Downgrade tomes are now know that they're downgrades
Also Disoriented is localized finally
(cherry picked from commit e092161
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@ -75,6 +75,18 @@ public class ItemUpgradeTome extends Item implements IVariantProvider
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return super.onItemRightClick(world, player, hand);
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}
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@Override
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public String getUnlocalizedName(ItemStack stack) {
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if (!stack.hasTagCompound())
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return super.getUnlocalizedName(stack);
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LivingArmourUpgrade upgrade = LivingUpgrades.getUpgrade(stack);
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if (upgrade != null && upgrade.isDowngrade())
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return "item." + Constants.Mod.MODID + ".downgradeTome";
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return super.getUnlocalizedName(stack);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item id, CreativeTabs creativeTab, NonNullList<ItemStack> list)
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@ -1,6 +1,6 @@
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#Creative Tab
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itemGroup.bloodmagic.creativeTab=Blood Magic
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itemGroup.bloodmagic.creativeTabTome=Blood Magic Upgrade Tomes
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itemGroup.bloodmagic.creativeTabTome=Blood Magic | Tomes
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#Items
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item.bloodmagic.activationCrystal.weak.name=Weak Activation Crystal
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@ -162,6 +162,7 @@ item.bloodmagic.ritualReader.name=Ritual Tinkerer
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item.bloodmagic.arcaneAshes.name=Arcane Ashes
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item.bloodmagic.upgradeTome.name=Living Armour Upgrade Tome
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item.bloodmagic.downgradeTome.name=Living Armour Downgrade Tome
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item.bloodmagic.upgradeTrainer.name=Living Armour Training Bracelet
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item.bloodmagic.sentientSword.name=Sentient Sword
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@ -445,7 +446,7 @@ tooltip.bloodmagic.activationCrystal.weak=Activates low-level rituals
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tooltip.bloodmagic.activationCrystal.awakened=Activates more powerful rituals
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tooltip.bloodmagic.activationCrystal.creative=Creative Only - Activates any ritual
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tooltip.bloodmagic.diviner.currentRitual=Current Ritual:
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tooltip.bloodmagic.diviner.currentRitual=Current Ritual:
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tooltip.bloodmagic.diviner.blankRune=Blank Runes: %d
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tooltip.bloodmagic.diviner.waterRune=Water Runes: %d
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tooltip.bloodmagic.diviner.airRune=Air Runes: %d
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@ -533,10 +534,11 @@ tooltip.bloodmagic.itemFilter.ignoreNBT=Ignores the NBT of the filter
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tooltip.bloodmagic.itemFilter.modItems=Matches all items from the same mod
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tooltip.bloodmagic.itemFilter.oreDict=Used to filter through the Ore Dictionary
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tooltip.bloodmagic.itemFilter.exact=Filters the fluid input/output
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tooltip.bloodmagic.fluid.type=Fluid Contained
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tooltip.bloodmagic.fluid.amount=Amount
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tooltip.bloodmagic.fluid.capacity=Capacity
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tooltip.bloodmagic.itemFilter.exact=Filters the fluid input/output
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tooltip.bloodmagic.ghost.everything=Everything
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tooltip.bloodmagic.ghost.amount=Ghost item amount: %d
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@ -699,9 +701,9 @@ ritual.bloodmagic.fullStomachRitual.fillRange.info=(Feeding) The range that the
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ritual.bloodmagic.fullStomachRitual.chest.info=(Chest) The location of the inventory that the ritual will grab food from to feed players in range.
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ritual.bloodmagic.interdictionRitual.interdictionRange.info=(Push) The area of the ritual where mobs will be pushed. All mobs are pushed away from the master ritual stone, regardless of where this area is.
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ritual.bloodmagic.containmentRitual.containmentRange.info=(Containment) The area of the ritual where mobs will be pulled. All mobs are pulled towards the master ritual stone, regardless of where this area is.
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ritual.bloodmagic.speedRitual.sanicRange.info=(Speed) All entities within this area are launched in the direction of the arrow formed by the ritual.
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ritual.bloodmagic.speedRitual.sanicRange.info=(Speed) All entities within this area are launched in the direction of the arrow formed by the ritual.
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ritual.bloodmagic.suppressionRitual.suppressionRange.info=(Suppress) All liquids within the range are suppressed.
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ritual.bloodmagic.expulsionRitual.expulsionRange.info=(Expulsion)
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ritual.bloodmagic.expulsionRitual.expulsionRange.info=(Expulsion)
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ritual.bloodmagic.zephyrRitual.zephyrRange.info=(Suction) Items within this range will be sucked into the linked chest.
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ritual.bloodmagic.zephyrRitual.chest.info=(Chest) The location of the inventory that the ritual will place the picked up items into.
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ritual.bloodmagic.animalGrowthRitual.growing.info=(Growth) Animals within this range will grow much faster.
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@ -710,7 +712,7 @@ ritual.bloodmagic.forsakenSoulRitual.crystal.info=(Crystal) Demon Crystals in th
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ritual.bloodmagic.forsakenSoulRitual.damage.info=(Damage) Mobs within this range will be slowly damaged, and when killed will grow the crystals.
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ritual.bloodmagic.crystalHarvestRitual.crystal.info=(Crystal) All Demon Will crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it.
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ritual.bloodmagic.placerRitual.placerRange.info=(Placement) The range that the ritual will place its blocks in.
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ritual.bloodmagic.placerRitual.placerRange.info=(Placement) The range that the ritual will place its blocks in.
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ritual.bloodmagic.placerRitual.chest.info=(Chest) The location of the inventory that the ritual will grab blocks from to place in the world.
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ritual.bloodmagic.fellingRitual.fellingRange.info=(Cutting) The range that the ritual will search out logs and leaves in order to cut down.
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ritual.bloodmagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into.
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@ -779,11 +781,6 @@ chat.bloodmagic.mimic.potionSpawnRadius.down=Potion spawning radius has been dec
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entity.bloodmagic.SentientSpecter.name=Sentient Specter
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entity.bloodmagic.Mimic.name=Mimic
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# sekrit
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secret.bloodmagic.bread.bloody=&r&cBloody Bread
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secret.bloodmagic.bread.bloody.desc=Only for &odire &r&7emergencies.
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# Commands
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commands.error.arg.invalid=Invalid arguments
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commands.error.arg.missing=Not enough arguments
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