Added 'bloodmagic' namespace to links (#1765)
* Updated book to match v3.0.4-9. did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now) * added changelog also added links from the changelog to various relevant pages in the book, and added anchors accordingly. * Update manual to 3.0.6-11 updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red. * Improved Ritual Descriptions & Wills Added links to a few things, formatted some bits to be prettier, elaborated on Fire Fuse, explained that benefits that improve with more Will in the aura don't care about other aspects, * fixed overlapping URLs might be a temporary fix until patchouli solves this bug on their end, but the 'NOT YET IMPLEMENTED' link was previously running-over into the clickable area for 'demon will'. Moving it to a new line should solve this. * Anointments work on Explosives ... unless they don't, that is... Way, be sure to remove the bit for 'looting' working on charges if you can't crack that problem. (I've got faith in you, so i've left it in for now!) * misc fixes Cutting Fluid works with the Ritual of the Crusher, and the Self Sacrifice bonus is +150%, not 150%. * added bloodmagic namespace to links ... editing, like, 3/4 of all files. Hoo boy. * fixed some boo-boos Whoops. Also a little more polish here and there. The usual. * Add Bloodmagic's namespace to Category calls This has to be updated in every single Entry, and the 3 current sub-categories. * Corrected Soul Snare's recipe reference It's now crafted in a Blood Altar. Co-authored-by: VT-14 <GamingVT14@gmail.com>
This commit is contained in:
parent
7a9d399017
commit
e5755c0a8c
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "guide.bloodmagic.name",
|
||||
"subtitle": "Alchemical Wizardry",
|
||||
"landing_text": "Welcome to $(6)Blood Magic$()! $(br2)$(l:utility/nyi)A lot of stuff$() isn't yet implemented, so please excuse our dust. $(br2)Click $(l:utility/getting_started)HERE$() to get started. If you find any bugs, please report them on our $(l:https://github.com/WayofTime/BloodMagic/issues)Github$().",
|
||||
"landing_text": "Welcome to $(6)Blood Magic$()! $(br2)$(l:bloodmagic:utility/nyi)A lot of stuff$() isn't yet implemented, so please excuse our dust. $(br2)Click $(l:bloodmagic:utility/getting_started)HERE$() to get started. If you find any bugs, please report them on our $(l:https://github.com/WayofTime/BloodMagic/issues)Github$().",
|
||||
"book_texture": "patchouli:textures/gui/book_red.png",
|
||||
"filler_texture": "bloodmagic:textures/gui/patchouli_book/page_filler.png",
|
||||
"creative_tab": "bloodmagictab",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "Alchemy Arrays",
|
||||
"description": "Alchemy Arrays are simple effects that originate from circles that are drawn on the ground using $(l:alchemy_array/arcane_ash)Arcane Ashes.$(/l) They are simple to build and can be really useful in both early game and late game applications.",
|
||||
"description": "Alchemy Arrays are simple effects that originate from circles that are drawn on the ground using $(l:bloodmagic:alchemy_array/arcane_ash)Arcane Ashes.$(/l) They are simple to build and can be really useful in both early game and late game applications.",
|
||||
"icon": "bloodmagic:arcaneashes",
|
||||
"sortnum": 3
|
||||
}
|
|
@ -2,5 +2,5 @@
|
|||
"name": "Blood Runes",
|
||||
"description": "There's lots of different runes. They do cool stuff! Take your pick.",
|
||||
"icon": "bloodmagic:blankrune",
|
||||
"parent": "altar"
|
||||
"parent": "bloodmagic:altar"
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "Demon Will",
|
||||
"description": "$(item)Demon Will$() is your gateway into Blood Magic. Once you have gathered some with a $(l:demon_will/soul_snare)Soul Snare$(), you will be able to craft your first $(l:alchemy_array/arcane_ash)Arcane Ashes$(), a $(l:demon_will/soul_gem)Petty Tartaric Gem$() and a $(l:demon_will/sentient_sword)Sentient Sword$(/l)$().",
|
||||
"description": "$(item)Demon Will$() is your gateway into Blood Magic. Once you have gathered some with a $(l:bloodmagic:demon_will/soul_snare)Soul Snare$(), you will be able to craft your first $(l:bloodmagic:alchemy_array/arcane_ash)Arcane Ashes$(), a $(l:bloodmagic:demon_will/soul_gem)Petty Tartaric Gem$() and a $(l:bloodmagic:demon_will/sentient_sword)Sentient Sword$(/l)$().",
|
||||
"icon": "bloodmagic:basemonstersoul",
|
||||
"sortnum": 1
|
||||
}
|
|
@ -2,5 +2,5 @@
|
|||
"name": "Living Armor Upgrades",
|
||||
"description": "A list of available Living Armor Upgrades.",
|
||||
"icon": "bloodmagic:upgradetome",
|
||||
"parent": "living_equipment"
|
||||
"parent": "bloodmagic:living_equipment"
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "Rituals",
|
||||
"description": "Rituals consume LP from your $(l:altar/soul_network)Soul Network$(/l) in order to do a variety of tasks. $(br2)For information on specific rituals, click the Master Ritual Stone below.$(br2)>>> <<<",
|
||||
"description": "Rituals consume LP from your $(l:bloodmagic:altar/soul_network)Soul Network$(/l) in order to do a variety of tasks. $(br2)For information on specific rituals, click the Master Ritual Stone below.$(br2)>>> <<<",
|
||||
"icon": "bloodmagic:ritualdiviner",
|
||||
"sortnum": 5
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "List of Rituals",
|
||||
"description": "[Available Rituals]",
|
||||
"description": "Some simpler $(item)rituals$() will be available to you when you have a Tier III $(l:bloodmagic:altar/blood_altar)Blood Altar$(), but the more advanced ones will require Dusk Runes, and thus a Tier IV Altar. $(br2) Use the $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$() to assemble the rituals, and don't forget to keep your $(l:bloodmagic:altar/soul_network)Soul Network$() topped off!",
|
||||
"icon": "bloodmagic:masterritualstone",
|
||||
"parent": "rituals"
|
||||
}
|
||||
"parent": "bloodmagic:rituals"
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "Sigils",
|
||||
"description": "$(item)Sigils$() are formed using an $(l:alchemy_array/crafting_array)Alchemy Array$(), some form of $(item)Reagent$() and a $(item)Slate$(). They draw LP from your $(altar/soul_network)Soul Network$() in order to perform all sorts of useful tasks.",
|
||||
"description": "$(item)Sigils$() are formed using an $(l:bloodmagic:alchemy_array/crafting_array)Alchemy Array$(), some form of $(item)Reagent$() and a $(l:bloodmagic:altar/slates)Slate$(). They draw LP from your $(altar/soul_network)Soul Network$() in order to perform all sorts of useful tasks.",
|
||||
"icon": "bloodmagic:divinationsigil",
|
||||
"sortnum": 4
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "Utility Blocks & Items",
|
||||
"description": "",
|
||||
"description": "AKA the \"Miscellaneous\" bin. General information about the mod goes here, along with anything else that doesn't quite fit in another category, yet doesn't have enough to warrant a category of its own.",
|
||||
"icon": "bloodmagic:incensealtar",
|
||||
"sortnum": 5
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
{
|
||||
"name": "Alchemy Array Basics",
|
||||
"icon": "bloodmagic:arcaneashes",
|
||||
"category": "alchemy_array",
|
||||
"category": "bloodmagic:alchemy_array",
|
||||
"extra_recipe_mappings":[["bloodmagic:arcaneashes", 1]],
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(item)Arcane Ashes$() is an item that is pivotal in the creation of Alchemy Arrays. $(item)Arcane Ashes$() can be crafted in the $(l:demon_will/soul_forge)Hellfire Forge$(/l) using some early game items."
|
||||
"text": "$(item)Arcane Ashes$() is an item that is pivotal in the creation of Alchemy Arrays. $(item)Arcane Ashes$() can be crafted in the $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge$(/l) using some early game items."
|
||||
},
|
||||
{
|
||||
"type": "crafting_alchemy_table",
|
||||
|
@ -30,7 +30,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Each effect requires two items: a base and a catalyst. The base is the first item that you click the array with after it is drawn, and the catalyst is the second item. When you apply the input, the design of the array will change if it is valid, and the array will start activating once you apply the catalyst.$(br2)You can have arrays that range from $(l:alchemy_array/crafting_array)crafting arrays$(/l) to even teleportation arrays."
|
||||
"text": "Each effect requires two items: a base and a catalyst. The base is the first item that you click the array with after it is drawn, and the catalyst is the second item. When you apply the input, the design of the array will change if it is valid, and the array will start activating once you apply the catalyst.$(br2)Although only a few arrays are currently implemented, eventually you will have arrays that range from simple $(l:bloodmagic:alchemy_array/crafting_array)crafting arrays$(/l) to even teleportation arrays."
