.
2020-11-15 21:34:18 -05:00
WayofTime
5e5ecfd30a
Update ItemSigilGreenGrove
...
...Again. Fixes a server crash when using the sigil on plants.
2020-11-15 21:12:14 -05:00
WayofTime
bc2530583a
Properly added API
...
Actually put the API in the correct spot >.>
2020-11-15 16:33:42 -05:00
WayofTime
2dafb837f1
Dungeon Fix
...
:rooBlank:
2020-11-15 14:17:20 -05:00
WayofTime
6f7cd030e6
Green Grove Sigil fix.
...
Fixed the Green Grove sigil so that it checs if a plant can grow first.
2020-11-15 12:09:18 -05:00
WayofTime
71ba0229c5
Dungeon tinkering
...
Nothing gameplay-affecting here.
2020-11-15 12:07:01 -05:00
WayofTime
6d07184b18
Created API framework
...
Very very initial framework to the API, mainly through moving the relevant files to a separate source folder.
2020-11-14 16:20:55 -05:00
WayofTime
ddadbef425
Added a bunch of the dungeon blocks to the mod.
...
Mainly only the "Raw" variants right now. No recipes have been added yet.
2020-11-14 16:15:26 -05:00
WayofTime
cb2db9bc50
Finished implementation of Incense Altar and associated blocks.
...
Also added the recipe for the Ritual Tinkerer, as well as the finalized book entry for the Incense Altar.
2020-11-13 19:44:57 -05:00
WayofTime
7634404dac
Added Demon Will Gauge config.
...
Added some code snippets trying to add a command, but added a simple Client Config for the Demon Will Gauge instead.
2020-11-12 13:16:44 -05:00
WayofTime
b6931a3116
Initial work on DemonWillGauge
...
Includes the PacketHandler as well as the base system for HUDElements. Still need a replacement for the GuiConfig.
2020-11-11 21:15:58 -05:00
WayofTime
648b96601d
Fixed ARC Packet
...
Made it so that the Packet's `updateTanks` method was not visible on the Server side.
2020-11-11 11:28:51 -05:00
WayofTime
797963ff04
Fixed ARC FluidTanks + book work
...
Fixed the ARC so that it could actually accept FluidStacks via capabilities. Also added several entries to the book regarding the Blood Altar and its runes.
2020-11-11 11:19:21 -05:00
WayofTime
4ada12dd5e
Changed texture for Ritual Range
...
Changed the placeholder texture to use the chiseled sandstone from vanilla, tinted red.
2020-11-10 14:56:55 -05:00
WayofTime
0e6c57076d
Added ritual range rendering
...
Currently WIP.
Added the ability for the selected Ritual Range to be rendered when holding the RItual Tinkerer.
Also fixed the saving issue for the ritual's Ranges.
2020-11-10 12:51:20 -05:00
WayofTime
bac2af8857
Fixed a bug in the Ritual setting system.
...
Apparently `null` was being passed for the Will Config and the Will Holder. Seriously, who designed this system!?
... Oh.
2020-11-09 17:12:35 -05:00
WayofTime
f9e78fcb40
Initial work on the Ritual Tinkerer
...
Includes the code for the Item and the generation of the translation strings.
2020-11-09 16:54:26 -05:00
WayofTime
d182b90f9a
Fixed player sounds
...
Fixed the player sounds so that the Sacrificial Knife and Air Sigil played their respective sounds properly.
2020-11-08 21:43:46 -05:00
WayofTime
de5b422a41
Reimplemented Sentient Tools
...
Reimplemented the Sentient Axe, Pickaxe, and Shovel, as well as fixed the ability for the sentient weaponry to drop aspected Will.
2020-11-08 21:35:26 -05:00
WayofTime
0297f3a979
Readded Fluid capabilities to altar.
...
Also readded the recipe for the bucket of life.
2020-11-08 21:04:20 -05:00
WayofTime
be8737c096
Will Crystall drop fix
...
Fixed the LootTable generator so that it actually dropped the correct number of crystals on breaking.
2020-11-07 20:26:45 -05:00
WayofTime
eb1fb71f43
Recipe Fixes and mods.toml fix
...
Actually added the Blood lamp reagent to the recipes (oops). Also reduced the cost of the blank rune by one slate.
2020-11-07 19:38:56 -05:00
WayofTime
d8ba32c412
Did I forget some things? O wO
2020-11-06 17:00:08 -05:00
WayofTime
15e538c800
Work on the ore tripling and various other things
...
Finished adding items required for the ore processing systems. Almost to the point where things are finalized for the first alpha release.
2020-11-05 16:10:50 -05:00
WayofTime
5e8437fe58
Demon Crucible implementation
...
Readded the Demon Crucible to test the World's Will Chunk saving/loading.
2020-11-03 17:23:44 -05:00
WayofTime
bacd3d27f2
Added more items
...
Added more items from previous versions, including the Demon Crystal Clusters.
2020-11-02 18:53:48 -05:00
WayofTime
4f46dc150d
Added reversion recipes
...
Added reversion recipes to the Alchemical Reaction Chamber. This allows no longer used blood orbs to be converted back to their pre-crafted form.
2020-11-01 19:07:00 -05:00
Jeremiah Winsley
204fbb3c28
Register entities immediately within FMLClientSetupEvent ( #1704 )
2020-11-01 17:17:44 -05:00
Jeremiah Winsley
990f67cf55
Remove buffer writes from read method ( #1705 )
2020-11-01 17:17:31 -05:00
WayofTime
c41021aba1
Alchemy Table recipes
...
Added some more recipes.
2020-11-01 17:15:28 -05:00
WayofTime
bf6250272c
Readded the Alchemy Table
...
Finished adding the Alchemy Table with JEI compatability. Also added recipes for the ARC block and the Alchemy Table.
2020-10-31 13:42:28 -04:00
WayofTime
37c5e807b0
Added a few recipes
...
These include the Bloodstone Brick and a way to get the Weak Blood Shard! Yay!
Now if only the ARC was obtainable yet, lol.
2020-10-30 17:56:25 -04:00
WayofTime
1ead4ff820
Finalized ARC
...
Finished 99% of the implementation work for the ARC and recipe system. Still need to populate the recipes (which will require textures for some items have have yet to be added).
2020-10-30 16:41:41 -04:00
WayofTime
9fa68e86ae
Attempt to fix 1.16.3 branch's issues on the repository
...
Added the original 'wayoftime' folder back, so see if that fixed the multiple folder issue.
2020-10-29 15:50:03 -04:00
WayofTime
6b4145a67c
Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders.
2020-10-29 15:48:44 -04:00
WayofTime
c159828248
Initial work on the Sanguine Scientiem
...
Downloaded patchouli and, after lots of remorse, managed to get the beginnings of a guide.
2020-10-29 15:45:38 -04:00
WayofTime
fea894a2b2
Work on the ARC
...
Properly implemented the fluid handling for the input/output buckets.
2020-10-27 19:54:46 -04:00
WayofTime
4dfa414a56
Fixed the ARC Serialization
2020-10-27 18:32:43 -04:00
WayofTime
bacaf114fb
Fixed Sentient Sword
...
Fixed the sentient sword so that it now extends `SwordItem`
2020-10-27 18:32:03 -04:00
WayofTime
6f6f2049c1
Update TartaricForgeRecipeProvider.java
...
Updated the recipes so that the Air Reagent is craftable.
2020-10-27 14:55:48 -04:00
WayofTime
ab230b7af4
Fixed recipes and System messages
...
I'm stupid rooDerp
2020-10-27 14:49:26 -04:00
WayofTime
f0d62b997a
Part 2 of ARC Recipe Implementation
...
Added the ability for FluidStacks to be used as inputs and outputs, with a bit of cribbing off of how Mekanism handled their FluidStackIngredient.
2020-10-27 10:40:39 -04:00
WayofTime
f9327d8f5a
ARC Recipe Framework Part 1
...
Added the serializers, deserializers, builders, etc, for the Alchemical Reaction Chamber recipe, ARCRecipe. The block does not currently have the functionality to use it yet.
And only when I am currently writing this do I realize I forgot to add FluidStack functionality to the recipes. Welp.
2020-10-26 21:48:53 -04:00
WayofTime
152525bbe3
Fixed crash on death for servers
...
Fixed an issue where the client would crash when you died by the Sacrificial Knife when on a server.
2020-10-26 16:08:04 -04:00
WayofTime
ec1b0644cb
Framework for ARC
...
Initial framework for the ARC block, including GUI, Container, Tile Entity, and Block.
2020-10-26 15:53:09 -04:00
WayofTime
2a8143844a
Crushing Ritual fix
...
Fixed a crash on servers for the Crushing Ritual. Also added the Ritual of the Feathered Knife.
2020-10-25 14:19:05 -04:00
WayofTime
4ac0f31124
Additional Rituals
...
Added Ritual of Magnetism and Ritual of Crushing.
2020-10-25 14:00:11 -04:00
WayofTime
6e3f1b3a4e
RItual Recipes
...
Finished adding the base recipes that are required for the Rituals.
2020-10-25 11:51:58 -04:00
WayofTime
9a274186b7
Ghost block fix
...
Fixed the ClientHandler method for rendering the Ritual's ghost block.
2020-10-25 11:28:44 -04:00
WayofTime
3f158b8908
Added lava crystal
...
Added the Lava Crystal and fixed a bug where it would take a lot of LP initially. Now correctly only draws LP when getContainer is called.
2020-10-25 11:17:22 -04:00
WayofTime
e254287a5e
Implemented RitualDiviner
...
Finished fully implementing the Ritual Diviner item. Changed the `cycleDirection` method to occur when the player does not sneak + right clicks, because the method for when a player left clicks with an item seems to have dissapeared.
2020-10-25 10:55:38 -04:00
WayofTime
85e47dbfa8
Part 1 of reimplementing Ritual Diviner
...
Finished the placement of the Ritual Stones from the ItemRitualDiviner.
Still need to finish the rendering system for the ghost blocks.
2020-10-24 22:37:04 -04:00
WayofTime
446fe9cef7
rooBooli
...
Fixed the improper files in the main directory so that they are not the default files from Forge.
2020-10-24 14:53:54 -04:00
WayofTime
1f0dcb608a
Initial Work on Rituals
...
Added the framework for Rituals, including the automatic registration of rituals using the annotation.
This includes:
- The Master Ritual Stone
- The regular Ritual Stones (all 7 types)
- The Ritual Registration system
- The activation crystal items.
- Reintroduction of the Demon Will Aura (changed saved Dimension ID from Integer to ResourceLocation)
Localization needs to be completed, as well as the implementation of all the rituals.
2020-10-24 14:50:25 -04:00
WayofTime
0a9717f1ed
Readded the fancier README
...
Readded the fancier README file so that TehNut wouldn't laugh at my ineptitude.
2020-10-24 09:00:46 -04:00
WayofTime
d617911d7a
Creation of 1.16.3 branch
...
Initial publishing of the 1.16.3 branch of the mod. A lot of systems are missing (such as Rituals and Living Armour), but enough is present for a decent Alpha release.
2020-10-24 08:59:04 -04:00
Nicholas Ignoffo
0e02b983f1
Add missing gradle file
2019-10-30 21:25:48 -07:00
Nicholas Ignoffo
c8996c8fba
Sweeping changes, mainly NBT related
2019-09-23 09:51:22 -07:00
Nicholas Ignoffo
4035d91151
Run migration mappings
...
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
2019-09-22 12:55:43 -07:00
Nicholas Ignoffo
1caae69992
Bump version
2019-09-04 19:25:07 -07:00
Tobias
5cb3ff5af5
Tentative changelog for next version ( #1610 )
...
* Tentative changelog for next version
* Updated changelog to feature all PRs since the last changelog PR.
Added PR #s for every change.
* Added the Sentient sword sigil buffs PR to the changelog
* Added NPE World load/unload PR
* Added changes from most recent PRs
* Removed duplicate sentient sword sigil effect PR.
Moved 2 commits to "Technical stuff", as they have been committed
* Updated changelog
* Updated changelog + flavor
* Remove Gaia Transformation note
2019-09-04 19:24:43 -07:00
Tobias
39cdc0c42f
Lava Crystals can now set things on fire! ( #1652 )
...
* Lava Crystals can now set things on fire!
* Remove unecessary else
2019-09-04 19:02:39 -07:00
Tobias
1155be6d6b
Fixed Ritual Tinkerer & added range reset ( #1636 )
...
* Add getMinimumOffset() and getMaximumOffset to AreaDescriptor
Add the ability to reset BlockRanges to the Ritual Tinkerer
* Added copy-constructors and functions to AreaDescriptor
Added the ability to reset BlockRanges to the Ritual Tinkerer
- Mode: Define Area, with BloodOrb in offhand & sneaking, right click on MRS
Changed "addBlockRange" and "addBlockRanges" to use .putIfAbsent
Added "setBlockRange" and "setBlockRanges" to IMasterRitualStone
- reference implementation in TileMasterRitualStone is identical to old "addBlockRange" and "addBlockRanges"
Fixed range setting for good.
Tested behavior with RitualWater.
* Minor cleanup
* Remove TODO
2019-09-04 18:58:45 -07:00
Tobias
a23cd35556
Implemented BloodAltar modification with redstone lamp below altar ( #1635 )
...
* Implemented BloodAltar modification with redstone lamp below altar
- strong and weak Redstone signal of power 15 (similar to BlockLever)
- activates when crafting finishes and a BlockRedstoneLight is directly below the altar
- deactivates when the next crafting cycle is about to begin
Use case:
- Redstone-controlled automatic ejection of crafted goods
* Removed Docs
* Meta to use 0 for off, 1 for on
* Syntactic sugar & storing value
2019-09-04 18:55:53 -07:00
Tobias
4f1308874d
Fixes BloodAltar being able to obtain negative progress. ( #1649 )
...
* Fixes BloodAltar being able to obtain negative progress.
* Updated to use Math.max()
2019-09-04 18:51:25 -07:00
Tobias
24b3552b60
Guide capacity recipe, rearranged some entries ( #1641 )
...
* Fix meta ID's (recipes shown) in the guide book for Displacement and Capacity
* Rearranged topics to be closer to a natural progression.
2019-09-04 18:50:21 -07:00
Tobias
0cbaa13cfc
Some fixes to the German translation because of the translation keys got changed. ( #1640 )
...
* Some fixes to the German translation because of the translation keys got changed.
Added chapter title translation to newly documented rituals but not the chapters itself.
* Changed Tartaric Gem translation from "Weinstein" -> "Tartarisches Juwel"
2019-09-04 18:49:04 -07:00
Tobias
845ca65cab
Changed SoundType and visible Material of wooden path blocks from stone/rock to wood ( #1638 )
...
* Changed SoundType and visible Material of wooden path blocks from stone/rock to wood. Breaking wooden path blocks is now effective & faster with an axe and slow with a pickaxe type tool.
* Moved hacky to getter.
* Cleanup unneeded override
* Using Enums instead of meta IDs
2019-09-04 18:48:54 -07:00
Sam Kirby
97d4967d31
Fixes for Ritual of the Eternal Soul ( #1633 )
...
* Fixes for Ritual of the Eternal Soul
* Use the same code to determine altar location and only cache its offset as is done in Well of Suffering. This prevents keeping a TileEntity loaded after it has been removed from the world, and also means the ritual will function if there are multiple master ritual stones using it in the world.
* Use getCapability to obtain the BloodAltar which implements IFluidHandler, and fill that instead of trying to fill the tile entity.
* Change the structure to match that found in previous versions.
* Set owner HP to 2 (1 heart) if within ritual vincinity.
* Add Soul Fray to every player in the vincinity of the ritual.
2019-09-04 18:39:54 -07:00
Tobias
3cdf4517a8
Fixed some black magic that occurred when a mob was summoned in a world that was loaded but didn't have a list entry that is supposed to be generated on world load. ( #1618 )
2019-09-04 18:38:52 -07:00
Jonas Herzig
6587068296
Fix GLSL shader compilation with certain graphics drivers ( fixes #1325 ) ( #1624 )
2019-09-04 08:39:25 -07:00
Tobias
cbefc14f72
Fixes /bloodmagic network
command permissions required for executing the command. ( #1613 )
...
Inheriting from CommandTreeBase, the required permission level was 4.
All other BloodMagic commands had a required permission level of 2.
This resulted in network command not able to be executed from a Command Block, which have a permission level of 2.
2019-09-04 08:38:42 -07:00
Tobias
a6a5704a42
Removed overseen debug print statements from Rituals veil of evel & ward of sacrosanctity ( #1639 )
2019-08-11 11:49:30 -07:00
Tobias
f34a89efa7
Level 4 StormTrooper downgrade to correctly cost -65 upgrade points (was 65) ( #1631 )
2019-08-07 08:29:38 -07:00
Tobias
1250f1015e
Changelog. ( #1601 )
...
* Changelog.
Some stuff still pending.
* "Unbending" mod has been renamed to "Unmending"
* Clarifications & Formatting
* Update
* Added Compression Sigil PR
* Update changelog.txt
* Added Network command PR change
* Added JEI Recipes PR
* Update changelog.txt
* Removed empty bugfix category.
From V2.0.0
* Update changelog.txt
* Moved pending PR texts, added RitualJumping PR text, bumped version number
* forgot version number
* Remove pending merges
2019-05-19 10:06:01 -07:00
Tobias
1d52a137d5
Added getHeight() to AreaDescriptor, Jumping power modifyable ( #1608 )
2019-05-19 09:59:25 -07:00
Nicholas Ignoffo
28057bd3f6
Fix sigil of holding saving data to the wrong inventory tag ( #1584 )
2019-05-19 09:40:48 -07:00
Big Energy
f87a63ba99
Add russian guide book ( #1607 )
...
* Create tussian guide book
* Delete English phrases
2019-05-19 09:23:49 -07:00
Nicholas Ignoffo
6420c2635e
Fix tough palms being trainable without an altar nearby ( #1588 )
...
*When using an empowered sacrificial dagger
2019-05-19 09:04:20 -07:00
Tobias
39f1ac0c7d
Added JEI recipes for repairing Sentient Tools & Living Armor ( #1606 )
...
* Added sentient tool repair recipes to JEI.
* Added living armor repair recipes to JEI.
2019-05-19 08:37:21 -07:00
Tobias
a5a5899b7c
Fixed /bloodmagic network get
not having a network to get from, ( #1604 )
...
added translation keys for tickethistory
2019-05-19 08:36:05 -07:00
Tobias
7f5a5a24ff
Veil of Evil & Ward of Sacrosanctity ( #1578 )
...
* Veil of Evil class creation
Signed-off-by: tobias <angryaeon@icloud.com>
* Transplanted legacy code.
* VeilOfEvil and WardOfSacrosanctity base finished.
Added isActive() to IMasterRitualStone
* Renaming, commented out arimethric error
* make it static to make it work
* removed sout & renamed rituals
* Finished up base Veil of Evil & Ward of Sacrosanctity.
Temporarily removed Gaia's Transformation.
2019-05-19 08:35:38 -07:00
Tobias
bf35baac77
Improved Compression Sigil performance & fixed leftover eating bug ( #1603 )
...
* Performance improvements, small cleanup
* Moved the saved stacks to class scope to have an actual effect.
* Variable scope change (no effect)
* Saving known recipes to a Map in CompressionRegistry now, allowing quick lookup as long as the server has not been restarted for all but the first compression recipe of every itemstack type encountered.
Fixed compression process consuming items even though the compression would not finish.
2019-05-19 08:34:04 -07:00
Tobias
0090ec0a56
Lava will not replaced with lava anymore unless it's flowing lava. ( #1599 )
...
* Lava will not replaced with lava anymore unless it's flowing lava.
* Fixed Flowing Liquid detection
* Removed unnecessary function arguments
2019-05-19 08:03:48 -07:00
Tobias Gremeyer
21f3b9047c
Made teleposers a bit more foolproof ( #1592 )
...
Fixed an issue where a teleposer that somehow got filled with nasty items would crash on tick because the teleposer throws a fit at that nasty item.
2019-04-25 00:09:15 -07:00
Nicholas Ignoffo
73d2459c6c
angery
2019-04-14 08:59:21 -07:00
Nicholas Ignoffo
f997aee891
Fix crash on world unload
...
Don't know how to reproduce, but this will make sure we don't call clear
on null
2019-04-14 08:49:26 -07:00
Nicholas Ignoffo
59f5fe9407
Fix incompatibility with Unmending mod ( #1566 )
2019-04-14 08:48:47 -07:00
Nicholas Ignoffo
d5834a34ba
Merge remote-tracking branch 'origin/1.12' into 1.12
2019-04-14 08:42:02 -07:00
Tobias Gremeyer
572d8eff4f
Possible fix to (many of the) abnormal death events concerning the sacrificial Dagger ( #1554 )
...
* Possible fix to (many of the) abnormal death events concerning the sacrifical dagger.
=> #1444
Works with Grim Reaper's Sprint, not tested for anything else.
* Being special, players can survive massive blood loss up until 1 heart remains.
(Math.floor() caused players to die when they sacrificed with 3 health remaining)
2019-04-14 08:38:17 -07:00
Phil
7c767b3bbf
Stop insertions into Demon Crucible if the inventory is not empty ( #1567 )
2019-04-14 08:29:51 -07:00
Nicholas Ignoffo
eec64695b5
Fix Blood Letter's Pack and Coat of Arms passing the wrong hand ( #1582 )
2019-04-14 08:28:46 -07:00
Nicholas Ignoffo
f832103386
Fix state parsing ( #1573 )
2019-04-14 08:23:02 -07:00
Nicholas Ignoffo
53b6030ba9
Run code formatter
...
🦀 Way is gone 🦀
2019-04-14 08:22:42 -07:00
Phil
7c1565a68c
Quick fix for ritual of grounding, which was applying gravity to every entity. ( #1576 )
...
Added a check to determine if an entity already has no gravity, in which case it would not track them.
2019-04-05 14:26:18 -07:00
Tobias Gremeyer
6b176bebf3
Block range fixes ( #1571 )
...
* Veil of Evil class creation
Signed-off-by: tobias <angryaeon@icloud.com>
* Some getBlockRange() oversights.
* Delete RitualVeilOfEvil.java
should not be in this branch.
* Removed TODO.
2019-03-31 14:53:35 -07:00
Tobias Gremeyer
dea733a76e
Fixed Sigil tooltip formatting ( #1559 )
2019-03-10 14:52:42 -07:00
Richard Freimer
bc168a3937
Use TextFormatting rather than including color codes in block lang name ( #1546 )
2019-03-02 23:16:25 -08:00
Phil
c8b004c9b6
Added Whirlwind to the potion registry - fixing a bug where the fast miner sigil would also cause the whirlwind effect. Increased the effect of the fast miner sigil to haste 2, to correspond with what the Sanguine Scientium states. ( #1552 )
2019-02-28 12:13:48 -08:00
Tobias Gremeyer
22ac5b0da5
Tested everything again, noticed 2 oversights that didn't have any impact. ( #1548 )
...
Usable in both SSP (creative mode) and SMP (op).
Required permission level for commands is 2 (server's "op" permission level can be seen and changed in the server.properties).
2019-02-20 14:28:04 -08:00
Phil
069051bf3b
Modified Living Armour's Step Assist to only apply when the player is not sneaking. ( #1545 )
2019-02-17 13:45:57 -08:00
Phil
2d49fab893
Trickshot - Sentient Arrows Implementation ( #1540 )
...
* The onArrowFire event handler for LivingArmour now checks whether the arrows were fired from a sentient bow, and if they are it calls a getDuplicateArrows method in ItemSentientBow. Said method gets the will and potion types, without changing the bow's durability or consuming will or arrows.
* Extra line breaks removed
2019-02-13 16:27:41 -08:00
Phil
4a59dede53
Fixed an error where firing a tipped arrow with a sentient bow without ( #1542 )
...
demon will would still result in the effect of the tipped arrow being
multiplied.
2019-02-13 15:59:56 -08:00
Tobias Gremeyer
77ca407630
no idea why I didn't put it before the switch statement to begin with; ( #1538 )
...
that would just have been too logical
#1537
2019-02-10 17:29:57 -08:00
Nicholas Ignoffo
8e2a93fa34
Improve nocturnal prowess behavior ( #1461 )
...
No more flickering. If you're in the dark, it will apply a max duration effect. If you're in the light and (as far as it can tell) the effect was applied by the armor, the effect will be removed.
2019-02-08 20:33:43 -08:00
Nicholas Ignoffo
cb69f84ed6
Fix oredict filter passing invalid stacks to oredict ( #1481 )
2019-02-08 20:21:59 -08:00
Phil
28b5caa5aa
( #1415 ) Soft Fall / fallProtect Implementation ( #1536 )
...
* Fixed softFall / fallProtect upgrade for living armour. Previously it
relied on regular armor properties, which fall damage bypasses by being
marked is unblockable. Created a method subscribed to onPlayerFall which
applies the damage multiplier and the fallProtect stat-tracker. Removed
the armorProperties method of LivingAmourUpgradeFallProtect.java and
replaced it with getDamageMultiplier.
* Fixed formatting issues. [1+1 vs 1 + 1, 1.0F instead of 1.0f]
2019-02-08 19:34:41 -08:00
Phil
2c49be1bdd
Trickshot Arrows to reset hurtresistancetime. ( #1487 ) ( #1535 )
...
* Added a tag to arrows created through Living Armor's Trickshot Ability.
Added a subscribeevent method for the onProjectileImpact event that
removes the tag and sets the hurtresistanttime to zero.
* Formatted trickshot arrow tags to snake_case
2019-02-08 10:04:41 -08:00
Nicholas Ignoffo
5903cc7e0a
big kek
2019-01-31 19:53:46 -08:00
Nicholas Ignoffo
0e4f6c0fb9
Let's start pushing to curse under my name so people stop blaming Way
2019-01-31 19:45:47 -08:00
Nicholas Ignoffo
465a2beade
Update changelog + version
2019-01-31 19:42:42 -08:00
Nicholas Ignoffo
83f0eefa15
Update mappings + dependencies
2019-01-31 19:10:37 -08:00
Tobias Gremeyer
1426e49164
Potion tipped & modded arrows now get the will effects applied alongside them. ( #1424 )
...
* Potion tipped arrows now get the will effects applied alongside them
- Destructive releases a splash potion at the target location
- potion amplifiers are increased if the potion effect is already applied by the will type (poison, levitation, slowness)
* On hold for now, I'll do the commands first (I've had enough of arrows for this week).
* Revert Sentient Bow/Arrow to handle only potion arrows and fire regular modded arrows.
* Removed last remnants of modded arrow creation code.
* arrowHit() now supports modded Arrows (onUpdate() has the issue of TNT arrows exploding indefinitely atm)
* Crashes when firing a TNT arrow from the SimplyArrows mod with destructive will infused sentient bow
* Fixed potion arrows.
Modded arrows now work fully when hitting the ground (no splash visual effect).
* Added scaling for explosive potion arrows + cleanup
2019-01-31 17:17:00 -08:00
Tobias Gremeyer
05f0bb733b
Removed some redundant stuff for Bindable items, improved inheritance ( #1455 )
...
* Added explicit Tooltip for unbound items and restructured Bindable inheritance
- Added a "Item is not bound" tooltip to ItemBindableBase
- Streamlined inheritance. All Sigils now extend ItemBindableBase at some point.
- removed redundant hasTextCompound check
* Removed TextHelper usages in the affected files.
* Nobody likes tooltips.
* Forgot the translation entry.
* Reverted change
2019-01-31 17:16:02 -08:00
Tobias Gremeyer
95464ca509
Bounding boxes / Collision boxes rework ( #1464 )
...
* Bounding boxes, first part:
- BlockDemonCrystal ATTACHED "UP" (facing upwards) (AABB_UP) finished all ages
- BlockDemonCrystal Age 0 finished for all ATTACHED values
TODO: Remaining ATTACHED/AGE values, making it look a bit more tidy.
- BlockIncenseAltar: changed bounding box to the closest full pixel
- BlockDemonPylon: Made bounding box a bit higher
TODO: remaining blocks that are visually higher or smaller than a full block, how should values be displayed: "x / 16F" or "0.X"
* Bounding boxes, second part:
- up to EAST, age 1
TODO: Remaining ATTACHED/AGE values.
TODO: remaining blocks that are visually higher or smaller than a full block, how should values be displayed: "x / 16F" or "0.X"
* Finished EAST, started WEST
* finished WEST
* Changed Bounding and Collision boxes for:
BlockAlchemyTable - lowered by 2 pixels (fits with base model without "accessoires" on the table)
BlockAltar - lowered by 4 pixels (fits with base model)
BlockDemonCrucible - seperated into ARMS, BODY and LEGS, each with their own collision boxes. Uses BODY as Bounding box
BlockDemonPylon - seperated into BODY and LEGS, uses BODY as Bounding box.
* Alchemy Table BB
2019-01-31 17:15:11 -08:00
Tobias Gremeyer
4bf8e94d26
Changed required Activation Crystal levels for Ritual Activation ( #1456 )
...
These Rituals will require an Awakened Activation Crystal:
From 1.7.10:
- RitualMeteor (Mark of the falling Tower)
New:
- all Living Armor related Rituals (because it is the most end-game/powerful stuff right now).
I changed the Activation Crystal level for the Living Armor related rituals based on the (old) Bound Armor related rituals.
Remaining (non-ported) Rituals (from 1.7.10) that require an Awakened Activation Crystal:
NOTE: Some of those Rituals represent an outdated concept, don't assume that they will be ported.
- DrillOfTheDead (Sanguimancy - More powerful version of Well of Suffering)
- AW016FeatheredEarth (no fall damage?); "Ritual of the Feathered Earth"
- AW017Gaia (no idea); "Ritual of Gaia's Transformation"
- AW018Condor (localized creative flight); "Ritual of the Condor"
- AW025Conduit (transferring LP from network to Altar); "Cry of the Eternal Soul"
- AW031Convocation (how do I get Tier6?); "Convocation of the Damned"
- AW032Symmetry (Omega upgrade for Bound Armor); "Symmetry of the Omega"
- AW033Stalling (permanent Omega upgrade?); "Duet of the Fused Souls"
- AW036SphereIsland (Shard of Laputa alike); "Blood of the New Moon"
2019-01-31 17:13:24 -08:00
Tobias Gremeyer
e8eb44632d
Ritual Reader Quality of Life ( #1528 )
...
* Groundwork for Reader part 1
* More Ritual Reader information & more intuitive to use.
* Added `getCurrentRitual()` to `IMasterRitualStone`
RitualReader can now only be used on MRS with a set Ritual (this prevents a (caught) NPE).
* Refactored
* Added Enum
2019-01-31 17:11:32 -08:00
Tobias Gremeyer
95d99c0a01
Command rework ( #1434 )
...
* Network part finished.
* Should be more reasonable now
* This should be good enough.
* Orb finished, needs strings
* Bind finished. Needs strings.
* Reformat & Help subcommand
* Cleanup, strings, no negative amounts
* Removed TODOs
* Added missing MaxTier check for Blood Orbs.
Added TODO: Test with custom Blood Orbs.
* Ritual commands finished.
Check for valid placement might be optimized. (TODO)
* Access modifiers, moved TODO
* Added TODOs for localized strings
* DrainUtils postponed until the necessary functionality is available with SoulTickets (telling SoulTicket network from soul ticket, a list of all registered soul tickets per network)
* Replaced all occurrences of TextHelper with TextComponentTranslation in the commands section
* - Moved Teleports.java to teleport package
- added teleposer command
- added missing strings
- cleanup
* Fixed spelling of "Successful(ly)"
* getUsage() now returns translation keys.
getInfo() is now an explicit String
ritual creation command now has proper tab completions
help is an additional argument with "-h" or "?"
cleanup
* teleposerSet final
cleanup.
* Removed ritual removal command
Signed-off-by: tobias <angryaeon@icloud.com>
* Check if the tile has a ritual first
Signed-off-by: tobias <angryaeon@icloud.com>
* A bit more optimisation
Signed-off-by: tobias <angryaeon@icloud.com>
* Cleanup part 1
Signed-off-by: tobias <angryaeon@icloud.com>
* Cleanup part 2
Signed-off-by: tobias <angryaeon@icloud.com>
* Part 3
Signed-off-by: tobias <angryaeon@icloud.com>
* Part 4
Signed-off-by: tobias <angryaeon@icloud.com>
* Updated language file to reflect cleanup & continuity changes.
Signed-off-by: tobias <angryaeon@icloud.com>
* Change to use an abstract class that gets called instead of calling super on overriden execute() for commands
Signed-off-by: tobias <angryaeon@icloud.com>
* Use player facing for ritual creation.
Signed-off-by: tobias <angryaeon@icloud.com>
2019-01-31 16:46:02 -08:00
Saurabh Totey
2a8e1f1271
Fixed Sigil of Magnetism attraction area for #1315 ( #1453 )
2019-01-31 16:36:55 -08:00
Tobias Gremeyer
a04e4d7a09
SolarPowered logic fix. ( #1454 )
...
Need to see the sky AND needs to be day, instead of or.
Before:
- Solar Powered works at night
- Solar Powered works at day underground
After:
- Solar Powered works only during daytime if the sky is in line of sight, as well
2019-01-31 16:36:31 -08:00
Tobias Gremeyer
827ee85e81
Implemented Ritual of Grounding, a Ritual to change gravity behavior ( #1501 )
...
* Implemented Ritual of Grounding, a Ritual to change gravity behavior
[x] <- x are new potion effects
- (NoMod) moves entities towards the ground, prevents jumping [Grounded]
- (Raw) affects players
- (Corrosive) disables gravity [Suspension]
- (Destructive) increases fall damage [Heavy Heart]
- (Steadfast) affects bosses
- (Vengeful) stronger effects, (+Corrosive) applies levitation (+Destructive) stronger effect
[Grounded] prevents jumping and moves entities towards the ground, higher amplifiers cause a faster descend, interesting interaction with Sigil of Air
[Suspension] disables gravity (keeps movement)
[Heavy Heart] increases fall height and fall damage multiplier by 1 per level.
Fixed a possible division by 0 in RitualConder.
Saved event entity variable in PotionEventHandlers.
Made rune configuration more readable in RitualHarvest.
Signed-off-by: tobias <angryaeon@icloud.com>
* Fixed Ritual area
* Lists are cleared on world unload.
2019-01-31 16:33:46 -08:00
Tobias Gremeyer
865968a4b8
Ported Ritual of the Feathered Earth to BM2. ( #1492 )
...
* Ported Ritual of the Feathered Earth to BM2.
* Changed maximum area
* Feathered Earth Hurt timer fall damage negation based on Set part1
* Part 2, switched to handling through potions, digging into area descriptor range bug
* Fixed Ritual area
* Update gradle.properties
2019-01-31 16:29:51 -08:00
Phillip
6b25caa06d
Fixing the previous PR mess. ( #1467 )
2019-01-31 16:28:36 -08:00
Tobias Gremeyer
05446742ef
Ported RitualDismantler ( #1499 )
...
* Ported RitualDismantler
Signed-off-by: tobias <angryaeon@icloud.com>
* Added Hellfire Forge recipe
Destructive Will Crystal, Destructive Will Crystal, Ritual Diviner (default), Weak Blood Shard
Requires a minimum of 500 will and consumes 100 will to craft
* Changed costs (lazy proposal):
- 50 LP per normal Ritual Stone
- discount cost of 200 LP for a whole ritual (smallest ritual has 4 ritual stones)
- 100 LP for an MRS
2019-01-31 16:25:18 -08:00
Tobias Gremeyer
5b4e624d44
Make Movement & Updraft arrays stronger by adding more of their ingredients! ( #1520 )
...
* Make Movement & Updraft arrays stronger by adding more of their ingredients!
Reduced base motion for Movement & Updraft arrays
* Reverted Bound Tool change
* Readability & using tailored methods
2019-01-31 16:22:00 -08:00
Tobias Gremeyer
3751a51935
Fixed Ritual area ( #1532 )
2019-01-23 10:04:25 -08:00
Tobias Gremeyer
74436a1338
This should do it but I would like you to test it again just in case (not sure if I would have gotten the NPE to begin with) ( #1522 )
2019-01-22 19:34:03 -08:00
Tobias Gremeyer
e001943c41
Seer Sigil can now be used in place of divination sigil in additon to it's own functions for HUD elements ( #1527 )
...
(not sure if there might be edge cases that it tries to display both the divination sigil and seer sigil information at the same time (as could be possible for the blood altar), however it doesn't seem to be the case as removing elements from blood_altar_adv removes them from the seer sigil view)
2019-01-22 10:09:08 -08:00
Nicholas Ignoffo
9af6b4fbfa
Remove unnecessary field declaration from IMasterRitualStone
2019-01-21 15:18:34 -08:00
Tobias Gremeyer
415d3f1f42
Fixed RitualReader (RitualTinkerer) area setting ability. ( #1505 )
...
