Added the Regeneration ritual. Added localization for ritual activation. Removed the cost of activating a ritual when in creative mode.

This commit is contained in:
WayofTime 2016-01-01 13:59:56 -05:00
parent 75d9a84194
commit c42bc12e69
4 changed files with 132 additions and 2 deletions

View file

@ -16,6 +16,7 @@ public class ModRituals
public static Ritual jumpRitual;
public static Ritual sufferingRitual;
public static Ritual featheredKnifeRitual;
public static Ritual regenerationRitual;
public static ImperfectRitual imperfectDay;
public static ImperfectRitual imperfectNight;
@ -32,6 +33,7 @@ public class ModRituals
jumpRitual = new RitualJumping();
sufferingRitual = new RitualWellOfSuffering();
featheredKnifeRitual = new RitualFeatheredKnife();
regenerationRitual = new RitualRegeneration();
RitualRegistry.registerRitual(testRitual, testRitual.getName());
RitualRegistry.registerRitual(waterRitual, waterRitual.getName());
@ -40,6 +42,7 @@ public class ModRituals
RitualRegistry.registerRitual(jumpRitual, jumpRitual.getName());
RitualRegistry.registerRitual(sufferingRitual, sufferingRitual.getName());
RitualRegistry.registerRitual(featheredKnifeRitual, featheredKnifeRitual.getName());
RitualRegistry.registerRitual(regenerationRitual, regenerationRitual.getName());
}
public static void initImperfectRituals()

View file

@ -0,0 +1,119 @@
package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.network.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
public class RitualRegeneration extends Ritual
{
public static final String HEAL_RANGE = "heal";
public static final int SACRIFICE_AMOUNT = 100;
public RitualRegeneration()
{
super("ritualRegeneration", 0, 25000, "ritual." + Constants.Mod.MODID + ".regenerationRitual");
addBlockRange(HEAL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorld();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
if (currentEssence < getRefreshCost())
{
network.causeNauseaToPlayer();
return;
}
BlockPos pos = masterRitualStone.getPos();
int maxEffects = currentEssence / getRefreshCost();
int totalEffects = 0;
AreaDescriptor damageRange = getBlockRange(HEAL_RANGE);
AxisAlignedBB range = damageRange.getAABB(pos);
List<EntityPlayer> entities = world.getEntitiesWithinAABB(EntityPlayer.class, range);
for (EntityLivingBase player : entities)
{
float health = player.getHealth();
if (health <= player.getMaxHealth() - 1)
{
player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 50, 0, false, false));
totalEffects++;
if (totalEffects >= maxEffects)
{
break;
}
}
}
network.syphon(getRefreshCost() * totalEffects);
}
@Override
public int getRefreshTime()
{
return 50;
}
@Override
public int getRefreshCost()
{
return 20;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
components.add(new RitualComponent(new BlockPos(4, 0, 0), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(5, 0, -1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(5, 0, 1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-4, 0, 0), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-5, 0, -1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(-5, 0, 1), EnumRuneType.AIR));
components.add(new RitualComponent(new BlockPos(0, 0, 4), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(1, 0, 5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(-1, 0, 5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(0, 0, -4), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(1, 0, -5), EnumRuneType.FIRE));
components.add(new RitualComponent(new BlockPos(-1, 0, -5), EnumRuneType.FIRE));
this.addOffsetRunes(components, 3, 5, 0, EnumRuneType.WATER);
this.addCornerRunes(components, 3, 0, EnumRuneType.DUSK);
this.addOffsetRunes(components, 4, 5, 0, EnumRuneType.EARTH);
this.addOffsetRunes(components, 4, 5, -1, EnumRuneType.EARTH);
this.addCornerRunes(components, 5, 0, EnumRuneType.EARTH);
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualRegeneration();
}
}

View file

@ -94,7 +94,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
{
SoulNetwork network = NetworkHelper.getSoulNetwork(crystalOwner);
if (network.getCurrentEssence() < ritual.getActivationCost())
if (network.getCurrentEssence() < ritual.getActivationCost() && !activator.capabilities.isCreativeMode)
{
ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.weak");
return false;
@ -113,7 +113,11 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
if (ritual.activateRitual(this, activator))
{
network.syphon(ritual.getActivationCost());
if (!activator.capabilities.isCreativeMode)
{
network.syphon(ritual.getActivationCost());
}
ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.activate");
this.active = true;
// Set the owner of the ritual to the crystal's owner

View file

@ -224,6 +224,10 @@ chat.BloodMagic.altarMaker.setTier=Set Tier to: %d
chat.BloodMagic.altarMaker.building=Building a Tier %d Altar
chat.BloodMagic.altarMaker.destroy=Destroyed a Tier %d Altar
chat.BloodMagic.damageSource=%s's soul became too weak
chat.BloodMagic.ritual.weak=You feel a push, but are too weak to perform this ritual.
chat.BloodMagic.ritual.prevent=The ritual is actively resisting you!
chat.BloodMagic.ritual.activate=A rush of energy flows through the ritual!
chat.BloodMagic.ritual.notValid=You feel that these runes are not configured correctly...
# JustEnoughItems
jei.BloodMagic.recipe.altar=Blood Altar