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Crafting with Arrays",
|
||||
"icon": "bloodmagic:divinationsigil",
|
||||
"category": "alchemy_array",
|
||||
"category": "bloodmagic:alchemy_array",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -9,7 +9,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "While some of these resulting items can be crafted $(l:sigil/divination)using very simple ingredients$(/l), others require additional steps to create useful items."
|
||||
"text": "While some of these resulting items can be crafted $(l:bloodmagic:sigil/divination)using very simple ingredients$(/l), others require additional steps to create useful items."
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Movement Array",
|
||||
"icon": "minecraft:feather",
|
||||
"category": "alchemy_array",
|
||||
"category": "bloodmagic:alchemy_array",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Spike Array",
|
||||
"icon": "minecraft:iron_ingot",
|
||||
"category": "alchemy_array",
|
||||
"category": "bloodmagic:alchemy_array",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Day/Night Arrays",
|
||||
"icon": "minecraft:clock",
|
||||
"category": "alchemy_array",
|
||||
"category": "bloodmagic:alchemy_array",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "The Blood Altar",
|
||||
"icon": "bloodmagic:altar",
|
||||
"category": "altar",
|
||||
"category": "bloodmagic:altar",
|
||||
"priority": "true",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:daggerofsacrifice", 13]
|
||||
|
@ -36,7 +36,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "In order for you to add $(1)Life Essence$(), measured as \"LP\", you first have to craft a $(item)Sacrificial Knife$(). By right-clicking in the air with the knife, you can \"extract\" 200LP for the cost of one heart, placing it into a nearby Altar. The Altar starts with a maximum capacity of 10,000LP, and the blood level in the basin indicates the percentage filled. The $(l:sigil/divination)Divination Sigil$(/l) allows more detailed information about the Altar."
|
||||
"text": "In order for you to add $(1)Life Essence$(), measured as \"LP\", you first have to craft a $(item)Sacrificial Knife$(). By right-clicking in the air with the knife, you can \"extract\" 200LP for the cost of one heart, placing it into a nearby Altar. The Altar starts with a maximum capacity of 10,000LP, and the blood level in the basin indicates the percentage filled. The $(l:bloodmagic:sigil/divination)Divination Sigil$(/l) allows more detailed information about the Altar."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
@ -50,7 +50,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The first item that you will want to craft is a $(l:altar/soul_network)Weak Blood Orb$(/l), which by default is a diamond plus 2000LP inside of a Tier 1 Blood Altar. All items that can be crafted by the Blood Altar can be found using Just Enough Items (JEI)."
|
||||
"text": "The first item that you will want to craft is a $(l:bloodmagic:altar/soul_network)Weak Blood Orb$(/l), which by default is a diamond plus 2000LP inside of a Tier 1 Blood Altar. All items that can be crafted by the Blood Altar can be found using Just Enough Items (JEI)."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -86,7 +86,7 @@
|
|||
{
|
||||
"type": "text",
|
||||
"anchor": "dagger_of_sacrifice",
|
||||
"text": "Now that you have a Tier 2 Altar, you can look into getting blood from somewhere other than yourself. The $(item)Dagger of Sacrifice$() will allow you to kill any mob (monster or passive) that stands within 2 blocks of your Altar, instantly killing them and granting you a decent sum of LP. You can increase the amount you get per kill with $(l:altar/blood_rune/sacrifice_rune)Runes of Sacrifice$(). Different entities give different amounts of LP. Check your configs for more info."
|
||||
"text": "Now that you have a Tier 2 Altar, you can look into getting blood from somewhere other than yourself. The $(item)Dagger of Sacrifice$() will allow you to kill any mob (monster or passive) that stands within 2 blocks of your Altar, instantly killing them and granting you a decent sum of LP. You can increase the amount you get per kill with $(l:bloodmagic:altar/blood_rune/sacrifice_rune)Runes of Sacrifice$(). Different entities give different amounts of LP. Check your configs for more info."
|
||||
},
|
||||
{
|
||||
"type": "crafting_altar",
|
||||
|
@ -96,7 +96,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "To upgrade the Blood Altar to Tier 3, place 5 $(item)Blood Runes$() one block down and two blocks away from the previous set of runes along each edge. Then place two blocks (indicated by the $(item)Stone Bricks$()) in each corner, starting above the new ring of runes, and then cap each pillar with $(item)Glowstone Blocks$().$(br)To check that it is successfully upgraded, use a $(l:sigil/divination)Divination Sigil$(/l) to check the tier. Note that any non-air block can be used for the pillars below the Glowstone."
|
||||
"text": "To upgrade the Blood Altar to Tier 3, place 5 $(item)Blood Runes$() one block down and two blocks away from the previous set of runes along each edge. Then place two blocks (indicated by the $(item)Stone Bricks$()) in each corner, starting above the new ring of runes, and then cap each pillar with $(item)Glowstone Blocks$().$(br)To check that it is successfully upgraded, use a $(l:bloodmagic:sigil/divination)Divination Sigil$(/l) to check the tier. Note that any non-air block can be used for the pillars below the Glowstone."
|
||||
},
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
@ -120,7 +120,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "To upgrade the Blood Altar to Tier 4, place 7 $(item) Blood Runes$() one block down and two blocks away from the previous set of runes along each edge. Then place four solid blocks in each corner, starting above the new ring of runes, and then cap each pillar with $(l:utility/bloodstone_bricks)Bloodstone Bricks$(/l) and/or $(l:utility/bloodstone_bricks)Large Bloodstone Bricks$(/l)."
|
||||
"text": "To upgrade the Blood Altar to Tier 4, place 7 $(item) Blood Runes$() one block down and two blocks away from the previous set of runes along each edge. Then place four solid blocks in each corner, starting above the new ring of runes, and then cap each pillar with $(l:bloodmagic:utility/bloodstone_bricks)Bloodstone Bricks$(/l) and/or $(l:bloodmagic:utility/bloodstone_bricks)Large Bloodstone Bricks$(/l)."
|
||||
},
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"name": "Acceleration Rune",
|
||||
"icon": "bloodmagic:accelerationrune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Acceleration Rune$() increases the rate of a couple operations. While normally the operations of the $(l:altar/blood_rune/charging_rune)Charging Rune$(/l) and $(l:altar/blood_rune/dislocation_rune)Displacement Rune$(/l) occur every 20 ticks, one tick of the delay is removed per rune, down to a minimum of 1 operation per tick."
