Finished the Binding array, including lightning. Need to add special EntityItem to prevent items burning.

This commit is contained in:
WayofTime 2015-12-27 21:11:42 -05:00
parent dd8832e18f
commit 440e629e11
3 changed files with 60 additions and 15 deletions

View file

@ -1,11 +1,56 @@
package WayofTime.bloodmagic.alchemyArray;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffectCrafting;
import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
public class CraftingArrayEffectBinding extends AlchemyArrayEffectCrafting{
public CraftingArrayEffectBinding(ItemStack outputStack) {
super(outputStack, 300);
}
@Override
public boolean update(TileEntity tile, int ticksActive) {
if(ticksActive >= 50 && ticksActive <= 250) {
//TODO: Find a way to spawn lightning from only the server side - does not render when just spawned on server, not client.
this.spawnLightningOnCircle(tile.getWorld(), tile.getPos(), ticksActive);
}
if(tile.getWorld().isRemote) {
return false;
}
if(ticksActive >= tickLimit){
BlockPos pos = tile.getPos();
ItemStack output = outputStack.copy();
EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
tile.getWorld().spawnEntityInWorld(outputEntity);
return true;
}
return false;
}
public void spawnLightningOnCircle(World world, BlockPos pos, int ticksActive) {
if(ticksActive % 50 == 0) {
int circle = ticksActive / 50 - 1;
float distance = BindingAlchemyCircleRenderer.getDistanceOfCircle(circle, ticksActive);
float angle = BindingAlchemyCircleRenderer.getAngleOfCircle(circle, ticksActive);
double dispX = distance * Math.sin(angle);
double dispZ = -distance * Math.cos(angle);
EntityLightningBolt lightning = new EntityLightningBolt(world, pos.getX() + dispX, pos.getY(), pos.getZ() + dispZ);
world.spawnEntityInWorld(lightning);
}
}
}

View file

@ -16,28 +16,28 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer {
public final ResourceLocation arrayResource;
public final ResourceLocation[] arraysResources;
public final int numberOfSweeps = 5;
public final int startTime = 50;
public final int sweepTime = 40;
public static final int numberOfSweeps = 5;
public static final int startTime = 50;
public static final int sweepTime = 40;
public final int inwardRotationTime = 50;
public static final int inwardRotationTime = 50;
public final float arcLength = (float) Math.sqrt(2*(2*2) - 2*2*2*Math.cos(2*Math.PI*2/5));
public final float theta2 = (float) (18f * Math.PI / 180f);
public static final float arcLength = (float) Math.sqrt(2*(2*2) - 2*2*2*Math.cos(2*Math.PI*2/5));
public static final float theta2 = (float) (18f * Math.PI / 180f);
public final int endTime = 300;
public static final int endTime = 300;
public BindingAlchemyCircleRenderer() {
this.arrayResource = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingArray.png");
arraysResources = new ResourceLocation[5];
arraysResources[0] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/AirSigil.png");
arraysResources[1] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png");
arraysResources[2] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WaterSigil.png");
arraysResources[3] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/VoidSigil.png");
arraysResources[4] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/GrowthSigil.png");
arraysResources[0] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
arraysResources[1] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
arraysResources[2] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
arraysResources[3] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
arraysResources[4] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
}
public float getAngleOfCircle(int circle, float craftTime) {
public static float getAngleOfCircle(int circle, float craftTime) {
if (circle >= 0 && circle <= 4) {
float originalAngle = (float) (circle * 2 * Math.PI / 5d);
@ -56,7 +56,7 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer {
return 0;
}
public float getAngle(float craftTime, int sweep) {
public static float getAngle(float craftTime, int sweep) {
float rDP = craftTime/sweepTime*arcLength;
float rEnd = (float) Math.sqrt(rDP*rDP + 2*2 - 2*rDP*2*Math.cos(theta2));
return (float) (Math.acos((2*2 + rEnd*rEnd - rDP*rDP)/(2*rEnd*2)));
@ -65,7 +65,7 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer {
/**
* Returns the center-to-center distance of this circle.
*/
public float getDistanceOfCircle(int circle, float craftTime) { //TODO Change this so it doesn't use angle, since it is a constant speed.
public static float getDistanceOfCircle(int circle, float craftTime) { //TODO Change this so it doesn't use angle, since it is a constant speed.
double sweep = (craftTime - startTime)/sweepTime;
if(sweep >= 0 && sweep < numberOfSweeps) {
float offset = ((int)sweep)*sweepTime + startTime;

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