* Fixed RitualReader (RitualTinkerer) area setting ability.
Signed-off-by: tobias <angryaeon@icloud.com>
* Update TileMasterRitualStone.java
* Interface tidied up
2019-01-21 15:06:38 -08:00
Tobias Gremeyer
399c2723d3
Capable fluid sigils ( #1517 )
...
* Inital commit.
Water Sigil can now be used as infinite water tank item to fill machines with water (as long as you have LP) (Doesn't use LP yet).
* Should now work for all fluid sigils.
* Reverted Bound tool change
* Moved the code out of the spacey loft
IDE said it's ok... or something
2019-01-20 15:24:28 -08:00
Tobias Gremeyer
31c606495c
Mark of the Falling Tower meteor costs are now configurable ( #1518 )
...
* Mark of the Falling Tower meteor costs are now configurable
via an additonal field "cost" in the .json config files
if BM is updated from an old version, this would require meteor configuration to be regenerated or costs to be added manually; meteors would be for free (LP-wise) otherwise.
These are the new default costs:
IRON: 1,000,000 (same as before)
GOLD: 2,500,000
DIAMOND: 5,000,000 (requires Archmage Blood Orb)
* Meteor version update
* Reverted Bound tool change
* Probably proper preconfigured power proposition
2019-01-20 15:20:03 -08:00
Tobias Gremeyer
ffdf627c18
Added simple GuideBook documentation for all rituals ( #1515 )
...
* Added simple GuideBook documentation for all rituals (including coming ups from PRs) without Lore (added an info at the top of each entry that it requires lore (##REQ-LORE##)).
This should enable everyone that uses the GuideBook to use the rituals.
* Reverted Bound tool change
2019-01-20 15:17:00 -08:00
Tobias Gremeyer
c6a315a51c
Fixed compile-time fatal error ( #1510 )
...
Added Creative handling
2019-01-20 15:16:22 -08:00
Tobias Gremeyer
7e2251b8e5
Hymn of Syphoning (pump) tank render fix ( #1521 )
...
* Hymn of Syphoning (pump) tank render fix
Every Hymn of Syphoning (RitualPump) filling of the IFluidHandler now also triggers a block update for the block above the MRS, rerendering the tank contents to be up to date with the new fill status immediatly.
* Stonestate for replaced blocks
2019-01-20 14:50:31 -08:00
tommyTT
fa87ed0e17
Bugfix attempt to remove render lag (see WayofTime#1457) ( #1458 )
...
Simplified the whole branch since it got really messed up
2019-01-05 09:34:45 -08:00
Tobias Gremeyer
4f04fde127
Optimized and updated Bound Tools ( #1500 )
...
Signed-off-by: tobias <angryaeon@icloud.com>
2019-01-02 21:59:46 -08:00
Andrew Fontaine
297771af81
Add Handlers for Ritual of Crushing ( #1469 )
...
* Add Handlers for Ritual of Crushing
Fixes the crushing ritual's corrosive will augment.
* Simplify Handler Class
Use Primitives, ensure return value is non-null
* Make the Handler Handle Draining Per Use
* Revert "Make the Handler Handle Draining Per Use"
This reverts commit bacaa610febc5a609a7a891ceed41b0e0fb2f05d.
2018-12-30 16:14:27 -08:00
iPopstop
6b1e9f4014
Update ru_RU.lang ( #1473 )
...
* Update ru_RU.lang
Minor grammar fixes
* Update ru_RU.lang
* Update
Added:
- alchemic_vial
- baseComponent.catalyst_length_1
- baseComponent.catalyst_power_1
- bloodmagic.extraInfo (tooltip)
- commands.bloodmagic.error.*
Fixed:
- bloodmagic.blood_shard
- baseComponent.sulfur
- bloodmagic.monster_soul.raw
- bloodmagic.path.woodtile
- bloodmagic.path.stonetile
- bloodmagic.path.wornstonetile
- bloodmagic.path.obsidiantile
Updated:
- bloodmagic.sanguineBook
2018-12-30 16:13:46 -08:00
Tobias Gremeyer
03d087595f
Reverence of the Condor port ( #1490 )
...
* Ported Reverence of the Condor from 1.7.10.
* Ported Reverence of the Condor from 1.7.10.
* Removed my shame
2018-12-30 16:13:13 -08:00
Tobias Gremeyer
7435d49824
Refactored Cry of Eternal Soul for BM2. ( #1488 )
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* Refactored Cry of Eternal Soul for BM2.
* Added entries for the english translation strings
* Ticket handling fix
* Using more comprehensive `addOffsetRunes` instead of `addRune`'s
* Update src/main/java/WayofTime/bloodmagic/ritual/types/RitualEternalSoul.java
Co-Authored-By: Iorce <angryAEon@icloud.com>
* Update src/main/java/WayofTime/bloodmagic/ritual/types/RitualEternalSoul.java
Co-Authored-By: Iorce <angryAEon@icloud.com>
* Cleanup round 1
* cleanup round 2
2018-12-30 16:11:54 -08:00
Bunsan
8b9764036a
Fix for small demon stone brick recipe so that it outputs 4 blocks as expected. ( #1486 )
2018-12-10 19:24:37 -08:00
TeamDman
002f23c53d
Changed LavaCrystal getBinding behaviour, cleaned up JEI hiding
2018-12-06 23:33:23 -08:00
TeamDman
88e72ee013
Revert "fixed typo in readme"
...
This reverts commit c6980fba
2018-12-06 23:33:23 -08:00
TeamDman
b8f57eca32
Fix javadoc typo
2018-12-06 23:33:23 -08:00
TeamDman
6f8741694c
Reenable tier 6 with config option
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Revert of fd03265764
2018-12-06 23:33:23 -08:00
TeamDman
54a2b053d0
Fix Binding::fromStack returning null on stacks with binding tags
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Added Binding::toString
2018-12-06 23:33:23 -08:00
TeamDman
259b631f7d
added unregisterAltarComponent method
2018-12-06 23:33:23 -08:00
TeamDman
b59d5ce5b4
fixed typo in readme
2018-12-06 23:33:23 -08:00
Nicholas Ignoffo
fd03265764
Fix "how do i get tier 6" questions
2018-09-16 11:13:25 -07:00
Nicholas Ignoffo
d54c828fba
Fix Harvest Moon not working with Pumpkins ( #1432 )
2018-09-03 11:35:15 -07:00
Nicholas Ignoffo
2b587e84af
Update changelog + version
2018-08-28 21:51:59 -07:00
Nicholas Ignoffo
39087ccf70
Fix obo causing altars to not fill orbs of the same tier ( #1423 )
2018-08-27 21:30:03 -07:00
Nicholas Ignoffo
6ba4a02c48
I love when Curse breaks their API so my buildscript fai;s
2018-08-26 14:13:07 -07:00
Nicholas Ignoffo
c5d3f8012c
Update changelog + version
2018-08-26 14:05:41 -07:00
Nicholas Ignoffo
6d43e416e4
*Now* sentient repairing is proper
2018-08-26 14:05:25 -07:00
Nicholas Ignoffo
6062b68661
Fixed placement of chunk ticket release due to scoping
...
Added in missing ticket releases
2018-08-26 13:49:02 -07:00
Nicholas Ignoffo
8e16e590ea
Sentient tools should use the proper material and have a repair material
...
crystals are used to repair
2018-08-26 13:40:40 -07:00
Nicholas Ignoffo
70cf5d2bea
Low tier altars should not be able to fill high tier orbs
2018-08-26 13:12:49 -07:00
AEon - Tobias
1f392721fa
Reinstated Compression sigil. ( #1374 )
...
* Reinstated Compression sigil.
- does not compress wooden planks into crafting tables
- searches for reversible 3x3/2x2 recipes with a single material type
- probably has a lot of redundant stuff and looks silly
- uses try/catch (might want to find a different approach, some people scoff at this)
- should probably have spent the night sleeping, I'm taking exams tomorrow and will probably sleep the whole day through.
* Learned how to properly handle the "NullPointerException"-situation.
* Update BaseCompressionHandler.java
* Update CompressionRegistry.java
* Removed (almost) all code comments (only a one-liner remains that serves as pointer to a completly commented-out class (StorageBlockCraftingRecipeAssimilator)).
Made methods and variables for long function calls to be more efficient.
Fixed an oversight that resulted in a NullPointerException after removing redundant checks that were made to prevent exactly that.
Rearranged and reformatted code.
* corrected something that could be considered a typo but was an oversight
* This should be it. An Array should be more efficient but you can correct me if I'm wrong. In either case it does what it is supposed to do.
* Fixed. Needed a seperate inventory for the reversible check (or clear the previously used one, but then I'd had to repopulate again and that would just have been messy)
* Forgot one of my lines.
* Fix and cleanup.
Could definitely clean more but that should suffice for now.
2018-08-26 13:05:30 -07:00
KohaiKhaos
9440d3c0b9
This should fix a few existing issues with Teleposers, they no longer syphon from the bound player. ( #1414 )
2018-08-26 13:00:07 -07:00
KohaiKhaos
81047734a6
Changed the lava, water, and void sigils to work with fluid tanks better ( #1406 )
...
* Modified sigils of lava, water, and void to interact with tanks correctly.
* Fixed up some formatting errors
* Fixed?
* Reimplemented necessary fluid code as extensible functions in ItemSigilFluidBase and made the fluid sigils draw functions from there rather than FluidUtil
* Fixed up formatting and used an actual IDE for once.
2018-08-26 12:59:41 -07:00
AEon - Tobias
7942465edc
Well of Suffering item drop control ( #1388 )
...
* Added a new DamageSource for the Well of Suffering
Added an event handler for death through Well of Suffering
Added a config option to enable (true) or disable (false) Well of Suffering Mob drops.
* Moved the DamageSource creation to RitualManager
Renamed the new DamageSource to "RITUAL_DAMAGE"
DamageSource "RITUAL_DAMAGE" is now used by RitualForsakenSoul and RitualWellOfSuffering
Added death message string for "RITUAL_DAMAGE" for en_US and de_DE
* Cleanup, removed the ability to damage entities in creative mode (creative mode should be considered as having infinite health, the rituals only damage mobs anyways).
* Update GenericHandler.java
2018-08-26 12:55:23 -07:00
AEon - Tobias
753958ac9c
Ritual portal delay / Bound Pickaxe fix/improvement ( #1387 )
...
* Teleportation now works similar to the Nether Portal:
if teleportation is attempted before the cooldown (10 ticks) is over, the cooldown gets reset.
This way teleportation loops are prevented.
You can now:
- Stand on a loop of permanently activated (well, constantly refreshing through a high-speed redstone clock) Teleposers, only getting teleposed once per stepping on it
- AFK in the Gate of the Fold without getting teleported constantly
- and other things, I guess.
* Bound Pickaxe AoE ability now destroys blocks properly.
closes #1001
* Streamlined bound tool harvest code.
Cleanup, duplicate code for bound tools moved as method to ItemBoundTool.sharedHarvest()
Tested aoe harvest with Stone, Dirt/Grass and Oak trees. Same result as before.
* silkTouch and fortuneLvl are now passed instead of recalculated on every block
2018-08-26 12:50:02 -07:00
AEon - Tobias
72eb314da8
Ritual Stones have been nerfed to be Rocky instead of Irony. ( #1417 )
...
Their material strength has been adjusted to the one of the MRS.
2018-08-26 12:16:14 -07:00
AEon - Tobias
f5282bd767
Phantom bridge ( #1397 )
...
* Rework. Desyncs for no apparent reason.
Apart from that, it works.
Desyncing started after I implemented the "diagTemplate" methods.
Can definitely be optimised, some advice for that would be good (lots of duplicated code for the "templates").
* Code cleanup.
Reverted stuff that I didn't want to commit.
* Some fine tuning for speed.
playerVel is not very accurate still but this should work out for most stuff.
Might need a lot of testing.
Might still not work properly on servers.
Diagonal templates are inconsistent, need variables switched.
Will deal with that later (maybe).
In any case, this works just fine unless you're speeding diagonally.
* The occasional stuff that should not be pushed.
Meaningless whitespaces or code reformatting.
* The occasional stuff that should not be pushed.
Meaningless whitespaces or code reformatting.
Take 2.
* MERGE ME I'M AWESOME
* removed unused import
* Refactoring, adding braces, renaming constants etc etc.
done.
* take 2
* take 2
* Removed one-liners
they grew organically because I initially created every "bridge" with a unique for loop before I removed duplicate code by passing variables/ranges
they were helpful until I found good names for the variables, now they've outlived their usefulness
* tiny bit of fine tuning
* various fluff / small fixes
more fine tuning, code reformatting, meaningful variables, for loop fix (variable mismatch), shrinking a redundant method to a call to an advanced method
2018-08-17 18:14:41 -07:00
AEon - Tobias
3d3ce53ddd
Fix: Interaction Sigil of Holding + Seer/Divination Sigil (no render) ( #1391 )
...
* Seer Sigil and Sigil of Divination now work properly when placed inside the Sigil of Holding
closes #1285
* cleanup
* Cleanup.
2018-08-17 18:13:00 -07:00
AEon - Tobias
92e3333701
Splash potions now throwable! ( #1401 )
2018-08-17 18:08:04 -07:00
KohaiKhaos
98e474b287
Someone missed an import ( #1403 )
...
* Someone missed an import, how have you people even been compiling to test stuff since you added my commit
* Missed GameProfile too apparently
2018-08-17 18:07:29 -07:00
palaster
34cfcfedba
Allows custom arrows to work with the Sentient Bow. ( #1404 )
...
- Checks if the arrow is the vanilla arrow, if it is then it continues with normal use. But, if arrow isn't the vanilla arrow it uses their custom arrow entity.
2018-08-17 18:07:02 -07:00
AEon - Tobias
ecebe75f33
Third stage of "Dagger of Sacrifice"-glow ( #1389 )
...
* Added Soul Fray check.
Sacrificial dagger now glows even more if you're fully prepared!
Added NBT field for maximum incense altar bonus from the last incense altar the player has encountered.
(There is a case in which the dagger glows even if the player is not at maximum incense bonus:
The player must have been at maximum incense bonus and then gone into the vincinity of a stronger incense altar.
The maximum incense bonus data field only updates once the maximum bonus has been reached for efficiency.)
* Multiplayer fixed.
* Fixed weirdness that occurred during a phase I don't remember.
2018-08-07 17:51:46 -07:00
AEon - Tobias
2c92a9e0c1
Crossdimensional Teleposition (including entities, into unloaded chunks etc) ( #1385 )
...
* AWAITING ALLOWANCE FROM BRANDON3055 (PERMISSION TO USE CODE SNIPPET FOR INTERDIMENSIONAL/CROSSDIMENSIONAL TELEPORT) COPYRIGHT ALL RIGHTS RESERVED FOR BRANDON3055 (CODE SNIPPET)
AWAITING ALLOWANCE FROM TEHNUT, WAYOFTIME TO USE FOREIGN CODE (AS IT NEEDS ALLOWANCE & POSSIBLE CREDITS)
DO NOT USE.
* Forgot something.
Requires permission from Brandon3055 (copyright on code snippet)
Requires permission from WayofTime, TehNut (because it uses foreign code that might need attribution)
Do not use.
* License permits usage.
Sorry for bothering everyone involved.
Don't merge. Teleposer broken. Teleposition sigil works though.
* IT WORKS!!!!
- re-enabled cross dimensional telepositioning
- works even if target teleposer is unloaded at the time of activation (force loads the chunk so the teleposer can be found, releases ticket when player arrives)
- entity teleposition works properly
- I'm tired and slightly insane
- nobody asked for this.
closes #973 (rewrite might still be needed though)
might be able to close the following issue:
- #1198 (improved cross dimensional teleportation code thanks to brandon3055)
* Zombies stop holding onto tickets now.
* Oversight.
2018-08-07 17:50:56 -07:00
AEon - Tobias
c0570af36f
Disorient upgrade typo fix ( #1320 ) ( #1395 )
2018-08-07 16:50:26 -07:00
AEon - Tobias
4941d0b361
Language files en_US -> de_DE (FINISHED), minor language file edits ( #1321 )
...
* Fixed downgrade level inconsistency
* Squashed commit of the following:
commit 7263e6fbc2
Author: PiscesdanAT <40119554+PiscesdanAT@users.noreply.github.com>
Date: Sat Jun 9 18:01:30 2018 +0200
Update de_DE.lang (#1337 )
Someone mixed up dusk and dawn
Updated de_DE.lang
Added some missing stuff in en_US.lang
* Update en_US.lang
Fixed the typo I inserted with previous commit.
* bloodmagic/.../de_DE.lang
* more fitting translations
bloodmagicguide/.../de_DE.lang
* 1/3 finished
.. en_US.lang
Whitespaces
Signed-off-by: Iorce <tgremeyer@icloud.com>
* bloodmagic/.../de_DE.lang:
- improved translations - again
bloodmagicguide/.../en_US:
- mudpack -> modpack (someone doesn't like them, it seems)
- wares off -> wears off (Typo)
bloodmagicguide/.../de_DE:
- another batch of translations
Signed-off-by: Iorce <tgremeyer@icloud.com>
* bloodmagic/.../de_DE.lang:
- improved translations - again
bloodmagicguide/.../en_US:
- mudpack -> modpack (someone doesn't like them, it seems)
- wares off -> wears off (Typo)
bloodmagicguide/.../de_DE:
- another batch of translations
- finished the "Ritual Master"
Signed-off-by: Iorce <tgremeyer@icloud.com>
* bloodmagic/.../de_DE.lang:
- improved translations - a bit more literal for some while keeping variety (Suppression and Displacement can have the same translation)
bloodmagicguide/.../de_DE:
- translated architect entry texts / titles
* bloodmagicguide/.../en_US.lang:
consistency (was Sacrificial Knife, every occurrence of that item is now called "Sacrifical Dagger"
bloodmagicguide/.../de_DE.lang:
some more....
* bloodmagicguide/.../en_US.lang:
corrected required Blood Altar tier from "greater than" to "greater than or equal to"
bloodmagicguide/.../de_DE.lang:
some more....
* bloodmagicguide/.../en_US.lang:
added clarification for Incense Altar block range
bloodmagicguide/.../de_DE.lang:
changed "Wahrheitssiegel" to "Siegel der Weissagung"
changed "Weihrauchaltar" to "Räucheraltar"
some more....
* bloodmagicguide/.../en_US.lang:
clarification for Sigil of the Fast Miner entry ("and" -> "at")
bloodmagicguide/.../de_DE.lang:
some more....
* bloodmagicguide/.../de_DE.lang:
some more....
* Changed "Blutorb" to "Blutkugel" in translation. Might have missed some cases of severe german grammar.
bloodmagicguide/.../en_US.lang:
Removed a "my", if someone misses it, it myght be readded.
bloodmagicguide/.../de_DE.lang:
some more....
* long overdue: closes #1320 (the disorient thing that nobody cares about)
bloodmagicguide/.../en_US.lang:
people are now less warry and more wary about sentient mimics.
bloodmagicguide/.../de_DE.lang:
some more.... (just the mimic stuff, since I commit after every typo I fix :o )
* bloodmagicguide/.../de_DE.lang:
some more....
Completed "The Architect"
* bloodmagic/.../de_DE.lang:
Leere Tafel -> Leere Schiefertafel (material clarification, remaining names unchanged to keep the names short)
Rudimentäre Falle -> [...] Schlinge (item icon looks like the latter, word has multiple meanings)
Ansammlung Kristalle [...] -> Kirstallansammlung (easier on the tongue, better text flow)
bloodmagicguide/.../en_US.lang:
fixed mistake in textflow
bloodmagicguide/.../de_DE.lang:
some more....
* bloodmagic/.../de_DE.lang:
clarification
Haupt- -> Meister
bloodmagicguide/.../de_DE.lang:
some more....
bloodmagicguide/.../en_US.lang:
Updated entry to reflect the new mechanic for creating pure will types
* bloodmagic/.../de_DE.lang:
Ansammlung -> Gruppe
bloodmagicguide/.../de_DE.lang:
finished!
bloodmagicguide/.../en_US.lang:
fixed ritual name
* Finalized de_DE.lang
Ätzend -> Korrosiv
Contains: -> Enthält:
* Finalized de_DE.lang
ätzend -> korrosiv
* Update de_DE.lang
* Update de_DE.lang
Drained -> Verbraucht
Item -> Gegenstand
* Update de_DE.lang
Knoten-Router -> Netzknoten-Router
* Update de_DE.lang
Changed the base names for demonic Will to "Willpower"
-> clarification for the user that the residue is actualy willpower and the quality of said will is a measure of the potential
-> not changing other occurrences or notions in the book as no sane person would repeat "willpower" at every occasion.
* Applied quick fixes to de_DE.lang
* Merge me!
reverted a whitespace change in gradle.properties (no idea where that came from) and moved the disorient thingy to another PR)
* Take No.2
at fixing whitespaces.
* TAKE NO.3
(HOPEFULLY FINAL TAKE)
2018-08-07 16:45:15 -07:00
KohaiKhaos
ebfd8ce9a3
Several mimic fixes, with actually cleaned up commit history. ( #1379 )
...
* Reimplemented a lot of mimic logic and did a first run of changing how mimics store their states.
* Finished removing all metadata calls for blocks replaced by mimics.
* Update EntityMimic.java
* Update ItemBlockMimic.java
* Update TileMimic.java
* How did I even replace a semicolon with a slash.
* Changed all tabs to 4 spaces. Changed Serializer to StateUtil
* Fixed spacing again, hopefully for the last time
2018-08-07 16:28:55 -07:00
KohaiKhaos
7954d04421
Fixed a null pointer exception with certain modded blocks with the Ritual of Magnetism ( #1380 )
...
* Replaced a null RayTraceResult in Magnetism Ritual with a real one
* Added a fake player to the code. No more passing nulls.
2018-08-07 16:24:41 -07:00
AEon - Tobias
e8ad057662
Added RitualReader/Ritual Tinkerer to creative tab ( #1393 )
2018-08-07 16:02:22 -07:00
AEon - Tobias
ce46de0d0a
Fixed Crystal Cluster behavior. ( #1390 )
...
* Players in creative mode can now add crystals to crystal blocks by right clicking them with an item demon crystal.
Crystal block texture now updates on the next tick. The render update is only called when a new crystal has been added (by natural or unnatural means).
Adding a crystal imitates a positive result of checkAndGrowCrystal()
closes #1151
* fixed conditional to allow harvesting crystals if not in creative and holding crystal
2018-08-07 15:59:09 -07:00
Urey. Xue
daa52f4d3d
Corrections of manual translation ( #1386 )
...
* Update zh_CN.lang of blood magic guide
* Clarification
* Clarification on Laputa Shard
* "Messagner" -> "Child"
* More fix
* Correct some misintepretations
2018-08-07 15:52:11 -07:00
AEon - Tobias
d30dcf1ae5
Sentient Sword to not attack players unless provoked/auto attack mobs ( #1381 )
...
* Should close #1121
Not tested (yet) (because I haven't figured out how to launch the server with a fake player entity... yet).
* will close #1121
Tested.
Specters only attack players if they attack the owner or the specter.
Spectres now autoattack every instance of EntityMob in range.
//TODO: (fluff) make Bow Specter change angle based on target position (it currently always looks like it shoots into the ground)
2018-08-07 15:48:01 -07:00
Arcaratus
b441e7fc1e
SoulTicket internal implementation ( #1372 )
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* Fix the Blood Tank BB
* Add modid to command localizations to prevent conflicts
* Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
Corrected localizations of other lang files
* SoulTicket internal implementation
* do what TehNut says
* implement hashCode()
* Fix toggleable sigils draining on r-click when it shouldn't
Also moved the ItemSigil and ItemSigilToggleable to the sigil package (why wasn't it there???)
2018-08-07 15:27:12 -07:00
Nicholas Ignoffo
093cfb13ef
Changelog + version
2018-07-22 07:10:00 -07:00
Arcaratus
6c5bbed348
Quick Fixes ( #1362 )
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* Add modid to command localizations to prevent conflicts
* Corrected localizations of other lang files
* Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
2018-07-22 07:07:27 -07:00
Nicholas Ignoffo
e82510d553
Fix will type serializer using lowercased names for lookups ( #1369 )
2018-07-22 06:56:10 -07:00
KohaiKhaos
5ac52fa8c9
Mob Sacrifice Array no longer kills bosses or players ( #1371 )
...
This is solving the issue I raised in https://github.com/WayofTime/BloodMagic/issues/1368
Added a single check to line 123 of src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectMobSacrifice.java.
The check makes sure the effective health of the currently targeted entity is above 0. So bosses and players are no longer set to -1 health when the array finishes crafting.
2018-07-22 06:54:46 -07:00
Nicholas Ignoffo
7aadc505ab
Fix Ritual of Magnetism not being registered
2018-07-22 06:51:38 -07:00
Nicholas Ignoffo
a28f6308aa
Update changelog + version
2018-07-16 16:42:24 -07:00
Nicholas Ignoffo
fb90656335
Green Grove ritual should apply to Reeds and Cactus ( #1359 )
2018-07-16 16:42:10 -07:00
Nicholas Ignoffo
a7fcfbd2d0
Laputa Array should not be able to move unbreakable blocks ( #1360 )
2018-07-16 16:05:13 -07:00
Nicholas Ignoffo
42c69eb557
Rework of ritual registration
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Moves to annotation based registration. Configs are handled for automatically
2018-06-28 21:56:25 -07:00
Nicholas Ignoffo
e3d65a9e3a
Rework of HUD element system
...
Allows configuration because that's probably a good thing. The values in
the json config are percentages of the screen.
2018-06-28 20:37:53 -07:00
Nicholas Ignoffo
47b88b95b0
Base work for ticket based syphoning
...
To be used for providing a history. This commit breaks any usage of the
network events.
Heads up @TeamDMan @Arcaratus
2018-06-28 18:24:17 -07:00
Nicholas Ignoffo
c8e42e3288
Fix lava crystal not syphoning LP ( #1326 )
2018-06-26 17:15:45 -07:00
Nicholas Ignoffo
22e8290921
Teleposition Sigil should make sure a Teleposer is the destination ( #1328 )
2018-06-26 17:09:18 -07:00
Nicholas Ignoffo
86f54886c5
Mending should not work on potion flasks ( #1332 )
2018-06-26 16:53:16 -07:00
Nicholas Ignoffo
d1e77acc73
Bandaid crushing ritual to pass a valid player instance ( #1345 )
...
This entire thing needs to be cleaned up. It's so bad right now :(
2018-06-26 16:50:34 -07:00
Nicholas Ignoffo
954f2c87e1
Fix bound orbs not allowing JEI interactions ( #1349 )
2018-06-26 16:42:35 -07:00
Nicholas Ignoffo
b38c3022ee
Fix crafted inscription tools not having the proper durability ( #1353 )
2018-06-26 16:32:07 -07:00
Arcaratus
1096c697f4
Fix the Blood Tank BB ( #1347 )
2018-06-20 18:43:33 -07:00
Urey. Xue
8bec2f3872
Update zh_CN.lang of blood magic guide ( #1327 )
...
* Update zh_CN.lang of blood magic guide
* Clarification
* Clarification on Laputa Shard
* "Messagner" -> "Child"
* More fix
2018-06-12 21:49:24 -07:00
PiscesdanAT
7263e6fbc2
Update de_DE.lang ( #1337 )
...
Someone mixed up dusk and dawn
2018-06-09 09:01:30 -07:00
WayofTime
edf4564a07
Fancied up the rendering of the Mob Sacrifice array, as well as added more behaviour
2018-05-15 12:40:00 -04:00
Nicholas Ignoffo
f563da152e
Fix Teleposer swapping blocks even if the event is cancelled ( #1303 )
2018-05-13 22:20:33 -07:00
WayofTime
389043dc64
Implemented the Mob Sacrifice Array.
...
Needs some cleaning up + added visuals, but appears functional.
2018-05-07 22:10:59 -04:00
WayofTime
32227afd9d
Fixed Syntax error in the recipes, as well as annoyed Nut with another class with bracing changes.
...
(Wonder when I should change all the classes...)
2018-05-05 15:20:37 -04:00
Vegar Guldal
c94af26a64
Require water potion instead of uncraftable potion ( #1297 )
...
Fixes issue where cutting fluid is uncraftable.
2018-05-04 13:58:39 -07:00
WayofTime
6a56a13aac
Final push before 2.2.12.
2018-05-04 14:34:46 -04:00
cpw
778838e2b0
Fix light calculation to use actual visible level. Should now work on ( #1295 )
...
surface at night as well as underground. Tweak duration to reduce
flicker.
2018-05-03 19:26:28 -07:00
WayofTime
383be360ff
Improved collision "i.e. actually made a non-retarded position update" for the Scroll of Icarus.
2018-05-01 21:39:15 -04:00
WayofTime
3f8a455b90
Made some WIP additions to the Scroll of Icarus, allowing it to pick up mobs. Lacks costs and may break.
2018-05-01 16:29:19 -04:00
WayofTime
920d105374
Needed to be more pushy.
2018-05-01 06:51:37 -04:00
Nicholas Ignoffo
29ae24b044
Fix altar double counting upgrades ( #1291 )
2018-04-30 19:01:54 -07:00
WayofTime
d29b91a106
Fixed the Fluid filters so that they now work perfectly in the routing system.
2018-04-29 09:57:29 -04:00
WayofTime
b20e1ac4d7
Fixed Cutting Fluids so they now work properly.
2018-04-29 08:40:42 -04:00
WayofTime
7cecdef6c5
Fixed the Hellfire Forge and Alchemy Table so that they now accept ingredients in any order.
2018-04-29 07:39:20 -04:00
WayofTime
eb6b8a3aa5
Small bit of framework for Soul Breath items, plus testing with the "Scroll of Icarus". Crafting mechanic as well as refilling of its resource not implemented.
2018-04-28 21:56:57 -04:00
Nicholas Ignoffo
560d167765
Check the proper maps when looking up fluid priorities ( #1286 )
...
When copypasta goes wrong.
2018-04-26 19:12:14 -07:00
WayofTime
26d67e68eb
Quickly fixed something to avoid the wrath that anyone with a nut allergy would fear.
2018-04-26 17:16:41 -04:00
WayofTime
842c9d1411
Fixed the Alchemy Array from voiding items when broken when it shouldn't have.
2018-04-26 16:33:22 -04:00
Nicholas Ignoffo
151c1dfd67
"way pls" - TehNut 2018 ( #1279 )
2018-04-24 17:08:08 -07:00
Nicholas Ignoffo
da8e43a8b4
Fix Blood Tank NBT transfer between item/tile form ( #1283 )
2018-04-24 17:06:43 -07:00
WayofTime
6522b0fa1b
Fixed the Blood Altar so it can actually fill Blood Orbs (derp).
2018-04-22 20:59:29 -04:00
WayofTime
f4aef16ed1
Fixed the Turret Array.
...
(Deja vu)
2018-04-22 16:14:36 -04:00
WayofTime
37f9ea2ab2
Fixed server-sided crash for the turret array (why is Vec2f not found on the server???)
2018-04-22 16:04:08 -04:00
Nicholas Ignoffo
afcf1a1822
Add a recipe for the fluid filter
2018-04-21 16:53:19 -07:00
Nicholas Ignoffo
ddf07acf70
"way pls" - WayofTime 2018
2018-04-21 16:42:22 -07:00
WayofTime
c9319477bd
Made the Blood Altar check if it had a null recipe on update while active. (Actual change on line 271)
...
Potential fix for #1275 .
2018-04-20 16:11:05 -04:00
WayofTime
60c8441115
Added the "Resonance of the Faceted Crystal"
2018-04-20 13:39:05 -04:00
Nicholas Ignoffo
7e2dc3f4e7
Merge remote-tracking branch 'origin/1.12' into 1.12
2018-04-17 16:16:14 -07:00
Nicholas Ignoffo
19cdfbfb0a
This file slipped through the craks :think:
2018-04-17 16:16:03 -07:00
WayofTime
07ae96a60e
Fixed Demon Crystals growing at an accelerated rate (all the time).
2018-04-17 19:12:29 -04:00
Nicholas Ignoffo
79ccd1f3bb
Add inputs to crafting events + implement SF/AT events ( #1270 )
2018-04-15 11:21:14 -07:00
Nicholas Ignoffo
2d83e8047d
Fix Blood Light not being punchable ( #1272 )
...
Also makes it more visible while holding the sigil.
2018-04-15 11:05:02 -07:00
WayofTime
af3e1fecb6
Fixed an interaction issue between vanilla hoppers and the Alchemy Table, due to the hoppers not actually using the Forge capabilities for all of its checking methods.
2018-04-13 16:44:00 -04:00
WayofTime
2db0ce5639
Added an entry to the book that explains you can, in fact, use Sea Lanterns instead of glowstone blocks for your Tier 3 altar.
2018-04-13 12:20:39 -04:00
WayofTime
765a7a2998
Updated changelog.
2018-04-13 11:34:21 -04:00
WayofTime
ebdc66d063
Changed the Alchemy Table to use Bindable for checking the Orb's stored LP. Also fixed a crafting exploit with the table. #1269
2018-04-13 11:31:52 -04:00
Nicholas Ignoffo
b63c383747
Fix Sanguine Scientium recipe ( #1267 )
2018-04-11 16:46:09 -07:00
Nicholas Ignoffo
e64e481a11
Fix errant MRS tags displaying on fresh MRSs ( #1265 )
...
I literally totally hate everybody who downvoted my comment in that issue
and will show them my wrath.
2018-04-08 12:55:23 -07:00
Nicholas Ignoffo
dc7af258ff
Upgradle
2018-04-08 12:53:23 -07:00
WayofTime
9c2621e93a
Fixed stupid NPE in the Furnace Array
2018-04-07 18:51:21 -04:00
Nicholas Ignoffo
f01e1bfee0
Update changelog + version
2018-04-07 13:18:57 -07:00
Nicholas Ignoffo
6944e5e8d4
Add missing demon pylon itemblock ( #1259 )
2018-04-07 13:08:28 -07:00
Nicholas Ignoffo
c8b394bf86
Add missing itemblock for demon crystals ( #1252 )
...
Still need to figure out the rendering issue. Might just need to rewrite
them to store the age as meta instead of the type.
2018-04-07 13:05:32 -07:00
Nicholas Ignoffo
234ccd4935
Fixed a null stack check in holding GUI
2018-04-07 12:47:46 -07:00
Nicholas Ignoffo
03a2904bd1
Fixed holding sigil internal interactions
...
It will no longer tick unbound sigils and checks binding of stored sigil
on right click..
2018-04-07 12:24:28 -07:00
Nicholas Ignoffo
bf18c337e2
Fix of by one with altar upgrade calculation
2018-04-01 15:37:55 -07:00
Nicholas Ignoffo
a5a9224f6d
Merge remote-tracking branch 'origin/1.12' into 1.12
2018-04-01 15:37:07 -07:00
WayofTime
467bcb4d52
Readded the ritual "Focus of the Ellipsoid": creates a hollow ellipsoid from blocks provided in the connecting chest.
...
Also added the guide page for the Shard of Laputa.
2018-03-30 19:42:11 -04:00
WayofTime
58ca46b6bd
Disabled the added Health in the "Quick Feet" upgrade.
2018-03-30 18:03:31 -04:00
WayofTime
fff793ea7d
Fixed the Haste sigil and "Quick Feet" so that they work with MC's new movement method.
...
Also added better looking potion effects for a few things
Enabled Shard of Laputa array - no book entry yet.
2018-03-30 18:01:23 -04:00
WayofTime
d2a84c0e7c
Added in the Spike Array
2018-03-30 11:35:40 -04:00
WayofTime
b7adad76e7
Added in book entries for the Teleport Array and the Turret Array.
2018-03-30 07:15:38 -04:00
WayofTime
6e7b387e6a
Added additional effects to the Sentient Bow when aspected to different Will types.
2018-03-29 16:05:56 -04:00
Nicholas Ignoffo
8dce592787
Fix out of bounds on invalid enum items
2018-03-23 17:12:32 -07:00
Nicholas Ignoffo
58d9678c40
Switch some more instances of chat spam to the action bar
2018-03-23 16:50:17 -07:00
Nicholas Ignoffo
7ec27febc6
Apply same model to all alchemic vials
2018-03-23 16:42:18 -07:00
Nicholas Ignoffo
cdfc77be03
Cleanup ritual events ( #1256 )
...
Also actually fire the imperfect one ¬_¬
2018-03-23 16:18:16 -07:00
WayofTime
25f492ef65
*Hopefully* make Nut cry a bit less.