|
||||
"text": "The $(item)Acceleration Rune$() increases the rate of a couple operations. While normally the operations of the $(l:bloodmagic:altar/blood_rune/charging_rune)Charging Rune$(/l) and $(l:bloodmagic:altar/blood_rune/dislocation_rune)Displacement Rune$(/l) occur every 20 ticks, one tick of the delay is removed per rune, down to a minimum of 1 operation per tick."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"name": "Rune of Aug. Capacity",
|
||||
"icon": "bloodmagic:bettercapacityrune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Rune of Augmented Capacity$() increases the capacity of the $(l:altar/bloodaltar)Blood Altar$(/l) by a multiplicative +7.5% per rune. The Augmented Capacity runes apply $(o)after$() the regular $(l:altar/blood_rune/capacity_rune)Capacity runes$()."
|
||||
"text": "The $(item)Rune of Augmented Capacity$() increases the capacity of the $(l:bloodmagic:altar/bloodaltar)Blood Altar$(/l) by a multiplicative +7.5% per rune. The Augmented Capacity runes apply $(o)after$() the regular $(l:bloodmagic:altar/blood_rune/capacity_rune)Capacity runes$()."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"name": "Rune of Capacity",
|
||||
"icon": "bloodmagic:altarcapacityrune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Rune of Capacity$() increases the capacity of the $(l:altar/bloodaltar)Blood Altar$(/l) by an additive +20% per rune."
|
||||
"text": "The $(item)Rune of Capacity$() increases the capacity of the $(l:bloodmagic:altar/bloodaltar)Blood Altar$(/l) by an additive +20% per rune."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
{
|
||||
"name": "Charging Rune",
|
||||
"icon": "bloodmagic:chargingrune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Charging Rune$() is a unique Rune upgrade. When the $(l:altar/blood_altar)Blood Altar$() is not crafting nor filling a $(l:altar/soul_network)Blood Orb$(), it will syphon LP to charge an internal buffer. When next an item is placed inside of the Blood Altar, it will instantaneously consume the stored charge and apply it to the crafting of the item at a 1:1 ratio."
|
||||
"text": "The $(item)Charging Rune$() is a unique Rune upgrade. When the $(l:bloodmagic:altar/blood_altar)Blood Altar$() is not crafting nor filling a $(l:bloodmagic:altar/soul_network)Blood Orb$(), it will syphon LP to charge an internal buffer. When next an item is placed inside of the Blood Altar, it will instantaneously consume the stored charge and apply it to the crafting of the item at a 1:1 ratio."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": " The Blood Altar does a charging tick once per 20 in-game ticks, which is reduced by 1 per $(l:altar/blood_rune/acceleration_rune)Acceleration Rune.$(/l)$(br) The speed that the Blood Altar charges at per charging tick is: [10LP x $(l:altar/blood_rune/charging_rune)Charging Runes$() x (1 + $(l:altar/blood_rune/speed_rune)Speed Runes$()/10)] $(br)The maximum charge that a Blood Altar can hold is 1000LP per $(item)Charging Rune$(), which is then multiplied by: [(capacity of the main Blood Altar tank)/20000] if that value is above 1."
|
||||
"text": " The Blood Altar does a charging tick once per 20 in-game ticks, which is reduced by 1 per $(l:bloodmagic:altar/blood_rune/acceleration_rune)Acceleration Rune.$(/l)$(br) The speed that the Blood Altar charges at per charging tick is: [10LP x $(l:bloodmagic:altar/blood_rune/charging_rune)Charging Runes$() x (1 + $(l:bloodmagic:altar/blood_rune/speed_rune)Speed Runes$()/10)] $(br)The maximum charge that a Blood Altar can hold is 1000LP per $(item)Charging Rune$(), which is then multiplied by: [(capacity of the main Blood Altar tank)/20000] if that value is above 1."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Displacement Rune",
|
||||
"icon": "bloodmagic:dislocationrune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Rune of The Orb",
|
||||
"icon": "bloodmagic:orbcapacityrune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Rune of Sacrifice",
|
||||
"icon": "bloodmagic:sacrificerune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Rune of Self Sacrifice",
|
||||
"icon": "bloodmagic:selfsacrificerune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Speed Rune",
|
||||
"icon": "bloodmagic:speedrune",
|
||||
"category": "blood_rune",
|
||||
"category": "bloodmagic:blood_rune",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"name": "Redstone and Automation",
|
||||
"icon": "minecraft:redstone",
|
||||
"category": "altar",
|
||||
"category": "bloodmagic:altar",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Blood Altar$() is a fantastic tool, but standing around and waiting for slates to craft is not your idea of a good time. Luckily, items and LP can be automatically piped in and out of the altar, albeit with a few caveats. $(br2)While a simple $(item)Hopper$() lets you pipe items in, the Altar won't stop it from inputting more than 1 at a time. It will happily craft 64 slates in one"
|
||||
"text": "The $(l:bloodmagic:altar/blood_altar)Blood Altar$() is a fantastic tool, but standing around and waiting for slates to craft is not your idea of a good time. Luckily, items and LP can be automatically piped in and out of the altar, albeit with a few caveats. $(br2)While a simple $(item)Hopper$() lets you pipe items in, the Altar won't stop it from inputting more than 1 at a time. It will happily craft 64 slates in one"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -13,7 +13,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The altar also supports the transfer of blood, both to and from an external tank. Simply hook up your fluid pipe of choice and you can store excess blood for later crafts. $(br2)Note that the transfer speed is very slow by default. If you want to speed it up, you'd best look into $(l:altar/blood_rune/acceleration_rune)Acceleration Runes$() and $(l:altar/blood_rune/dislocation_rune)Displacement Runes$()."
|
||||
"text": "The altar also supports the transfer of blood, both to and from an external tank. Simply hook up your fluid pipe of choice and you can store excess blood for later crafts. $(br2)Note that the transfer speed is very slow by default. If you want to speed it up, you'd best look into $(l:bloodmagic:altar/blood_rune/acceleration_rune)Acceleration Runes$() and $(l:bloodmagic:altar/blood_rune/dislocation_rune)Displacement Runes$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -21,13 +21,11 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "(Also not implemented:) $(strike)The blood altar's LP value can be read via a comparator on the side, similar to a vanilla chest. $(br2)If you place a $(item)Bloodstone Brick$()$(strike) underneath the altar, the comparator will instead read the value of the $(l:altar/soul_network)Soul Network$(/l) of the owner of any orb that is placed into the Altar. $(br2)The signal strength depends on the size of the orb in the altar, not the maximum LP of the network, so if you have"
|
||||
"text": "(Also not implemented:) $(strike)The blood altar's LP value can be read via a comparator on the side, similar to a vanilla chest. $(br2)If you place a $(item)Bloodstone Brick$()$(strike) underneath the altar, the comparator will instead read the value of the $(l:bloodmagic:altar/soul_network)Soul Network$(/l) of the owner of any orb that is placed into the Altar. $(br2)The signal strength depends on the size of the orb in the altar, not the maximum LP of the network, so if you have"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(strike)500,000 LP, a Weak Blood Orb would show as completely full, but a Master Blood Orb would show as only half full. This can be used to, for example, deactivate certain rituals when you are running low on LP, to ensure you don't run out. $(br2)Lastly, placing a $(item)Redstone Lamp$()$(strike) underneath the altar will make it output a redstone signal upon finishing a crafting operation. With a bit of cunning, this should allow you to fully automate the production of slates."
