Bound tools now properly mark themselves as tools
Because *somebody* forgot to do that.
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@ -62,6 +62,7 @@ public class ItemBoundTool extends ItemTool implements IBindable, IActivatable
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super(damage, 1, ModItems.BOUND_TOOL_MATERIAL, effectiveBlocks);
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setUnlocalizedName(Constants.Mod.MODID + ".bound." + name);
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHarvestLevel(name, 4);
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this.name = name;
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this.tooltipBase = "tooltip.BloodMagic.bound." + name + ".";
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