2018-03-23 13:24:33 -04:00
WayofTime
dd6b5bd3b5
Added an example item whose variants use the same textures but different colours for the layers.
2018-03-23 11:02:43 -04:00
Nicholas Ignoffo
f535e331dd
Removed all usages of PleaseStopUsingMe
2018-03-17 22:30:14 -07:00
Nicholas Ignoffo
77e5beb9e1
Fully remove old LogHelper usage
2018-03-17 17:18:20 -07:00
Nicholas Ignoffo
924dc7b38d
Fix server crash when handling dye recipes ( #1250 )
2018-03-13 23:10:13 -07:00
Nicholas Ignoffo
46389368ec
Fix default potion flask recipe
2018-03-12 16:20:32 -07:00
Nicholas Ignoffo
c7af09a458
Fixed Master Blood Orb cost ( #1248 )
...
This has been wrong for almost 2 years now. Neat.
2018-03-11 12:48:49 -07:00
WayofTime
bbe026dda9
Added a new (slightly WIP?) array, the Turret Array
2018-03-11 11:19:34 -04:00
Nicholas Ignoffo
ecb81a7017
A bit more altar cleanup
2018-03-10 00:07:19 -08:00
Nicholas Ignoffo
e2d2ecb3ba
Run formatter on build.gradle
2018-03-09 23:53:56 -08:00
Nicholas Ignoffo
eada60f436
Some altar cleanup and renaming
2018-03-09 18:00:04 -08:00
Nicholas Ignoffo
fefeaf26af
Holding sigil can provide it's own mesh provider now
2018-03-07 19:55:32 -08:00
Nicholas Ignoffo
554993ea79
Cleanup model registration
2018-03-07 19:43:00 -08:00
WayofTime
c4527d157f
Worked on the Laputa array. Yes, I went there.
2018-03-07 19:58:59 -05:00
qianzha
c079da7969
Update zh_CN.lang ( #1240 )
...
* Update zh_CN.lang
* Update zh_CN.lang
* Update zh_TW.lang
2018-03-07 16:12:52 -08:00
Nicholas Ignoffo
b011623333
Switch ritual component gathering to a Consumer rather than direct list access
2018-03-05 00:10:30 -08:00
WayofTime
3a83b4ca8a
Increased the max number of items transferable by the Master Routing Node in its system to 64 per second.
2018-03-04 19:11:46 -05:00
Nicholas Ignoffo
2b86e5c8ad
More removal of BlockStack usages
2018-03-04 10:47:15 -08:00
Nicholas Ignoffo
8a61741e0d
Rewrite Transposition Sigil
2018-03-04 10:15:03 -08:00
Nicholas Ignoffo
3f5178dd6a
A bit of Ritual cleanup
...
Slowly getting rid of these BlockStack references. Slowly moving towards
a proper "API" in our internals.
2018-03-04 09:17:24 -08:00
WayofTime
986852e265
Added the ability to set the array to no longer drop its ingredients.
...
- I need to just change all of the files to my format, so Nut doesn't cry each push.
2018-03-04 09:36:03 -05:00
WayofTime
e2f7772e82
Improved the Ellipsoid effect.
2018-03-04 09:29:19 -05:00
Nicholas Ignoffo
81ad9bf764
Cleaner fuel handling
2018-03-03 19:17:06 -08:00
Nicholas Ignoffo
927fc6498f
Cleanup harvest handling
2018-03-03 19:16:53 -08:00
WayofTime
7a02783e31
Changed the recipe of the Teleport array.
2018-03-02 15:29:45 -05:00
WayofTime
08031e65f8
Fixed client-sided crash in the Blood Light sigil by rearranging a few arguments.
2018-03-02 15:21:51 -05:00
Nicholas Ignoffo
4a709157b8
Merge remote-tracking branch 'origin/1.12' into 1.12
2018-03-02 11:52:32 -08:00
WayofTime
022fe00847
Worked on the Ellipsoid Ritual (currently disabled). No, it is not used to summon mathematical demons.
2018-03-02 14:46:59 -05:00
Nicholas Ignoffo
f025407014
Move fuel handling to new event
2018-03-01 19:40:37 -08:00
Nicholas Ignoffo
70d98455b7
Cleaned up a lot of different inspections
2018-03-01 19:27:39 -08:00
Nicholas Ignoffo
0dd0854bd9
Move all SysOut references to debug logging
2018-03-01 18:23:56 -08:00
Nicholas Ignoffo
b1be099d67
Update changelog + version
2018-02-28 18:06:39 -08:00
Nicholas Ignoffo
91d7f23b4f
Add API method for registering recipes at proper time
...
The old access to IBloodMagicRecipeRegistrar still exists, but should not
be used so mods like CraftTweaker can do their thing.
This commit also introduces @BloodMagicPlugin.Inject which will inject the
active API instance into an annotated field with the API interface as it's
type. These fields are populated during pre init.
2018-02-28 17:53:23 -08:00
Nicholas Ignoffo
395f1188e7
Put fast miner array back up at Haste 3
...
It was ~~our~~ my fault.
2018-02-27 18:19:41 -08:00
WayofTime
d783c1419b
Merge branch '1.12' of https://github.com/wayoftime/bloodmagic into 1.12
2018-02-27 21:18:07 -05:00
WayofTime
f4b72bed8b
Added temp recipe to try out a new Teleport array. Don't stick only your hand in it, though.
2018-02-27 21:17:31 -05:00
Nicholas Ignoffo
caab4dcbef
Fix rituals crashing when deserializing the owner
2018-02-27 18:17:30 -08:00
Nicholas Ignoffo
eaf4bfb857
Fix Haste being... *constricted* when above level 2 ( #1239 )
2018-02-27 18:17:03 -08:00
Nicholas Ignoffo
2a43e53842
Rewrite IBindable to provide an object instead of storing 2 strings
2018-02-27 16:59:51 -08:00
WayofTime
941173dbf4
Added book entry for the Burning Furnace array.
2018-02-27 17:25:41 -05:00
WayofTime
57c25f0064
- Added the Furnace Array (name pending), which takes health from nearby players to power adjacent furnaces. Not covered by standard medical insurance.
2018-02-24 20:31:09 -05:00
Nicholas Ignoffo
bf2fe1166e
Safety for UUID check in lava crystal ( #1238 )
...
some weird mod was doing weird tooltip things weirdly
2018-02-23 16:47:34 -08:00
Nicholas Ignoffo
cf9e6e207f
Add Discord badge to readme
2018-02-21 18:03:36 -08:00
Nicholas Ignoffo
106532061d
Alchemy Table now supports new recipe API
2018-02-19 15:41:18 -08:00
Nicholas Ignoffo
562e62725c
Add Sulfur and Saltpeter to OreDict ( #1235 )
2018-02-19 14:07:44 -08:00
Nicholas Ignoffo
77bdbed8b5
Nullcheck tile in Lava/Water/Void sigils ( #1236 )
2018-02-19 14:06:05 -08:00
Nicholas Ignoffo
0beef19ba1
Seer Sigil should display tranquility data ( #1234 )
2018-02-19 14:04:32 -08:00
Nicholas Ignoffo
7a288a7292
Update changelog + version
2018-02-18 16:05:11 -08:00
Nicholas Ignoffo
37c8012741
Ignore blank inscription tools
2018-02-18 15:56:03 -08:00
Nicholas Ignoffo
64336f6f78
Sigils should only stack to 1
2018-02-18 15:55:52 -08:00
Nicholas Ignoffo
c5b0b61315
Add HUD elements for tranquility ( #1233 )
2018-02-18 15:55:40 -08:00
Nicholas Ignoffo
ea47db3e5d
Wrong extenderoo
2018-02-18 14:33:50 -08:00
Nicholas Ignoffo
ee42f6ddc2
Slates and inscription tools should use ItemEnum properly
2018-02-18 14:20:36 -08:00
Nicholas Ignoffo
600326acce
Update changelog + version
2018-02-17 16:56:16 -08:00
Nicholas Ignoffo
74eaabff8e
Bounce array now behaves as a pillow while sneak ( #1196 )
2018-02-17 16:37:04 -08:00
Nicholas Ignoffo
c05336ac9f
"Temporarily" disable cross-dimension entity teleports
2018-02-17 16:27:57 -08:00
Nicholas Ignoffo
539879dbd7
Mod ID filter should only be based on the modid ( #1179 )
...
Dangit way
2018-02-17 16:10:27 -08:00
Nicholas Ignoffo
0cb9d66c81
Satiated Stomach will now let you gorge yourself if you're really hungry ( #1188 )
...
If the user is below 5 saturation, it will no longer ignore above-max saturation
foods.
2018-02-17 15:50:11 -08:00
Nicholas Ignoffo
6ffe4b8f58
Fix localization for augmented capacity and self sacrifice runes
2018-02-17 15:36:50 -08:00
Nicholas Ignoffo
41baaaf28e
YARTF (yet another ray trace fix) ( #1228 )
2018-02-17 15:07:54 -08:00
Nicholas Ignoffo
441e7b8952
Fix Lava Crystal being consumed
2018-02-17 10:38:33 -08:00
Nicholas Ignoffo
b0b62de7fd
Mark builds as alpha status
2018-02-17 10:14:53 -08:00
Nicholas Ignoffo
009711583e
Update changelog + version
2018-02-17 10:08:23 -08:00
Nicholas Ignoffo
90a071ae23
Fix some logger usages
2018-02-17 09:54:29 -08:00
Nicholas Ignoffo
f89b5a005a
Logging for plugin gathering
...
Moved spammy API stuff to a separate logger
2018-02-17 09:48:17 -08:00
Nicholas Ignoffo
f49e661eb6
Make sure we're looking at a block before doing blocky things ( #1227 )
2018-02-17 09:26:35 -08:00
Nicholas Ignoffo
0e986a0bdf
Slightly alter the altar renderer
2018-02-16 23:58:24 -08:00
Nicholas Ignoffo
b29ade63f0
Logging overhaul
2018-02-16 23:48:28 -08:00
Nicholas Ignoffo
29c2ebe8c2
Update changelog + version
2018-02-16 17:36:26 -08:00
Nicholas Ignoffo
49394b56d6
Coerced augmented flask recipe outputs out of hiding ( #1200 )
2018-02-16 17:10:00 -08:00
Nicholas Ignoffo
5920d9124d
Blood Altar will now be less stingy without outputs
2018-02-16 16:48:21 -08:00
Nicholas Ignoffo
e4e6a8c4ca
Cleanup Altar Upgrade system
2018-02-16 16:37:02 -08:00
Nicholas Ignoffo
2fecb427fd
Merge apibutnotreally with the main packages
...
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
616c08094b
Run formatter
2018-02-14 23:38:57 -08:00
Nicholas Ignoffo
2afc235af7
Move API to it's own source set
2018-02-14 23:37:23 -08:00
Nicholas Ignoffo
c03af41c88
Some subitem cleanup
...
Still lots left to do. This will help prepare for The Flattening.
2018-02-13 23:32:15 -08:00
Nicholas Ignoffo
65b89795bc
Remove unnecessary base bindable class
...
Jarbo 8 exists
2018-02-13 17:24:06 -08:00
Nicholas Ignoffo
3fb708d2be
Fixed crafting order of decor bricks so polished is no longer a lonely boi ( #1221 )
2018-02-13 16:57:21 -08:00
Nicholas Ignoffo
fa59e7000a
Mark of the Falling Tower now demands sacrifices again ( #1222 )
2018-02-13 16:31:30 -08:00
Nicholas Ignoffo
7167aba23c
Move Divination output to a HUD element
...
RIP chat spam 2014-2018
:hype:
2018-02-12 19:45:09 -08:00
Nicholas Ignoffo
3286849309
Nerf fast miner array which is actually a buff ( #1219 )
...
I guess Vanilla can't handle Haste III?
2018-02-11 15:02:55 -08:00
Nicholas Ignoffo
33d6cdb3a9
Fix mundane component being really really really thirsty ( #1218 )
2018-02-11 14:43:00 -08:00
Nicholas Ignoffo
beb71e4c41
Include a dummied version of the alchemy table recipe method so it builds
2018-02-11 12:02:44 -08:00
Nicholas Ignoffo
ab09b4f052
Update changelog + version
2018-02-11 11:59:59 -08:00
Nicholas Ignoffo
f974f44aeb
Fixup Alchemy Array JEI compat
2018-02-11 11:53:45 -08:00
Nicholas Ignoffo
123b06c288
Alchemy arrays should mostly function now ( #1202 )
...
Rewrites the crafting recipe portion of alchemy arrays. Currently the rewritten
portion is wrapped in the old stuff. Ideally the remaining old stuff will
be rewritten as well.
Mods who wish to do custom array effects still need to depend on internal
classes and I think this is fine.
2018-02-11 11:40:13 -08:00
Nicholas Ignoffo
4b5f8a9685
Move entity registry to new Forge system
2018-02-11 10:16:09 -08:00
Nicholas Ignoffo
163fe864e5
Soul Snares should not trigger on players. Especially not in a weird way ( #1216 )
2018-02-11 10:15:16 -08:00
Nicholas Ignoffo
47482b6add
Javadoc the new API
2018-02-11 00:39:04 -08:00
Nicholas Ignoffo
aa5bf18552
Fix version replacement
2018-02-11 00:09:04 -08:00
Nicholas Ignoffo
03fece58fa
Rewrite Hwyla integration
...
Now properly makes use of the API
2018-02-08 19:01:12 -08:00
Nicholas Ignoffo
9f6a4983a6
Update JEI compat for Forge and Altar
2018-02-07 21:45:40 -08:00
Nicholas Ignoffo
2d3f86aaf8
Fixup Soul Forge crafting
2018-02-07 18:46:18 -08:00
Nicholas Ignoffo
e3cef5ee76
Add support for being in the mood to run on dedicated servers ( #1211 )
2018-02-07 17:02:53 -08:00
Nicholas Ignoffo
80e7b50dde
Move Soul Forge to new recipe API
2018-02-06 22:17:06 -08:00
Nicholas Ignoffo
57591973a3
Move Altar to new recipe API
2018-02-06 21:40:50 -08:00
Nicholas Ignoffo
50fd02b6aa
Missed some value manager references
2018-02-06 21:27:23 -08:00
Nicholas Ignoffo
f8c734bc96
Implemented new Tranquility value API
...
For quick compat, mods can now register a static state-based tranquility
value for their blocks. More
2018-02-06 21:24:40 -08:00
Nicholas Ignoffo
d67ed054ff
New recipe registration API
2018-02-06 19:18:29 -08:00
Nicholas Ignoffo
59f171ca5b
Forgot lang
2018-02-06 19:00:15 -08:00
Nicholas Ignoffo
739c1aa05f
Cleaner sub-item implementation
...
Todo: Move more sub items to use it
2018-02-06 18:59:47 -08:00
Nicholas Ignoffo
92fa6cd7f7
Update changelog + version
2018-02-06 17:33:02 -08:00
Nicholas Ignoffo
8be8cc30b9
nullcheck obtained entity entries ( #1206 , 1207)
...
No idea what's going on here but aight
2018-02-06 17:04:04 -08:00
Nicholas Ignoffo
27e41e2e77
Fix crash when obtaining owner from an unbound bindable item ( #1205 )
2018-02-05 17:56:06 -08:00
Nicholas Ignoffo
e79f6c44d6
Fix crash on servers ( #1204 )
2018-02-05 17:37:23 -08:00
Nicholas Ignoffo
63f88f6bff
Sorted out the sentient sword's identity crisis ( #1201 )
2018-02-05 17:36:13 -08:00
Nicholas Ignoffo
1205c41712
Fix GUIs not rendering backgrounds and tooltips ( #1203 )
2018-02-05 17:25:25 -08:00
Nicholas Ignoffo
ddaadfbe52
Swap the API packages
...
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
4fbcac6aa2
Fix JEI slug
2018-02-04 19:29:04 -08:00
Nicholas Ignoffo
3f4407e866
Update changelog
...
I got so sick and tired of people bothering me about this, that you have
to deal with whatever comes of this. Rather than waiting patiently, all I
got was constant annoyances. So here you go. Have fun. Go away.
2018-02-04 19:21:09 -08:00
Nicholas Ignoffo
3536a25cc3
Add modid to subscriber annotations
...
(cherry picked from commit 7cac007
)
2018-02-04 19:16:09 -08:00
Nicholas Ignoffo
8a4117106d
Stop using a custom bus subscriber annotation
...
I'm sorry, past self, but Forge has had one since like 1.10, it's time to
move on. It's for the better.
(cherry picked from commit 9de2354
)
2018-02-04 19:15:37 -08:00
Nicholas Ignoffo
66ea131377
Fix JEI not seeing orbs as different items
2018-02-04 19:12:24 -08:00
Nicholas Ignoffo
acdf40e2b6
Update tile entity mappings
...
(cherry picked from commit c00affa
)
2018-02-04 19:10:07 -08:00
Nicholas Ignoffo
42931bcf0e
JSON recipes, much to the displeasure of Elucent and shadows
...
feelsgoodman
(cherry picked from commit c23d577
)
2018-02-04 19:09:37 -08:00
Nicholas Ignoffo
cc8d5af401
Rename meteor files to lowercase
...
(cherry picked from commit 59df51a
)
2018-02-04 19:02:07 -08:00
Nicholas Ignoffo
d99cf77288
Move config to annotation system
...
All old configs must be deleted for this to work properly. Since the rest
of the update is filled with world breaking changes, this should be fine.
Also some mapping updates
(cherry picked from commit d587a8c
)
2018-02-04 19:01:27 -08:00
Nicholas Ignoffo
a10b2ece9a
Fixed altar detection
2017-08-16 17:29:24 -07:00
Nicholas Ignoffo
37ec0582eb
Fixed the last of the model errors
2017-08-16 16:39:57 -07:00
Nicholas Ignoffo
3b173ecf17
Some models work, some don't
2017-08-15 23:01:37 -07:00
Nicholas Ignoffo
08258fd6ef
Run formatter
2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
61c44a831b
Fix some things that went missing
2017-08-15 21:24:59 -07:00
Nicholas Ignoffo
348fee1e2a
It compiles. Somehow.
2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6
Move commonly used API systems to a plugin based system
...
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.
Currently implemented systems:
- Blacklisting
- Teleposer
- Teleposer (entity)
- Transposition
- Well of Suffering
- Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7
this doesn't compile yet, but have something to peek at
2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
973f1019a5
Update changelog + version
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(cherry picked from commit 730b26b
)
2017-06-21 20:13:52 -07:00
Nicholas Ignoffo
8c12b48695
Fix ItemStackWrapper ignoring stack's NBT ( #1155 )
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who even made this class i mean come on this is such a stupid thing to do like omgwtf what a moron
2017-06-21 19:14:25 -07:00
Nicholas Ignoffo
16d4609a48
Fix HarvestHandlerStem not working ( #1165 )
2017-06-21 19:11:08 -07:00
Graham Hughes
061850ee29
Add crop support for Pam's Harvestcraft and Roots herbs ( #1164 )
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* Add harvest ritual support for Pam's crops.
* Add roots crops.
* Per @TehNut, use BM instance logger.
* Call getMaxAge rather than hardcode 3.
2017-06-21 18:46:42 -07:00
Nicholas Ignoffo
f576ec595b
Fix some inverted logic with Sentient Mimics ( #1149 )
2017-06-01 22:31:17 -07:00
Nicholas Ignoffo
273dca3e4d
Fix client not registering capability ( #1150 )
2017-06-01 22:17:46 -07:00
Nicholas Ignoffo
f7b8dc0d84
API-facing methods for removing recipes ( #1152 )
2017-06-01 22:16:24 -07:00
Nicholas Ignoffo
95634f01c3
Merge remote-tracking branch 'origin/1.11' into 1.11
2017-05-27 16:04:55 -07:00
Nicholas Ignoffo
6656fe58dc
Moved living armor notifications to action bar
2017-05-27 16:04:40 -07:00
NoX-programer
e95b6f3bf2
Update ru_RU.lang: fix many typos (branch 1.11) ( #1148 )
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* Update ru_RU.lang
* Update ru_RU.lang
2017-05-24 06:00:48 -07:00
Nicholas Ignoffo
38e54a4e2f
Fixed NPE in Fluid Filter ( #1139 )
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(cherry picked from commit 9a7db20
)
2017-05-23 18:56:43 -07:00
Nicholas Ignoffo
e9ce88fc73
Fixed capacity on tank being reset when tile was reloaded ( #1138 )
2017-05-23 18:53:32 -07:00
Nicholas Ignoffo
2c08d046f8
Node Router now prints to action bar instead of chat
2017-05-21 13:45:24 -07:00
Nicholas Ignoffo
abef1bada7
Add support for ExU and AA crops to plantable handler ( #1107 )
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Theoretically. Don't actually know if their stuff is written properly.
2017-05-21 13:08:29 -07:00
Nicholas Ignoffo
c7f644528b
Fix permission level for commands ( #1117 )
2017-05-21 12:56:51 -07:00
Nicholas Ignoffo
5b9bb07d8d
Large Bloodstone Bricks should get 4 from crafting ( #1125 )
2017-05-21 12:29:52 -07:00
Nicholas Ignoffo
a2ceee3218
Fix diamond meteor giving blocks + dynamically calculate weight ( #1126 )
2017-05-21 12:25:35 -07:00
Nicholas Ignoffo
66e3066dc9
Update changelog + version
2017-05-08 19:39:31 -07:00
Nicholas Ignoffo
2789e351c0
Bound tools now properly mark themselves as tools
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Because *somebody* forgot to do that.
(cherry picked from commit 717279d
)
2017-05-08 19:37:38 -07:00
Nicholas Ignoffo
7c19e2e2d2
Sanity check pos passed by client
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Prevents malicious clients from loading arbitrary chunks.
Thanks to @pau101 for spotting it.
2017-04-30 17:20:17 -07:00
Nicholas Ignoffo
09bab4fca0
Update changelog + version
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(cherry picked from commit 078ab16
)
2017-04-03 18:04:23 -07:00
Nicholas Ignoffo
bffd191efd
Re-implement Soul Fray on death
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This should be all that's needed
2017-04-03 17:57:40 -07:00
Nicholas Ignoffo
83bba44ab6
Forgot to lowercase these
2017-04-03 17:32:20 -07:00
NatsuArashi
dd7f94e756
Traditional Chinese update. ( #1116 )
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* Update zh_TW.lang
* Create zh_TW.lang
* Update zh_TW.lang
(cherry picked from commit f44ad3a
)
2017-04-03 17:10:35 -07:00
Nicholas Ignoffo
805576a19b
Allow commands to be used in command blocks ( #1117 )
2017-04-03 17:03:46 -07:00
Nicholas Ignoffo
78a71e47e0
Fix Alchemy Table overwriting output each time it crafts ( #1119 )
2017-04-03 16:56:21 -07:00
Nicholas Ignoffo
de0fd9d719
Update changelog + version
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(cherry picked from commit 0b0ec65
)
2017-03-28 19:44:31 -07:00
Urey. Xue
22e3d4d62c
Update zh_CN.lang ( #1052 )
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* Simp. Chinese translation for SANGVINE SCIENTIEM, round I
* Simp. Chinese translation for SANGVINE SCIENTIEM, round I
Also contains update for main language file
* Amendment I
* Amendment II
* use "/cut" to trick String.split(), so that we could manually split page
* Minor improvements on translation
* Amendment III
* Amendment IV
* Amendment V
* Amendment VI
(cherry picked from commit ad46745
)
2017-03-28 19:35:31 -07:00
Nicholas Ignoffo
ed59c4633e
Fixed null stack in plantable harvest handler
2017-03-28 19:07:16 -07:00
Nicholas Ignoffo
487c7e4aa3
Forgot one...
2017-03-28 18:48:27 -07:00
Nicholas Ignoffo
f17f284575
Nullcheck the ritual activator ( #1113 )
2017-03-28 18:45:45 -07:00
Nicholas Ignoffo
3134f6b9f3
Fix bound tools not checking if they're bound ( #1114 )
2017-03-28 18:40:24 -07:00
Nicholas Ignoffo
d524cc32b7
Another null stack in the Sentient Specters
2017-03-28 18:32:25 -07:00
Nicholas Ignoffo
07e025d635
Fix README
2017-03-28 18:32:08 -07:00
Nicholas Ignoffo
7cafd833c3
Fix fluid dupe when inserting into blood tank with bucket ( #1108 )
2017-03-20 22:37:23 -07:00
Nicholas Ignoffo
a5a47c42aa
Rewrite the placer ritual
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Includes a slight nerf: Instead of placing the entire 25x25 at the same time, it now places 1 block at a time.
This was brought on by 30 minutes of debugging an intended feature that was mistaken for a bug in #1103
TODO: Rewrite most of the rituals to get rid of any remaining legacy code
2017-03-14 20:17:57 -07:00
Nicholas Ignoffo
216bdb2d2e
Fixed many sigils using the wrong stack for their logic ( #1102 )
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This is why you use custom methods for things like this instead of MC methods
2017-03-14 19:33:13 -07:00
Nicholas Ignoffo
41c2f37042
Change lots of recipes to use oredict ( #1101 )
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I probably missed a few
2017-03-14 19:13:08 -07:00
Nicholas Ignoffo
350c7cde42
Update changelog + version
2017-03-13 16:21:30 -07:00
Nicholas Ignoffo
68ca7cf9a5
Fix Grave Digger not applying damage bonus ( #1098 )
2017-03-13 16:14:07 -07:00
A_D
35ceb9d21e
fixed inconsistent altar tier readout with seer's sigil ( #1094 )
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(cherry picked from commit 2b92151
)
2017-03-13 16:04:36 -07:00
Nicholas Ignoffo
0208d5412c
Fix crash when meteor hits ( #1088 )
2017-03-11 16:09:57 -08:00
Nicholas Ignoffo
9cea8e8b73
Fix dupe with Crash of the Timberman ( #1090 )
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Also took the time to add IItemHandler support
2017-03-11 16:01:00 -08:00
Nicholas Ignoffo
c4f04b1589
Fix another null check crash ( #1091 )
2017-03-11 15:53:43 -08:00
Nicholas Ignoffo
7c8e9b6d8d
Move some of the ritual chat lines to action bar
2017-03-08 18:00:36 -08:00
Nicholas Ignoffo
0940c9ea92
Update changelog + version
2017-03-07 17:34:59 -08:00
majikguy
b4603a4b9a
Entity Registration Fix ( #1087 )
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* Replaced the Entity registration code. Before, the code was manually adding entities to the GameRegistry.
Doing this prevents the engine from fully registering the added entities in all the proper places. The result was that the Client was never informed of when these entities were created or what they were doing, as all of that behavior is managed by the EntityRegistry.
Changing to the proper EntityRegistry calls fixes issue #1065 .
* Changed ResourceLocation calls to the one with two arguments. Didn't know that was a thing before. :D
Also added more consistent whitespace.
2017-03-07 16:17:18 -08:00
Nicholas Ignoffo
85a16ac075
Should fix Blood Light being collidable ( #1083 )
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Why did this only occur in obfuscated environments?
2017-03-06 16:18:55 -08:00
Nicholas Ignoffo
333ad6a09e
Fix null stacks in Utils class
2017-03-06 16:09:11 -08:00
Nicholas Ignoffo
fceb50bd00
Initialize default altar result as empty stack ( #1086 )
2017-03-06 16:05:52 -08:00
Nicholas Ignoffo
52861ef7c2
Fix Cutting Fluid returning null when it empties ( #1082 )
2017-03-05 10:44:55 -08:00
Nicholas Ignoffo
3a707df23c
Fix inability to remove gem from crucible ( #1079 )
2017-03-05 10:38:23 -08:00
Nicholas Ignoffo
f083e4e036
Fix Sigil of Holding ( #1081 )
2017-03-05 10:28:06 -08:00
Nicholas Ignoffo
4e5bc46e21
Fix JEI not displaying armor tomes
2017-03-03 17:21:36 -08:00
majikguy
58db36033a
Fixed a typo that made stage 4 of the Body Builder upgrade 5x as difficult as stage 5. ( #1080 )
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(cherry picked from commit 9540df7
)
2017-03-03 16:57:26 -08:00
Nicholas Ignoffo
fd54ab0458
Fix tartaric gem returning null ( #1068 )
2017-03-03 16:45:53 -08:00
neconeco2
b1670cdbd5
Update ja_JP.lang ( #1076 )
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(cherry picked from commit 22354ea
)
2017-03-02 20:37:32 -08:00
Nicholas Ignoffo
5e2ef61e07
Update changelog + version
2017-03-02 17:52:53 -08:00
Nicholas Ignoffo
203a2f5fc7
Fix off by 1 letter in inventory serialization ( #1072 )
2017-03-02 17:36:28 -08:00
Nicholas Ignoffo
f3d980ee89
Rewrite Hymn of Syphoning for caps
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Needs testing and needs to be optimized.
(cherry picked from commit 3f24e46
)
2017-03-02 17:01:23 -08:00
Nicholas Ignoffo
3cbfb0a40f
Sort rituals by component count to avoid conflicts ( #1070 )
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Large rituals can now use, for example, the Serenade of the Nether layout if wanted.
(cherry picked from commit 0b93c11
)
2017-03-02 16:59:08 -08:00
Nicholas Ignoffo
4e7f0d12f9
Fix Alchemy Table JEI compat being fundamentally wrong ( #1069 )
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(cherry picked from commit fedea85
)
2017-03-02 16:57:51 -08:00
Nicholas Ignoffo
8360041da2
Child mobs are now viable for sacrifice at half the rate
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(cherry picked from commit 719cff0
)
2017-03-02 16:53:29 -08:00
Nicholas Ignoffo
6ac31ba1e8
Dagger of Sacrifice should not work for FakePlayers
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(cherry picked from commit c4f9270
)
2017-03-02 16:52:53 -08:00
Nicholas Ignoffo
45faf42167
Fix OBO when getting blood tank capacity ( #1066 )
2017-02-25 14:07:11 -08:00
Nicholas Ignoffo
40bac68190
Break early if activation crystal isn't bound
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Fixes annoying and usually false "not configured correctly" message.
https://redd.it/5vte95
(cherry picked from commit 32668f7
)
2017-02-23 20:03:26 -08:00
Nicholas Ignoffo
72bf53f8d3
Fix crash when teleposing Demon Will Crystals ( #1062 )
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(cherry picked from commit 970acd4
)
2017-02-23 19:47:01 -08:00
Nicholas Ignoffo
88efd672d5
Fix crash when using newly created toggle sigils ( #1059 )
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(cherry picked from commit b55b453
)
2017-02-22 16:28:57 -08:00
Nicholas Ignoffo
0927fa16f6
Special case RAW will when converting enums
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(cherry picked from commit e8f0194
)
2017-02-22 16:27:44 -08:00
Nicholas Ignoffo
91aeb4bf48
Update version + changelog
2017-02-21 16:52:39 -08:00
Nicholas Ignoffo
a7a6b1fddc
Fix oddity with comparators on Altars ( #1058 )
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*shakes fist at @Arcaratus*
(cherry picked from commit 461c476
)
2017-02-21 16:13:23 -08:00
Nicholas Ignoffo
da1bb01ff0
Return past functionality to canCombine
2017-02-20 14:15:41 -08:00
Nicholas Ignoffo
93d7efcb40
Fix crash when creating a tank stack with meta > 15 ( #1057 )
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Also finally fixes the tanks so they properly drop themselves.
2017-02-20 13:47:36 -08:00
Nicholas Ignoffo
58d11dfbdc
Fix Sigil of Holding crash when opening gui ( #1056 )
2017-02-20 13:13:15 -08:00
Nicholas Ignoffo
5475549c18
More null stack fixes
2017-02-19 16:06:29 -08:00
Nicholas Ignoffo
c682571be0
Update version + changelog
2017-02-19 14:48:21 -08:00
Nicholas Ignoffo
72c321acb0
Implement an inverted MRS that requires an RS signal to function ( #1022 )
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(cherry picked from commit ddb7542
)
2017-02-19 14:41:06 -08:00
Nicholas Ignoffo
64bc427c1c
Missed a couple files
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(cherry picked from commit f0e3aa6
)
2017-02-19 14:38:28 -08:00
Nicholas Ignoffo
49b8c40e6a
More proper fix for #1019
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(cherry picked from commit 2ee2cc5
)
2017-02-19 14:38:02 -08:00
Nicholas Ignoffo
cdb5127598
Fix ore doubling potentially adding invalid recipes ( #1051 )
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(cherry picked from commit 9027f76
)
2017-02-19 14:34:19 -08:00
Nicholas Ignoffo
d41e1a5a23
Update README
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(cherry picked from commit 9cbec7d
)
2017-02-19 14:34:06 -08:00
Nicholas Ignoffo
8259676d1b
Downgrade tomes are now know that they're downgrades
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Also Disoriented is localized finally
(cherry picked from commit e092161
)
2017-02-19 14:33:56 -08:00
neconeco2
61bf9c1b08
Update ja_JP.lang (MC1.11) ( #1050 )
2017-02-13 12:12:45 -08:00
Nicholas Ignoffo
c13be9ebce
Cache the bound SoulNetwork for rituals
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Avoids looking up the map data once or more each tick
2017-02-12 17:00:18 -08:00
Nicholas Ignoffo
59c20971ab
Fix Curse version marking
2017-02-12 16:14:58 -08:00
Nicholas Ignoffo
2b634e20f7
Update version + changelog
2017-02-12 16:13:19 -08:00
Nicholas Ignoffo
b0d35577a9
Fix server crash when adding categories to book ( #1046 )
2017-02-12 16:11:55 -08:00
Nicholas Ignoffo
b00fe38e02
Update version + changelog
2017-02-12 11:24:56 -08:00
Nicholas Ignoffo
1728ba7b83
Migrate alchemy table blocking to a boolean array
2017-02-12 11:09:39 -08:00
Nicholas Ignoffo
2db775346c
Fix crash when unblocking slot in alchemy table
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why way why
`boolean[] blocked = new boolean[slotCount]` :I
2017-02-12 01:59:30 -08:00
Nicholas Ignoffo
ac5cf52151
Fix some model errors
2017-02-12 01:39:19 -08:00
Nicholas Ignoffo
7f50780d2f
Fix modid references in API javadoc
2017-02-12 01:36:01 -08:00
Nicholas Ignoffo
f135dab7ba
IMC API for adding new altar components ( #1039 )
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CC @Drullkus
(cherry picked from commit 8a8bff8
)
2017-02-12 01:34:51 -08:00
pksiazek
9010cebc40
#1036 Fixed Living Armor sacrifical upgrade ( #1037 )
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(cherry picked from commit 6802bc5
)
2017-02-12 01:34:34 -08:00
Nicholas Ignoffo
d0e9174446
Bound tools should drain LP ( #1033 )
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(cherry picked from commit 59920ef
)
2017-02-12 01:34:20 -08:00
Nicholas Ignoffo
86ea69eaca
Temporarily remove item rendering for tank fluid
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You cannot bake GL stuff. This is bad. Also it got broken at one point.
I'll re-add this once I remove the need for a TESR.
(cherry picked from commit 13228f6
)
2017-02-12 01:33:48 -08:00
Nicholas Ignoffo
53afcc2fb0
No-spam messages should be handled on the main thread ( #1035 )
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(cherry picked from commit 305e001
)
2017-02-12 01:31:58 -08:00
Nicholas Ignoffo
930660bc30
Update Blood Tank model and texture
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Thanks @InsomniaKitten
Need to rewrite inventory model handler because you *cannot* use GL there.
(cherry picked from commit 6ff12aa
)
2017-02-12 01:31:37 -08:00
Nicholas Ignoffo
11fe41c654
Fix durability bars
2017-01-02 02:28:02 -08:00
Nicholas Ignoffo
e845332846
Fix compile/model errors
2017-01-02 02:07:52 -08:00
Nicholas Ignoffo
78093631c5
Empty flasks can now be refilled ( #976 )
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Right click a water source (any block that uses Material.WATER, same as vanilla potions) to refill it. This removes all potion effects. The model will display without the fluid inside as a visual indicator.
(cherry picked from commit 4c614df
)
2017-01-02 01:59:24 -08:00
Nicholas Ignoffo
f3f1dfb08a
Fix Expulsion whitelist ( #1010 )
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(cherry picked from commit b6eae2f
)
2017-01-02 01:58:31 -08:00
Nicholas Ignoffo
91a900d84e
Add current charge to Waila tooltip ( #1013 )
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(cherry picked from commit c7f2b7d
)
2017-01-02 01:58:24 -08:00
Nicholas Ignoffo
4c3938c0f9
Change meteor config NPE with EnderCore to a useful error message
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(cherry picked from commit 09007c5
)
2017-01-02 01:57:44 -08:00
Nicholas Ignoffo
1f3686720c
Gold meteor only needs it's version set once
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(cherry picked from commit fffed0e
)
2017-01-02 01:57:42 -08:00
Nicholas Ignoffo
e0c0d095df
Fix meteor config not generating new defaults
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(cherry picked from commit 5c1b8b1
)
2017-01-02 01:57:35 -08:00
Nicholas Ignoffo
bd4efb1320
Blacklist sentient spectres from WoS and Sacrifice ( #1015 )
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A config refresh is required for this to take effect. Needs mentioning in changelog.