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Tiers of Slates",
|
||||
"icon": "bloodmagic:blankslate",
|
||||
"category": "altar",
|
||||
"category": "bloodmagic:altar",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:blankslate", 1],
|
||||
["bloodmagic:reinforcedslate", 1],
|
||||
|
@ -11,7 +11,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(l:altar/blood_altar)Blood Altar$(/l)'s main use is the production of $(item)Slates$(). Each tier of slate requires the previous tier and a more powerful altar than the last. $(br2)Note that $(item)Etherial Slates$() aren't currently implemented by default, but may be if you're playing in a modpack. Check JEI for details."
|
||||
"text": "The $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l)'s main use is the production of $(item)Slates$(). Each tier of slate requires the previous tier and a more powerful altar than the last. $(br2)Note that $(item)Etherial Slates$() aren't currently implemented by default, but may be if you're playing in a modpack. Check JEI for details."
|
||||
},
|
||||
{
|
||||
"type": "2x_crafting_altar",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Soul Network",
|
||||
"icon": "bloodmagic:weakbloodorb",
|
||||
"category": "altar",
|
||||
"category": "bloodmagic:altar",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:weakbloodorb", 3],
|
||||
["bloodmagic:apprenticebloodorb", 3],
|
||||
|
@ -19,7 +19,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "being placed inside of a $(l:altar/blood_altar)Blood Altar$(/l) with LP.$(br2) There is a separate Blood Orb that can be created for each Tier of the Blood Altar:$(li)$(item)Weak Blood Orb$(), Max capacity: 5k LP.$(li)$(item)Apprentice Blood Orb$(), Max capacity: 25k LP. $(li)$(item)Magician Blood Orb$(), Max capacity: 150k LP.$(li)$(item)Master Blood Orb$(), Max capacity: 1M LP."
|
||||
"text": "being placed inside of a $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) with LP.$(br2) There is a separate Blood Orb that can be created for each Tier of the Blood Altar:$(li)$(item)Weak Blood Orb$(), Max capacity: 5k LP.$(li)$(item)Apprentice Blood Orb$(), Max capacity: 25k LP. $(li)$(item)Magician Blood Orb$(), Max capacity: 150k LP.$(li)$(item)Master Blood Orb$(), Max capacity: 1M LP."
|
||||
},
|
||||
{
|
||||
"type": "2x_crafting_altar",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Demon Will Aspects",
|
||||
"icon": "bloodmagic:vengefulcrystal",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:steadfastdemoncrystal", 2],
|
||||
["bloodmagic:corrosivedemoncrystal", 2],
|
||||
|
@ -19,7 +19,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Unleashing $(l:demon_will/demon_will)Demon Will$() into the atmosphere was definitely an excellent idea. Not only has it proven most useful in empowering $(item)Rituals$(), you have also successfully condensed it into a $(l:demon_will/crystallized_will)Crystal Cluster$(), and are wondering what to turn your eye to next. $(br2)These $(item)Crystals$() feel somehow... conflicted, to you. A certain $(l:rituals/rituals_list/ritual_crystal_split)Ritual$() may help coax them out into purer forms..."
|
||||
"text": "Unleashing $(l:bloodmagic:demon_will/demon_will)Demon Will$() into the atmosphere was definitely an excellent idea. Not only has it proven most useful in empowering $(item)Rituals$(), you have also successfully condensed it into a $(l:bloodmagic:demon_will/crystallized_will)Crystal Cluster$(), and are wondering what to turn your eye to next. $(br2)These $(item)Crystals$() feel somehow... conflicted, to you. A certain $(l:bloodmagic:rituals/rituals_list/ritual_crystal_split)Ritual$() may help coax them out into purer forms..."
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
@ -28,7 +28,7 @@
|
|||
],
|
||||
"title": "Aspects of Will",
|
||||
"border": true,
|
||||
"text": "The $(l:rituals/rituals_list/ritual_crystal_split)Resonance of the Faceted Crystal$() ritual in action."
|
||||
"text": "The $(l:bloodmagic:rituals/rituals_list/ritual_crystal_split)Resonance of the Faceted Crystal$() ritual in action."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -44,11 +44,11 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "You may be wondering: \"How on earth do I get this will into a usable form?\" Well, the answer is simple. Just place an EMPTY $(l:demon_will/soul_gem)Tartaric Gem$() into a $(l:demon_will/soul_forge)Hellfire Forge$() in the same chunk as a $(item)Demon Crucible$(), then feed the Demon Crucible with Will Crystals of the desired aspect. Your $(l:demon_will/soul_gem)Tartaric Gem$() will fill with that aspect of will. You can change which kind of will your $(raw)Sentient Tools$() use by right-clicking while holding them."
|
||||
"text": "You may be wondering: \"How on earth do I get this will into a usable form?\" Well, the answer is simple. Just place an EMPTY $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$() into a $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge$() in the same chunk as a $(item)Demon Crucible$(), then feed the Demon Crucible with Will Crystals of the desired aspect. Your $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$() will fill with that aspect of will. You can change which kind of will your $(raw)Sentient Tools$() use by right-clicking while holding them."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Note that your $(raw)Sentient Tools$() will take on the aspect of the largest amount of $(raw)Will$() in your inventory. If you're carrying 10 $(corrosive)Corrosive Will$() in one $(l:demon_will/soul_gem)Tartaric Gem$(), and 1,000 $(raw)Raw Will$() in another, then your sword will remain $(raw)Raw$()."
|
||||
"text": "Note that your $(raw)Sentient Tools$() will take on the aspect of the largest amount of $(raw)Will$() in your inventory. If you're carrying 10 $(corrosive)Corrosive Will$() in one $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$(), and 1,000 $(raw)Raw Will$() in another, then your sword will remain $(raw)Raw$()."
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Crystallized Will",
|
||||
"icon": "bloodmagic:defaultcrystal",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:demoncrucible", 1],
|
||||
["bloodmagic:demoncrystallizer", 4],
|
||||
|
@ -11,13 +11,13 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Now that you have plenty of $(l:demon_will/demon_will)Demon Will$() in your $(l:demon_will/soul_gem)Tartaric Gem$(), it's time to explore what happens when you unleash it upon the world. $(br)First off, you'll need to create a $(item)Demon Crucible$(), and then fill it with $(l:demon_will/demon_will)Demon Will$()."
|
||||
"text": "Now that you have plenty of $(l:bloodmagic:demon_will/demon_will)Demon Will$() in your $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$(), it's time to explore what happens when you unleash it upon the world. $(br)First off, you'll need to create a $(item)Demon Crucible$(), and then fill it with $(l:bloodmagic:demon_will/demon_will)Demon Will$()."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
"heading": "Demon Crucible",
|
||||
"recipe": "bloodmagic:soulforge/demon_crucible",
|
||||
"text": "This will burn $(l:demon_will/demon_will)Demon Will$() and release it into the atmosphere. Put a charged $(l:demon_will/soul_gem)Tartaric Gem$() or any aspect of $(item)Demon Crystal$() into it and let it run."
|
||||
"text": "This will burn $(l:bloodmagic:demon_will/demon_will)Demon Will$() and release it into the atmosphere. Put a charged $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$() or any aspect of $(item)Demon Crystal$() into it and let it run."
