Fix TileAlchemyArray registered name

This commit is contained in:
Nick 2015-12-27 16:43:11 -08:00
parent 7c651cbfa5
commit dd8832e18f

View file

@ -56,7 +56,7 @@ public class ModBlocks {
GameRegistry.registerTileEntity(TileImperfectRitualStone.class, Constants.Mod.MODID + ":" + TileImperfectRitualStone.class.getSimpleName());
GameRegistry.registerTileEntity(TileMasterRitualStone.class, Constants.Mod.MODID + ":" + TileMasterRitualStone.class.getSimpleName());
GameRegistry.registerTileEntity(TilePlinth.class, Constants.Mod.MODID + ":" + TilePlinth.class.getSimpleName());
GameRegistry.registerTileEntity(TileAlchemyArray.class, Constants.Mod.MODID + TileAlchemyArray.class.getSimpleName());
GameRegistry.registerTileEntity(TileAlchemyArray.class, Constants.Mod.MODID + ":" + TileAlchemyArray.class.getSimpleName());
GameRegistry.registerTileEntity(TileSpectralBlock.class, Constants.Mod.MODID + ":" + TileSpectralBlock.class.getSimpleName());
GameRegistry.registerTileEntity(TilePhantomBlock.class, Constants.Mod.MODID + ":" + TilePhantomBlock.class.getSimpleName());
}