(cherry picked from commit a5449d3
)
2017-01-02 01:57:29 -08:00
WayofTime
e8dd07893e
Added a null check for the Will getter for the Aura incase the WillChunk somehow does not generate. ( #1011 )
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(cherry picked from commit f083071
)
2017-01-02 01:57:23 -08:00
WayofTime
60eba2071d
Made it so the book does not give the filling recipe when the Blood Orb recipe is queried.
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(cherry picked from commit afa3d1e
)
2017-01-02 01:57:17 -08:00
Nicholas Ignoffo
c46ed3e648
Sigils should draw LP from the bound network, not the user
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(cherry picked from commit 082d2b8
)
2017-01-02 01:57:07 -08:00
tartaric_acid
852d32f233
Update zh_CN file ( #1003 )
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* Update zh_CN file
* Fix some mistakes (WIP)
* Finish all fix
* Fix some mistakes
(cherry picked from commit ae2ff03
)
2017-01-02 01:35:48 -08:00
WayofTime
65104db564
Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
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(cherry picked from commit a5a17f6
)
2017-01-02 01:34:33 -08:00
Nicholas Ignoffo
a628adfde8
Lowercase all the tooltip strings
2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
574056203d
Fix JEI compat
2017-01-02 01:18:02 -08:00
Nicholas Ignoffo
4ec321aaac
Annnd they're back
2017-01-02 00:19:45 -08:00
Nicholas Ignoffo
c34ee90b4e
Okay let's fix these the hard way.
2017-01-02 00:18:39 -08:00
Nicholas Ignoffo
ed27873fbe
It runs!
2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
51e10eaad2
Everything else except sigils
2017-01-01 22:26:42 -08:00
Nicholas Ignoffo
128b3d29b0
Lowercase modid
2017-01-01 21:50:35 -08:00
Nicholas Ignoffo
f5a68adc2e
Remove all the package-info.java's
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Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
d80afb18f0
More progress
2017-01-01 21:43:34 -08:00
Nicholas Ignoffo
00d6f8eb46
Initial stab at 1.11
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About halfway.
2016-12-12 19:56:37 -08:00
Nicholas Ignoffo
ce52aea512
Recipes for Blood Tank
2016-12-12 00:33:25 -08:00
Nicholas Ignoffo
b7e2730bcc
Implement the new model for the Blood Tank
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- Texture needs some tinkering. Will bother @InsomniaKitten about it
- Minor cleanup and improvements
2016-12-11 23:54:03 -08:00
Arcaratus
aac2623440
Implement a functioning Blood Tank ( #969 )
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Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
WayofTime
d1f4e95a7e
Added deprecated methods for easier updating - Oops!
2016-12-07 08:14:05 -05:00
WayofTime
99f9d06659
- Fixed Phantom Bridge sigil glitch when travelling between dimensions and teleporting large distances.
2016-12-06 11:53:47 -05:00
WayofTime
89bd91197d
Fixed silly dupe bug with the Zephyr ritual. ( #988 )
2016-11-29 22:06:43 -05:00
WayofTime
efb3077fdf
Fixed Ritual of Regeneration's text ( #987 )
2016-11-27 20:33:13 -05:00
WayofTime
9e6c8d8a43
Final push for -67.
2016-11-27 11:32:07 -05:00
WayofTime
1ad2fc0ae4
Added some placeholder recipes for the Living Armour Downgrades - they will eventually change.
2016-11-23 18:46:18 -05:00
WayofTime
82f04d4b6c
Updated the book so it contains most of the rituals.
2016-11-20 10:32:13 -05:00
WayofTime
a04c8af550
Did some minor bug fixes and updates with some rituals.
2016-11-19 17:06:11 -05:00
Sokratis Fotkatzikis
841eb2a1df
Create bg_BG.lang ( #765 )
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* Create bg_BG.lang
done until L23
--------------------
* Update bg_BG.lang
DONE #L43 - #L48 ; #L66 - #L92
~~~~~~~~~~~~~~~~~~~~~~~~
TODO #L25 - #L41 ; #l50- #L64
* More Translation
Still not doe *Will finish it tomorrow* (Ping me at discord if I forget :P)
* here you go
2016-11-16 14:40:11 -08:00
Nicholas Ignoffo
104fb855b4
Run the guide images through a PNG compressor
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Drops the jar size by quite a bit
2016-11-13 15:24:10 -08:00
Nicholas Ignoffo
bd6b181a1b
Wrong @Nullable annotation
2016-11-12 11:52:38 -08:00
Nicholas Ignoffo
b0007a1d36
Re-add FakePlayer check to sigils ( #970 )
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whar did dey go?
2016-11-11 16:57:50 -08:00
Nicholas Ignoffo
1f31268669
Fix Mimic render ignoring meta ( #965 )
...
Also re-implements Waila handler correctly
2016-11-11 16:50:44 -08:00
WayofTime
3956c9f7dd
Setup the .json of the Demon Will to use the new aspected textures.
2016-11-11 17:29:05 -05:00
Yulife
d46a5e16ae
souls
2016-11-11 23:04:46 +01:00
WayofTime
fb38c2e8b8
Snares can no longer hit the thrower of the snare within 20 ticks of throwing it ( #745 )
...
Added the "Diseased" upgrade, which vastly decreases healing potency.
2016-11-11 10:42:56 -05:00
WayofTime
33b799723c
Made it so you can view the recipes for downgrades in JEI.
2016-11-10 10:39:19 -05:00
WayofTime
1f6c4b47e2
Fixed a crash with the Ritual Diviner when attempting to replace certain blocks. ( #967 )
2016-11-08 06:54:39 -05:00
WayofTime
97907367a1
Made a ritual augment that makes the Ritual of Regeneration steal health from mobs to heal the player. Also tinkered with having the ritual give absorption hearts (at a slow rate)
2016-11-06 21:49:48 -05:00
WayofTime
0419800a86
Finished most of the Augments for the Ritual of the Shepherd.
2016-11-06 17:03:10 -05:00
WayofTime
d1e6076cca
Added some more meteors - one that uses a gold block, another that uses a diamond block.
2016-11-05 19:29:03 -04:00
WayofTime
faef980e59
- Made it so peaceful animals provide more LP by default (to encourage creating your own farm).
...
- Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4.
- Added the framework for the Purification Altar.
2016-11-05 11:14:56 -04:00
WayofTime
da4de55c2e
Finished the Augments for the Ritual of the Crusher.
2016-11-03 10:52:14 -04:00
WayofTime
655c2880dc
Made the aspected Sentient Tools drop their corresponding Will type on killing enemies. #753
2016-11-02 12:16:24 -04:00
Nicholas Ignoffo
6c4fe34152
Fix Waila altar progress percent ( #796 )
...
After rewriting half of Waila, I understand how these things should be done, now
2016-10-31 00:07:59 -07:00
WayofTime
3feb19a22d
- Finished the Augments for the Ritual of the Feathered Knife.
...
- Changed the Ritual of the Feathered Knife so it respects the Tough Palms Living Armour Upgrade.
- Fixed the Ritual of the Feathered Knife so that its health threshold is percent-based.
2016-10-30 17:45:40 -04:00
WayofTime
a2317a3a8a
Minor code laying out a new sigil. No functionality currently.
2016-10-25 17:02:33 -04:00
WayofTime
5743d9f475
Finished the Augments for the Serenade of the Nether.
2016-10-24 21:23:45 -04:00
WayofTime
77b5f898ca
Made the Blood Altar respect the new capability system for fluid management.
2016-10-24 18:15:30 -04:00
WayofTime
db33b87b1c
Changed the Blood Altar to be more in-line with the rest of the blocks in the mod (credits to wiiv for the model)
2016-10-24 11:38:25 -04:00
WayofTime
8e39b6fb2a
Expanded the max damage range of the Ritual of the Feathered Knife
2016-10-24 11:06:13 -04:00
WayofTime
6b27896859
Added more augmentations for the Lava Ritual.
2016-10-23 20:59:49 -04:00
WayofTime
731ba99fa3
Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
2016-10-23 18:57:24 -04:00
Nicholas Ignoffo
62f3847d88
Add missing wildcard check for altar recipes
2016-10-22 16:06:48 -07:00
WayofTime
5e1c791908
Added the pages for a few arrays. Also disabled the Ritual for the downgrades temporarily. Final commit for -66
2016-10-22 16:52:35 -04:00
WayofTime
44e1c47e1c
Added an alchemy array, the Array of the Fast Miner
2016-10-22 16:11:30 -04:00
Nicholas Ignoffo
4e671d5132
Update changelog
2016-10-18 17:35:59 -07:00
Nicholas Ignoffo
1a5d9d3e45
Fix occasional crash when looking at Mimic blocks with Waila installed ( #949 )
2016-10-18 17:05:06 -07:00
Nicholas Ignoffo
66974716ef
Fix deserialization of EnumDemonWillType
2016-10-18 16:59:50 -07:00
Nicholas Ignoffo
b1335f9e9a
Fix inversion pillar inventory rendering
2016-10-18 16:59:09 -07:00
Nicholas Ignoffo
1aad7ee531
Cleanup enum container implementation
2016-10-18 16:38:56 -07:00
Nicholas Ignoffo
6a4c56293b
Fix massive FPS drop when looking at a ritual with the tinkerer ( #950 )
...
Caused by a majorly unfinished feature I was working on long ago and forgot about :D
2016-10-18 16:28:27 -07:00
Nicholas Ignoffo
d7b0abafd9
Fix NPE in mimic when loading some tiles ( #951 )
2016-10-18 16:12:39 -07:00
Nicholas Ignoffo
37fad3f349
Fix localization of /bm network get NAME ( #955 )
2016-10-18 16:09:22 -07:00
Nicholas Ignoffo
f2931deec6
Fix loading of keybinds being at initial use ( #922 )
...
Binds correctly load from disk, now.
2016-10-18 16:05:37 -07:00
neconeco2
28f9c367b8
Update ja_JP.lang ( #952 )
2016-10-16 19:51:33 -07:00
WayofTime
59e10a782b
Modified the Sigil of the Phantom Bridge so it better performs with speed modifications
2016-10-16 19:33:14 -04:00
WayofTime
e3c55da214
- Added the entries for the Skeleton Turret Array and the Updraft Array
...
- Added the Bounce Array
2016-10-16 15:19:57 -04:00
WayofTime
5cb5ec4264
Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
2016-10-15 22:02:16 -04:00
Nicholas Ignoffo
3e0f3f5aa1
Rewrite base blocks to be less weird
...
Added base ItemBlock classes for each base type (to be used later)
2016-10-15 09:21:30 -07:00
WayofTime
ea43fbce7d
Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath.
2016-10-14 20:51:21 -04:00
WayofTime
0a1d66a1d9
Fixed the recipes for some of the Demon Will blocks
2016-10-13 22:08:28 -04:00
WayofTime
5ad3c0eda1
Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~)
2016-10-13 19:58:39 -04:00
WayofTime
2e192ff29c
Attempted to add a new schematic, but for some reason the generated schematic is non-functional. (Divination Sigil is in testing mode)
...
Added some more stuff to the Downgrade ritual.
2016-10-10 10:57:29 -04:00
WayofTime
f74f46ab4a
Removed the stat trackers for the downgrades and prevented downgrades from combining with each other in an anvil.
2016-10-09 10:44:50 -04:00
WayofTime
ed8427c04e
Added the framework for a ritual that grants downgrades (instead of the potion method)
2016-10-08 21:23:16 -04:00
Nicholas Ignoffo
43f86abc58
Fix guide recipe for Lesser Gem ( #946 )
2016-10-08 16:52:20 -07:00
Nicholas Ignoffo
6be0af947a
Mimic blocks containing altar components work with altar ( #945 )
...
This only provides minimal support. So your Blood Runes won't provide their effects. They are a *mimic*, after all.
2016-10-08 16:47:04 -07:00
WayofTime
2b11aeaad7
I missed a few files...
2016-10-05 17:00:46 -04:00
WayofTime
b5f7344ca6
Added a Dig Slowdown armour downgrade called "Weakened Pick", trained by having weakness on while mining. Also expanded Dwarven Might so that it can get to level 10.
2016-10-05 16:38:58 -04:00
WayofTime
f9b1b91c6d
Modified the Dwarven Might skill to better change the mining speed when mining.
2016-10-05 16:06:52 -04:00
WayofTime
16a4857dfb
Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
...
Added the stat trackers for various Living Armour Downgrades.
2016-10-04 17:10:27 -04:00
WayofTime
6ea17510b7
- Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
...
- Added some more framework for the Living Armour Downgrades.
- Modified the Grim Reaper's Sprint so it is better at later levels.
2016-10-02 15:03:31 -04:00
Joseph C. Sible
e5276fba6f
More Sigil of the Green Grove fixes and cleanup ( #938 )
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When applying the bonemeal effect, apply it from the player using the sigil,
rather than from a fake player. (Looking at the commit history, this seems
to be this way solely because of overzealous copying and pasting from vanilla
ItemDye.) Also, play the effect for the use of bonemeal, rather than for
breaking a block. Finally, remove a parameter that's no longer necessary.
2016-10-01 13:18:48 -07:00
Joseph C. Sible
59704162a6
Fix Sigil of the Green Grove disappearing on modded crops ( #937 )
...
Currently, the Sigil of the Green Grove uses ForgeEventFactory.onApplyBonemeal
for its effects, which gives the right answer for all crops, but for modded
crops, it has the side effect of removing one item from the current stack
(since it's intended for actual bonemeal). That's not desired in this case,
since the sigil isn't supposed to get used up, so this change directly makes
and fires the event itself. This problem was originally reported in
josephcsible/ExpandedBonemeal#1 .
2016-10-01 10:35:34 -07:00
ImmortalPharaoh7
55bc3ead7f
Update fr_FR.lang ( #766 )
...
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
* Update fr_FR.lang
2016-10-01 07:20:30 -04:00
WayofTime
81257e1263
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-09-30 16:50:17 -04:00
WayofTime
d1a7a77034
Made it so that when you acquire a Living Armour Upgrade from a Tome, it raises the corresponding Stat Tracker up to that upgrade level.
2016-09-30 16:49:56 -04:00
Nicholas Ignoffo
418dcd095a
DoS should not affect boss mobs ( #932 )
2016-09-29 18:44:38 -07:00
WayofTime
7a42968633
Fixed NPE when attacking mobs when you don't have a set of Living Armour. Oops. Fixes #934
2016-09-29 19:53:28 -04:00
WayofTime
006cbeaa83
Changed the Quick Feet upgrade and the speed boost sigil so that their speeds are applied when strafing and walking backwards as well.
...
Added the Disoriented Downgrade. Muahaha
2016-09-29 16:37:41 -04:00
WayofTime
1a510c694c
Finished the Dulled Blade downgrade
2016-09-27 21:10:09 -04:00
WayofTime
8d2ea249ac
Added the Quenched Living Armour Downgrade.
2016-09-27 17:15:24 -04:00
WayofTime
82a73ba0cd
Experimented with loosening traction with an Armour Upgrade (Forward works, strafing fails)
2016-09-26 06:49:44 -04:00
mezz
a1eb8aad56
Fix JEI Altar recipe ( #933 )
2016-09-26 00:17:20 -07:00
WayofTime
f9185817a1
Added another proper Armour Downgrade: Battle Hunger. More to follow.
2016-09-25 19:08:06 -04:00
Nicholas Ignoffo
9112f5ae04
Add redundant name of redundancy ( #930 )
2016-09-22 16:35:31 -07:00
WayofTime
22ffed51b9
Fixed 1.9 support
2016-09-22 19:30:07 -04:00
WayofTime
e9517194f9
Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning. #918
2016-09-22 15:37:11 -04:00
WayofTime
7d91cc40ff
Added the entries for the Rune of Augmented Capacity, Charging Rune, and Rune of Acceleration
2016-09-22 15:08:42 -04:00
WayofTime
ca96afa375
- Changed the recipe of the Acceleration rune so that it is a T4 rune.
...
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
dade5f0837
Fixed the symmetry issues of the Ritual of Containment
2016-09-21 07:37:48 -04:00
WayofTime
9538e9aa0d
Added a corrupted chicken, which hits very hard but stealths itself in between attacks.
2016-09-20 17:28:58 -04:00
Nicholas Ignoffo
6f5e96bd52
Add current ritual to diviner highlight tip ( #926 )
2016-09-18 18:17:10 -07:00
WayofTime
d6c1d59e5d
Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
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Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
2016-09-18 18:44:18 -04:00
Nicholas Ignoffo
cbd2609fe2
Blacklist armor stands from WoS
2016-09-18 14:51:54 -07:00
Nicholas Ignoffo
908c638bb2
Ritual diviner will now ignore replaceable blocks ( #923 )
...
Tall grass and stuff
2016-09-18 10:50:34 -07:00
WayofTime
f7ff728c0d
Added a corruption handler so that blocks can be corrupted by a wide variety of processes.
2016-09-18 10:07:02 -04:00
qianzha
e12b1a7042
Update zh_CN.lang ( #921 )
2016-09-17 10:18:09 -04:00
WayofTime
7b55293a40
Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
2016-09-17 08:06:31 -04:00
WayofTime
f900fef846
Removed the darn testing code from the Divination Sigil. >.>
2016-09-16 14:54:43 -04:00
WayofTime
c4b879eaa6
Updated the changelog and removed the test outputs. This is all that's needed for -62. (Mainly testing the compilation?)
2016-09-16 14:45:07 -04:00
WayofTime
21607213d4
Added some test System.out outputs to test the ritual (local compilation was successful).
2016-09-16 14:33:44 -04:00
WayofTime
e541ed67e9
Fixed the Sentient Specters, stopping them dropping null items if they have nothing in their hand (only happens due to spawners). Solves #920
2016-09-16 14:11:52 -04:00
WayofTime
f0a5b5274f
Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily.
2016-09-15 17:07:06 -04:00
Nicholas Ignoffo
80af2463b3
Temporary fix for obtaining bedrock in Survival ( #919 )
...
This stops the mimic from being placed inside of any block marked as unbreakable. This should be expanded to a blacklist when I'm not late for work.
2016-09-15 06:54:00 -07:00
WayofTime
ea61ee201b
Updated the changelog for -61.
2016-09-14 10:39:12 -04:00
WayofTime
a0b92c0c2f
Finished up the Inversion Pillar animation rendering.
2016-09-14 10:07:53 -04:00
WayofTime
dab6e0842b
Initial (unsuccessful) tests of the Inversion Pillar animations.
2016-09-14 08:47:46 -04:00
WayofTime
f40f5abc0d
Decreased the overall Will costs and numbers of the Inversion Pillar - Will per block is down from 2.5 to 0.5, and the Will generated was also divided by 5. Also minor adjustments to the spreading logic.
2016-09-13 22:02:13 -04:00
Nicholas Ignoffo
d1f98be462
Fix server crash with holding sigil keybind ( #915 )
...
@Arcaratus, poking because this will break BA again. I separated things into new classes.
2016-09-13 16:09:45 -07:00
WayofTime
e9549fd9db
Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
2016-09-13 17:20:35 -04:00
Nicholas Ignoffo
d1455920ec
Rewrite Meteor system to be fully json ( #914 )
...
Also cleans up some other JSON stuff
2016-09-12 19:54:46 -07:00
WayofTime
0bb2fa6002
Removed unwanted System.out lines when clicking on the slots in the routing node
2016-09-12 19:04:53 -04:00
Nicholas Ignoffo
ccacb0acfc
Fix routing node serialization ( #913 )
2016-09-12 16:01:47 -07:00
WayofTime
8375daf7d4
Cleaned up the "proximity" algorithm for the Pillars, allowing quick access to the nearby pillars. Hopefully will allow better scaling of computation for large networks of pillars.
2016-09-11 19:51:42 -04:00
WayofTime
1e77b16bd7
Yeah.
2016-09-11 17:58:54 -04:00
WayofTime
f110402169
Updated mod version
2016-09-11 17:18:16 -04:00
WayofTime
3e71ac3496
- Merged the three brick variants into one.
...
- Added the Inversion Pillar models and caps
2016-09-11 15:45:54 -04:00
Yulife
cfa6979056
Dungeon blocks
2016-09-11 16:13:09 +02:00
WayofTime
5c627d123c
Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
2016-09-11 10:02:06 -04:00
Yulife
540e6941ef
Incense Pillar
2016-09-11 14:22:53 +02:00
WayofTime
aad1b541f8
Did some work on the Inversion Pillar
2016-09-10 20:15:17 -04:00
Nicholas Ignoffo
24b4c4b8d1
Made all item fields final
2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
537ccc092c
Made all block fields final
2016-09-10 16:13:20 -07:00
Nicholas Ignoffo
f244f2c053
Remove the Pedestal
...
It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime
4b54f6d94c
Initial push of the Inversion Pillar before testing.
2016-09-10 16:13:05 -04:00
WayofTime
abfc7b13b6
Fixed it so you can set the meta of the key stack for the meteors.
2016-09-09 14:07:03 -04:00
WayofTime
4c79a4f2ff
Configurified the Meteor Ritual - Modpacks and users can edit all of the major properties of the meteor ritual, including what items need to be dropped onto the ritual as well as what you get in the ritual, radius, etc. The config will refresh if there is a version change unless you set "resyncOnVersionChange" to false.
2016-09-09 12:28:23 -04:00
WayofTime
63febfeb85
Added Mimic entry to The Architect.
2016-09-08 19:20:14 -04:00
Nicholas Ignoffo
4190031710
Fix remaining cases of calling readFrom/writeTo NBT
2016-09-07 17:53:09 -07:00
Nicholas Ignoffo
9b51b28dbb
Let's not write ourself and all our children to our own NBT recursively...
2016-09-07 17:49:28 -07:00
Nicholas Ignoffo
798bad5583
Clean up TE implementations
...
Offload some work to base classes that provide some helpers
TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
2016-09-07 17:46:06 -07:00
Nicholas Ignoffo
4d331aa758
Implement missing data syncing methods
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Fix MRS not syncing data immediately.
2016-09-07 17:12:25 -07:00
Nicholas Ignoffo
f4feb07e47
Waila should display if a ritual is deactivated
2016-09-07 16:58:45 -07:00
WayofTime
5451f1ff8d
Made the costs scale properly for players and non-players
2016-09-07 19:44:28 -04:00
Nicholas Ignoffo
8f6bb85362
Fix Regen ritual so it affects non-player entities too ( #906 )
2016-09-07 16:40:12 -07:00
WayofTime
30cf11075b
Added a temporary texture (finally) for the Inspectoris Scandalum
2016-09-07 17:05:05 -04:00
neconeco2
de3c7f2168
Update ja_JP.lang ( #904 )
...
* Update ja_JP.lang
* Update ja_JP.lang +
2016-09-06 22:12:02 -07:00
Nicholas Ignoffo
5ee2cb2a90
Do these look small to you? I didn't think so
2016-09-06 21:50:04 -07:00
Nicholas Ignoffo
8f48f3a2d0
Restore Java 6 compatibility
...
Removes a lot of needless TODO's
2016-09-06 19:06:07 -07:00
Nicholas Ignoffo
09b331fdbe
Fix client having NBT that the server doesn't
...
This was reported months ago but I forgot because it was in the WRONG PLACE.
2016-09-06 18:55:32 -07:00
Nicholas Ignoffo
137975331c
Fix specters spawning with /give ( #885 )
2016-09-06 18:38:52 -07:00
Nicholas Ignoffo
5989f37f59
Add node type name to GUI ( #901 )
2016-09-06 17:41:15 -07:00
Nicholas Ignoffo
7f24698651
Fix sacrifice range of altar ( #905 )
...
@Arcaratus, you swapped Y and Z when you copied this.
2016-09-06 17:27:45 -07:00
Nicholas Ignoffo
aec841ef85
Restore 1.9.4 compatibility
...
Also includes cleanup of the stair class
2016-09-06 17:13:43 -07:00
WayofTime
2662114b7c
Finished adding the recipes for all of the blocks (except the Demon Alloy)
2016-09-06 19:42:48 -04:00
WayofTime
976fa1981d
Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.
2016-09-06 16:53:52 -04:00
Nicholas Ignoffo
348664c3fe
Fix Waila stack display for pillars
2016-09-05 15:04:02 -07:00
Nicholas Ignoffo
246eb7950c
Add the rest of the walls
2016-09-05 14:59:24 -07:00
WayofTime
74196dd67b
Finished Wall framework, including the fancy break particles.
2016-09-05 17:42:26 -04:00
Nicholas Ignoffo
a62e377801
Walls render in inventory now
...
Includes a bit of cleanup and fixes pickblock on Pillars and Caps
2016-09-05 11:40:25 -07:00
WayofTime
78b035d0fd
Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life
2016-09-05 13:11:07 -04:00
WayofTime
afcba54df4
Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.
2016-09-05 10:30:59 -04:00
neconeco2
b08c7fd7ae
Update ja_JP.lang ( #903 )
2016-09-04 23:22:37 -07:00
WayofTime
10e9d046c3
Fixed the problem with the pillars not showing their proper textures \o\ /o/ \o/
2016-09-04 21:54:25 -04:00
WayofTime
f1b3d6f4bc
Finished the pillar but rearranged the .json for testing
2016-09-04 21:25:32 -04:00
WayofTime
1286efbca7
Finished adding the standard blocks and localized them - pillars are next
2016-09-04 18:09:04 -04:00
WayofTime
d52240813e
Initial work on pillars - needs some serious bug fixing!
2016-09-04 16:20:10 -04:00
WayofTime
bafbd0b076
Added more blocks for Yulife to bang his head against
2016-09-04 10:04:46 -04:00
WayofTime
4174be42b0
Added some Demon Will blocks for Yulife to peruse - more coming
2016-09-04 09:50:34 -04:00
Yulife
2c4aac9beb
Folder
2016-09-04 10:42:21 +02:00
Yulife
a40084ebbb
Dungeon Blocks
2016-09-04 10:42:21 +02:00
WayofTime
0bc3824814
Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
2016-09-03 11:17:36 -04:00
WayofTime
0a2074c110
More testing (successful!) with loot tables!
2016-09-02 11:52:16 -04:00
WayofTime
99a4ac4fb3
Added a test loot table for later testing. Also fixed a small issue in the Routing Node documentation.
2016-09-02 11:36:28 -04:00
Nicholas Ignoffo
59135f5142
Add support for Buttons
...
Currently just a "Fill network" button
2016-09-01 19:33:49 -07:00
Nicholas Ignoffo
44cf949e91
Add Curse badge to README
2016-08-31 22:28:16 -07:00
Nicholas Ignoffo
58150ab075
Fix reading dungeon files ( #899 )
...
Now requires new rooms to be registered in `resources/assets/bloodmagic/schematics/Schematics.json`. This *can* be overwritten by a resource pack, so adding new rooms is still possible. Also allows sub-folders, so sorting rooms is now possible (sort by themes maybe?)
2016-08-31 20:32:31 -07:00
WayofTime
5a44ac53e0
Temporarily removed the dungeon stuff so that it doesn't crash.
2016-08-31 21:05:29 -04:00
WayofTime
8df391a2b7
Prepping a small bit before working on the Tether - final push before build -57.
2016-08-31 18:41:32 -04:00
WayofTime
4080a6add8
Satisfied @Vazkii 's BIZARRE OCD
2016-08-31 16:56:25 -04:00
WayofTime
fd684588d4
Further improved the routing GUI by allowing an amount to be typed into the amount bar
2016-08-31 16:19:20 -04:00
WayofTime
4a21e6cbf0
Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
...
Also further tweaked the Routing Node GUI
2016-08-31 11:45:25 -04:00
WayofTime
78c7a63190
Expanded the size of the Routing GUI and moved the buttons over to the right. Future movement is planned.
2016-08-31 08:30:35 -04:00
WayofTime
5b13be4965
Disabled the cobblestone ritual
2016-08-31 08:12:50 -04:00
WayofTime
3d372d18e3
Removed the Master Routing Node GUI.
2016-08-31 07:27:11 -04:00
WayofTime
3e7187610a
Further un-stupified the routing GUI.
2016-08-31 07:26:22 -04:00
WayofTime
413b150142
Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.
2016-08-30 21:12:40 -04:00
WayofTime
7d690ad598
Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.
2016-08-29 18:56:21 -04:00
qianzha
043c4cab6a
Update zh_CN.lang ( #893 )
2016-08-27 22:48:49 -07:00
Nicholas Ignoffo
3a26dbb567
Move guide recipe registration to Mod mapping
...
The guide's index after loading a world may not be the same as the guide's index at preInit.
In the 1.10 version of GuideAPI, there is a `setMappingFunction(Function<Book, Void>)` method that will clean this up.
2016-08-26 19:03:43 -07:00
Nicholas Ignoffo
ffeb0309a8
Fix Elytra upgrade causing server to think you're always flying ( #780 )
2016-08-26 18:10:33 -07:00
WayofTime
95983732b1
Fixed #792 .
2016-08-26 20:57:32 -04:00
Nicholas Ignoffo
5240755a05
Rewrite keybinding system
...
@Arcaratus, I don't even know what you were thinking with that...
I'm still not happy with IKeybindable, but the system is at least better than it was
2016-08-26 15:56:32 -07:00
WayofTime
4c514224d5
SUPPOSEDLY fixed 1.9.4 compat again. >.>
2016-08-26 18:40:15 -04:00
WayofTime
f998481329
Fixed 1.9.4 compat.
2016-08-26 18:14:04 -04:00
Nicholas Ignoffo
280340182d
Fix Draft of Angelus not using Ore Dictionary ( #890 )
2016-08-26 15:10:45 -07:00
WayofTime
b422e00019
Fixed SILLY rendering errors with the Mimic
2016-08-26 17:11:03 -04:00
WayofTime
215b337f71
Added peaceful-friendly settings for the Sentient Mimics
2016-08-26 17:01:34 -04:00
WayofTime
fc6f99df75
Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
...
Also made it so that you can set the player detection of the sentient mimic blocks.
2016-08-26 15:53:58 -04:00
Nicholas Ignoffo
89ec81a78b
Register and localize the keybinds
...
Forgot that
2016-08-25 23:43:17 -07:00
Nicholas Ignoffo
da2120434d
Keybind for Holding Sigil cycling
...
For those 3 weird people who don't have a scroll wheel in 2016.
2016-08-25 23:35:26 -07:00
WayofTime
166b629ccb
Players in creative can add a potion to the mimic block, which causes them to drop potions from them... >:D Needs tweaking to be more configurable.
2016-08-25 21:07:09 -04:00
WayofTime
42d2c454f8
Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed
2016-08-24 22:10:12 -04:00
WayofTime
8a94dd8acd
Mimic entities will spawn when the player can see their block and they are within 5 blocks (mimics with inventories only spawn on interacting with them).
2016-08-24 17:06:24 -04:00
WayofTime
421aa77c02
Worked on mimic spawning and death - needs some adjustments
2016-08-23 19:41:05 -04:00
WayofTime
1adbe04ab8
Made it so that replaced chests from mimics keep their inventory and when broken will drop their inventory.
2016-08-23 17:53:33 -04:00
WayofTime
0420779e5e
Added different types of mimic blocks and created their recipes
2016-08-23 17:35:43 -04:00
WayofTime
ebd7b1f8da
Updated mimics so that they store and display the meta for the block they want to mimic (using reflection).
2016-08-23 15:13:03 -04:00
WayofTime
117e692969
Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5
Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
2016-08-22 14:22:18 -04:00
WayofTime
61b11a88bf
Properly serialize and deserialize the Dungeon rooms
2016-08-21 13:17:04 -04:00
WayofTime
9b64e2a2f6
More tests with dungeon generation
2016-08-20 17:16:07 -04:00
WayofTime
f734e93921
Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
2016-08-20 14:00:08 -04:00
WayofTime
4cfe57a5f9
Updated the changelog
2016-08-19 22:07:55 -04:00
WayofTime
7fefea3243
Fixed compatability issue in the Specter AI
2016-08-19 22:02:01 -04:00
WayofTime
a3c69798f3
Fixed CurseForge build nomenclature so that Guide-API is seen as a required library
2016-08-19 20:51:48 -04:00
WayofTime
51275f99b3
Added recipe for the Mimic block and updated the changelog for release. Also minor update to the particles that spawn from the specter when it heals.
2016-08-19 20:45:50 -04:00
WayofTime
0fe442d804
Prevented the Specter from despawning on Peaceful.
...
Changed the healing algorithm to make it more evil.
2016-08-18 16:31:30 -04:00
Nicholas Ignoffo
aa31592ba7
Repairing items should not replenish flask uses ( #883 )
2016-08-18 05:49:17 -07:00
WayofTime
fdc20b63c7
Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally
2016-08-18 07:41:56 -04:00
WayofTime
64c06e39b5
Added retreat-and-heal AI to the Specters
2016-08-17 15:48:59 -04:00
WayofTime
5592e8661b
Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
2016-08-16 21:41:02 -04:00
WayofTime
939e1c3946
Added the ability for the Sentient Specter to shoot arrows with status effects, depending on its typing.
2016-08-16 18:22:05 -04:00
WayofTime
007c6c5ace
Corrosive Sentient Specters will steal the negative effects from the owner and attempt to apply them to other entities it attacks.
2016-08-16 16:13:29 -04:00
WayofTime
5953a5a0cf
A bit more work on the ranged aspects of the Sentient Specter - Allowed it to inherit the abilities of the Sentient Bow
2016-08-15 21:52:54 -04:00
WayofTime
38f4ea6bac
Added ownership to the Sentient Specter and improved its AI. Also enabled it to use a bow.
2016-08-15 17:09:01 -04:00
Yulife
bc37851bd6
Bars
2016-08-15 22:04:05 +02:00
WayofTime
1ee66d6762
Added Yulife's updated bars (such a git!)
2016-08-15 08:02:56 -04:00
WayofTime
211d3906a4
Fixed a crash when mining the mimic block.
2016-08-14 19:16:31 -04:00
WayofTime
a2f89687be
Made it so blocks placed inside mimics from someone in Creative do not drop.
2016-08-14 19:14:08 -04:00
Nicholas Ignoffo
e3bb9f20bf
Mimic block selection box now mimics the mimic'ed block's selection box
...
Say that 5 times fast
2016-08-14 12:32:21 -07:00
Nicholas Ignoffo
a38d9b435b
Waila compat for mimic blocks
2016-08-14 12:13:19 -07:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
WayofTime
c201beb87f
Added some baseline work for Sentient Specters, which are basically summons of the Sentient Weaponry.
2016-08-14 14:14:25 -04:00
WayofTime
7b53111b30
Made Guide-API a required mod
2016-08-14 10:23:26 -04:00
WayofTime
5dc98a0be0
Removed silly crystal overlay and added more Will brackets to the Sentient Sword
2016-08-13 10:13:33 -04:00
WayofTime
dacaae3e12
Did some testing with rendering a layer on top of existing mobs - not sure if in the end I will want to make individual textures/renderers for each mob to make it more pretty, or if I will just have a singular texture overlay.
2016-08-12 17:10:30 -04:00
qianzha
63e7ed7c91
Update zh_CN.lang ( #859 )
...
* Update zh_CN.lang
* Update zh_CN.lang
* Update zh_CN.lang
* Update
* Update zh_CN.lang
2016-08-12 15:54:35 -04:00
WayofTime
3a6e09f1e4
Increased the chance of growing a plant each processing tick for the Green Grove ritual when supplied with Vengeful Will
2016-08-11 16:32:46 -04:00
WayofTime
35ca516f63
Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.
2016-08-11 16:14:06 -04:00
WayofTime
c177b1a728
Added some simple framework to increase the speed of the green grove ritual (may need a buff overall)
2016-08-10 21:54:36 -04:00
WayofTime
253c26326f
Added Deafness potion effect
2016-08-10 17:38:37 -04:00
WayofTime
d3c6a474de
Added the Corrosive Green Grove augmentation
2016-08-10 17:24:36 -04:00
WayofTime
f431be3eb8
Fixed character errors
2016-08-08 17:14:54 -04:00
WayofTime
3755c6e1f9
Finished off The Demon Kin docs for the time being.