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
@ -26,21 +26,21 @@
|
|||
],
|
||||
"title": "Demon Crucible",
|
||||
"border": true,
|
||||
"text": "The $(item)Demon Crucible$(), with a $(l:demon_will/soul_gem)Tartaric Gem$() inside it."
|
||||
"text": "The $(item)Demon Crucible$(), with a $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$() inside it."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Now we have $(raw)Raw Will$() in the atmosphere. Great, now what? $(br2)Some $(l:rituals/ritual_tinkerer)Rituals$() benefit from $(raw)Raw Will$(), but the main benefit from this is the ability to create $(item)Demon Will Crystals$() and from there, split them into their $(l:demon_will/aspected_will)Aspects$(). $(br2)Once you have some of these Aspected Will Crystals, you can burn them in the crucible to unleash them into the atmosphere for your rituals to benefit from."
|
||||
"text": "Now we have $(raw)Raw Will$() in the atmosphere. Great, now what? $(br2)Some $(l:bloodmagic:rituals/ritual_tinkerer)Rituals$() benefit from $(raw)Raw Will$(), but the main benefit from this is the ability to create $(item)Demon Will Crystals$() and from there, split them into their $(l:bloodmagic:demon_will/aspected_will)Aspects$(). $(br2)Once you have some of these Aspected Will Crystals, you can burn them in the crucible to unleash them into the atmosphere for your rituals to benefit from."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
"heading": "Demon Crystallizer",
|
||||
"recipe": "bloodmagic:soulforge/demon_crystallizer",
|
||||
"text": "This will slowly consume $(l:demon_will/demon_will)Demon Will$() from the atmosphere to produce $(item)Will Crystals$(). The first spire costs about 100 will to form, and all subsequent spires cost 40 each, but can be burned for 50 in the $(item)Demon Crucible$(). The largest $(item)Crystal Cluster$() can be up to 7 spires."
|
||||
"text": "This will slowly consume $(l:bloodmagic:demon_will/demon_will)Demon Will$() from the atmosphere to produce $(item)Will Crystals$(). The first spire costs about 100 will to form, and all subsequent spires cost 40 each, but can be burned for 50 in the $(item)Demon Crucible$(). The largest $(item)Crystal Cluster$() can be up to 7 spires."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "If you have at least 1,000 total Will in your inventory (Across any number of $(l:demon_will/soul_gem)Tartaric Gems$()), you can harvest these crystals by right-clicking the spire with an empty hand. This will remove all but the central spire. $(br2)However, if you have not got this much will, $(italic)really$() need that central spire, or are just in a hurry, you can harvest the whole lot with a pickaxe."
|
||||
"text": "If you have at least 1,000 total Will in your inventory (Across any number of $(l:bloodmagic:demon_will/soul_gem)Tartaric Gems$()), you can harvest these crystals by right-clicking the spire with an empty hand. This will remove all but the central spire. $(br2)However, if you have not got this much will, $(italic)really$() need that central spire, or are just in a hurry, you can harvest the whole lot with a pickaxe."
|
||||
},
|
||||
{
|
||||
"type": "relations",
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
{
|
||||
"name": "Demon Will",
|
||||
"icon": "bloodmagic:basemonstersoul",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"extra_recipe_mappings":[["bloodmagic:basemonstersoul", 0]],
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "To get started with $(6)Blood Magic$() you need to gather a few $(item)Demon Wills$(). There are two ways to get Demon Will:$(br)$(li)Killing a mob that has been hit with a $(l:demon_will/soul_snare)Soul Snare$(/l) and is killed when white particle effects appear.$(li)By killing a hostile mob with a $(l:demon_will/sentient_sword)Sentient Sword$().$(br)Since you are just beginning to use the mod, you will not yet have a $(l:demon_will/sentient_sword)Sentient Sword$(), and thus will need to use"
|
||||
"text": "To get started with $(6)Blood Magic$() you need to gather a few $(item)Demon Wills$(). There are two ways to get Demon Will:$(br)$(li)Killing a mob that has been hit with a $(l:bloodmagic:demon_will/soul_snare)Soul Snare$(/l) and is killed when white particle effects appear.$(li)By killing a hostile mob with a $(l:bloodmagic:demon_will/sentient_sword)Sentient Sword$().$(br)Since you are just beginning to use the mod, you will not yet have a $(l:bloodmagic:demon_will/sentient_sword)Sentient Sword$(), and thus will need to use"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "a $(l:demon_will/soul_snare)Soul Snare$(). $(br2)$(item)Demon Will$() is a recurring resource in $(6)Blood Magic$(), and is used to power the $(l:demon_will/soul_forge)Hellfire Forge$(). $(br2)In the lore of $(6)Blood Magic$(), $(raw)Demon Will$() is the residual effect of when a demon imbues its will into the bodies of the dead."
|
||||
"text": "a $(l:bloodmagic:demon_will/soul_snare)Soul Snare$(). $(br2)$(item)Demon Will$() is a recurring resource in $(6)Blood Magic$(), and is used to power the $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge$(). $(br2)In the lore of $(6)Blood Magic$(), $(raw)Demon Will$() is the residual effect of when a demon imbues its will into the bodies of the dead."
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
@ -20,7 +20,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Once you have some Will, you can use it to craft useful tools in the $(l:demon_will/soul_forge)Hellfire Forge,$(). Also, it is suggested to gather two $(item)Demon Will$() items before coming back to base, since you need to have one in order to craft your first $(l:altar/blood_altar)Blood Altar.$(/l)"
|
||||
"text": "Once you have some Will, you can use it to craft useful tools in the $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge,$(). Also, it is suggested to gather two $(item)Demon Will$() items before coming back to base, since you need to have one in order to craft your first $(l:bloodmagic:altar/blood_altar)Blood Altar.$(/l)"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Explosive Charges",
|
||||
"icon": "bloodmagic:shaped_charge",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:shaped_charge", 1],
|
||||
["bloodmagic:deforester_charge", 2]
|
||||
|
@ -9,7 +9,7 @@
|
|||
"pages":[
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Mining and foresting is all well and good for those who refuse to dream big, but what self-respecting sanguimancer would ever stoop to that? $(br2)With this in mind, you have devised some devious little devices. Simply throw them at a tree or at some pesky stone and wait for them to self-ignite. Not only that, you can improve their functionality by applying $(l:utility/anointments)Anointments$() to them."
|
||||
"text": "Mining and foresting is all well and good for those who refuse to dream big, but what self-respecting sanguimancer would ever stoop to that? $(br2)With this in mind, you have devised some devious little devices. Simply throw them at a tree or at some pesky stone and wait for them to self-ignite. Not only that, you can improve their functionality by applying $(l:bloodmagic:utility/anointments)Anointments$() to them."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
{
|
||||
"name": "Sentient Sword",
|
||||
"icon": "bloodmagic:soulsword",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"extra_recipe_mappings":[["bloodmagic:soulsword", 1]],
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Sentient Sword$() is a much more effective tool for collecting $(l:demon_will/demon_will)Demon Will$() than $(l:demon_will/soul_snare)Soul Snares$() could ever hope to be. It may seem weak at first, but it is powered by the Wills you carry, so crafting a $(l:demon_will/soul_gem)Tartaric Gem$() is a must. $(br2) Note that the sword, as with all $(l:demon_will/sentient_tools)Sentient Tools$(), can be repaired with $(l:demon_will/crystallized_will)Crystallized Will$() in an Anvil."
|
||||
"text": "The $(item)Sentient Sword$() is a much more effective tool for collecting $(l:bloodmagic:demon_will/demon_will)Demon Will$() than $(l:bloodmagic:demon_will/soul_snare)Soul Snares$() could ever hope to be. It may seem weak at first, but it is powered by the Wills you carry, so crafting a $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$() is a must. $(br2) Note that the sword, as with all $(l:bloodmagic:demon_will/sentient_tools)Sentient Tools$(), can be repaired with $(l:bloodmagic:demon_will/crystallized_will)Crystallized Will$() in an Anvil."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Sentient Tools",
|
||||
"icon": "bloodmagic:soulpickaxe",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:soulpickaxe", 1],
|
||||
["bloodmagic:soulscythe", 3],
|
||||
|
@ -11,13 +11,13 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(l:demon_will/sentient_sword)Sentient Sword$() has proven to be a resounding success. You find yourself wondering how other tools may react to a similar treatment... $(br2) Note that these tools, as with the $(l:demon_will/sentient_sword)Sentient sword$(), can be repaired with $(l:demon_will/crystallized_will)Crystallized Will$() in an Anvil."
