Water/Lava Rituals/Sigils now place flowing variants of the liquid

This commit is contained in:
Nick 2016-01-02 14:21:38 -08:00
parent d5e28038d6
commit 0670585aa4
4 changed files with 4 additions and 4 deletions

View file

@ -120,7 +120,7 @@ public class ItemSigilLava extends ItemSigilBase
return false;
} else
{
world.setBlockState(blockPos, Blocks.lava.getBlockState().getBaseState(), 3);
world.setBlockState(blockPos, Blocks.flowing_lava.getBlockState().getBaseState(), 3);
return true;
}
}

View file

@ -155,7 +155,7 @@ public class ItemSigilWater extends ItemSigilBase
worldIn.destroyBlock(pos, true);
}
worldIn.setBlockState(pos, Blocks.water.getDefaultState(), 3);
worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState(), 3);
}
return true;

View file

@ -42,7 +42,7 @@ public class RitualLava extends Ritual
{
if (world.isAirBlock(newPos))
{
world.setBlockState(newPos, Blocks.lava.getDefaultState());
world.setBlockState(newPos, Blocks.flowing_lava.getDefaultState());
totalEffects++;
}

View file

@ -42,7 +42,7 @@ public class RitualWater extends Ritual
{
if (world.isAirBlock(newPos))
{
world.setBlockState(newPos, Blocks.water.getDefaultState());
world.setBlockState(newPos, Blocks.flowing_water.getDefaultState());
totalEffects++;
}