2016-08-08 17:12:52 -04:00
WayofTime
2725255fc6
Finished off The Architect docs for now. Also tidied up the Binding Array
2016-08-08 16:50:02 -04:00
WayofTime
2350f0e35b
Added the tooltip to tell you which keys to press to see the progress for the next level on your Living Armour Upgrades
2016-08-07 21:00:58 -04:00
WayofTime
eceb041fab
Fixed Quick Feet, Elytra, and the jumping one (lol) on servers
2016-08-07 20:53:00 -04:00
Nicholas Ignoffo
7516f9c5d3
Added a way to view the progress towards the next upgrade level
...
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
2016-07-29 21:10:22 -07:00
Nicholas Ignoffo
3ad0969644
Uses tooltip for flasks
2016-07-28 21:47:02 -07:00
Nicholas Ignoffo
d490f295a0
Hey look textures that have been missing for weeks that I didn't know about
2016-07-28 21:25:20 -07:00
WayofTime
bb3081e2a5
Fixed the Aura gauge not resetting in chunks that do not have any Aura
2016-07-28 09:28:43 -04:00
WayofTime
c36b7fed9d
Fixed glitch with the Corrosive effect of the crushing ritual
2016-07-28 09:23:31 -04:00
Nicholas Ignoffo
0538f206bb
Living armor should not be repairable with Iron Ingots
2016-07-27 16:50:27 -07:00
Nicholas Ignoffo
5c3b1c882b
No-effect flasks should be blue for water
...
I was brain-dead at the time.
2016-07-27 15:03:08 -07:00
WayofTime
5c43aa8c23
Changed the Potion Flask rendering to use the new textures
2016-07-27 13:25:25 -04:00
WayofTime
1c8faa03ef
Semi-finalized the bar texture for Demon Will (Thanks Yulife <3)
2016-07-27 08:28:33 -04:00
WayofTime
bf7e9eed6e
Removed the transparency from the bars themselves for the Demon Will gauge and set them to always render for testing
2016-07-27 07:54:32 -04:00
Yulife
e82bc6027b
Removed transparency on some pixels
2016-07-27 12:46:47 +02:00
Yulife
f089e2721a
Everything needed
...
@WayofTime @TehNut lots of code changes are needed, e.g. the actual
potion liquid part is an UNDERLAY and then comes the flask and then the
ribbon as an OVERLAY. I put the bar stuff in a HUD folder for structure
reasons and added the demon bar. Each bar is a pixel thick for each
demon will
2016-07-27 12:44:12 +02:00
neconeco2
3771922c62
Update ja_JP.lang ( #856 )
2016-07-26 20:27:26 -07:00
Nicholas Ignoffo
1b83510e1d
Colors for flasks
...
Blends effect colors
Needs a new texture.
2016-07-26 17:55:15 -07:00
WayofTime
8ada331f61
Fixed the JEI display for power augmented potions
2016-07-26 19:56:49 -04:00
WayofTime
494c620b0b
Added moar potion recipes
2016-07-26 19:52:38 -04:00
WayofTime
98406793a1
Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3
2016-07-26 19:44:42 -04:00
WayofTime
944b8232e6
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-07-26 19:05:52 -04:00
WayofTime
c618f27a87
A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
2016-07-26 19:05:48 -04:00
Nicholas Ignoffo
9a39a9f6f0
Cleaner repairable check for Living Armour
2016-07-25 23:08:24 -07:00
Nicholas Ignoffo
26d6a8271d
Add tooltip to holding sigil displaying keybinding
...
https://redd.it/4umt7s
2016-07-25 23:02:13 -07:00
WayofTime
6790d39c7e
Added a funky workaround that will insert checks for the required Will of the gem inside of the Hellfire Forge while still allowing the progress bar to fill
2016-07-25 17:50:50 -04:00
WayofTime
2af621cced
Implemented a "Constriction" potion, which prevents using items in your hand (will be refined later)
2016-07-25 17:42:54 -04:00
qianzha
9cfc8870c1
Update zh_CN.lang ( #852 )
...
* Update zh_CN.lang
* Update zh_CN.lang
2016-07-23 07:17:20 -04:00
WayofTime
6a937c2047
Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray.
2016-07-21 16:49:12 -04:00
WayofTime
087982eb9d
Fixed issue where the mod doesn't load on servers. Oops.
2016-07-21 10:36:16 -04:00
WayofTime
d05f4a4af8
Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release.
2016-07-20 21:50:09 -04:00
WayofTime
34d9649c70
Fixed the Blood Altar so that it can (again) work on a stack size larger than 1
2016-07-20 21:29:04 -04:00
WayofTime
4e7702290e
Work on The Alchemist book
2016-07-20 21:08:53 -04:00
WayofTime
a037d71337
Updated the Sanguine Scientiem with Alchemy Array recipes
2016-07-19 21:26:50 -04:00
WayofTime
81acd62bda
Updated the books to a more readable format
...
Also thumbed my nose at TehNut's stupid bracing.
2016-07-18 21:11:02 -04:00
WayofTime
e285ae56b8
Fixed a bad character
2016-07-18 20:22:09 -04:00
WayofTime
89e42a362a
Added a lot more to the Ingame Docs
2016-07-18 20:18:49 -04:00
WayofTime
856d7c1fc8
Apparently static variables can be rather shocking
2016-07-18 19:10:51 -04:00
WayofTime
bf045dbebd
Sigil of Holding Shenanigans
2016-07-18 19:09:53 -04:00
WayofTime
2122fba1bc
(Perhaps) fixed an Atlas issue with the alchemy array, and then proceeded to shrug.
2016-07-18 12:41:08 -04:00
WayofTime
b31ff082e9
Fixed it so that setting the altar to display tier 1 actually works.
2016-07-14 21:27:13 -04:00
WayofTime
ad6567c5d6
Added/modified the Recipe Page renderers so they were actually functional.
2016-07-14 15:50:25 -04:00
WayofTime
78a0de0b1f
Changed the tooltip of the ritual diviner so that it gives information about the selected ritual
2016-07-13 18:56:42 -04:00
WayofTime
ee71072969
Remembered after the fact to add the new stuff too.
2016-07-13 17:19:02 -04:00
WayofTime
e3b3d69d1d
Meteor Mash!
2016-07-13 17:18:34 -04:00
WayofTime
c5f6495859
Work on the Lava Ritual's demon Will shenanigans
2016-07-12 18:24:19 -04:00
WayofTime
acde7ceccd
Did some work on the Crushing ritual and made it so that it ignores liquids.
...
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
qianzha
b79f7127b6
Update zh_CN.lang ( #849 )
2016-07-11 21:25:24 -04:00
WayofTime
3dd574b1f7
Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
...
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
2016-07-11 19:47:19 -04:00
WayofTime
c09ad83e53
Test commit for updating 1.9 branch to master
2016-07-11 16:48:15 -04:00
WayofTime
12f3d5c6e0
Mild work on Crushing :P
2016-07-11 16:47:27 -04:00
neconeco2
ffae14c397
Update ja_JP.lang ( #847 )
2016-07-11 09:50:06 -07:00
qianzha
b5d7b599f2
Update zh_CN.lang ( #846 )
2016-07-10 21:43:32 -07:00
WayofTime
767b09221c
Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
...
Added the Demon Will Gauge.
2016-07-10 21:51:17 -04:00
WayofTime
12094c1153
Changed to a non-retarded way of sending a packet for the Demon Aura and created the Demon Will Viewer interface.
2016-07-10 18:22:01 -04:00
WayofTime
98ed17fe21
Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks.
2016-07-10 15:27:26 -04:00
WayofTime
0ac2b78803
WIP work on the Demon Aura rendering (Halp, Yulife!)
2016-07-10 12:46:03 -04:00
WayofTime
b8745e34ee
Fixed the Hellfire Forge filling the Tartaric Gem with the incorrect Will from the Demon Aura, without actually adding to the gem
2016-07-09 21:45:35 -04:00
Arcaratus
c34bd48aa5
Store ItemStackWrappers instead of just ItemStacks ( #844 )
...
* Store ItemStackWrappers instead of just ItemStacks
Allows proper usage of getRecipeForInput()
* Refactoring and helper methods
2016-07-08 15:13:46 -07:00
WayofTime
46a35ac1fb
Fixed bad NPE when using the WoS.
2016-07-08 09:19:39 -04:00
WayofTime
617b70bcf4
Updated changelog.
2016-07-07 21:15:08 -04:00
Nicholas Ignoffo
b582390cd6
Allow Blood Light to be replaced ( #840 )
2016-07-07 18:00:19 -07:00
Nicholas Ignoffo
ab73edf5d3
Add a proxy system for better cross-version compat ( #831 )
2016-07-07 17:52:47 -07:00
WayofTime
d314d84fbe
Adjusted the damage of the other bound tools.
2016-07-06 21:33:40 -04:00
WayofTime
58a55ec5d4
Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
2016-07-06 21:25:25 -04:00
WayofTime
3b135601fd
Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
2016-07-06 17:28:54 -04:00
Nicholas Ignoffo
5533a956dd
Suppressed all model/texture errors
...
About the changes in ClientHandler
* onModelBake() - Suppresses model/variant errors from our domain. At any given time we have X amount of models missing. No reason to inform the player as it has nothing to do with them.
* onTextureStitch() - As far as I can tell, we *need* to pass bad textures in all of the Crystal#.mtl files in order for the correct texture to be applied later on. These bad textures fall under the Minecraft domain. This strips those from the list and then removes the MC domain if there are no other errors there.
2016-07-05 21:00:10 -07:00
Nicholas Ignoffo
7fdbcf3b3c
Altar and Dagger should respect 0 LP as an effective blacklist ( #837 )
2016-07-04 20:17:23 -07:00
qianzha
14b448bbee
Update zh_CN.lang ( #835 )
2016-07-04 12:01:30 -04:00
WayofTime
d1052355c2
Added a "Crippled Arm" living armour "upgrade" which disables your offhand. Also moved the downgrades to a new "downgrade" folder
2016-07-03 12:34:40 -04:00
WayofTime
f33ed95d1f
Fixed a null in RitualMagnetic
2016-07-03 07:40:15 -04:00
WayofTime
ffdd72171b
Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering
2016-07-02 19:35:08 -04:00
WayofTime
dd3c241fd7
Attempted to fix the Ritual of Magnetism for TileEntity ores.
2016-07-02 15:36:38 -04:00
WayofTime
b4ff6d5d2f
Added the Updraft Array (feather + glowstone)
2016-07-01 19:07:43 -04:00
Nicholas Ignoffo
39d215887f
Future releases should be marked as 1.10.2 compatible
2016-06-30 20:32:05 -07:00
WayofTime
7cb1ff4c3d
Added/fixed the temp texture for the Holding Reagent. Added the Array Effect for the Skeleton Turret array
2016-06-30 08:34:15 -04:00
WayofTime
d1d66e5388
Fixed a NPE in the Alchemy Arrays
2016-06-29 17:10:12 -04:00
WayofTime
0ae85435ae
Added a Dual alchemy circle renderer for some fancy effects
2016-06-29 16:12:51 -04:00
WayofTime
a019bedd4d
Allows an Item Handler for null directions in TileInventory
2016-06-29 08:26:24 -04:00
WayofTime
1836fc742d
Fixed server sided issue with Attractor Array
...
Added Movement Array, and helped generalize the Arrays a bit more
2016-06-29 07:43:04 -04:00
Nicholas Ignoffo
22c1f0db55
Add a getter for the LE bucket to the API
2016-06-28 15:18:35 -07:00
Nicholas Ignoffo
7872e94430
Fix JEI not displaying correct recipe for LP bucket
2016-06-28 15:13:52 -07:00
Nicholas Ignoffo
fc57486054
Revert changes to Sacrificial Dagger
...
Adds a description that indicates correct usage.
2016-06-28 15:01:53 -07:00
WayofTime
bb8552b4b5
Added the bare bones for the "movement array"
2016-06-28 13:55:26 -04:00
WayofTime
707be222f5
Added a small amount of Alchemy Array infrastructure.
2016-06-28 13:35:42 -04:00
WayofTime
fdaa32af0c
Reverted parts of #827 .
2016-06-28 13:23:45 -04:00
Arcaratus
81d7cd4093
Bucket recipe fix and Creative Sacrificial Dagger fix ( #827 )
...
* Bucket recipe fix and Creative Sacrificial Dagger fix
* Do #808
* Add a Sacrificial Dagger conversion config
* Put the conversion everywhere
2016-06-28 11:55:58 -04:00
WayofTime
81a5e3c956
Switched key usage check around because boni worries too much...
2016-06-28 07:26:16 -04:00
WayofTime
11e56158d3
Fixed empty string storage in existing Alchemy Arrays.
2016-06-28 07:20:28 -04:00
WayofTime
ad546380a3
Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
2016-06-27 20:01:34 -04:00
WayofTime
a35e4385ed
Added the main tank to the FluidTankInfo of the blood altar.
2016-06-27 15:21:04 -04:00
WayofTime
23f8f23006
Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades
2016-06-27 15:07:00 -04:00
qianzha
44617fac50
Update zh_CN.lang ( #822 )
...
* Update zh_CN.lang
Updated and fixed.
There is a little question about the sanguineBook. Is "Inspectoris" meaning "viewer", and "Scandalum" meaning "stumbling block" which is stumbling to get the next tier?
* Update zh_CN.lang
Meaning "Book of Viewer". Most of the time, It will be strange that translate word by word.
* Update zh_CN.lang
2016-06-27 13:32:42 -04:00
WayofTime
c5f0333aac
Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.
2016-06-27 11:21:37 -04:00
WayofTime
587e94d197
Item Nodes can now be disabled by a (weak) redstone signal
2016-06-26 12:51:25 -04:00
WayofTime
adc100ee17
(Possibly) further helped eliminate the memory leak issue.
2016-06-26 10:09:18 -04:00
WayofTime
c69b6bbade
Fixed horrible memory leak in the Living Armour. Fixes #825
2016-06-26 09:38:13 -04:00
Nicholas Ignoffo
afa6ccd7f3
Temporarily disable suppression of modded fluids
2016-06-25 16:03:29 -07:00
Nicholas Ignoffo
0f7f0873e4
Fix Suppression Sigil placing source instead of flowing for life essence ( #814 )
2016-06-25 15:48:22 -07:00
Nicholas Ignoffo
065043bafa
(Temporary?) Recipe for Holding Sigil ( #824 )
...
I just kinda picked stuff... Chest + Leather + String = Makeshift backpack = "essence" of portable storage? i'unno
2016-06-25 15:43:53 -07:00
Nicholas Ignoffo
e3261357fe
Only render holding HUD if it's our sigil
2016-06-25 15:26:50 -07:00
WayofTime
24146a180b
Small update to the changelog for -46
2016-06-24 17:26:12 -04:00
WayofTime
c4e3dc81f5
Added the appropriate SideOnly checks to make the Rituals work again. Fixes #817 and #819
2016-06-24 17:23:18 -04:00
Arcaratus
f831c0b1e6
no message ( #820 )
2016-06-24 17:16:26 -04:00
Nicholas Ignoffo
fbfc8af8cc
Add 1.10 as a valid Curse version
2016-06-23 18:46:19 -07:00
WayofTime
899216ba5f
More formatting because Way is a derp
2016-06-23 21:44:01 -04:00
WayofTime
4c3bd1c81f
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-06-23 21:43:38 -04:00
WayofTime
8c4eff0d81
Formatting!
2016-06-23 21:43:27 -04:00
Nicholas Ignoffo
aeb7b0af12
Bound tools should be unbreakable, yet enchantable ( #815 , #793 )
2016-06-23 18:40:28 -07:00
WayofTime
d240daf958
Hey, get back in that commit!
2016-06-23 21:28:11 -04:00
WayofTime
3b93a699d9
Reverted a change that made Bound Tools unenchantable. Mah bad.
2016-06-23 21:26:45 -04:00
Nicholas Ignoffo
85083254a8
ClientHandler should not be registered twice
2016-06-21 19:33:58 -07:00
Nicholas Ignoffo
eb76760919
Routing system should accept I(Sided)Inventory
...
Stupid non-capability using n00bz0rz
2016-06-21 19:33:26 -07:00
WayofTime
6315d38c8a
Added the recipe for the Inspectoris Scandalum and changed its name
2016-06-21 21:48:07 -04:00
Arcaratus
6a2c30834e
Added holograms to TileMasterRitualStone and TileAltar ( #810 )
...
* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!
* Getters and formatting changes
* Re-implement commented out feature
* Moved the rendering completely to client-side
Have the Sanguine Book work again
Make it actually work
Tidy things up
* Cycles through tier when right clicked
* Re put onItemUse
* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
WayofTime
ebe428a89b
System.out.println("Dang it, Kinnison!");
2016-06-20 09:34:56 -04:00
WayofTime
6da686aabe
Fixed it so the Ritual will call stopRitual when a ritual stone is broken
2016-06-20 09:31:16 -04:00
Nicholas Ignoffo
2c70e6ebc1
Accept null from IAltarComponent
2016-06-19 22:36:35 -07:00
Nicholas Ignoffo
aa8d41385f
IAltarComponent should use state, not meta
2016-06-19 22:24:47 -07:00
neconeco2
4fd69186fb
Update ja_JP.lang ( #811 )
2016-06-19 20:36:30 -07:00
WayofTime
1c66a2fc61
Updated The Architect section of the documentation
2016-06-19 16:12:20 -04:00
WayofTime
6aff707708
Added Fire Resistance Living Armour Upgrade, "Gift of Ignis."
2016-06-18 16:59:56 -04:00
Nicholas Ignoffo
f864cbddf1
Mark old network system as Deprecated
2016-06-18 13:43:29 -07:00
Nicholas Ignoffo
7b653a4bb6
Merge branch '1.9-NetworkChange' into 1.9
2016-06-18 13:11:50 -07:00
Nicholas Ignoffo
f500ec70ad
Fix Essence bucket recipe ( #809 )
2016-06-18 07:27:22 -07:00
Nicholas Ignoffo
36c8932cb2
Fix compilation errors from last PR
2016-06-17 16:01:03 -07:00
Arcaratus
6680e8be49
Option to skip empty slots in Sigil of Holding ( #807 )
...
* Option to skip empty slots in Sigil of Holding
2016-06-17 15:46:33 -07:00
WayofTime
466f26d80b
Readded the Sigil of Holding key ಠ_ಠ
2016-06-17 17:37:47 -04:00
WayofTime
4b221c2e5c
Made it so that the bound tools are (supposedly more so) unbreakable. Fixes #793
2016-06-17 10:15:46 -04:00
WayofTime
145d7a5bc2
Fixed an issue where the Spectral Blocks (from the Sigil of Suppression) would return the liquid on the client side before the sigil was deactivated. Fixes #803
2016-06-17 10:00:33 -04:00
WayofTime
e89cb61bf9
Fixed the Routing system so that it properly eliminates the connection to the Master node when the Master node is broken. Fixes #805
2016-06-17 09:55:30 -04:00
Nicholas Ignoffo
1d8a47ce1e
Begin basic HUDElement system
...
Need to allow moving and such by specifying a clickable area
Will probably have the element override getClickableArea() and return a default. We'll then set that to new values after being moved.
2016-06-16 18:12:20 -07:00
WayofTime
f043eb0fde
Changed the recipe of the Sanguine Scientiem
...
Properly incremented the mod version...
2016-06-16 15:40:44 -04:00
Nicholas Ignoffo
eceb0eab6e
HUD element for Sigil of Holding
...
Needs cleaning and configurability still
TODO: Move to HUDElement system that Hemomancy had.
2016-06-15 20:23:15 -07:00
Nicholas Ignoffo
f7179f6d6a
Merge remote-tracking branch 'origin/1.9' into 1.9
2016-06-15 15:38:29 -07:00
qianzha
1fad9b6c39
Update zh_CN.lang ( #795 )
...
* Update zh_CN.lang
Added things for updates.
Deleted some untranslated keys.
* Update zh_CN.lang
2016-06-13 22:21:47 -07:00
Nicholas Ignoffo
eee24309fa
Fix Ritual Stones being silk touched ( #797 )
2016-06-13 18:21:14 -07:00
Nicholas Ignoffo
317989a737
Mark BucketEssence enum as deprecated
2016-06-13 18:19:56 -07:00
WayofTime
da060639e9
Fixed #774 , a bug that caused the Tome of Peritia to be wonky again.
2016-06-13 14:40:27 -04:00
Nicholas Ignoffo
f99b21cffc
Rewrite LP network data saving system
...
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.
MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.
This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00
WayofTime
f8859dbf56
Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour.
2016-06-12 15:20:48 -04:00
WayofTime
e509b4fe69
Added Will collection to the Sentient Bow.
2016-06-12 12:42:32 -04:00
WayofTime
d0e81e6426
Implemented (inefficiently) the sentient tools.
2016-06-12 12:08:06 -04:00
WayofTime
f097f00c55
Added recipes for all ores -> dust in the alchemy table.
2016-06-12 10:28:03 -04:00
WayofTime
4d8933b8b9
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-06-11 11:52:14 -04:00
WayofTime
fd931a06a4
Fixed an issue added by TehNut ( ;) ) and updated forge to 1957
2016-06-11 11:42:58 -04:00
qianzha
51d59f0340
Update zh_CN.lang ( #789 )
2016-06-10 21:50:45 -04:00
WayofTime
d1bdec7113
(Possibly?) fixed Tome of Peritia bug of the Negative Speed of Light
2016-06-10 19:36:21 -04:00
WayofTime
5388dbf883
Added the dyeable recipes for the Sigil of Holding to the Alchemy Table.
2016-06-09 21:43:37 -04:00
Nicholas Ignoffo
4eda0d6caa
First pass at coloring Sigil of Holding ( #787 )
2016-06-09 16:59:11 -07:00
Nicholas Ignoffo
513bb113e1
Add transposition blacklist to API ( #790 )
...
Blacklist the same blocks that are blacklisted from the Teleposer.
2016-06-09 16:01:32 -07:00
qianzha
cc5f7b88c0
Update zh_CN.lang ( #779 )
...
* Update zh_CN.lang
* Update zh_CN.lang
2016-06-08 20:39:08 -07:00
WayofTime
8c8331eddf
Updated the guide so that it had more infos
2016-06-08 15:36:47 -04:00
WayofTime
150ed4c6a9
Fixed separate NPE with the Sigil of Holding.
...
Added possible fix to an Incense glitch.
2016-06-07 21:11:21 -04:00
Nicholas Ignoffo
eccf747a09
Change from bold to italics
...
It's much less.. IN-YO-FAIC
2016-06-07 17:19:35 -07:00
Nicholas Ignoffo
d16144ee2c
Make sure sigils are bound before allowing use
2016-06-07 16:43:24 -07:00
Nicholas Ignoffo
b1d73e3383
Fix NPE when pressing keybind with no held item
2016-06-07 16:21:23 -07:00
Arcaratus
8d66575530
Backstage Sigil of Holding ( #785 )
...
* Backstage Sigil of Holding
All Sigil of Holding features work, just need to add the aesthetics -> TehNut
Somebody might want to look at adding LP costs to the Sigil?
Also recipes need to be added
Added a keybinding system for future usage
Standardized some NBT tags
Compact classes
Fix lang stuff?
* Fancify Sigil of Holding GUI
Displays the selected sigil in the GUI now
Woops
* Quick fix
* Unused import
* Final commit I promise
2016-06-07 15:50:41 -07:00
WayofTime
9aa2f86c88
Fixed #778
2016-06-07 10:34:36 -04:00
WayofTime
f0f6af3eac
Fixed #782
2016-06-07 10:15:40 -04:00
Nicholas Ignoffo
2798fb5873
EntryText should have the "hover to display full" feature
2016-06-05 17:38:23 -07:00
Nicholas Ignoffo
600ff65aa8
Fix Plantable harvest handler not replanting ( #781 )
...
Another case of NutDerp!
2016-06-05 16:55:01 -07:00
Nicholas Ignoffo
8edf42a5cb
Add IGuideLinked for ritual controller
2016-06-05 16:29:36 -07:00
Nicholas Ignoffo
75f8bd0bda
Sync ImperfectRitual data
2016-06-05 16:29:06 -07:00
Nicholas Ignoffo
4af15fc059
Move Bucket over to Forge system
2016-06-05 12:31:35 -07:00
WayofTime
9e7517459e
Played around a bit more with the guide. Added a simple recipe getter for the recipe pages.
2016-06-05 14:12:28 -04:00
Nicholas Ignoffo
7c1cbb2503
Fix book model
2016-06-04 13:56:02 -07:00
WayofTime
50aa866e24
Updated Guide-API version
2016-06-04 16:19:25 -04:00
WayofTime
424d84d5ad
Added a test entry for the Demon Kin
2016-06-04 15:01:25 -04:00
Nicholas Ignoffo
93623a6687
Begin GuideAPI integration
2016-06-03 16:56:13 -07:00
Nicholas Ignoffo
d0c0700fda
Un-hardcode block documentation
...
Opens it up for all our custom blocks to be able to provide information.
Need a texture from @Yulife.
2016-06-02 17:03:21 -07:00
WayofTime
e406a4fa6f
Grew a Pair
2016-06-02 19:13:50 -04:00
WayofTime
cf72036ff9
Added an initial (read: rough) method to divine where a blood rune is missing for the next tier of altar
2016-06-02 19:09:02 -04:00
WayofTime
686d79570f
Updated the changelog
2016-06-02 17:20:43 -04:00
Nicholas Ignoffo
c884c3819b
Fix retention for @Handler
2016-06-01 16:01:36 -07:00
WayofTime
2ad836fa32
Fixed Demon Crucible's weird behaviour where right-clicking it with an invalid item would still put the item in the crucible and give the player an item with a stacksize of 0
2016-06-01 08:10:15 -04:00
Nicholas Ignoffo
ce6c014191
Restore Java 6 compatibility
2016-05-31 17:00:55 -07:00
Nicholas Ignoffo
f474c31bc9
Re-implement Waila integration
2016-05-31 16:43:11 -07:00
Nicholas Ignoffo
b9464e3dbb
Fix Elytra Wings in obf environments
...
I forgot that obfuscation was a thing last night :D
2016-05-31 16:14:15 -07:00
Yulife
889d943573
Elytra for Living Armour
...
@TehNut , Credits to lemoncake__ for the Red Dragon Wings, I took
inspiration from those imgur.com/a/sI5cv
2016-05-31 10:33:28 +02:00
Nicholas Ignoffo
5d96b9d2bd
Add Elytra render for Elytra Upgrade
...
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv ) until @Yulife can make a real one.
2016-05-30 19:48:28 -07:00
Nicholas Ignoffo
027787e3cd
Fix logging levels of LogHelper
...
Apparently this has always been wrong *shrug*
2016-05-30 18:20:50 -07:00
Nicholas Ignoffo
512600a677
Split EventHandler into multiple different handlers
...
Better organization allows for finding things easier
2016-05-30 18:20:31 -07:00
Yulife
6e1383c6e0
Upgrade Trainer and Sheathed Tool
2016-05-30 13:49:43 +02:00
Nicholas Ignoffo
5aea7b637a
Fix Green Grove Sigil destroying plants ( #767 )
2016-05-29 16:39:31 -07:00
WayofTime
3eb1c0f43d
Updated the changelog as well as updated gradle.properties. Final commit for 2.0.1-40
2016-05-29 19:19:21 -04:00
Vexatos
6e8c05f464
Update de_DE.lang ( #764 )
2016-05-28 09:39:31 -04:00
Tridon343
21a69176da
Update de_DE.lang ( #730 )
2016-05-28 08:24:29 -04:00
qianzha
9ab95320d8
Update zh_CN.lang ( #734 )
...
* Update zh_CN.lang
* Update zh_CN.lang
* Update zh_CN.lang
* Update zh_CN.lang
2016-05-28 08:23:57 -04:00
ImmortalPharaoh7
51fce309dd
Update fr_FR.lang ( #761 )
2016-05-28 08:23:41 -04:00
Nicholas Ignoffo
439e830105
Fix commands for usage in Command Blocks ( #748 )
2016-05-28 05:19:50 -07:00
Nicholas Ignoffo
a37cf7d60b
Fix Tile data syncing ( #763 )
2016-05-28 04:53:19 -07:00
WayofTime
bdf540aa76
Changed it so the Sentient Sword drops will for IMob instead of EntityMob - slimes have a 33% reduction to will drop.
2016-05-28 07:27:29 -04:00
WayofTime
5e0a390f48
Fixed Sigil of Magnetism and Call of the Zephyr picking up "dead" items.
2016-05-28 07:19:43 -04:00
Nicholas Ignoffo
3ac00ce4d6
Add recipe for Vengeful Crystal Clusters ( #759 )
2016-05-28 04:05:16 -07:00
Nicholas Ignoffo
36a5b7f6a1
Fix bound tools working on incorrect materials ( #752 )
2016-05-27 23:03:32 -07:00
Nicholas Ignoffo
6302ce8133
Fix Life Essence being solid ( #751 )
...
Forge missed some fluid changes in 1.9.4.
2016-05-27 22:55:40 -07:00
WayofTime
d474ead910
Updated changelog for -39 release
2016-05-22 12:11:15 -04:00
WayofTime
aa3bef31c5
Fixed the Trick Shot upgrade
2016-05-22 12:09:36 -04:00
Nicholas Ignoffo
cebf71c329
Fix Gate of the Fold endless loop ( #743 )
2016-05-21 12:57:04 -07:00
Nicholas Ignoffo
dce6bf1e93
Add rune type colors Ritual Diviner tooltip
...
Fixes casing for direction as well. IE: north -> North
2016-05-21 12:47:17 -07:00
Nicholas Ignoffo
253da93b3e
Make it clearer when arrow is not able to fire ( #744 )
...
- Now does not fire an arrow (seems kinda obvious)
- Plays the "fire extinguish" sound as further indication.
2016-05-20 22:39:54 -07:00
Nicholas Ignoffo
c66b99b535
Remove things that shouldn't be there
2016-05-19 17:46:11 -07:00
Nicholas Ignoffo
de5e23e6c4
package-info upd- I mean 1.9.4 update
...
These are now "required" thanks to Mojang giving us some annotations. Yay..?
2016-05-19 17:43:33 -07:00
Nicholas Ignoffo
cb05e643a3
Crusher ritual should ignore unbreakable blocks
...
Also does destroy effects when removing block
2016-05-16 19:12:33 -07:00
WayofTime
1936e2d251
Fixed bound sword stuttering
2016-05-14 15:33:05 -04:00
Nicholas Ignoffo
0855c61943
Fix bound tool attributes ( #741 )
2016-05-13 17:05:40 -07:00
Nicholas Ignoffo
d70f423a10
Fix NPE in Crusher ritual ( #739 )
...
Also adds a utility for spawning an itemstack at a specific block location
2016-05-13 16:50:07 -07:00
WayofTime
b684aebdaa
Fixed the Living Armour so that it wouldn't get damaged by self-sacrificing when you had upgrades that mitigate unblockable sources.
2016-05-12 15:44:12 -04:00
WayofTime
e363ba8ffb
- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
...
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
2016-05-12 14:51:42 -04:00
WayofTime
328b566064
Guesstimated the localization of the Fluid for Life Essence
2016-05-12 10:50:07 -04:00
Nicholas Ignoffo
d8de125f52
Reduce debug commands perm level to support command blocks ( #678 )
2016-05-11 20:35:12 -07:00
Nicholas Ignoffo
3f28a9e268
Config for spectral block visible-ness
...
true = Invisible (default)
false = Visible from the outside
2016-05-11 20:30:23 -07:00
Nicholas Ignoffo
9253d6a410
Add an entity blacklist for the Teleposer ( #701 )
...
Added event for when an entity is teleposed. Includes a Post version as well to allow modification of the entity after the fact.
2016-05-11 20:29:16 -07:00
Nicholas Ignoffo
cfce1a4a6c
Fix spectral blocks being opaque ( #716 )
...
Now you can see through the missing fluids
Also reduced the opacity slightly.
2016-05-11 17:40:41 -07:00
Nicholas Ignoffo
b2fb264108
Phantom Bridge sigil should now work while riding entities ( #717 )
...
http://i.imgur.com/TnQRX6v.gifv
2016-05-11 17:27:01 -07:00
Nicholas Ignoffo
f3173c80a7
Fix Phantom Block rendering
2016-05-11 17:26:38 -07:00
Nicholas Ignoffo
a37f3fad7b
Beets should increase Tranquility ( #737 )
2016-05-11 16:44:52 -07:00
WayofTime
4486e03736
Merge branch '1.9' of https://github.com/WayofTime/BloodMagic into 1.9
2016-05-11 18:39:03 -04:00
WayofTime
d26b300b7b
Fixed Elytra upgrade not working on servers. Oops!
2016-05-11 18:38:38 -04:00
neconeco2
bb16279497
Update ja_JP.lang ( #732 )
2016-05-09 19:52:03 -04:00
Nicholas Ignoffo
3ce6735920
Allow Demonic Will to drop from passive mobs in Peaceful ( #733 )
...
Goes along with b2d1b75f49
and #711
2016-05-09 16:38:43 -07:00
Yulife
6cd78757bf
Merge remote-tracking branch 'origin/1.9' into 1.9
...
# Conflicts:
# src/main/resources/assets/bloodmagic/textures/items/ExplosivePowder.png
# src/main/resources/assets/bloodmagic/textures/items/PlantOil.png
# src/main/resources/assets/bloodmagic/textures/items/Saltpeter.png
# src/main/resources/assets/bloodmagic/textures/items/Sulfur.png
2016-05-08 15:08:56 +02:00
Yulife
7fa03ad432
Alchemy items 💃
2016-05-08 15:07:00 +02:00
WayofTime
7434a253cf
Merge pull request #726 from qianzha/patch-14
...
Update zh_CN.lang
2016-05-06 17:54:29 -04:00
WayofTime
d79be6d312
Added saltpeter and sulfur, used for gunpowder creation and will be used for other things.
2016-05-06 17:51:39 -04:00
qianzha
000c8041af
Update zh_CN.lang
2016-05-06 21:22:19 +08:00
qianzha
500a11a468
Update zh_CN.lang
2016-05-06 15:18:47 +08:00
qianzha
be640bff95
Update zh_CN.lang
2016-05-06 14:54:40 +08:00
WayofTime
ec2ddbd427
Added more alchemy recipes
2016-05-05 15:46:09 -04:00
WayofTime
03fa7b2712
Added plant oil and associated recipes - need to compile a list for future alchemy items
2016-05-05 07:59:08 -04:00
Yulife
050d1185a7
Cutting Fluid
2016-05-05 12:09:44 +02:00
Yulife
dde4e6fbe2
Dusts
2016-05-05 11:55:51 +02:00
Yulife
c9140669d4
Charging Rune
2016-05-05 11:51:17 +02:00
WayofTime
e3b72c3b7e
Made the Tough Skin effect easier to get, and increased the durability of living armour by 50%.
2016-05-04 19:32:32 -04:00
WayofTime
37cb2a1360
Added some more recipes (like rudimentary ore doubling) to the alchemy table
2016-05-04 19:25:42 -04:00
WayofTime
86efa8b1a3
Updated the Alchemy Table recipe system so that it can provide better custom recipes
2016-05-04 16:44:32 -04:00
WayofTime
a5dee50984
Attempted to fix the CME in the routing.
2016-05-03 09:16:56 -04:00
WayofTime
7ce9040aeb
Changed Blood Altar to be stone level for the pick.
2016-05-03 07:29:35 -04:00
WayofTime
25108a5838
Formatting pass.
2016-05-02 20:56:32 -04:00
WayofTime
1e9f3dadd3
Merge pull request #723 from lazerzes/1.9
...
Fixed Issue #703 ; Blocks with MetaData being reset to 0
2016-05-02 20:54:22 -04:00
lazerzes
3f5fd16f87
Fixed Issue #703 ; Blocks with MetaData being reset to 0
2016-05-02 20:45:38 -04:00
WayofTime
c80b083865
More tweaks to the alchemy table, as well as some minor recipes.
2016-05-02 20:08:25 -04:00
WayofTime
ce385bd9a6
Added JEI compat for the Alchemy Table
2016-05-02 13:45:52 -04:00
WayofTime
f9fc33d1ee
Finished work on ISided nature of the alchemy table
2016-05-02 11:45:11 -04:00
WayofTime
a03bc4d9a9
Forgot files...
2016-05-02 11:24:34 -04:00
WayofTime
c32ac20936
Work on alchemy table
2016-05-02 11:24:22 -04:00
WayofTime
7116e3775e
Worked on the Alchemy Table - final push for -35
2016-05-02 08:27:38 -04:00
WayofTime
bc7760b11b
Removed bad code from Elytra upgrade.
2016-05-01 22:33:13 -04:00
WayofTime
d3379ff69b
Additional work on the Alchemy Table, as well as the Elytra upgrade.