|
||||
"text": "The $(l:bloodmagic:demon_will/sentient_sword)Sentient Sword$() has proven to be a resounding success. You find yourself wondering how other tools may react to a similar treatment... $(br2) Note that these tools, as with the $(l:bloodmagic:demon_will/sentient_sword)Sentient sword$(), can be repaired with $(l:bloodmagic:demon_will/crystallized_will)Crystallized Will$() in an Anvil."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
"heading": "Sentient Pickaxe",
|
||||
"recipe": "bloodmagic:soulforge/sentientpickaxe",
|
||||
"text": "This pickaxe improves with Will, cutting through stone with ease. With no Will to power it, it is only slightly better than the $(item)Iron Pickaxe$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Pickaxe$()."
|
||||
"text": "This pickaxe improves with Will, cutting through stone with ease. With no Will to power it, it is only slightly better than the $(item)Iron Pickaxe$() it was crafted from; However, with a full enough $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Pickaxe$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -27,7 +27,7 @@
|
|||
"type": "crafting_soulforge",
|
||||
"heading": "Sentient Scythe",
|
||||
"recipe": "bloodmagic:soulforge/sentientscythe",
|
||||
"text": "As with the pickaxe, with no Will to power your scythe, it is comparatively blunt and unwieldy; However, with a full enough $(l:demon_will/soul_gem)Tartaric Gem$(), you forsee it becoming a devestating tool. $(br)Did we mention that it still functions as a hoe?"
|
||||
"text": "As with the pickaxe, with no Will to power your scythe, it is comparatively blunt and unwieldy; However, with a full enough $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$(), you forsee it becoming a devestating tool. $(br)Did we mention that it still functions as a hoe?"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -37,17 +37,17 @@
|
|||
"type": "crafting_soulforge",
|
||||
"heading": "Sentient Axe",
|
||||
"recipe": "bloodmagic:soulforge/sentientaxe",
|
||||
"text": "As with the pickaxe, with no Will to power your axe, it is only slightly better than the $(item)Iron Axe$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Axe$()."
|
||||
"text": "As with the pickaxe, with no Will to power your axe, it is only slightly better than the $(item)Iron Axe$() it was crafted from; However, with a full enough $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Axe$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Much like the $(item)Sentient Pickaxe$(), the $(item)Sentient Shovel$() is a noticable improvement over its Iron counterpart, even without additional $(l:demon_will/demon_will)Demon Will$() to power it."
|
||||
"text": "Much like the $(item)Sentient Pickaxe$(), the $(item)Sentient Shovel$() is a noticable improvement over its Iron counterpart, even without additional $(l:bloodmagic:demon_will/demon_will)Demon Will$() to power it."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
"heading": "Sentient Shovel",
|
||||
"recipe": "bloodmagic:soulforge/sentientshovel",
|
||||
"text": "As with the pickaxe, with no Will to power your shovel, it is only slightly better than the $(item)Iron shovel$() it was crafted from; However, with a full enough $(l:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Shovel$()."
|
||||
"text": "As with the pickaxe, with no Will to power your shovel, it is only slightly better than the $(item)Iron shovel$() it was crafted from; However, with a full enough $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$(), you forsee it surpassing even a $(item)Netherite Shovel$()."
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"name": "Hellfire Forge",
|
||||
"icon": "bloodmagic:soulforge",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Hellfire Forge$() is one of the core crafting mechanics of $(6)Blood Magic$(), alongside the $(l:altar/blood_altar)Blood Altar$(/l) itself. Here, you can work with the $(l:demon_will/demon_will)Demon Will$() you have harvested from mobs, to allow you to create $(l:demon_will/sentient_tools)Sentient Tools$(), including the $(l:demon_will/sentient_sword)Sentient Sword$(), $(l:demon_will/soul_gem)Tartaric Gems$(), various $(item)reagents$(), $(l:alchemy_array/arcane_ash)Arcane Ash$(), and many things besides."
|
||||
"text": "The $(item)Hellfire Forge$() is one of the core crafting mechanics of $(6)Blood Magic$(), alongside the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) itself. Here, you can work with the $(l:bloodmagic:demon_will/demon_will)Demon Will$() you have harvested from mobs, to allow you to create $(l:bloodmagic:demon_will/sentient_tools)Sentient Tools$(), including the $(l:bloodmagic:demon_will/sentient_sword)Sentient Sword$(), $(l:bloodmagic:demon_will/soul_gem)Tartaric Gems$(), various $(item)reagents$(), $(l:bloodmagic:alchemy_array/arcane_ash)Arcane Ash$(), and many things besides."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Tartaric Gems",
|
||||
"icon": "bloodmagic:soulgemgreater",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:soulgempetty", 1],
|
||||
["bloodmagic:soulgemlesser", 3],
|
||||
|
@ -11,13 +11,13 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(l:demon_will/demon_will)Demon Will$() is a very useful resource, but the fragments you have been getting so far are decidedly lacking in power. What you need is a storage item; A $(item)Tartaric Gem$() seems just the thing. What's more, it can absorb any leftover $(l:demon_will/demon_will)Demon Will$() you might have lying around. Just drop them onto the floor and your shiny new gem will absorb them."
|
||||
"text": "$(l:bloodmagic:demon_will/demon_will)Demon Will$() is a very useful resource, but the fragments you have been getting so far are decidedly lacking in power. What you need is a storage item; A $(item)Tartaric Gem$() seems just the thing. What's more, it can absorb any leftover $(l:bloodmagic:demon_will/demon_will)Demon Will$() you might have lying around. Just drop them onto the floor and your shiny new gem will absorb them."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
"heading": "Petty Tartaric Gem",
|
||||
"recipe": "bloodmagic:soulforge/pettytartaricgem",
|
||||
"text": "Your first gem will hold a maximum of 64 $(l:demon_will/demon_will)Will$(). Much more compact than before!"
|
||||
"text": "Your first gem will hold a maximum of 64 $(l:bloodmagic:demon_will/demon_will)Will$(). Much more compact than before!"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -27,27 +27,27 @@
|
|||
"type": "crafting_soulforge",
|
||||
"heading": "Lesser Tartaric Gem",
|
||||
"recipe": "bloodmagic:soulforge/lessertartaricgem",
|
||||
"text": "This reinforced gem can hold up to 256 $(l:demon_will/demon_will)Will$(). $(br2)Note: You only need one gem when upgrading - the $(item)Hellfire Forge$() will draw $(raw)Will$() from the gem it's crafting before trying to use will from the gem in its Gem Slot. Don't worry, the newly crafted gem will hold any leftover $(raw)Will$() from the process."
|
||||
"text": "This reinforced gem can hold up to 256 $(l:bloodmagic:demon_will/demon_will)Will$(). $(br2)Note: You only need one gem when upgrading - the $(item)Hellfire Forge$() will draw $(raw)Will$() from the gem it's crafting before trying to use will from the gem in its Gem Slot. Don't worry, the newly crafted gem will hold any leftover $(raw)Will$() from the process."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Your $(item)Lesser Tartaric Gem$() is a noted improvement, but once more you chafe under its limitations. To progress further will involve focusing on your $(l:altar/blood_altar)Blood Altar$(), as you require the powers of an $(l:altar/slates)Imbued Slate$(). Combining this slate with your gem and further refining it with another $(item)Diamond$() and a $(item)Block of Gold$(), you have found a way to once again quadruple its storage capabilities."
|
||||
"text": "Your $(item)Lesser Tartaric Gem$() is a noted improvement, but once more you chafe under its limitations. To progress further will involve focusing on your $(l:bloodmagic:altar/blood_altar)Blood Altar$(), as you require the powers of an $(l:bloodmagic:altar/slates)Imbued Slate$(). Combining this slate with your gem and further refining it with another $(item)Diamond$() and a $(item)Block of Gold$(), you have found a way to once again quadruple its storage capabilities."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
"heading": "Common Tartaric Gem",
|
||||
"recipe": "bloodmagic:soulforge/commontartaricgem",
|
||||
"text": "This intricate gem can hold an impressive 1,024 $(l:demon_will/demon_will)Will$()."
|
||||
"text": "This intricate gem can hold an impressive 1,024 $(l:bloodmagic:demon_will/demon_will)Will$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "You have clearly outdone yourself with the creation of the $(item)Common Tartaric Gem$(), but you feel there is still more you can do. However, getting more out of your gem will involve the culmination of all your work so far. Not only do you need a $(l:altar/slates)Demonic Slate$(), you also require a $(l:utility/alchemical_reaction_chamber#blood_shard)Weak Blood Shard$() $(o)and$() a $(l:demon_will/crystallized_will)Demon Will Crystal$(). Of course, it will come with rewards to match, powering your $(l:demon_will/sentient_tools)Sentient Tools$() like nothing you have seen before..."
|
||||
"text": "You have clearly outdone yourself with the creation of the $(item)Common Tartaric Gem$(), but you feel there is still more you can do. However, getting more out of your gem will involve the culmination of all your work so far. Not only do you need a $(l:bloodmagic:altar/slates)Demonic Slate$(), you also require a $(l:bloodmagic:utility/alchemical_reaction_chamber#blood_shard)Weak Blood Shard$() $(o)and$() a $(l:bloodmagic:demon_will/crystallized_will)Demon Will Crystal$(). Of course, it will come with rewards to match, powering your $(l:bloodmagic:demon_will/sentient_tools)Sentient Tools$() like nothing you have seen before..."
|
||||
},
|
||||
{
|
||||
"type": "crafting_soulforge",
|
||||
"heading": "Greater Tartaric Gem",
|
||||
"recipe": "bloodmagic:soulforge/greatertartaricgem",
|
||||
"text": "This masterpiece of artifice can hold an astounding 4,096 $(l:demon_will/demon_will)Will$()."
|
||||
"text": "This masterpiece of artifice can hold an astounding 4,096 $(l:bloodmagic:demon_will/demon_will)Will$()."
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,16 +1,17 @@
|
|||
{
|
||||
"name": "Your First Will",
|
||||
"icon": "bloodmagic:soulsnare",
|
||||
"category": "demon_will",
|
||||
"category": "bloodmagic:demon_will",
|
||||
"priority": "true",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The very first thing you will want to do is craft a $(item)Soul Snare$(). This is your gateway into $(6)Blood Magic$(), as Soul Snares allow you to gather your first $(l:demon_will/demon_will)Demon Will$(), which is a required ingredient for the $(l:altar/blood_altar)Blood Altar$(/l), and will fuel your work within the $(l:demon_will/soul_forge)Hellfire Forge$(/l)."
|
||||
"text": "The very first thing you will want to do is craft a $(item)Soul Snare$(). This is your gateway into $(6)Blood Magic$(), as Soul Snares allow you to gather your first $(l:bloodmagic:demon_will/demon_will)Demon Will$(), which is a required ingredient for the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l), and will fuel your work within the $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge$(/l)."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
"recipe": "bloodmagic:soul_snare"
|
||||
"type": "crafting_altar",
|
||||
"heading": "Soul Snare",
|
||||
"recipe": "bloodmagic:altar/soul_snare"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
@ -23,7 +24,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Using the Snare is simple enough - craft a good quantity of them, find a hostile mob, and throw Snares at them until white particles appear. Kill them quickly and you should get a $(l:demon_will/demon_will)Demon Will$(). Before you ask, yes, the Looting enchantment will improve your odds. Once you've gathered a couple, you can get to work on crafting yourself a $(l:demon_will/sentient_sword)Sentient Sword$() and a $(l:demon_will/soul_gem)Tartaric Gem$() - these will make collecting $(l:demon_will/demon_will)Demon Will$() much easier."
|
||||
"text": "Using the Snare is simple enough - craft a good quantity of them, find a hostile mob, and throw Snares at them until white particles appear. Kill them quickly and you should get a $(l:bloodmagic:demon_will/demon_will)Demon Will$(). Before you ask, yes, the Looting enchantment will improve your odds. Once you've gathered a couple, you can get to work on crafting yourself a $(l:bloodmagic:demon_will/sentient_sword)Sentient Sword$() and a $(l:bloodmagic:demon_will/soul_gem)Tartaric Gem$() - these will make collecting $(l:bloodmagic:demon_will/demon_will)Demon Will$() much easier."
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Body Builder",
|
||||
"icon": "minecraft:cooked_beef",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Charging Strike",
|
||||
"icon": "minecraft:golden_axe",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Dwarven Might",
|
||||
"icon": "minecraft:diamond_pickaxe",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Experienced",
|
||||
"icon": "minecraft:experience_bottle",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Gift of Ignis",
|
||||
"icon": "minecraft:blaze_powder",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Healthy",
|
||||
"icon": "minecraft:golden_apple",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Pin Cushion",
|
||||
"icon": "minecraft:arrow",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Poison Resistance",
|
||||
"icon": "minecraft:milk_bucket",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Quick Feet",
|
||||
"icon": "minecraft:sugar",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Soft Fall",
|
||||
"icon": "minecraft:feather",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Strong Legs",
|
||||
"icon": "minecraft:diamond_leggings",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Tough",
|
||||
"icon": "minecraft:shield",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Tough Palms",
|
||||
"icon": "bloodmagic:sacrificialdagger",
|
||||
"category": "living_armor_upgrades",
|
||||
"category": "bloodmagic:living_armor_upgrades",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
{
|
||||
"name": "Living Equipment Basics",
|
||||
"icon": "bloodmagic:reagentbinding",
|
||||
"category": "living_equipment",
|
||||
"category": "bloodmagic:living_equipment",
|
||||
"priority": "true",
|
||||
"extra_recipe_mappings":[["bloodmagic:reagentbinding", 1]],
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "To create $(item)Living Equipment$(), you will first need $(item)Iron Armor$() (or $(item)Iron Armour$(), if you prefer), some $(l:alchemy_array/arcane_ash)Arcane Ash$(), and some $(item)Binding Reagent$(). You'll also need at least a $(l:demon_will/soul_gem)Common Tartaric Gem$() in order to hold the $(item)Demon Will$() required."
|
||||
"text": "To create $(item)Living Equipment$(), you will first need $(item)Iron Armor$() (or $(item)Iron Armour$(), if you prefer), some $(l:bloodmagic:alchemy_array/arcane_ash)Arcane Ash$(), and some $(item)Binding Reagent$(). You'll also need at least a $(br)$(l:bloodmagic:demon_will/soul_gem)Common Tartaric Gem$() in order to hold the $(item)Demon Will$() required."
|
||||
},
|
||||
{
|
||||
"type": "crafting_alchemy_table",
|
||||
"heading": "Binding Reagent",
|
||||
"recipe": "bloodmagic:alchemytable/reagent_binding",
|
||||
"text": "It clings to me tightly..."
|
||||
"text": "$(italic)It clings to me tightly...$()"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -26,4 +26,4 @@
|
|||
"text": "It's alive, all right... and it's learning from me. I'd best be careful what I teach it. $(br2)I can keep a closer eye on what it's learned so far by holding shift when I look at it."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Living Equipment Upgrades",
|
||||
"icon": "bloodmagic:upgradetome",
|
||||
"category": "living_equipment",
|
||||
"category": "bloodmagic:living_equipment",
|
||||
"extra_recipe_mappings":[["bloodmagic:upgradetome", 0]],
|
||||
"pages": [
|
||||
{
|
||||
|
@ -10,7 +10,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Perhaps multiple specialised sets may be a good idea? Of course, you'll have to train it if you want more than a smattering of poorly-directed benefits. $(br2)Fortunately, you have devised a $(l:rituals/rituals_list/ritual_upgrade_remove)Ritual$() that will assist with training, and $(l:rituals/rituals_list/ritual_armour_evolve)another one$() that will imbue your armour a greater ability to grow."