2016-05-01 22:32:15 -04:00
Nicholas Ignoffo
d10d6e6275
Comment out Waila compat until Waila updates mappings
2016-05-01 13:55:15 -07:00
WayofTime
f754d14927
Elytra upgrade~ (Untested)
2016-05-01 15:10:32 -04:00
Nicholas Ignoffo
08f865ba8a
Fix JEI support for orb recipes with more than 1 orb
2016-05-01 09:10:12 -07:00
Nicholas Ignoffo
8283047bf1
Re-implement Waila compat
2016-05-01 09:00:49 -07:00
Nicholas Ignoffo
cfa40e9bfb
Update JEI compat
...
Supports new category item system.
Fixes Binding category input slot cycling through input and catalyst.
2016-05-01 08:35:07 -07:00
WayofTime
41edd86602
Work on Elytra upgrade.
...
Fixed Lava Crystals again
2016-05-01 10:01:00 -04:00
WayofTime
08de13b482
Added fall distance mitigation to the jump upgrade
2016-04-30 10:39:50 -04:00
WayofTime
aba4332699
Changed it so that the Mending enchantment consumes the EXP before the Tome of Peritia does
2016-04-29 19:55:23 -04:00
WayofTime
172cf86348
- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
...
- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
2016-04-29 19:45:45 -04:00
Nicholas Ignoffo
aacb54962b
Remove Compression mod bandaid
...
An actual fix was implemented by the author.
2016-04-24 11:54:05 -07:00
Nicholas Ignoffo
4a1484965c
Fix spam when registering potions
2016-04-24 11:52:58 -07:00
Nicholas Ignoffo
d550513f0a
Update Forge + mappings
2016-04-24 10:06:28 -07:00
Nicholas Ignoffo
b408234ab0
Fix formatting in compression compat
2016-04-24 08:50:10 -07:00
WayofTime
7bf8fb82c3
Fixed changelog because TehNut is a meanie pants.
2016-04-24 11:49:06 -04:00
WayofTime
fbd7b751fc
Updated changelog for the -34 update.
2016-04-24 11:48:06 -04:00
Nicholas Ignoffo
ba17fe126e
Config for ignoring Compression mod's compress recipes
...
Over 3200 recipes with *just* vanilla + BM is... bad. Nobody should be adding that many...
2016-04-24 08:30:59 -07:00
WayofTime
b9557bf5ae
Merge pull request #719 from neconeco2/1.9-JP-patch01
...
Create ja_JP.lang (v2.0.0-33)
2016-04-24 07:08:40 -04:00
WayofTime
9ba616d260
Merge pull request #720 from qianzha/patch-13
...
Update zh_CN.lang
2016-04-24 07:08:30 -04:00
qianzha
57e949c99e
Update zh_CN.lang
2016-04-24 18:36:58 +08:00
neconeco2
0cfa101e22
Update ja_JP.lang
...
change 'Dusk' and 'Dawn' transrate
2016-04-24 11:18:54 +09:00
neconeco2
95105db5e2
Create ja_JP.lang (v2.0.0-33)
2016-04-23 15:22:36 +09:00
Yulife
2293b91b98
Charging Rune
2016-04-22 21:33:52 +02:00
Yulife
a6949f58bb
Transposition Sigil and Sacrifice Armour
...
Also removed some unused textures, @Tombenpotter what does each sigil
do?
2016-04-19 17:50:14 +02:00
Nick
137beb4006
Add a clickable area to Soul Forge to view recipes
2016-04-18 19:23:47 -07:00
Yulife
472fe71a80
New ceremonial dagger texture
2016-04-18 15:43:20 +02:00
Yulife
a34f7b9566
Goodbye transparent pixels
2016-04-18 15:43:20 +02:00
Nick
6449da0733
Use separate texture for activated sac dagger instead of enchant overlay
2016-04-17 14:03:26 -07:00
Nick
a4f55d88b6
Change some int displays to Roman Numerals
...
May not be 100% accurate if you somehow manage to get these really, really high, but it's good enough.
2016-04-17 13:51:39 -07:00
Nick
d71f181729
Add decoration safe tooltip to Blood Runes and Ritual Stones
2016-04-17 13:50:23 -07:00
Yulife
46aafe3368
New soul texture
...
Thanks to @CyanideX for the base :D
2016-04-17 22:45:39 +02:00
WayofTime
bbe67662fa
Updated changelog for -33
2016-04-17 08:19:48 -04:00
Nick
458f8810b6
Fix Sacrificial Runes not affect sacrifice amount ( #713 )
2016-04-17 00:03:53 -07:00
Yulife
8ddd95b294
Demon Tools
2016-04-16 15:52:50 +02:00
Nick
b2d1b75f49
Allow passives to drop Will in Peaceful ( #711 )
2016-04-15 16:46:58 -07:00
WayofTime
0e4e428f0e
Fixed NPE when re-activating a ritual.
2016-04-15 13:19:32 -04:00
WayofTime
33901910de
Fixed another localization derp
2016-04-15 11:08:20 -04:00
WayofTime
f770f5eb30
Finished localization of ritual descriptions (for now).
2016-04-15 10:59:22 -04:00
Yulife
d00c272561
New router
2016-04-15 16:03:06 +02:00
Yulife
7ddafcf4d4
Ritual Tools
2016-04-15 15:46:48 +02:00
WayofTime
7ca72320c5
Initial work on Capabilities usage for inventories.
2016-04-13 17:58:06 -04:00
WayofTime
744feffc54
Added the recipe for the ritual tinkerer and modified the recipe for the bloodstone blocks.
2016-04-13 14:50:42 -04:00
WayofTime
049d7c8472
Fixed shift-clicking for the routing nodes
2016-04-13 11:46:28 -04:00
WayofTime
c0b39039cc
Fixed the Speed and Jump rituals so that they correctly update the player's motion
2016-04-13 11:05:17 -04:00
Nick Ignoffo
81e9452a21
Merge pull request #709 from Arcaratus/1.9
...
Improved the API and internal workings
2016-04-12 18:37:05 -07:00
Arcaratus
3e50dd4117
Improved the API and internal workings
...
Update things
Fix some more things
Update once more
Refactoring and removing unnecessary null checks
Woops
Fix
Nother fix
Moar fix
Fix imports
Update ItemBindable.java
2016-04-12 20:34:08 -04:00
WayofTime
8571d4d264
Potential fix for routing nodes (I changed nothing, but it now works). Fixed blocks that are solid that did not block sunlight.
2016-04-12 15:25:16 -04:00
WayofTime
0a2dfb4fd4
Finished more ritual stuff
2016-04-11 17:31:14 -04:00
WayofTime
91ddb8b761
A lot more implementation work for custom areas for rituals.
2016-04-11 15:36:27 -04:00
WayofTime
51c79f15a9
Added chest ranges to the rituals that have chests, allowing the location of the chest to be assigned by the player.
2016-04-11 09:57:57 -04:00
WayofTime
9fe525b74b
Did more work on the Ritual Reader. Fixed issue with the Ritual Diviner cycling its direction when you right click on the MRS.
2016-04-11 08:26:41 -04:00
WayofTime
057a951732
Did more work on the Ritual Reader - functionally, it is at about 80%.
2016-04-10 22:09:32 -04:00
WayofTime
30f233b81a
Untested Ritual Reader stuff, and removing some registry shenanigans.
2016-04-10 21:19:18 -04:00
WayofTime
db268b23a4
Started work on the "Ritual Reader," which will in the future give more information about rituals as well as allow you to set the custom areas of the rituals.
2016-04-10 15:05:51 -04:00
Nick
f88dae6dda
Add setRegistryName calls where missing
...
Also fixed Teleposition Sigil having Teleposition Focus's name. Stupid auto-complete not knowing which "TELEP" I wanted.
2016-04-09 17:06:41 -07:00
Nick
d48e4e5ae8
Move setRegistryName out of item/block constructors
2016-04-09 16:50:16 -07:00
WayofTime
b259afc7df
Updated changelog, changed Sacrificial Dagger's call to protected
2016-04-09 17:59:25 -04:00
WayofTime
8b4a7d4999
Did some work on the Sentient Bow to start adding abilities to it
2016-04-09 17:57:30 -04:00
WayofTime
9768909eb8
Fixed it so the sentient bow actually shoots sentient arrows.
2016-04-09 15:35:02 -04:00
WayofTime
22a0343740
Updated for Forge 12.16.0.1859
2016-04-09 10:27:18 -04:00
WayofTime
0b38f16672
Attempted to do a bit of rebalancing with the upgrade points
2016-04-07 21:11:25 -04:00
WayofTime
21473c12cd
Added True Strike, increasing the damage of critical hits
2016-04-07 16:27:34 -04:00
WayofTime
7b94e414f8
Added Charging Strike armour upgrade
2016-04-07 15:12:57 -04:00
WayofTime
bd36e95fc9
Reworked damage-modifying upgrades
2016-04-07 14:22:45 -04:00
WayofTime
aa6d7bcfaa
WTP, SourceTree?
2016-04-07 14:05:36 -04:00
WayofTime
2c72a27f8f
Added step assist living armour upgrade tracker
2016-04-07 14:00:18 -04:00
WayofTime
832371271a
Added recipe for the Tome of Peritia
2016-04-07 10:44:20 -04:00
WayofTime
c3922fad63
Rebalanced Grave Digger so that it takes into account the swing cooldown
2016-04-07 10:35:00 -04:00
WayofTime
7d9312b2f8
Reverted changes to Living Armour - waiting on change to Forge's armour to balance properly.
2016-04-07 10:07:55 -04:00
WayofTime
aa480af518
Updated forge, did random stuff to the armour before realizing issues with armour calculations
2016-04-06 21:04:50 -04:00
WayofTime
b56bbef29e
Formatting!
2016-04-05 16:16:17 -04:00
WayofTime
029091852d
Fixed Water and Lava sigils placing two sources in special scenarios.
2016-04-05 16:13:49 -04:00
Nick
794ac6a7a2
Move binding back to PIE
...
BM will now only load with Forge 1840+ as that is the version that PIE was re-implemented. Set dependency to avoid crashes. Also updated JEI version so it wouldn't crash with new Forge.
2016-04-04 19:23:06 -07:00
WayofTime
b0b61798fe
Added "Grave Digger" living armour upgrade
2016-04-04 20:18:10 -04:00
WayofTime
1c6c7ba0a6
Fixed some minor bugs with the Living Armour
2016-04-04 19:24:43 -04:00
WayofTime
0755202a35
Fixed custom potion effects so they could be applied server-sided
2016-04-04 13:35:10 -04:00
WayofTime
fa6c57091b
Fixed an issue with the sentient sword having an attack speed of 4 when it did not make a will bracket.
2016-04-03 21:59:47 -04:00
WayofTime
6630e50efd
Fixed the Sentient Sword so that it would use the default will type if it didn't have enough will.
2016-04-03 21:46:23 -04:00
WayofTime
02adac819d
Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will
2016-04-03 19:19:45 -04:00
WayofTime
912f1694e8
Added increase in speed for Routing nodes inside of a chunk with Demon Aura
2016-04-03 17:08:00 -04:00
WayofTime
25bfa0c969
Fixed armour calculations for unblockable sources
2016-04-03 13:44:47 -04:00
WayofTime
0afc150cc3
Rebalanced soft fall upgrade poings
2016-04-03 12:19:52 -04:00
WayofTime
96ecd73286
Added Soft Fall and Strong Legs living armour upgrades.
2016-04-03 12:17:42 -04:00
WayofTime
f9bf63ccf1
Fixed NPE when using an empty bucket
2016-04-03 10:12:10 -04:00
WayofTime
ad97710dda
Implemented texture for the Experience Book
2016-04-03 09:03:27 -04:00
Yulife
73a3f4800a
Texture for Experience Book
2016-04-03 15:00:48 +02:00
WayofTime
fe5a544e9d
Finished the behaviour of the experience book.
2016-04-03 08:54:15 -04:00
WayofTime
dbedcf0745
Fixed it so that the blood orb is no longer consumed in the crafting grid
2016-04-03 07:58:01 -04:00
WayofTime
be87a96a5f
Fixed formatting not working properly on servers.
2016-04-02 21:44:50 -04:00
WayofTime
d20ad198be
Working on the experience book
2016-04-02 20:09:23 -04:00
Nick
2258f7b442
Fix registered name spam
2016-04-02 16:15:22 -07:00
Nick
c40936870e
Update JEI version
2016-04-02 16:08:04 -07:00
WayofTime
7a119adaf9
More work on the Item Experience Book. Changed the names of the Sanguimancy rituals to be more... majestic.
2016-04-02 18:45:52 -04:00
WayofTime
1d14692a93
Slowly working on an experience book for the mod. Changed Curse building to Beta
2016-04-02 16:42:04 -04:00
WayofTime
378c59d2b3
Updated to Forge 1826
2016-04-02 16:02:01 -04:00
WayofTime
39df6d5bb0
Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
...
Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
2016-04-02 10:10:49 -04:00
WayofTime
cc7c594c52
- Removed health buff from Steadfast armour
...
- Changed corrosive sword's effect from poison to wither
2016-04-01 14:29:56 -04:00
Yulife
89f6375031
Masks for Armour
2016-04-01 13:34:42 +02:00
WayofTime
66f3a9b581
Fixed #697
2016-03-31 21:11:58 -04:00
WayofTime
b1a532950d
Added damage boost and attack speed penalty for the Destructive sentient armour
2016-03-31 12:37:39 -04:00
WayofTime
d7191d9f2e
Fixed Blood Altar model
2016-03-30 21:13:27 -04:00
WayofTime
92992e246b
Fixed issue with Sentient Sword damage always being 12.
2016-03-30 19:32:57 -04:00
Nick
1cdcd81508
Pull teleportBlocks method into general utility class
...
It's useful in other places and those other places really shouldn't be firing off the TeleposeEvent.
2016-03-29 17:38:11 -07:00
WayofTime
63b541da06
Fixed Teh Nut derp
2016-03-29 19:56:15 -04:00
WayofTime
1b0e07cdb1
Added speed effect to Vengeful armour
2016-03-29 19:36:12 -04:00
Nick
7716e743ad
Fix possible NPE on telepose ( #693 )
2016-03-29 16:27:59 -07:00
WayofTime
eb43a7d04a
Added movement speed on the Vengeful sword when in-hand.
2016-03-29 18:54:12 -04:00
WayofTime
7977fa351f
FINALLY changed it so farm animals do not drop demon will
...
Did work on the armour's unique effects.
2016-03-29 18:39:52 -04:00
WayofTime
3fc5a76d53
Tweaked Tartaric Gem interactions.
2016-03-29 16:34:39 -04:00
WayofTime
39dbaea109
Finalized sentient sword effects
2016-03-29 16:11:16 -04:00
WayofTime
4f6f3860c0
Added Sentient Bow textures and models. Not the most elegant method.
2016-03-29 13:25:00 -04:00
WayofTime
4a58fc5518
Updated Forge to 1813. Worked on the SentientArmour so that it is able to use the different will types depending on what is the highest.
2016-03-29 09:22:25 -04:00
WayofTime
4ea3e0ca92
Created visual niceties when an item uses/contains a different will type.
2016-03-28 20:14:05 -04:00
WayofTime
09e90f93c3
Merge pull request #691 from Yulife/1.9
...
Demon Will Variants & Formula
2016-03-28 15:41:29 -04:00
Yulife
9a4bf8578f
Demon Will Variants & Formula
2016-03-28 17:15:11 +02:00
WayofTime
bd79afd46d
Fixed the divination sigil and did a variety of other fixes.
2016-03-28 07:25:51 -04:00
Nick
c2fe583496
Temporary workaround for binding
...
Also fixes lots of things that went wonky when #684 was merged
I have no clue how much is still broken. Guess we'll find out :D
2016-03-27 20:11:03 -07:00
Nick
1aaa817e65
Cleanup Alchemy Array recipe registry a bit
2016-03-27 20:09:30 -07:00
WayofTime
ed42650c2e
Playing with secondary effects provided by the offhand.
2016-03-27 16:53:08 -04:00
Nick Ignoffo
000ef44068
Merge pull request #687 from Arcaratus/1.9
...
OreDict recipe support!
2016-03-27 10:13:42 -07:00
Arcaratus
800ffa213b
OreDict Altar Recipes!
...
OreDict support for altar and alchemy array recipes!
Changed the alchemy array JEI image
Recipe modularizations
Fix
Like this?
Tehnut patch
Change to List<ItemStack>
2016-03-27 13:12:56 -04:00
WayofTime
0712ec4542
Test push to see if the dev build builds.
2016-03-27 07:44:54 -04:00
Nick
30bc020055
Localized some routing tooltips/chat
2016-03-26 12:32:51 -07:00
Nick
b2818e643d
Update JEI for new Forge
2016-03-26 12:32:25 -07:00
WayofTime
5cb39d1dbd
Updated to Forge 1811
2016-03-26 14:32:06 -04:00
WayofTime
f9cb1a08ba
Finished the crystal automation ritual, "Gathering of the Forsaken Souls."
2016-03-24 19:10:57 -04:00
WayofTime
016d7986bf
Merge pull request #686 from CJCutrone/patch-2
...
Fix ItemBoundSword damage [1.9 branch]
2016-03-24 18:38:51 -04:00
CJCutrone
ba00b166aa
Fix ItemBoundSword damage [1.9 branch]
...
Redid this on the proper branch.
https://github.com/WayofTime/BloodMagic/pull/685
2016-03-24 16:45:51 -05:00
WayofTime
3d2e1d911f
90% finished implementing the crystal growing ritual.
2016-03-24 16:18:39 -04:00
WayofTime
f0730791f7
- Changed the growth behavior of the crystals
...
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
2016-03-24 14:11:05 -04:00
WayofTime
78ed6a18e4
Merge pull request #684 from Arcaratus/1.9
...
API refining
2016-03-23 21:06:12 -04:00
Arcaratus
0383f0fb31
Move some base classes into the API
...
Add Javadocs for API classes that didn't already have them
Redo
'nother redo
Another redo
Update ItemSigil.java
Last one, I swear
Fix
2016-03-23 20:23:39 -04:00
WayofTime
6a40dbab0a
Added (not so great) WIP textures for the crystal items
2016-03-22 17:04:46 -04:00
WayofTime
801355c051
Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes.
2016-03-22 11:11:11 -04:00
WayofTime
95b10f35c8
Fixed "see through world" syndrome for most blocks
2016-03-22 09:31:47 -04:00
Nick Ignoffo
d8c5d75381
Set releaseType to alpha and stop marking 1.8.9 as valid verison
2016-03-21 18:39:56 -07:00
Nick
cde81a03dd
Update Changelog
2016-03-21 15:33:11 -07:00
Nick
d8fe6d21bd
Update Forge + Mappings
2016-03-21 12:55:36 -07:00
Nick
aa48c540f5
Move armor items to IMeshProvider
...
Minor change to IMeshProvider allow for this
2016-03-20 23:21:07 -07:00
Nick
6cd993a619
Re-add localization checks to tooltips
2016-03-20 22:55:03 -07:00
WayofTime
fc70319fa2
Sentient Bow now properly renders when pulling.
2016-03-20 10:06:53 -04:00
WayofTime
2652dea81d
Updated zh_CN.lang from 1.8 branch.
2016-03-19 12:48:39 -04:00
WayofTime
fdbdcd56b6
Fixed armour textures
2016-03-19 10:30:01 -04:00
WayofTime
647046fd22
Fixed sentient armour gem.
2016-03-19 10:24:37 -04:00
WayofTime
b86f7c24ed
Fixed #677
2016-03-19 08:47:59 -04:00
WayofTime
48b3a7ce8b
Fixed #676
2016-03-19 08:29:38 -04:00
WayofTime
3fc8a77169
Updated Forge
2016-03-19 08:03:54 -04:00
Nick
b9e4ac1e98
Combine TranquilityHandlers into single class
2016-03-18 21:31:18 -07:00
WayofTime
fc70bcf107
Changed so items only give their "bonus" while in hand - will change for LivingArmour too.
2016-03-18 18:01:52 -04:00
WayofTime
a71673a60e
Fixed so that it now boots properly
2016-03-18 17:20:48 -04:00
WayofTime
239b6e5b1f
Updated teleport logic (Untested) (0 errors)
2016-03-18 17:12:34 -04:00
WayofTime
966f663270
Entities (20 errors)
2016-03-18 16:57:57 -04:00
WayofTime
ac3ac8d272
Items (27 errors)
2016-03-18 16:50:33 -04:00
WayofTime
000c4c5692
Bound Tools (61 errors)
2016-03-18 16:31:55 -04:00
WayofTime
dcbc1c0bc4
ModItems and random imports (114 errors)
2016-03-18 16:08:06 -04:00
Nick
1bcc4e47e0
Fix a few nutderps on block updates
...
Incorrect assumptions + adopting very early = mistakes were made
2016-03-18 13:05:57 -07:00
WayofTime
26f7c874ff
EventHandler (139 errors)
2016-03-18 16:05:01 -04:00
Nick
34f5753b17
More item fixes
...
- Living and Sentient armor have no armor models
- (Self) Sacrifice Pack have no armor models
2016-03-18 12:45:37 -07:00
WayofTime
f95949a1c8
Sigils (257 errors)
2016-03-18 15:38:26 -04:00
Nick
d05d3b90df
Update BlockInteger/String
2016-03-18 12:01:58 -07:00
WayofTime
5e9454d390
Divination and Seer sigils (362 errors)
2016-03-18 15:00:23 -04:00
WayofTime
09168fa386
More error fixes (down to 381)
2016-03-18 14:54:31 -04:00
WayofTime
7706d0667a
Fixed command and rendering of the sentient arrow.
2016-03-18 13:21:45 -04:00
WayofTime
10c6829482
Block fixes
2016-03-18 13:16:38 -04:00
Nick
252a4559f0
Re-add JEI compat
2016-03-18 04:07:49 -07:00
Nick
4e580adee1
Switch to non-bootleg Forge version
2016-03-18 02:56:42 -07:00
WayofTime
0c268a0bea
Test push to verify everything is working 100%
2016-03-17 16:47:15 -04:00
Nick
6c729db70c
Initial 1.9 commit
...
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
Nick
f896383fe6
Allow Mob Spawners to be teleposed (default blacklisted) ( #671 )
2016-03-16 15:47:42 -07:00
WayofTime
134b11f177
Normalized code formatting.
2016-03-16 18:41:06 -04:00
Nick
b1db7c5152
Most blocks are done
2016-03-16 15:37:55 -07:00
Nick
9de1f6e43e
Fix missing " in Demon Crystal JSON
2016-03-16 11:38:03 -07:00
Nick
e8d2c523e4
Decrease teleport cooldown for non-living entities ( #671 )
2016-03-16 11:26:29 -07:00
Nick
599ff5ab67
Blacklist Demon Crystal from Teleposer ( #671 )
2016-03-16 11:23:22 -07:00
Nick
03662c0cd3
Most items done now
2016-03-16 01:10:33 -07:00
Nick
ba0b24d231
Begin new model system
...
Includes some examples for both ways.
2016-03-15 22:48:01 -07:00
Nick
5c2ba20a32
Update changelog
2016-03-15 19:53:40 -07:00
Nick
2700841973
Changed wills to go straight to inventory and only drop excess ( #654 )
2016-03-15 19:50:03 -07:00
Nick
6a6cb53d8f
Bound Tools are now enchantable ( #664 )
2016-03-15 19:38:45 -07:00
Nick
14267656cb
Fix bound tools unreliably breaking blocks
2016-03-15 18:37:34 -07:00
Nick
830a6bcc36
Fix desync with Phantom Blocks (again) ( #668 )
2016-03-15 12:12:15 -07:00
Nick
173fdbfb2d
Make Blood Lights more visible when holding Sigil ( #340 )
...
Spawns some extra particles to make it more noticeable
2016-03-14 20:23:31 -07:00
Nick
6736d2cf4b
Fixed Blood Light Sigil not using LP ( #653 )
...
Also a bandaid for accidental spamming of lights. 10 tick cooldown before being able to place another.
2016-03-14 20:18:54 -07:00
Nick
0f4e1ad4cb
Fix step height being reset to incorrect value ( #652 )
2016-03-14 19:46:59 -07:00
Nick
842df80a97
Update changelog
2016-03-14 19:23:18 -07:00
Nick
d9e9a4704a
Debug commands
...
Not fully tested. The ones tested do work, though.
2016-03-14 19:00:03 -07:00
Nick
a3b7001d55
SoulNetwork setters should automatically markDirty()
2016-03-14 18:58:44 -07:00
Nick
abb58b57e5
Fix Creative dagger not filling Altar to capacity
2016-03-14 18:58:13 -07:00
Nick
399442cf62
Helper method for getting the max LP contained in a tier
...
Finds the highest capacity of the orbs in a given tier
2016-03-14 18:57:39 -07:00
Nick
0ba6ff8235
Fix orb tier never being set in SoulNetwork
...
Oopsy
2016-03-14 18:56:55 -07:00
Nick
f5d02b2807
Interface cleanup
...
Specifying public in an interface is redundant.
2016-03-14 18:55:44 -07:00
Nick
76b3c14499
AddToNetworkEvent should be cancellable
2016-03-14 18:55:05 -07:00
WayofTime
22bd2f0628
Fixed WillChunks so that you should not get a null chunk when requested.
2016-03-14 20:16:31 -04:00
WayofTime
698358df23
Merge pull request #663 from qianzha/patch-11
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Update zh_CN.lang
2016-03-12 07:24:15 -05:00
qianzha
8c1380662b
Update zh_CN.lang
2016-03-12 20:09:38 +08:00
WayofTime
cbe858e581
Fixed Hellfire Forge's GUI
2016-03-07 06:39:37 -05:00
WayofTime
4fd39b6348
Fixed altar crashing
2016-03-07 06:30:58 -05:00
Nick
126d17b55d
Clean up some javadoc spam
...
Still need to figure out why delombok is priting an error for every non-BM import. It was apparently fixed in `gradle-lombok` 1.5 but it seems to have returned.
2016-03-02 12:56:57 -08:00
Nick
fe18be56fd
Update graphic for Altar page in docs
...
Removes the Sanguimancy part and use new graphical style
2016-03-01 13:45:45 -08:00
Nick
5cd44fd40c
Change node beam texture to an internal one
...
So @Yulife shuts up about it :P
2016-03-01 09:09:21 -08:00
Nick
3f8cccf056
Config to only render routing lines while an INodeRenderer is held
...
Current INodeRenderer's are the Node Router and all Routing Nodes
2016-02-29 23:20:57 -08:00
WayofTime
507d41111d
Reverted GuiButton variables to standard method.
2016-02-27 19:37:42 -05:00
WayofTime
6b52b5131b
Merge pull request #649 from Arcaratus/1.8
...
Routing node cleanup
2016-02-27 19:35:03 -05:00
WayofTime
7106579201
Updated changelog and added recipes. Also created behaviour for the crystals to drop single crystals.
2016-02-27 19:34:42 -05:00
WayofTime
620023d098
Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.
2016-02-27 16:36:56 -05:00
Arcaratus
e89451ed36
Routing node cleanup
2016-02-27 11:38:40 -05:00
Nick
83c1497609
Put the breaks on the model spam train
...
OBJs are noisy
2016-02-26 22:36:52 -08:00
Nick
f21e97063a
Fix formatting + tooltips
2016-02-26 21:35:41 -08:00
Nick
8d5e9c125b
Initial stab at documentation
2016-02-26 21:22:34 -08:00
WayofTime
70f4c117d7
Added growth method for the crystals.
2016-02-26 22:11:28 -05:00
WayofTime
ea24e7edd8
Created the proper rendering for the crystal clusters while in hand
2016-02-25 22:00:02 -05:00
WayofTime
19fec96bfd
Added different types of Demon Will crystals. Obtainment method still TBD
2016-02-25 16:19:57 -05:00
WayofTime
8077962e08
Fixed brightness issue with crystals.
2016-02-25 11:29:48 -05:00
WayofTime
3fc6b5627f
Testing translucent textures.
2016-02-25 10:45:00 -05:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Nick
99c2b26c6b
Durability for Inscription Tools
2016-02-23 22:48:34 -08:00
Nick
7af53ce85b
Add AltarCraftedEvent
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Called after an altar has crafted an item. Not cancellable, however the output itemstack may be modified.
2016-02-23 22:48:15 -08:00
Nick
45710ebb8f
Some minor cleanup
...
* Hid Dimensional Portal from JEI and Creative
* Fixed stacktrace spam when invalid portal was stepped into
* Fixed tank rendering no model at all
* Fixed NBT saving for Dimensional Portal
2016-02-23 22:47:28 -08:00
Nick Ignoffo
5c5cda1917
Merge pull request #641 from Alex-hawks/1.8
...
Add Capability support to Ritual Sones, Finish TE support as well
2016-02-23 21:33:55 -08:00
WayofTime
743af85a61
Added Demon Pylon (currently no model) which pulls demon will from surrounding chunks into its chunk.
2016-02-23 13:40:08 -05:00
alex-hawks
33f05cd819
Add Capability support to Ritual Sones, Finish TE support as well
2016-02-24 01:52:52 +08:00
WayofTime
7104138e2b
Implemented Priority System for the item routing system. Lower numbers are looked at first.
2016-02-22 21:19:22 -05:00
WayofTime
2c49c49441
Started work on Demon Will Inversion system.
2016-02-21 20:10:56 -05:00
WayofTime
0524daa16c
Fixed suicidal portals in SMP
2016-02-21 13:26:09 -05:00
WayofTime
9d1bfe540f
Merge pull request #639 from AngelCry/1.8
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Update ru_RU.lang
2016-02-21 07:32:20 -05:00
AngelCry
9fcd548273
Update ru_RU.lang
2016-02-21 05:05:22 +02:00
Nick
8393cca118
Blacklist Alchemy Array from JEI
2016-02-20 15:51:44 -08:00
WayofTime
37227d42f9
Fixed path blocks so they are actually craftable.
2016-02-20 15:34:16 -05:00
WayofTime
4a1cf11f6d
Merge pull request #637 from Arcaratus/1.8
...
Backwards rune recipes and texture fix
2016-02-20 14:33:22 -05:00
Arcaratus
f83838c8b1
Backwards rune recipes and texture fix
2016-02-20 14:30:35 -05:00
WayofTime
c364ebf6ae
Fixed armour so that it properly increments the upgrade points for extended play sessions.
2016-02-20 13:46:53 -05:00
WayofTime
8e8562e5a0
Minor fix to crushing ritual. Felling ritual's upkeep cost was reduced.
2016-02-19 20:11:29 -05:00
WayofTime
b3636fe12f
Fixed filters so that they would send a block update to the inventories when updated. Also nerfed the bound sword.
2016-02-19 19:47:58 -05:00
WayofTime
a88d7f43b8
Created fillWill method for the tartaric gem.
2016-02-19 08:03:33 -05:00
Nick Ignoffo
b818939a9c
Merge pull request #635 from NatsuArashi/patch-5
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Update zh_TW.lang
2016-02-19 02:29:00 -08:00
NatsuArashi
9821f0c2c2
Update zh_TW.lang
2016-02-19 18:24:33 +08:00
Nick
2f9e59ac56
Setting up workspace now sets a permanent username
...
This username can be defined in a `gradle.properties` file. For the purposes of this project, use your global property file in `USERHOME\.gradle\gradle.properties`. If no username is set there, it will default to `BloodMagicDev`.
This should help with dev so you don't start with a brand new username each time you load up the game (without manually setting it otherwise)
2016-02-18 20:05:53 -08:00
Nick
a056835a31
Move last PR into single event handlers
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Also includes a var in the main class for if we're running in an obf env or not. Use this for debugging
2016-02-18 19:44:39 -08:00
Nick Ignoffo
151a0285ff
Merge pull request #634 from Arcaratus/1.8
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Ritual holograms!
2016-02-18 19:19:43 -08:00
Arcaratus
da711c0461
Ritual holograms!
2016-02-18 21:59:10 -05:00
Nick
55aa5c4e2c
Add template for issues and contributing page
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Removed Issue reporting and contributing sections from README
2016-02-18 18:16:51 -08:00
WayofTime
035ba94976
Reworked Tartaric Gems so that they contain specific demon will types (work for the future)
2016-02-18 18:00:02 -05:00
Nick
e681085d8b
Update CurseGradle version
2016-02-18 10:15:50 -08:00
WayofTime
461f38f34b
Updated changelog
2016-02-18 12:57:24 -05:00
WayofTime
e2e1b3c50f
Merge branch '1.8' of https://github.com/WayofTime/BloodMagic into 1.8
2016-02-18 12:53:36 -05:00
WayofTime
70d0723dde
Added recipes for sigils. Updated changelog for -18 release.
2016-02-18 12:53:04 -05:00
Nick
a35aced93a
Check if owner is set before syphoning
2016-02-18 09:51:58 -08:00
Nick
48622bf2e7
All Getter methods for lists/maps in registry now return new copies
2016-02-18 09:49:12 -08:00
Nick
d997932306
Water Sigil can now fill the Cauldron ( #617 )
2016-02-18 09:37:31 -08:00
WayofTime
19bf728da3
Fixed rituals not correctly re-activating when taking off a redstone signal after reloading the world.
2016-02-18 12:26:42 -05:00
WayofTime
34a9b5a7ec
Fixed Portal ritual.
2016-02-18 12:11:29 -05:00
WayofTime
7979dc4e5f
Merge pull request #632 from Tombenpotter/1.8
...
Huge commit for the Pull-Request.
2016-02-18 11:40:32 -05:00
Tombenpotter
7e8aec8652
Huge commit for the Pull-Request.
...
Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting
Fixed:
- Teleposer not teleporting entities correctly
And probably other things I forgot!
2016-02-18 17:25:11 +01:00
WayofTime
d947f23696
Attempted to improve the crucible's logic.
2016-02-18 09:03:18 -05:00
Nick
29a8117771
Fix Spectral Block storing of block
2016-02-18 02:03:38 -08:00
Nick
abf4a7df5d
Update buildscript with new JEI version
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oops
2016-02-18 01:46:16 -08:00
Nick
4becdbf969
Update JEI to latest
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Fixes issue where setting "after:JEI@[1.2.3,)" would cause the blacklist to break.
2016-02-18 00:06:25 -08:00
WayofTime
c641f69809
Fixed a bit more logic of the demon crucible.
2016-02-17 21:23:13 -05:00
Nick
8a9b88d0cb
Sigils now cut their description tooltip if too long
2016-02-17 16:10:16 -08:00
WayofTime
ccb706f15c
- Removed the FOV effect from the Quick Feet speed upgrade.
...
- Minor work on the Demon Crucible.
2016-02-17 16:31:11 -05:00
WayofTime
3e94aeae77
Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome.
2016-02-17 09:21:22 -05:00
Nick
af193c3e5b
JEI support for Blood Orb recipe type
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We can now move all the recipes over to Shape(d/less)BloodOrbRecipe
2016-02-16 20:48:42 -08:00
Nick
65dd24b19b
Move Revealing upgrade to tc compat class/package
2016-02-16 15:45:44 -08:00
Nick Ignoffo
ba601c47b6
Merge pull request #627 from Arcaratus/1.8
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Beginning Thaumcraft compat
2016-02-16 15:44:16 -08:00
Arcaratus
abf54bf9af
Beginning Thaumcraft compat
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Derp
2016-02-16 18:41:59 -05:00
WayofTime
15650bac8b
Amended range of Zephyr ritual
...
Fixed Green Grove ritual
Fixed Crusher ritual so it didn't break everything at once.
2016-02-16 11:46:47 -05:00
Nick
8f453f6e1e
ItemBindable static methods now look for IBindable
2016-02-15 15:02:32 -08:00
Nick
58e51b9d51
Move IMC handling to it's own class
2016-02-15 15:01:03 -08:00
WayofTime
3c26dba99e
Added recipe for the training bracelet. Combine in an anvil with an upgrade tome to set it as the upgrade to train
2016-02-15 17:20:33 -05:00
WayofTime
db4c68e5f3
Added Ritual: Ritual of Living Evolution, which is used to set the living armour's max upgrade points to 300.
2016-02-15 17:13:50 -05:00
WayofTime
7610329d0a
Added Ritual: Song of the Cleansing Soul to remove Living Armour upgrades from the armour.
2016-02-15 15:27:39 -05:00
WayofTime
b5c8c2242a
Fixed step height issues.
2016-02-15 13:36:47 -05:00
WayofTime
8ec653b2a7
Fixed lava crystal working even if there is no LP available. Causes a desync on server worlds.
2016-02-15 08:11:18 -05:00
WayofTime
18a36b9778
Fixed incense altar so that it checked two blocks above its level properly.
2016-02-15 07:11:02 -05:00
WayofTime
64efaf854b
Implemented most of the framework required for training specific Living Armour Upgrades.
2016-02-14 21:50:32 -05:00
WayofTime
01d4bdffa2
Fixed Sacrificial Dagger so it properly bypasses armour reduction checks.
2016-02-14 08:26:19 -05:00
WayofTime
1787f50a65
Added recipes for various sigils.
2016-02-12 20:48:00 -05:00
WayofTime
f195c5a486
Fixed bug where Living Armour would give its upgrades even if you didn't have the full set.
2016-02-12 20:24:20 -05:00
Nick
0828e965c6
Fix NPE when setting position of Teleposition Focus ( #609 )
2016-02-12 12:49:32 -08:00
WayofTime
bb106e84ef
Fixed tranquility check on seer sigil.
2016-02-12 06:27:44 -05:00
WayofTime
95354ad557
Added Runic Shielding upgrade to the Living Armour.
2016-02-11 17:53:20 -05:00
WayofTime
460df89e10
Fixed Blood Altar resetting when clicked with an item.
2016-02-11 15:56:08 -05:00
WayofTime
c6b446faf9
Fixed uncommon error in the Seer and Divination sigils.
2016-02-11 15:44:32 -05:00
WayofTime
69eb621fc8
Finalized Solar Powered perk. Worked a bit more on Grim Reaper's Sprint.
2016-02-11 14:10:43 -05:00
WayofTime
8feae53462
Updated changelog for -16.
2016-02-11 07:42:42 -05:00
WayofTime
a5391840a4
Small change to docs in NetworkHelper.
2016-02-11 07:29:11 -05:00
Nick
04c0c32188
More work on moving models into ItemStates
2016-02-10 18:49:02 -08:00
Nick
325cda2f71
Begin cleaning up model registration
2016-02-09 19:07:56 -08:00
Nick
f613c00970
Change Revealing upgrade to follow other upgrades
...
Obtained the same way as before.
2016-02-09 18:49:38 -08:00
Nick
be0a93143d
Blacklist some more NBT tags from JEI
2016-02-09 18:26:30 -08:00
WayofTime
bb40cbb216
Fixed something
2016-02-09 21:08:54 -05:00
WayofTime
1d7b6febb9
Merge branch '1.8' of https://github.com/WayofTime/BloodMagic into 1.8
2016-02-09 20:22:18 -05:00
WayofTime
2be1d50541
Attempt to implement the Living Armour upgrade for the Grim Reaper's Sprint.
2016-02-09 20:22:14 -05:00
WayofTime
26d754cb9a
Merge pull request #602 from Arcaratus/1.8
...
Touched up Divination Sigil -> Incense Altar interaction
2016-02-09 18:15:28 -05:00
Arcaratus
a0b5571f96
Touched up Divination Sigil -> Incense Altar interaction
2016-02-09 18:13:18 -05:00
WayofTime
9add936ddf
Merge pull request #601 from BBoldt/1.8
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final wood path blocks
2016-02-09 17:53:39 -05:00
BBoldt
48ee1b7a33
final wood path blocks
2016-02-09 14:52:17 -08:00
WayofTime
4e054224ac
Fixed step height issues with PotionBoost. Fixed some formatting errors. Set the path blocks' max path lengths.
2016-02-09 15:53:22 -05:00
WayofTime
1ed4926d31
Merge pull request #600 from NatsuArashi/patch-4
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Update zh_TW.lang
2016-02-09 10:12:50 -05:00
NatsuArashi
3544bf8486
Update zh_TW.lang
...
Items.
2016-02-09 23:10:19 +08:00
Nick
82e802e936
Update JEI compat
2016-02-08 16:23:58 -08:00
WayofTime
6346d8f4c4
This is a test push with no consequences.
2016-02-08 19:06:08 -05:00
WayofTime
e4b724a6e4
Fixed routing nodes so that their parts do not fight when rendering.
2016-02-08 18:42:45 -05:00
Nick
5757fab22d
Alchemy Array should only store a max stack size of 1
2016-02-08 14:41:58 -08:00
Nick
faf4562df9
Bound tools now follow the BreakEvent ( #79 )
2016-02-08 14:17:56 -08:00
Nick
effc378498
Fix format error with HellfireForge JEI compat
2016-02-08 13:56:31 -08:00
Nick
64660d2d28
Comparator support for Blood Altar
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Default behavior is to check the amount of LP currently inside the Altar. To modify the behavior to check the amount of LP in a network (As it did in 1.7.10), place a Blood Stone Brick (either kind) directly underneath the altar.
2016-02-08 13:49:40 -08:00
Nick
4e1de51cf8
Implement new path blocks
2016-02-08 00:57:02 -08:00
Nick Ignoffo
c72da5c024
Merge pull request #597 from BBoldt/1.8-Rewrite
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Path Blocks!
2016-02-08 00:02:07 -08:00
BBoldt
353ea365cf
path blocks
2016-02-07 23:36:44 -08:00
WayofTime
8c3019447a
fixed NPE in the blood orbs.
2016-02-07 18:21:28 -05:00
WayofTime
b406bb4672
Fixed melee damage, trick shot, and defense stat trackers.
2016-02-07 15:37:35 -05:00
WayofTime
fa6b338a03
Fixed NPE when draining the Blood Altar while it has an empty buffer.
2016-02-07 06:45:38 -05:00
WayofTime
2a25a149fc
Actually fixed formatting error.
2016-02-06 20:03:42 -05:00
WayofTime
f2d6cc74b6
Fixed Coat of Arms formatting.
2016-02-06 20:01:58 -05:00
WayofTime
b90f498282
Translucified the node textures and decreased the beam width.
2016-02-06 18:06:25 -05:00
Nick
e5341fa994
Cleanup the rest of the model spam
2016-02-06 15:01:51 -08:00
WayofTime
c6f9c04411
Fixed global ignore list so .obj files could be pushed.
2016-02-06 17:50:33 -05:00
WayofTime
ea988e3f58
Fixed mtls
2016-02-06 17:42:10 -05:00
WayofTime
9d64a43ee4
Go go node models~
2016-02-06 17:36:37 -05:00
WayofTime
f1621f1bce
Fixed imports.
...
Apparently that's important too.
2016-02-05 22:29:22 -05:00
WayofTime
52aae56335
There were more.
2016-02-05 22:25:26 -05:00
WayofTime
22db498592
Fixed Bound Sword custom mesh definition so that it isn't registered server-side
2016-02-05 22:23:00 -05:00
Nick
ca64ecfc66
Inform players if they are not using their Divination sigil
...
Should lower the amount of "why isn't my network filling?" questions.
2016-02-05 18:05:44 -08:00
Nick
10b58ee7ad
Update models. Change bounding box of Hellfire Forge
2016-02-05 15:17:43 -08:00
Nick
fc49dc92ed
Fix imperfect rituals crashing client
...
I should really, *really* stop breaking this.
2016-02-05 14:38:32 -08:00
Nick
34afee6dfb
Better readability for large numbers
...
Also updated changelog with everything I've been doing
2016-02-04 18:31:22 -08:00
WayofTime
333c6d71d2
Added flame particles to the incense altar for when it is actually operating.
2016-02-04 21:20:29 -05:00
WayofTime
fd671f2902
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-02-04 21:12:58 -05:00
WayofTime
233f50de31
Registered item model for master routing node.
2016-02-04 21:11:51 -05:00
Nick
7532a982d4
Fix 3rd person model for tools
...
+Bound Sword -> Bound Blade
2016-02-04 18:10:48 -08:00
Nick
4a2b6e0641
Stop registering test spell block
2016-02-04 17:58:15 -08:00
Nick
ff1425f773
Alchemy Array no longer has missing particles for break animation
...
Also provides Arcane Ashes on pick block.
2016-02-04 17:43:29 -08:00
Nick
c0b85276e9
Alchemy Array no longer causes height change
2016-02-04 17:32:21 -08:00
Nick
ef6e066d94
Waila handler for Alchemy Array
2016-02-04 17:07:53 -08:00
Nick
2bf401f1d6
Re-activating a ritual via Redstone should not consume LP
2016-02-04 13:32:59 -08:00
Nick
cd794250bd
Ritual Stones should always drop blanks
2016-02-04 12:31:44 -08:00
WayofTime
4260ea7a8a
Fixed glitch where for altar tier >= 3 the edge runes counted twice.
2016-02-04 08:25:37 -05:00
WayofTime
1bc36b55e5
Removed .png files that were not likely to be used. They will be readded if I ever find a need for them.
2016-02-04 07:12:38 -05:00
Nick
352d2ab35c
Fix Bound Tools having high damage while deactivated
2016-02-04 02:51:54 -08:00
Nick
cc66af7eb1
Allow Bound Sword to be enchanted
...
Also changes how the models are handled and changing activation states does not cause the "item change" animation.
2016-02-04 02:45:19 -08:00
Nick
fd16a58b6b
Move getOwnerName/UUID to IBindable
...
Where it should have been to begin with... hehe...
Deprecated methods will be removed after beta
2016-02-04 00:25:37 -08:00
Nick
8c1eaddb97
Rewrite Binding system to be fully automated
...
No more manual handling of binding items to players. Retains all previous functionality.
I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.
The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
Nick
e219b50589
Config option for Goggles upgrade
2016-02-03 20:41:41 -08:00
Nick
c1aeb2e7f6
Thaumcraft Goggles upgrade for Living Helmet
...
Combine a Living Helmet with an undamaged Goggles of Revealing in an anvil (+1 level) to combine the two. Currently no way to split afterwards.
Thoughts:
- Tweak level requirement to be higher? 1 was chosen in order to make it work.
- Require full set of armor to be worn? This would keep it in line with all the other upgrades.
- I only used the full Thaumcraft jar because the uploaded API is a zip which does not work as a Gradle library.
2016-02-03 20:31:09 -08:00
Nick
332e16a585
Fix OBJ loader spam for Hellfire Forge
2016-02-02 16:32:32 -08:00
Nick
8ab985399c
Fixed Hellfire Forge + Incense Altar models
...
Hellfire Forge has a bit of z-fighting on the corners, still.
2016-02-02 16:25:15 -08:00
WayofTime
d7385c9927
Fixed the Hellfire forge .obj. .mtl needs to be repaired for the Incense Altar and Hellfire Forge.
2016-02-02 18:56:25 -05:00
WayofTime
ce4e69d702
Fixed BlockIncenseAltar.obj. Apparently the rotation around the x axis is inverted
2016-02-02 18:34:39 -05:00
WayofTime
d9f58ceb1e
Added Haste Sigil array (not implemented). First attempt at making AreaDescriptor an Iterator<BlockPos>
2016-02-02 18:16:55 -05:00
Nick
271be45871
Blacklist routing nodes from Teleposer
2016-02-01 18:07:06 -08:00
Nick
7e8b469349
Allow rituals to be disabled via config ( #545 )
...
Not automated like the old method, but works. Requires an MC restart. Might look at making it reload-able while ingame at a later date.
2016-02-01 17:05:39 -08:00
Nick
6b6c78477c
Update mcmod version
2016-02-01 14:53:29 -08:00
Nick
d60f07f1c0
OBJ Models for Incense Altar + Soul Forge render
...
TODO -
* Fix screwy rotation
* Fix z-fighting
* HellfireForge texture is broken
2016-02-01 13:11:33 -08:00
Nick
b6bdd0740c
Fix method conflict for IImperfectRitualStone
2016-01-31 15:48:49 -08:00
Nick
60d44d7f89
Completely bypass enabled ritual map
...
This should work, but just in case.
2016-01-31 15:44:07 -08:00
WayofTime
932a767ecf
Added the ability for the blood altar to have its buffer tanks accessed
2016-01-31 18:30:57 -05:00
WayofTime
8d6bc20400
Added magnetism sigil array and texture for the reagent.
2016-01-31 16:23:17 -05:00
WayofTime
74ec4ef7c1
Merge pull request #588 from BBoldt/1.8-Rewrite
...
Yulife - Forge, Altar, Slates, small tweaks
2016-01-31 16:05:24 -05:00
BBoldt
8344c3eba3
Yulife - Forge, Altar, Slates, small tweaks
2016-01-31 12:29:56 -08:00
WayofTime
27d63d5df3
Added blood lamp reagent, sigil effects, and the blood lamp array.
2016-01-31 14:31:16 -05:00
WayofTime
9839dccd04
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-01-31 13:57:17 -05:00
WayofTime
a9dae1b0d4
Fixed the demon will so that you can actually pick it up when you have no gem. Fix #587
2016-01-31 13:56:55 -05:00
Nick
5f16ed72f8
Swing arm when imperfect ritual activation is successful
2016-01-30 19:34:26 -08:00
WayofTime
d5670b5f0e
Fixed the bound sword so that it now drops weak blood shards.
2016-01-30 22:22:46 -05:00
Nick
77e8f5b494
Update changelog
2016-01-30 15:12:48 -08:00
Nick
007e415c36
Add IMC support for some API methods
2016-01-30 14:58:37 -08:00
Nick
2220cc1819
Fix Living Armor check NPE. Again. ( #584 )
...
I reversed some logic. don't code when tired, kids.
2016-01-30 12:17:52 -08:00
WayofTime
4bb7faabb1
Added the same ability to the Seer sigil.
2016-01-30 08:47:14 -05:00
WayofTime
820418558e
Fixed Blood Light particles being purple. Added ability for the Divination Sigil to look at information of the incense altar
2016-01-30 08:44:49 -05:00
WayofTime
690cf6c4f3
Added recipes and block textures to the path blocks.
2016-01-30 07:58:08 -05:00
WayofTime
8d854a5b69
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-01-30 06:46:01 -05:00
Nick
608cc3d2b8
Fix Living Armor check NPE ( #583 )
2016-01-30 01:39:23 -08:00
WayofTime
6575c97aa5
Made it so the incense altar needs a minimum number of roads in order to reach specific tiers. Added as a bandaid measure for setting tiers.
2016-01-29 21:33:29 -05:00
WayofTime
5dabee3c86
Updated the changelog.
2016-01-29 21:21:51 -05:00
WayofTime
eaba4e6cc2
Made it so that Demon Will will be voided if the player's tartaric gems are all full.
2016-01-29 21:19:59 -05:00
WayofTime
219b997b24
Decreased effect of looting for the Sentient Sword. Allowed the sword to attack when deactivated. Allowed blocking with the sword.
2016-01-29 21:08:30 -05:00
Nick
e0fcf10a1b
Minor Living Armor cleanup
2016-01-28 22:37:19 -08:00
Nick Ignoffo
3da5734225
Merge pull request #582 from BBoldt/1.8-Rewrite
...
Much better sentient armor textures by Yulife
2016-01-28 21:55:50 -08:00
BBoldt
9e44fcbaad
Yulife - Sentient Armor + blood shards
2016-01-28 18:46:16 -08:00
Nick
1b862bcec7
Forgot to add redstone handling to changelog
2016-01-28 15:18:37 -08:00
Nick
d769ee2d37
Repackage living armor upgrades and trackers
...
all the organizations
2016-01-28 14:56:49 -08:00
Nick
a408f9a959
Rituals now react to redstone
2016-01-28 14:54:32 -08:00
Nick
5b05a175bb
Un-nerf Ritual Stone recipe to provide 4 again ( #580 )
2016-01-28 13:22:38 -08:00
WayofTime
cc1e11f09f
Added some rudimentary path blocks for the tranquility altar - textures pending.
2016-01-26 19:39:39 -05:00
WayofTime
f4d0b18521
Added more infrastructure to the incense system.
2016-01-26 14:33:02 -05:00
WayofTime
1242fefc30
Added sentient armour gem recipe. Added ability for Tartaric gems to fill other gems.
2016-01-26 07:56:17 -05:00
WayofTime
e2a007d932
Merge pull request #578 from BBoldt/1.8-Rewrite
...
Sentient armour, Living armour, sentient bow and arrow; routing stuff; soul forge gui tweaks
2016-01-26 06:28:09 -05:00
BBoldt
c953228585
BBoldt - Sentient Armor, soul forge gui tweaks
2016-01-26 02:31:54 -08:00
BBoldt
9aaf981092
Yulife - Sentient Bow & Arrow, Routing stuff, living armor
2016-01-25 23:56:59 -08:00
Nick Ignoffo
895413f0f0
Merge pull request #567 from Arcaratus/1.8-Rewrite
...
Fixed up Bound Sword
2016-01-25 13:23:30 -08:00
WayofTime
3984d80a41
Updated changelog for next release
2016-01-24 21:03:52 -05:00
Nick
58144d67eb
Don't log all registered compression recipes
...
The amount is fine, but avoiding spamming console is preferable.
2016-01-24 17:50:15 -08:00
Nick
0209b3f98d
Fix Imperfect Rituals not working
2016-01-24 17:47:22 -08:00
Nick
ad296a8e0e
Fix client always reporting 0 LP
2016-01-24 17:47:11 -08:00
WayofTime
de08e5d0ac
Fixed crash when activating rituals on servers.
2016-01-24 06:54:46 -05:00
WayofTime
c8ded3c6dd
Added more framework for the incense altar.
2016-01-23 21:18:06 -05:00
Nick
fd29ac8e7f
Tiles of the same type are no longer reset on telepose ( #576 )
2016-01-23 17:20:55 -08:00
WayofTime
574c995865
Added a bit of framework for the incense system.
2016-01-23 16:25:39 -05:00
Nick
2ffd6c144a
Cut down on the amount of model spam
...
Just 2 bad ones left:
* AlchemyArray (need to render the TESR for item)
* Test Spell Block (this is going away I think so not a huge deal)
2016-01-23 01:26:53 -08:00
Nick
50bd8514ee
Allow mods to blacklist their blocks from Green Grove
2016-01-23 00:32:10 -08:00
Nick
f7682e5c29
Forgot to blacklist the new NBT tag for bindables
2016-01-23 00:20:21 -08:00
Nick
2d6b4611ef
Attempt 2 at fakeplayer lookup fix
...
Removes the name checker and is now based on class names.
2016-01-22 17:19:01 -08:00
Nick
4b9eaa90d8
Should fix the Sacrifice Pack fakeplayer lookup
2016-01-22 16:06:48 -08:00
Nick
a769e9d0a7
Make sure sacrifice packs don't store more than capacity
2016-01-22 02:21:10 -08:00
Nick
3920e0926f
Allow slight configuration of Coat of Arms conversion
...
Gives modpacks control while still retaining a bit of balance.
2016-01-21 12:54:46 -08:00
WayofTime
b8079bb509
Added multiple router filters and made sure that they are able to work properly. Textures and localization completed. Added a recipe for a consumable "frame" - more of these gating materials to be added.
2016-01-21 15:53:37 -05:00
WayofTime
6c91865c5e
Added max transfer amount to filter transfer argument.
2016-01-21 10:57:52 -05:00
WayofTime
8b6787b27c
Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
...
Added default item filter which allows all items through.
2016-01-21 10:45:45 -05:00
Nick
8f17953b97
Forgot to add to config GUI
2016-01-19 19:53:32 -08:00
Nick
073873960c
Allow modifying of entity sacrificial values
...
Done via API or Config. API values take precedence over Config values.
2016-01-19 19:46:49 -08:00
WayofTime
fa15499388
Added particles to the Blood Altar.
2016-01-19 22:03:46 -05:00
Nick
470b5fce9c
Those constants shouldn't be there or used
...
Also notes last commit in changelog
2016-01-19 02:34:49 -08:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
...
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
WayofTime
2a028414b1
Temporary bandaid of bandaids.
2016-01-18 18:55:51 -05:00
Nick
780dcdf7be
Additional information for Altar JEI handler
...
Hover over the altar image to view Consumption and Drain rates.
2016-01-17 18:16:17 -08:00
WayofTime
01fcec9a8c
Added a GUI to the master routing node to get a feel for what the routing system will be like. It's... WIP.
2016-01-17 21:00:48 -05:00
Nick Ignoffo
34d24c85dc
Merge pull request #569 from wlhlm/update-german-translation
...
Update German translation
2016-01-17 12:35:58 -08:00
Nick
e2a766aa79
Block bounds for the nodes + cleanup
...
AFAICT, the `shouldConnect` method works just fine like this.
2016-01-17 00:58:12 -08:00
Nick
a9eb6a7b3b
Disable ritual checking for enabled map
...
Does not work. Need to re-think. I swear I did this earlier.
2016-01-17 00:06:53 -08:00
WayofTime
7250dc8126
Reinitialized filter after fixing iterator.
2016-01-16 20:43:40 -05:00
WayofTime
f1301f65d4
Removed filter code so that the CME would not occur until fixed.
2016-01-16 20:27:26 -05:00
WayofTime
1a908d64c6
Patch fix for concurrent modification exception
2016-01-16 20:11:25 -05:00
Nick
c5b48ab59f
Retain order of provided wills in JEI + only display valid will containers
2016-01-16 12:48:07 -08:00
WayofTime
815faa2ced
Added routing filters as well as recipes and temp textures.
2016-01-16 11:10:58 -05:00
WayofTime
76dceb3534
Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
2016-01-15 21:53:55 -05:00
WayofTime
08e8ebf724
Fixes we can believe in!
2016-01-15 20:06:52 -05:00
WayofTime
9159ff8330
Working through Vazkii's "fixes"
2016-01-15 19:59:00 -05:00
WayofTime
c028469174
Merge pull request #573 from Vazkii/patch-4
...
Fix fix!
2016-01-15 19:57:26 -05:00
Vasco Lavos
2a429239a1
Fix fix!
2016-01-16 00:56:59 +00:00
WayofTime
0ebf28e52c
Merge pull request #572 from Vazkii/patch-3
...
Update beam.frag
2016-01-15 19:49:57 -05:00
Vasco Lavos
09153b1742
Update beam.frag
2016-01-16 00:46:47 +00:00
WayofTime
2c666a931e
Now with fancy output blocks
2016-01-15 19:36:44 -05:00
WayofTime
07c138710c
Fixed beam rendering so that it doesn't call Gl11 directly unless necessary.
2016-01-15 15:44:20 -05:00
WayofTime
4fe7439a61
Attempted to add some fancy rendering for the connections between nodes.
2016-01-15 15:06:03 -05:00
WayofTime
33ba7cc38f
Iiiiinnnnnnnnnntegeeerrrrrrr
2016-01-15 06:44:26 -05:00
WayofTime
e888907350
Fixed the LivingArmourHandler for defense so it no longer ate armour.
2016-01-15 06:24:10 -05:00
Nick
b70c71f7be
Remove all the old model and blockstate files
2016-01-14 21:24:24 -08:00
Wilhelm Schuster
7a98074e39
Update German translation
2016-01-15 02:10:02 +01:00
WayofTime
6a6369d08e
Got the routing working to a safe degree.
2016-01-14 15:03:13 -05:00
WayofTime
652b6a45fd
Initial framework for the item routing is completed
2016-01-14 14:11:16 -05:00
Nick
eaefd89287
Remove potion array extending
...
It's already patched by Forge to be 256.
2016-01-14 09:34:21 -08:00
WayofTime
a895809274
Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
2016-01-14 11:06:50 -05:00
WayofTime
ac919c7882
Implemented ghost items for the inventory - will be adjusted.
2016-01-14 08:27:09 -05:00
WayofTime
ec7676a69c
Potential fix for a bunch of stuff that required the use of UUID -> username lookup on servers. This fix adds an extra tag to the NBT of items so that it caches the username of the owner. The UUID is still stored on items, but is not used client-side.
2016-01-13 19:59:28 -05:00
Arcaratus
81ba1ef3e1
Fixed up Bound Sword
...
Fixed Bound Items charge bar bug
2016-01-13 19:48:34 -05:00
Nick
14459ddc69
This call was not as redundant as I thought hehe
2016-01-13 16:35:38 -08:00
WayofTime
2b9cede308
Beginning work on the Master Routing Node
2016-01-13 19:32:50 -05:00
Nick
5ac78b2dea
Should fix fakePlayer lookup NPE #546
...
I think it's safe to say that if the player is null here, the places we use this check should probably not continue. Will see how it goes.
Also added the check to imperfect rituals and removed a redundant check from the dagger.
2016-01-13 13:13:01 -08:00
WayofTime
9aac50542b
Implemented a test filter - hasn't been tested! :D
2016-01-12 21:17:26 -05:00
Nick Ignoffo
d4f8844660
Merge pull request #565 from Arcaratus/1.8-Rewrite
...
More rituals
2016-01-12 17:51:51 -08:00
Arcaratus
203a48d526
More rituals
...
More rituals
Comment out unimplemented portion
some thing useful
Renamed to something more useful
2016-01-12 20:51:05 -05:00
Nick
18280786d9
Add a description for the Demonic Will
...
Displays when looking up a recipe in JEI.
2016-01-12 16:50:18 -08:00
WayofTime
269459c5c5
Added a lot more framework for the node routing.
2016-01-12 17:05:56 -05:00
WayofTime
1b6e3442ae
Fixed movement upgrade stat tracking.
2016-01-12 12:38:51 -05:00
WayofTime
8b0756e9da
Added routing nodes and a bit of infrastructure - not even working yet.
2016-01-12 12:23:26 -05:00
Nick
9950b32d53
Fix Sigil of the Phantom Bridge
...
I'm tentatively considering this fixed. I'd rather not do it this way, but it seems to work...
2016-01-11 13:36:07 -08:00
Nick
0d70eb359e
Fix spectral block NBT writing
2016-01-11 13:03:22 -08:00
Nick
99d6dfc513
Curse should no longer list us as 1.8.8 compatible
2016-01-11 12:51:43 -08:00
Nick
cf19823855
Hide upgrade tomes from JEI unless they are max level
2016-01-11 12:28:08 -08:00
Nick
7f434d7f3e
Temporary (?) durability bar for will full-ness
2016-01-11 02:05:08 -08:00
Nick Ignoffo
2d382ffaa9
Merge pull request #562 from BBoldt/1.8-Rewrite
...
Blood Orb fixes, soul gems, and soul snares
2016-01-11 01:43:18 -08:00
BBoldt
616d762150
Yulife/Inap's Blood Orb fixes, Soul Gems, and Soul Snare
2016-01-11 01:38:36 -08:00
Nick
20ca21a2c9
Remove loading with 1.8.8
...
We are no longer compatible with 1.8.8 due to the usage of `IRenderFactory` which was added in a 1.8.9 Forge release.
2016-01-10 17:09:18 -08:00
WayofTime
63783ed8ed
Fixed upgrade localization in ItemLivingArmour
2016-01-10 19:27:13 -05:00
WayofTime
1abae8e4ee
Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
2016-01-10 18:31:48 -05:00
Nick
cb77b7821f
No more mutli-line descriptions
...
We have a method for this
2016-01-10 14:37:47 -08:00
Nick
5e1a38b271
Fix calls to deprecated model registry methods
2016-01-10 14:34:01 -08:00
WayofTime
ebdc069563
Tweaked Sentient Sword will drop rate
2016-01-10 08:37:26 -05:00
WayofTime
1857f8785b
Fixed localization inconsistencies
2016-01-10 07:26:50 -05:00
Nick
55b91d0083
Standardize BloodStone/Crystal variant names
2016-01-09 22:40:18 -08:00
Nick
a907edca48
Cleanup proxy
2016-01-09 22:05:03 -08:00
Nick
254d9bec80
Prepare ICompatibility for phase based loading
...
Some compat will need to be done at different loading phases. This should allow that to be handled fairly easily.
2016-01-09 20:41:01 -08:00
Nick
de5ca8dfee
Cleanup the tooltip for the Upgrade Tomes
2016-01-09 19:46:15 -08:00
Nick
e8cb3dbb7d
Forge recipes now display soul info via tooltip
...
Hover over the arrow
2016-01-09 19:45:34 -08:00
WayofTime
ebdf85182c
Added upgrade tomes to a separate creative tab.
2016-01-09 22:20:59 -05:00
Nick
cf4a02bf89
Arcane Ashes should not stack + placement fixes
...
Does not place when interacting with a block anymore. IE: opening a chest
Performs the arm swing if the placement is valid.
2016-01-09 18:54:56 -08:00
Nick
fadd87707f
Fix MC version in mcmod.info
2016-01-09 18:49:19 -08:00
Nick
351aa3e74c
Implement Entity blacklist for WoS
2016-01-09 18:05:21 -08:00
Nick
9eee22affc
Bound tools now use BlockStack
...
Clean code is happy code
2016-01-09 17:42:48 -08:00
Nick
cdc045f7be
Fix non-wildcard stem crops not harvesting
...
protip: == != .equals()
who woulda known
2016-01-09 17:38:23 -08:00
Nick
d868414f5b
Sigils now don't do their effect when accessing blocks
...
Should solve #557
2016-01-09 17:30:10 -08:00
WayofTime
b3f965cbe3
Added Ritual of the Satiated Stomach
2016-01-09 18:51:55 -05:00
WayofTime
c3b21fa223
Added Crushing ritual
2016-01-09 18:17:38 -05:00
WayofTime
4edc30db09
Changed the snare's proc rate, because it's always bad when you frustrate yourself while testing...
2016-01-09 17:30:48 -05:00
WayofTime
db8586d4b7
Fixed lit redstone ore not being picked up.
2016-01-09 16:43:32 -05:00
WayofTime
487332ff8d
Forgot a class (How does THAT happen?)
2016-01-09 16:37:20 -05:00
WayofTime
6560e6ec09
Added Magnetism ritual
2016-01-09 16:35:47 -05:00
WayofTime
c26b7851a8
Added rudimentary saving for rituals
2016-01-09 15:31:30 -05:00
WayofTime
3edfc3a8ac
Some work on the armour
2016-01-09 15:05:41 -05:00
WayofTime
4d835257ab
Added Sentient Armour - not fully implemented.
2016-01-09 13:01:05 -05:00
WayofTime
61e6cf2a14
Renamed nomenclature to Demonic Will instead of souls - still missing a few spots
2016-01-09 10:47:36 -05:00
WayofTime
9eb49dd5a9
Added the recipe for the soul bow and the descriptions for the gems
2016-01-09 07:38:48 -05:00
Nick
c50f15e124
Update mappings + cleanup SoulSnare render
...
Removed some (seemingly) unnecessary code from RenderEntitySoulSnare
2016-01-09 02:12:48 -08:00
Nick
34e6350cbc
Add handlers for "tall" and "stem" crops
...
Documentation for all harvest-y stuff as well.
2016-01-09 01:54:25 -08:00
Nick
4a9d37f8b3
Remove debug print from ritual activation
2016-01-09 01:42:50 -08:00
WayofTime
1d6edae50e
Added infrastructure and rendering for the Soul Arrow.
2016-01-08 22:20:31 -05:00
Nick
22a0e2b8a9
Swap the order of BloodStoneBrick
...
Now matches the Crystal blocks
2016-01-08 18:59:30 -08:00
Nick
70f9b9f101
Fix Teleposer and Soul Forge dropping items on break
2016-01-08 18:30:49 -08:00
WayofTime
c5dec61351
Added Soul Bow textures and localization, as well as rudimentary function.
2016-01-08 21:05:13 -05:00
Nick
9329dd12f4
All soul containers show work for lookup in JEI now
2016-01-08 17:50:12 -08:00
Nick
988e2bd4a2
Update JEI (fixes alpha rendering issue)
2016-01-08 17:47:52 -08:00
Nick
2bea6213b7
Hey look a texture
2016-01-08 17:33:18 -08:00
Nick
858001ec77
No more crashing when invalid javadocs are committed
...
*cough*way*cough*
2016-01-08 17:17:17 -08:00
Nick
f1f8010edc
First pass at Soul Forge JEI compat
2016-01-08 17:09:44 -08:00
Nick
1171861785
Fix javadoc compile issues
2016-01-08 16:36:07 -08:00
Nick
be30f7d92e
Fix Teleposition Focus localization
2016-01-08 16:14:45 -08:00
Nick
92d633626e
Fix Plantable harvest handler
2016-01-08 16:14:27 -08:00
WayofTime
6565dae4aa
Added moar recipes for the soul forge.
2016-01-08 17:17:33 -05:00
WayofTime
0e2a3f63a2
Added filled soul gems to creative tab.
2016-01-08 16:34:43 -05:00
WayofTime
36846e8952
Tentatitively added the other soul gems
2016-01-08 16:19:24 -05:00
WayofTime
fabf63b856
Fixed Soul Gem leaving monster souls with 0 charge left in them.
...
Added a few recipes to the Soul Forge.
2016-01-08 15:31:55 -05:00
WayofTime
74718f5042
Added the Soul Snare renderer and recipe and basically everything soul snare
2016-01-08 14:56:36 -05:00
WayofTime
c015e3421f
Fixed toggleable sigils not binding.
2016-01-08 11:06:07 -05:00
WayofTime
aee58c487c
Satiated Kinnison's rage
2016-01-08 10:32:55 -05:00
WayofTime
16a50f7144
Finished non-rendering components for the Soul Forge.
2016-01-08 10:27:26 -05:00
WayofTime
7b8646659a
Added SoulForgeRecipe (basically a modified ShapelessOreRecipe, so is compatible with the oredictionary), and worked on the shift-clicking into the inventory.
2016-01-08 09:12:31 -05:00
WayofTime
a9feeade13
Merge pull request #552 from BBoldt/1.8-Rewrite
...
Scribe tips, activation crystals, soul stuff
2016-01-08 06:55:24 -05:00
BBoldt
fbd0895436
just the tips, activation crystals, soul stuff
...
-- Tips added to scribe tools
-- Spookier soul sword
-- New activation crystals
-- Spooky soul gem
2016-01-08 01:42:35 -08:00
Nick
5744d19ca9
Implement Harvest Ritual
...
Currently only a handler for standard crops (wheat, carrots, etc) is implemented.
2016-01-08 00:32:03 -08:00
WayofTime
39015f05a6
Changed Soul Forge Gui texture
2016-01-07 22:40:04 -05:00
WayofTime
9254ffd46d
Merge pull request #550 from BBoldt/1.8-Rewrite
...
textures and fixes from Inap
2016-01-07 22:26:44 -05:00
Nick
3bb5172bce
Fix altar rendering in altar
...
...and item frames
2016-01-07 19:00:05 -08:00
Nick
b34dbfbe4e
Fix and nerf Coat of Arms
...
It was a bit broken. (~2000 LP for killing a zombie >.>) We'll see how it goes now.
2016-01-07 18:15:23 -08:00
Nick
978e50a42e
Cleaned up lots of localization
2016-01-07 15:52:02 -08:00
Nick
5c7af4f039
Update JEI compat
...
isModLoaded() has been deprecated for quite some time and was finally removed in a recent version.
2016-01-07 15:38:12 -08:00
WayofTime
fec2236114
Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3
2016-01-07 18:05:23 -05:00
WayofTime
8b024e1703
Added Soul Forge block and WIP model
2016-01-07 16:36:52 -05:00
WayofTime
72ed003da1
Added a lot of soul stuff.
2016-01-07 12:59:46 -05:00
WayofTime
45870812d4
Added a few of the necessary items to start the soul system.
2016-01-07 11:01:38 -05:00
WayofTime
f379351e88
Added animal growth ritual.
2016-01-07 08:04:59 -05:00
WayofTime
828edf298e
Added "Trick Shot" upgrade to the armour - when trained, your bow will shoot more than one arrow.
2016-01-06 22:07:17 -05:00
WayofTime
2cf7da8603
Modified changelog
2016-01-06 21:33:00 -05:00
WayofTime
6abffeb51a
Added temp recipes for T5 orb and demonic activation crystal.
2016-01-06 21:30:57 -05:00
WayofTime
82ac4f5ae8
Added melee damage upgrade (Fierce strike)
2016-01-06 21:26:51 -05:00
WayofTime
65e0cea9af
Added health boost upgrade - trained by healing.
2016-01-06 19:55:51 -05:00
WayofTime
6dedb234fb
Added Physical Protection upgrade. Reorganized some of the upgrades.
2016-01-06 19:34:10 -05:00
WayofTime
72ac385861
Added necessary framework for damage reduction upgrades.
2016-01-06 07:13:56 -05:00
WayofTime
b736fd3eaa
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-01-05 18:27:55 -05:00
WayofTime
08b6d10cb9
Work on stuff needed for damage upgrades.
2016-01-05 18:27:51 -05:00
Nick
c3beb48499
Implement BlockStack in Teleposer related areas
2016-01-05 15:26:24 -08:00
WayofTime
31d41d06ab
Added KB resistance upgrade
2016-01-05 18:06:07 -05:00
WayofTime
1a7ae8d99c
Fixed API referencing the main mod.
2016-01-05 16:50:43 -05:00
Nick Ignoffo
3980c0fc6c
Merge pull request #547 from wlhlm/update-german-translation
...
Update German translation for 1.8.9
2016-01-05 13:06:27 -08:00
Wilhelm Schuster
ec60e01273
Remove duplicate translation strings
2016-01-05 22:05:02 +01:00
Wilhelm Schuster
d81943c1cd
Update German translation to 1.8.9
2016-01-05 22:04:46 +01:00
WayofTime
35b67b6055
Temporarily removed some checks for the alchemy array
2016-01-05 14:52:04 -05:00
WayofTime
f4baaedfab
Fixed the life essence bucket recipe.
2016-01-05 13:48:44 -05:00
WayofTime
b74ed8d431
Added self-sacrifice upgrade to living armour.
2016-01-05 12:17:05 -05:00
WayofTime
dceec15750
Added the unlocalized name to upgrades, and changed it so the armour lists the upgrades.
2016-01-05 11:12:56 -05:00
WayofTime
f4abee84ef
Reorganized fix for the Lava Crystal
2016-01-05 10:41:23 -05:00
WayofTime
fbaf5de9ab
Added poison upgrade. Tweaked digging upgrade so it actually worked.
2016-01-05 10:29:50 -05:00
WayofTime
04f5b7a584
Fixed client-side issue when shift-clicking lava crystals into a furnace while on a server.
2016-01-05 09:19:26 -05:00
Nick Ignoffo
f3afb10769
Add developing addons section
2016-01-04 18:08:29 -08:00
WayofTime
0d7f0cb6cf
Added the recipe for the Air reagent and changed the recipe for the apprentice blood orb to use a redstone block. Emeralds are herd.
2016-01-04 16:09:22 -05:00
WayofTime
80a9380e71
Finalized more for the digging upgrade.
2016-01-04 09:15:15 -05:00
WayofTime
cbc2dfbc6d
Improved speed upgrade
2016-01-04 08:55:57 -05:00
WayofTime
c18f1abbd5
Added localization and textures to the Living Armour
2016-01-04 08:27:43 -05:00
WayofTime
9a48eb9ff3
Temporarily replaced Divination Sigil recipe due to issues with it not working on the servers.
2016-01-04 08:02:10 -05:00
WayofTime
6ea5e8279f
Added in rendering for LP for the Blood Altar.
2016-01-03 23:16:43 -05:00
WayofTime
10e29c56ba
Added Life Essence bucket recipe
2016-01-03 22:15:48 -05:00
Nick
f692b7d49b
Implement changelog system
2016-01-03 16:53:26 -08:00
Nick
9c25ff38a6
Update JEI compat
2016-01-03 15:51:54 -08:00
WayofTime
52a067e845
Possible fix for Alchemy Arrays not working on servers.
2016-01-03 18:40:58 -05:00
WayofTime
00adb96931
Added digging stat tracker and upgrade to Living Armour. Added chat message for when the armour upgrades.
2016-01-03 15:39:59 -05:00
WayofTime
f0331b4d4d
Added speed upgrades to Living Armour
2016-01-03 14:12:55 -05:00
Yulife
b280aef16a
Fixes
2016-01-03 15:56:19 +01:00
WayofTime
81edc58769
Fixed bound tools so multiple players can actually use them... :D
2016-01-03 09:23:13 -05:00
WayofTime
dc0925c5a6
Improved Bound tools. Made them actually use LP!
2016-01-03 08:56:31 -05:00
WayofTime
ae14eac769
Fully fixed teleposer offset.
2016-01-03 08:40:10 -05:00
WayofTime
14d3a1ec7e
Fixed #541
...
Fixed #542
2016-01-03 08:30:59 -05:00
WayofTime
4e696bcf7b
Supposedly fixed an offset error in the teleposer.
2016-01-03 07:49:29 -05:00
Nick
1cc9d3a4c8
Fix altar insta-break-ness
2016-01-03 00:00:09 -08:00
Nick
a6b243e190
Altar maker notifies of creative only-ness
2016-01-02 23:58:57 -08:00
Nick
d740264598
Localize Waila ritual controller config
2016-01-02 23:41:38 -08:00
Nick
5a1de15e42
Bound items can be used for crafting
2016-01-02 23:41:26 -08:00
WayofTime
34335d66cc
Added Living Armour stat tracker for movement. Implemented necessary methods for the armour.
2016-01-02 22:04:51 -05:00
Nick
5387770fa6
Allow Jenkins to specify between dev and release builds for maven
2016-01-02 17:24:38 -08:00
Nick
2fba1efae0
Edit buildscript for Jenkins building
2016-01-02 17:14:48 -08:00
Yulife
e5534f25e3
Update
2016-01-03 01:23:15 +01:00
WayofTime
1c75d4f648
Fixed Sided issue in PlayerHelper - caused crashes in SMP.
2016-01-02 18:52:45 -05:00
WayofTime
71421b7d88
Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
2016-01-02 17:56:37 -05:00
WayofTime
d1ff8c6d4f
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2016-01-02 17:34:49 -05:00
WayofTime
15cf8a94ae
Added Master Blood Orb recipe. Tweaked drain/filling rate for orb crafting.
2016-01-02 17:34:30 -05:00
Nick
ae3f5ddf3f
Hide Orb filling recipes from JEI
2016-01-02 14:34:15 -08:00
Nick
5eabf5b009
Remove Test ritual and disable ImperfectRitualDay
2016-01-02 14:31:56 -08:00
WayofTime
1330b1608c
Removed efficiency rune recipe for now.
2016-01-02 17:27:37 -05:00
WayofTime
eda6e76250
Fixed a few tooltips. Added Teleposer recipe.
2016-01-02 17:22:42 -05:00
Nick
0670585aa4
Water/Lava Rituals/Sigils now place flowing variants of the liquid
2016-01-02 14:21:38 -08:00
WayofTime
d5e28038d6
Repriced rituals.
2016-01-02 17:15:33 -05:00
WayofTime
9678260043
Removed ShapedOrb recipes temporarily.
2016-01-02 17:12:39 -05:00
WayofTime
f27ee1aeb4
Added some extra framework for Living Armour.
2016-01-02 17:07:11 -05:00
Nick
5273a85711
Fix crash when Waila is not present
2016-01-02 12:46:44 -08:00
WayofTime
82ebb57fa5
Removed temp maven.
2016-01-02 08:12:29 -05:00
WayofTime
2a13998ed0
Fixed a few recipe issues.
2016-01-02 08:03:41 -05:00
Nick
a17e9be1cf
PropertyString uses generics now
2016-01-01 20:24:16 -08:00
Nick
e157a68696
Orb filling recipes
2016-01-01 19:59:10 -08:00
Nick
6351fd2d3e
Waila data provider for rituals
2016-01-01 19:04:53 -08:00
Nick
8b3c91d77e
Sync MRS NBT to client
2016-01-01 19:04:40 -08:00
Nick
fa030a1d43
Add an unlocalized name to Imperfect Rituals
2016-01-01 18:54:58 -08:00
Nick
18c1ccae80
Fix SoulNetwork lookup via UUID
2016-01-01 18:54:39 -08:00
WayofTime
b51705d90a
Merge pull request #536 from BBoldt/1.8-Rewrite
...
Unity textures
2016-01-01 19:58:56 -05:00
BBoldt
6edd578646
Replaced textures with existing unity textures
2016-01-01 16:41:54 -08:00
BBoldt
dc8b53bf7b
Remove textures not currently being used
2016-01-01 16:08:40 -08:00
Nick
2eaa9bf578
Hey look, the actual compat classes... >.>
2016-01-01 15:41:01 -08:00
Nick
cb929a93b6
WAILA compatibility
...
Currently has handlers for Teleposers and Blood Altars
2016-01-01 15:40:04 -08:00
WayofTime
318e3a03c7
Added Charging rune and associated necessities, such as having the Seer's Sigil detect total charge.
2016-01-01 17:36:50 -05:00
Nick
142cefd9be
Attempt #1 at orb recipe handlers
...
They do not work, they are not initialized.
i need a break. my brain hurts
2016-01-01 13:47:17 -08:00
WayofTime
b170654ed3
Implemented recipes and arrays for Suppression sigil.
2016-01-01 15:46:40 -05:00
Nick
a48e40684a
Recipes now use OreDict
2016-01-01 12:33:55 -08:00
Nick
e5a90c5e7f
Add a way to hard blacklist Blocks from the Teleposer
...
The blocks in this list cannot be changed via config file. The two lists are kept (instead just one) so that the config one can be refreshed at any point with ConfigChangedEvent.
2016-01-01 12:33:42 -08:00
Nick
ad68a89f15
React to ConfigChangedEvent
2016-01-01 12:33:26 -08:00
WayofTime
d0ed994abb
Added Divination sigil array.
2016-01-01 14:24:59 -05:00
WayofTime
c42bc12e69
Added the Regeneration ritual. Added localization for ritual activation. Removed the cost of activating a ritual when in creative mode.
2016-01-01 13:59:56 -05:00
Nick
75d9a84194
Re-enable Source jar creation
...
That PR was merged a few weeks back. Also add the version the binaries were built on to the manifest
2016-01-01 10:56:11 -08:00
Nick
e0111d4f7e
Remove fancy render check from RenderAltar
...
Not even Vanilla does those "fast" item renders anymore.
2016-01-01 10:54:07 -08:00
Nick
7ebd59382f
Javadoc warning cleanup
2016-01-01 10:52:42 -08:00
Nick
d4b5d3d3e2
Add compat category to Config gui
2016-01-01 10:16:19 -08:00
WayofTime
400161f787
Potentially fixed Javadocs
2016-01-01 13:14:49 -05:00
WayofTime
dc444d97ae
Added base array texture. Modified Arcane Ashes recipe.
2016-01-01 12:57:51 -05:00
Nick
1ea5de0ed1
Re-implement the Teleposer Blacklist
2016-01-01 09:29:35 -08:00
WayofTime
0bb6e1eb36
Merge pull request #534 from Arcaratus/1.8-Rewrite
...
Teleposers and refractoring
2016-01-01 12:17:17 -05:00
Arcaratus
a8a0ae6e8b
Teleposers and refractoring
2016-01-01 12:08:17 -05:00
WayofTime
1b9f72b494
Added Arcane Ashes to draw alchemy arrays.
2016-01-01 11:54:44 -05:00
WayofTime
adef7f1ce9
Added Item Renderer to Altar.
2016-01-01 09:03:21 -05:00
WayofTime
eb18618eab
Merge pull request #532 from the-vindex/1.8-Rewrite-comment-fixes
...
Comment fixes
2016-01-01 07:44:26 -05:00
WayofTime
3dbe281861
Merge pull request #530 from the-vindex/1.8-Rewrite
...
Eclipse and IDEA formatting and code clean up
2016-01-01 07:44:19 -05:00
Vindex
e8b4e6f2c0
Comment fixes
2016-01-01 10:34:17 +01:00
Vindex
fa24ea4118
Eclipse and IDEA formatting settings and Prevent reformatting
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EnumAltarTier so that IDEA doesn't mess with it
2016-01-01 10:12:14 +01:00
Nick
a2e77adbff
Fix LavaCrystal NPE
...
When attempting to place an unbound Lava Crystal into a furnace, it would crash when looking for the bound player because... well... it was unbound... :D
2016-01-01 01:06:56 -08:00
WayofTime
65d75313cb
Now causes nausea when passive operations (such as rituals or the Lava Crystal).
...
Added the Lava crystal model.
2015-12-31 20:47:01 -05:00
WayofTime
6fb409f20f
Fixed the Soul Network and made sure the majority of the items worked on it.
2015-12-31 20:10:57 -05:00
WayofTime
241c0b8dda
Added the Ritual of the Feathered Knife
2015-12-31 19:11:58 -05:00
WayofTime
7eee77ffe1
Added Dusk and Dawn ritual diviners. Finished the majority of diviner logic.
2015-12-31 16:31:01 -05:00
WayofTime
9a610cc023
Implemented Well of Suffering. Tweaked AreaDescriptor slightly.
2015-12-31 16:01:47 -05:00
WayofTime
e8d1ff4997
Reformatting with Vindex's magic
2015-12-31 13:50:38 -05:00
WayofTime
67a9d5c1e9
Merge pull request #529 from the-vindex/1.8-Rewrite
...
Eclipse project formatting rules + unmodifiable BlockPos list on AreaDescriptor
2015-12-31 13:48:54 -05:00
Vindex
17e814785e
AreaDescriptor now returns unmodifiable collection
2015-12-31 18:11:19 +01:00
Vindex
77a9a8c445
Eclipse settings - all developers must import these to keep formatting
2015-12-31 18:11:18 +01:00
WayofTime
417114b6f0
Redefined the bounding for AreaDescriptor - it is now inclusive for the minimumOffset but is exclusive for the maximumOffset.
2015-12-31 11:25:24 -05:00
WayofTime
63da257260
Fixed AreaDescriptor and edited the Jumping ritual slightly.
2015-12-31 10:05:38 -05:00
WayofTime
f56261e766
Merge pull request #527 from Arcaratus/1.8-Rewrite
...
Jumping Ritual
2015-12-31 09:32:53 -05:00
Arcaratus
23051088da
Jumping Ritual
...
Patch
2015-12-31 09:06:58 -05:00
WayofTime
a0546c6c27
Fixed improper import.
2015-12-31 08:59:10 -05:00
WayofTime
d7a96c061d
Added getNewCopy() to Ritual to allow tiles to hold their own copy of a Ritual. Created caching in AreaDescriptor for faster BlockPos access.
2015-12-31 08:01:39 -05:00
WayofTime
69355f76fb
Merge pull request #526 from Arcaratus/1.8-Rewrite
...
New AreaDescriptor tryout
2015-12-30 20:41:06 -05:00
Arcaratus
2966f93260
New AreaDescriptor tryout
2015-12-30 20:22:39 -05:00
WayofTime
1d42ef50c3
Merge pull request #525 from Arcaratus/1.8-Rewrite
...
Recipes commit
2015-12-30 17:46:28 -05:00
Arcaratus
07097c00a9
Recipes commit
...
Fix
2015-12-30 17:26:40 -05:00
WayofTime
8b582bc0c4
Added better method for creating a range for a ritual.
2015-12-30 16:19:50 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
WayofTime
e5eddd6c45
Finished fixing issues in the rituals. Added an initial system for setting a boundary for an effect in a ritual.
2015-12-30 15:24:25 -05:00
WayofTime
27fa98b3cd
Fixed improper import.
2015-12-30 12:29:19 -05:00
WayofTime
98ca2fbd16
Implemented the Ritual Diviner and added its recipe. Added unlocalized name to rituals. Removed a few unnecessary imports.
2015-12-30 11:34:04 -05:00
Nick
c815960f5e
Update for 1.8.9
...
Update JEI for 1.8.9 as well.
Move recipe related stuff to ModRecipes class.
2015-12-29 21:30:48 -08:00
Nick
e16017bd56
JEI support for Binding/Alchemy Array recipes
...
Needs pretty-fying
2015-12-29 16:11:34 -08:00
WayofTime
7b69251713
Added shaped/shapeless orb recipes.
2015-12-29 18:30:36 -05:00
Nick
fcc8f6153a
Fix NPE when checking held item
2015-12-29 15:09:56 -08:00
WayofTime
46f3e7573e
Added recipes for bound weapons. Created temporary recipe for the Binding Reagent.
2015-12-29 17:47:12 -05:00
Nick
f09cf5d018
Fix javadoc compile errors
2015-12-29 13:37:54 -08:00
Nick
5774703c0d
Ritual docs
2015-12-29 13:00:26 -08:00
Nick
1c8d6d6986
Allow rituals to specify an update time. Default is 20
2015-12-29 12:32:06 -08:00
Nick Ignoffo
0a0986e9bf
Merge pull request #522 from Arcaratus/1.8-Rewrite
...
Bound tools
2015-12-29 11:58:46 -08:00
Arcaratus
aa0f7d81a0
Bound tools
...
Fix errors
Fix
Fix
Patch
Patch
2015-12-29 14:56:32 -05:00
WayofTime
6c6d8067bf
Fixed the rituals. Thanks, AlgorithmX2!
2015-12-29 14:22:33 -05:00
WayofTime
16a6333c6f
Added the Ritual for Water and did some rudimentary tests. Issue: MRS does not load properly on world load.
2015-12-29 13:41:03 -05:00
WayofTime
0e1173ef5d
Added directionality to rituals.
2015-12-29 09:10:03 -05:00
WayofTime
971d4c4d1e
Fixed the ritual system so that it would properly validate the ritual from the list.
...
Used the activation crystal's owner's LP to activate the ritual.
Removed some unnecessary imports.
2015-12-29 08:44:34 -05:00
Nick
24058d7350
Move SoulNetwork to UUID system
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*Should* work correctly. As for all major changes, needs to be
thoroughly tested.
2015-12-28 20:13:11 -08:00
Nick
8edb8a45e6
Fix build crash on Javadoc
2015-12-28 19:40:16 -08:00
Nick
e7f5a1addf
Fix @Nullable import
...
@WayofTime, you want `javax.annotation.Nullable`, not
2015-12-28 19:10:53 -08:00
Nick Ignoffo
c755282d79
Merge pull request #519 from Arcaratus/1.8-Rewrite
...
More sigils
2015-12-28 16:23:28 -08:00
Arcaratus
b96725fe98
More sigils
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Deleted weird file
2015-12-28 19:22:04 -05:00
Nick
0ec0570d1a
Fix altar builder on servers
2015-12-28 14:27:59 -08:00
Nick
beb85cf154
Generify
2015-12-28 14:04:34 -08:00
Nick
e6354fb483
String lookup for ItemComponent
2015-12-28 13:50:32 -08:00
Nick
42c7162f3f
Fix server startup crash
2015-12-28 13:43:26 -08:00
WayofTime
9ce9c66fb9
Created the base items class, for items that are mainly just used in recipes.
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Created reagents to be used in array crafting and added the array recipes for the water, lava, void, green grove, fast miner, elemental affinity, sight and air sigils.
Fixed the textures for the Sight sigil and Fast Miner sigil.
2015-12-28 15:59:35 -05:00
WayofTime
440e629e11
Finished the Binding array, including lightning. Need to add special EntityItem to prevent items burning.
2015-12-27 21:11:42 -05:00
Nick
dd8832e18f
Fix TileAlchemyArray registered name
2015-12-27 16:43:11 -08:00
Nick Ignoffo
7c651cbfa5
Merge pull request #518 from Arcaratus/1.8-Rewrite
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Basic sigils implementation
2015-12-27 16:41:55 -08:00
Arcaratus
5dff08380d
Basic sigils implementation
2015-12-27 19:38:12 -05:00
WayofTime
ae85224003
Added a new circle for the binding array.
2015-12-27 15:44:56 -05:00
WayofTime
9640d95d6f
Finished fancifying the rendering for the binding circle.
2015-12-26 21:13:05 -05:00
Nick
e6a11c2e4f
Add a JEI description to the Altar Maker
2015-12-26 17:08:58 -08:00
Nick
d9bc1105d8
First attempt at AlchemyArrayCrafting JEI support
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Does not work currently due to broken map lookups.
2015-12-26 16:50:22 -08:00
Nick
03847ad6d9
Committing the Ritual stuff
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Incomplete. Ritual detection/rotation needs to be implemented. Currently hardcoded to a test ritual
2015-12-26 16:49:25 -08:00
WayofTime
9faae07131
Improved Alchemy circle animation for Binding ritual.
2015-12-26 17:18:31 -05:00
WayofTime
db5ab41728
Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.
2015-12-26 14:40:51 -05:00
WayofTime
d4ec4dec8e
Created initial mock binding ritual with the Alchemy arrays.
2015-12-26 10:32:53 -05:00
WayofTime
e918b5692c
Fix #514
2015-12-24 20:28:39 -05:00
WayofTime
3a59866475
Added a rotation effect to the array when it is "crafting" the item.
2015-12-23 22:30:13 -05:00
WayofTime
c54aa5d00e
Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
2015-12-23 20:19:06 -05:00
WayofTime
63c3853776
Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray.
2015-12-23 18:45:47 -05:00
WayofTime
073830a785
Created initial AlchemyArray block which will be used in crafting. SightSigil array is used for testing purposes for rendering. Packets and changing the shown image need to be completed.
2015-12-23 15:20:26 -05:00
Nick
cce3d6b79a
Simpler way of obtaining items via API
2015-12-23 09:42:52 -08:00
Nick
61b2b293ba
Clean up some logging + protect against negative values in Altar Recipes
2015-12-23 09:41:59 -08:00
Nick
43f2bdd28a
Update JEI compat
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Should need less of these in the future. The API is becoming much more stable.
2015-12-23 01:23:52 -08:00
Nick
1d7565553a
Apparently these assets never got pushed
2015-12-23 01:08:39 -08:00
WayofTime
4e063e24a0
Removed latent System.out and reformatted to an inferior format.
2015-12-22 21:05:47 -05:00
WayofTime
f1a3c5ee46
Fixed Orb filling and added the Weak Blood Orb as a fillable orb.
2015-12-22 21:03:00 -05:00
WayofTime
4145b2a11c
Performed initial cleaning to BloodAltar/TileAltar and migrated all logic from the Tile to the BloodAltar class.
2015-12-22 20:32:25 -05:00
TehNut
0f26cbedd7
Update JEI compat to latest
2015-12-14 01:07:22 -06:00
Nick
d51a908f6b
Update JEI compat
2015-12-03 17:12:50 -08:00
Nick
53c5a7ad8f
Remove references to sourceJar
2015-12-03 13:32:54 -08:00
WayofTime
eaa6226861
Mostly finished the LivingArmour framework, which includes the upgrades and stat trackers.
2015-12-03 10:18:05 -05:00
Nick
13d9cb4b5a
Add registry for Binding rituals and add JEI support
2015-12-02 19:27:28 -08:00
WayofTime
a3b12cb7e2
Created framework for LivingArmour and the handling. Upgrade handling is not done.
2015-12-02 21:30:54 -05:00
Nick
42d6c4b59b
Whoops, forgot EtherealSlates
2015-12-02 16:28:07 -08:00
Nick
96d94721c4
Revamp altar to only use EnumAltarComponent
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- Removes internal references in API
- Makes full use of the idea of the API
- No more special checks
2015-12-02 16:02:18 -08:00
Nick
6db9b51350
Altar now resets capacity correctly
2015-12-02 15:07:36 -08:00
Nick
72d4c5e135
Config for ICompatibility
2015-12-02 13:28:50 -08:00
Nick
349efbd510
Move PotionArray size to Constants
2015-12-02 01:43:51 -08:00
Nick
f35cef51bb
Update JEI compat
2015-12-02 00:55:52 -08:00
Nick
7dd170e5ad
Inscription Tools and Slates
2015-12-02 00:55:32 -08:00
Nick
437dc1b96e
Tweaks to damage. It now uses the DamageSource correctly
2015-12-01 23:35:09 -08:00
Nick
305b5e165f
Stop referencing deprecated method
2015-12-01 22:58:01 -08:00
Nick
26e3888004
Remove reference to sun.misc.Launcher
2015-12-01 21:59:07 -08:00
Nick
b97f7d81c4
Docs for NetworkHelper
2015-12-01 21:55:56 -08:00
Nick
02956798f0
Update buildscript
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- Mod compiles now.
- Drop the deobfJar compilation because we now have deobfCompile for deps.
- Temporarily disable creation of sourceJar due to issue with Gradle 2.9 and FG2.1.
- Add a -ss suffix to version to indicate SnapShots
2015-12-01 21:17:24 -08:00
Nick
c4e6f63ada
Cleanup javadoc and make it compile correctly
2015-12-01 21:14:26 -08:00
Nick
427fb25424
Remove event registration with deprecated FML bus
2015-11-30 21:48:19 -08:00
Nick
3200683b74
Wrong Nullable import
2015-11-29 17:38:15 -08:00
Nick
ff055a33da
Some cleanup
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Changed AltarMaker chat anti-spam.
Fixed formatting for AltarMaker messages
2015-11-29 17:12:44 -08:00
Nick Ignoffo
8f8f0e6910
Merge pull request #505 from Arcaratus/1.8-Rewrite
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Finished the Altar
2015-11-29 16:38:02 -08:00
Arcaratus
9eb3097b5a
Added assets
2015-11-29 19:33:17 -05:00
Arcaratus
225016e030
Finished the Altar
2015-11-29 19:04:50 -05:00
Nick
c086c23915
Fix TileEntities not ticking
2015-11-29 10:49:13 -08:00
Nick
ac29e593ba
Localize ritual stones
2015-11-29 01:32:52 -08:00
Nick
44a5063f0b
Sigils descriptions now correctly support formatting
2015-11-29 00:00:46 -08:00
Nick
91f88b846f
Add support for JustEnoughItems
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Will build on as we add more recipe types.
2015-11-28 23:52:06 -08:00
Nick
6f96e200d2
Update to 1.8.8. It's stable enough, now
2015-11-28 23:51:41 -08:00
Nick
df78138244
Don't build a deobf jar when building
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They are deprecated with ForgeGradle 2.0+. Authors should use deobfCompile in their dependencies block instead.
2015-11-28 18:27:24 -08:00
Nick
34dee6447b
A whole lot of formatting cleanup
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Also changes NBTHolder to a standard Constants class with subclasses for each category
2015-11-28 18:25:46 -08:00
Nick Ignoffo
f9802900db
Merge pull request #503 from Arcaratus/1.8-Rewrite
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Finished the Altar
2015-11-28 17:47:12 -08:00
Arcaratus
08e7844df1
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
2015-11-27 20:15:47 -05:00
Arcaratus
a6d329cf98
Altar works
2015-11-27 20:15:19 -05:00
Nick
cbd4f8c75f
First pass on Pedestal/Plinth
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I just want this out of my uncommitted file list...
2015-11-22 14:03:51 -08:00
Nick
a12c72092a
TileAltar now uses new SN methods
2015-11-22 14:02:56 -08:00
Nick
e0b073b8b7
Cleanup the SoulNetwork a bit.
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Should work now?
2015-11-22 13:43:15 -08:00
Nick
352c6b9e5f
Remove the untested caps
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They NPE :D
2015-11-21 10:36:02 -08:00
Nick
066d3a3f1b
Temporarily cap to 16 per meta
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Will work on implementing automatic overflow handling (Creating a new block when all the meta is taken up)
2015-11-17 16:30:08 -08:00
Nick
9035f800e2
Easier handling of meta blocks
2015-11-17 15:52:31 -08:00
Nick
fb94914b91
Abstract altar inventory handling for usage elsewhere
2015-11-12 13:05:23 -08:00
Nick
9a6d8d6d60
Blood Letter's Pack + Coat of Arms
2015-11-11 10:45:46 -08:00
Nick
4b7ad55016
Fix TileAltar NBT saving
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@Arcaratus, why did you rmove that?
2015-11-11 10:35:44 -08:00
WayofTime
94fbedd39e
Created ItemLivingArmour as a replacement for the Bound armour. Initial implementation completed.
2015-11-08 17:42:02 -05:00
Nick Ignoffo
12e764e5be
Merge pull request #495 from Arcaratus/1.8-Rewrite
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Finished Water, Lava, and Void sigils
2015-11-07 18:48:48 -08:00
Arcaratus
258e9a1108
Remove unnecessary ISigil implements
2015-11-07 21:45:03 -05:00
Arcaratus
0788bbd3b2
Remove unnecessary ISigil implements
2015-11-07 21:44:44 -05:00
Arcaratus
86fcd4808b
Finished Water, Lava, and Void sigils
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Also added in bloodstone
2015-11-07 21:37:12 -05:00
Nick Ignoffo
5ec35fcd08
Merge pull request #494 from Arcaratus/1.8-Rewrite
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Sacrificial commit
2015-11-07 09:09:42 -08:00
Nick
e9cbcd4bfb
Merge remote-tracking branch 'origin/1.8-Rewrite' into 1.8-Rewrite
2015-11-07 09:08:02 -08:00
Nick
441282e004
Add Contributing section to README
2015-11-07 09:06:47 -08:00
Arcaratus
806f291d02
Fix spelling of 'incense'
2015-11-07 11:54:36 -05:00
Arcaratus
2fc34a5138
Sacrificial Commit
2015-11-07 11:51:41 -05:00
WayofTime
bf912ae03f
Created the BlockRitualStone and had it implement IRitualStone. Created .json files necessary
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Created PropertyRuneType.
2015-11-06 21:41:15 -05:00
WayofTime
8f623de469
Created test block which is coupled to the Default Spell Modifier .json model. The model has three submodels: the core, the output, and the input.
2015-11-06 17:26:38 -05:00
Nick
b419e9aae9
The last of the Imperfect Rituals + Tile handles lightning
2015-11-05 19:58:43 -08:00
Nick
6fc22c170e
Lombokify
2015-11-03 10:44:08 -08:00
Nick
798d4b926c
Use a wrapper instead of ItemStacks for Altar recipes
2015-11-03 10:00:40 -08:00
Nick
e12c78877e
Fix recipe by stack lookup
2015-11-03 09:47:38 -08:00
Nick
ddcc1237e8
Inventories now don't NPE when broken
2015-11-03 09:11:39 -08:00
Nick
6a5f5356ce
Fix inventory tiles not saving inventory
2015-11-03 08:42:38 -08:00
Nick
bd564ee7cf
Should fix altar crashing
2015-11-03 08:31:34 -08:00
Nick
b1e8930c11
Rain imperfect ritual
2015-11-03 08:15:24 -08:00
Nick
fa1bb906d3
Cleanup
2015-11-03 08:09:16 -08:00
Nick Ignoffo
081698c6f9
Merge pull request #490 from Arcaratus/1.8-Rewrite
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Finished the Altar
2015-11-03 07:35:50 -08:00
Nick
68fae8c321
Fix Ritual Registry crashing with more than one registered..
2015-11-03 07:35:14 -08:00
Arcaratus
ab60e5f3fe
Finished the Altar
2015-11-03 10:34:11 -05:00
Nick
ed515f5c80
Air Sigil
2015-11-02 19:57:48 -08:00
Nick
ac5402df6b
Cleanup
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Renders for Runes
Creative crystal renders
Formatting
Lang additions
Some attempted (not successful) fixes for SoulNetwork
2015-11-02 19:18:53 -08:00
Nick Ignoffo
ac588d0b15
Merge pull request #489 from Arcaratus/1.8-Rewrite
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I'm tired and going to sleep
2015-11-02 18:39:26 -08:00
Arcaratus
4734f1207a
Merge branch '1.8-Rewrite' of https://github.com/WayofTime/BloodMagic into 1.8-Rewrite
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Conflicts:
src/main/java/WayofTime/bloodmagic/registry/ModBlocks.java
2015-11-02 21:35:23 -05:00
Arcaratus
75143520ed
Pre-emptive things
2015-11-02 21:30:28 -05:00
Nick
d285736ca9
Imperfect ritual system hopefully works correctly now
2015-11-02 18:00:48 -08:00
Nick
92bf7cc35b
Imperfect rituals work mostly now
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Just need to figure out an issue with the config
2015-11-02 17:45:11 -08:00
Nick
3a0dcae59a
Fix startup possible crash issues
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how did i never notice this?
2015-11-02 17:24:43 -08:00
Nick
b59bc9766e
Fix BlockRitualController's ItemBlock name
2015-11-02 15:55:17 -08:00
Nick
c10c0455be
Merge remote-tracking branch 'origin/1.8-Rewrite' into 1.8-Rewrite
2015-11-02 15:28:52 -08:00
Nick
72041e936a
Altar renders now
2015-11-02 15:28:33 -08:00
WayofTime
f18d824c05
Updated .gitignore due to eclipse launch files in directory.
2015-11-02 16:53:54 -05:00
Nick
5985be1cd0
Fix RitualController not rendering
2015-11-02 13:20:29 -08:00
Nick
1d52cb5e67
Remove Unnecessary methods from RitualHelper
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Activation, updates, and stopping should all be handled within the tiles.
2015-11-02 12:49:53 -08:00
Nick
096ba02450
Refactor everything to WayofTime.bloodmagic.*
2015-11-02 12:39:47 -08:00
Nick
46742a73d1
Ritual work + Begin move of NetworkHelper (static) to SoulNetwork (instance)
2015-11-02 09:51:11 -08:00
Nick
afad5b0fd0
Some more ritual work + imperfect rituals
2015-10-31 17:58:47 -07:00
Nick
3a7e0a3a8c
Begin rituals + some refactoring
2015-10-31 13:47:43 -07:00
Nick
07b1f36594
Okay... They render now...
2015-10-30 22:07:06 -07:00
Nick
b45172294d
JSON models hurt my head
2015-10-30 21:20:23 -07:00
Nick
f3645a35fa
Forgot credits + change deletion ID
2015-10-30 17:02:10 -07:00
Nick
2bf78bc61c
Divination Sigil no longer spams chat
2015-10-30 16:54:59 -07:00
Nick
09ff96fe03
Life Essence
2015-10-29 22:22:08 -07:00
Nick
cb3412bc84
Forgot this for Divination Sigil
2015-10-29 22:06:43 -07:00
Nick
61365dc80f
Use abstracted ModelLoader method in Orb Registry + Stop Orb JSON spam
2015-10-29 22:06:18 -07:00
Nick
ce5e529135
Move old blockstates to old folder
2015-10-29 22:05:48 -07:00
Nick
77ccc3a727
Divination Sigil
2015-10-29 22:05:00 -07:00
Nick Ignoffo
c701848011
Update README.md
2015-10-29 20:33:40 -07:00
Nick
e3d4afa123
Rewrite is Go!
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Just moving over all my changes from my fork
2015-10-29 20:22:16 -07:00
WayofTime
8bdd1f8b8f
Merge pull request #431 from Arcaratus/bloodmagic1.8
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JSON and the Arghhhh-onauts
2015-08-24 17:34:00 -04:00
Arcaratus
d15c4f2c8e
JSON and the Arghhhh-onauts
2015-08-24 17:27:49 -04:00
WayofTime
23bb71de31
Oops!
2015-08-21 16:50:57 -04:00
WayofTime
3994bbd842
Remove test stuff
2015-08-21 16:31:04 -04:00
WayofTime
9658ce06f7
A lot more .json files (4)
2015-08-17 20:16:39 -04:00
WayofTime
93d5f4ad83
Texturez (3)
2015-08-12 17:24:45 -04:00
WayofTime
010f9ec49c
Moar .jsons (wow, that's a lot...) (2)
2015-08-12 14:41:01 -04:00
WayofTime
8006c87e06
Slowly adding the .jsons (1)
2015-08-12 14:20:17 -04:00
WayofTime
0aab0e6fc0
Merge pull request #416 from TehNut/patch-1
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Create a utility for registering renders for Blocks/Items
2015-08-03 22:00:21 -04:00
Nick Ignoffo
e8cd503854
Create a utility for registering renders for Blocks/Items
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Almost direct copypasta from [my project](https://github.com/TehNut/ResourcefulCrops/blob/1.8/src/main/java/tehnut/resourceful/crops/util/helper/RenderHelper.java ). Allows you to simply register models for Items/Blocks for given Metadata's.
Call these from your ClientProxy in postInit. A working example can be seen [here](https://github.com/TehNut/ResourcefulCrops/blob/1.8/src/main/java/tehnut/resourceful/crops/proxy/ClientProxy.java#L21-L25 ) [[Items](https://github.com/TehNut/ResourcefulCrops/blob/1.8/src/main/java/tehnut/resourceful/crops/registry/ItemRegistry.java#L42-L52 )] [[Blocks](https://github.com/TehNut/ResourcefulCrops/blob/1.8/src/main/java/tehnut/resourceful/crops/registry/BlockRegistry.java#L30-L34 )].
Review this a bit more closely. I did it from the web editor and it may not have worked 100% correctly.
2015-08-02 01:41:36 -05:00
WayofTime
b005d80ebd
Fixed the model for the blood altar (by basically disabling it for now)
2015-07-31 20:42:17 -04:00
WayofTime
53eb3a16b0
Test commit
2015-07-31 17:21:08 -04:00
WayofTime
6b0507931e
Merge pull request #413 from Arcaratus/bloodmagic1.8
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Fixed Things
2015-07-31 12:13:39 -04:00
Arcaratus
556d747825
Merge branch 'bloodmagic1.8' of https://github.com/WayofTime/BloodMagic into bloodmagic1.8
2015-07-31 12:12:19 -04:00
Arcaratus
786cda06c2
Fixed
2015-07-31 12:11:44 -04:00
WayofTime
a70bb5c11e
TEBelljar
2015-07-31 11:48:52 -04:00
WayofTime
b4d5f85e4e
Revert "Re-refixed TEBelljar"
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This reverts commit e242207d50
.
2015-07-31 11:46:05 -04:00