|
||||
"text": "Perhaps multiple specialised sets may be a good idea? Of course, you'll have to train it carefully if you want more than a smattering of poorly-directed benefits. $(br2)Fortunately, you have devised a $(l:rituals/rituals_list/ritual_upgrade_remove)Ritual$() that will assist with training, and $(l:rituals/rituals_list/ritual_armour_evolve)another one$() that will imbue your armour with a greater ability to grow."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Activation Crystals",
|
||||
"icon": "bloodmagic:activationcrystalweak",
|
||||
"category": "rituals",
|
||||
"category": "bloodmagic:rituals",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:activationcrystalweak", 1],
|
||||
["bloodmagic:activationcrystalawakened", 3]
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
{
|
||||
"name": "Rituals - Getting Started",
|
||||
"icon": "bloodmagic:activationcrystalcreative",
|
||||
"category": "rituals",
|
||||
"category": "bloodmagic:rituals",
|
||||
"priority": "true",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Once you have gotten your $(l:altar/blood_altar)Blood Altar$(/l) to Tier 3, you can delve into the wonderful world of Rituals. $(br2)For working with rituals, you will require the following: $(li)An $(l:rituals/activation_crystals)Activation Crystal$(). At tier 3 only the $(item)Weak Crystal$() is avaliable. $(li)A $(item)Master Ritual Stone$(). Every ritual requires exactly one of these at its centre."
|
||||
"text": "Once you have gotten your $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l) to Tier 3, you can delve into the wonderful world of Rituals. $(br2)For working with rituals, you will require the following: $(li)An $(l:bloodmagic:rituals/activation_crystals)Activation Crystal$(). At tier 3 only the $(item)Weak Crystal$() is avaliable. $(li)A $(item)Master Ritual Stone$(). Every ritual requires exactly one of these at its centre."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(li)Enough Ritual Stones to built the Ritual. $(li)(Recommended) A $(l:rituals/ritual_diviner)Ritual Diviner$(). Although not required, it will make ritual construction significantly easier. $(br2)Building a ritual is relatively straightforward. Simply shift+click with the Ritual Diviner in hand until it displays the name of the desired ritual. Check the number of runes required by mousing over it in your"
|
||||
"text": "$(li)Enough Ritual Stones to built the Ritual. $(li)(Recommended) A $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(). Although not required, it will make ritual construction significantly easier. $(br2)Building a ritual is relatively straightforward. Simply shift+click with the Ritual Diviner in hand until it displays the name of the desired ritual. Check the number of runes required by mousing over it in your"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -26,7 +26,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "one last note; all rituals respond to a $(item)Redstone$() signal, so sticking a lever on the side of the Master Ritual Stone is a good way to deactivate it. You can combine this knowledge with some of the information in $(l:altar/redstone_automation)Redstone and Automation$() to ensure your rituals shut down automatically long before your Soul Network runs dry."
|
||||
"text": "one last note; all rituals respond to a $(item)Redstone$() signal, so sticking a lever on the side of the Master Ritual Stone is a good way to deactivate it. You can combine this knowledge with some of the information in $(l:bloodmagic:altar/redstone_automation)Redstone and Automation$() to ensure your rituals shut down automatically long before your Soul Network runs dry."
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "The Ritual Diviner",
|
||||
"icon": "bloodmagic:ritualdiviner",
|
||||
"category": "rituals",
|
||||
"category": "bloodmagic:rituals",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:airscribetool", 4],
|
||||
["bloodmagic:firescribetool", 4],
|
||||
|
@ -20,7 +20,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The base Ritual Diviner requires one of each $(item)Elemental Inscription Tool$() for its construction, and thus a tier 3 $(l:altar/blood_altar)Blood Altar$(/l). The four base Elemental Inscription Tools can be crafted in your Altar for 1,000 LP each, as defined on the following pages. You can also use these tools to inscribe runes by hand, but this should only seriously be used for decorative purposes, as it is both slow and inaccurate."
|
||||
"text": "The base Ritual Diviner requires one of each $(item)Elemental Inscription Tool$() for its construction, and thus a tier 3 $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l). The four base Elemental Inscription Tools can be crafted in your Altar for 1,000 LP each, as defined on the following pages. You can also use these tools to inscribe runes by hand, but this should only seriously be used for decorative purposes, as it is both slow and inaccurate."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual Stones",
|
||||
"icon": "bloodmagic:waterritualstone",
|
||||
"category": "rituals",
|
||||
"category": "bloodmagic:rituals",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:airritualstone", 0],
|
||||
["bloodmagic:fireritualstone", 0],
|
||||
|
@ -12,7 +12,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(item)Ritual Stones$() are the canvas upon which you will draw your $(item)Rituals$(). They also look quite nifty, and can be manually painted with the various $(l:rituals/ritual_diviner)Elemental Inscription Tools$()."
|
||||
"text": "$(item)Ritual Stones$() are the canvas upon which you will draw your $(item)Rituals$(). They also look quite nifty, and can be manually painted with the various $(l:bloodmagic:rituals/ritual_diviner)Elemental Inscription Tools$()."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual Tinkerer",
|
||||
"icon": "bloodmagic:ritualtinkerer",
|
||||
"category": "rituals",
|
||||
"category": "bloodmagic:rituals",
|
||||
"priority": "true",
|
||||
"pages": [
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual of the Shepherd",
|
||||
"icon": "minecraft:white_wool",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual of Living Evolution",
|
||||
"icon": "bloodmagic:livingplate",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual of the Crusher",
|
||||
"icon": "minecraft:iron_pickaxe",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
@ -36,7 +36,7 @@
|
|||
"type": "spotlight",
|
||||
"item": "bloodmagic:corrosivecrystal",
|
||||
"title": "Corrosive",
|
||||
"text": "All blocks are broken to be processed with a form of $(l:utility/alchemy_table#cutting_fluid)Cutting Fluid$(). Overrides $(item)Silk Touch$() where applicable."
|
||||
"text": "All blocks are broken to be processed with a form of $(l:bloodmagic:utility/alchemy_table#cutting_fluid)Cutting Fluid$(). Overrides $(item)Silk Touch$() where applicable."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Crack of the Fractured Crystal",
|
||||
"icon": "bloodmagic:defaultcrystal",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Resonance of the Faceted Crystal",
|
||||
"icon": "bloodmagic:vengefulcrystal",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
@ -26,8 +26,8 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Splits apart a well-grown $(raw)Raw Crystal Cluster$() into several aspected crystal clusters. For additional setup information, see the next page. For more information on Aspected Will, see $(l:demon_will/aspected_will)Aspected Will$(). $(br2)$(blank)Blank Runes: 4 $(br)$(water)Water Runes: 1 $(br)$(air)Air Runes: 1 $(br)$(fire)Fire Runes: 1 $(br)$(earth)Earth Runes: 1 $(br)$()Dusk Runes: 12 $(br2)$()Total Runes: 20"
|
||||
},
|
||||
"text": "Splits apart a well-grown $(raw)Raw Crystal Cluster$() into several aspected crystal clusters. For additional setup information, see the next page. For more information on Aspected Will, see $(l:bloodmagic:demon_will/aspected_will)Aspected Will$(). $(br2)$(blank)Blank Runes: 4 $(br)$(water)Water Runes: 1 $(br)$(air)Air Runes: 1 $(br)$(fire)Fire Runes: 1 $(br)$(earth)Earth Runes: 1 $(br)$()Dusk Runes: 12 $(br2)$()Total Runes: 20"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"title": "Ritual Setup",
|
||||
|
@ -37,7 +37,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "This ritual takes a well grown (5 spires) $(l:bloodmagic:demon_will/crystallized_will)Raw Crystal Cluster$(/l) located 2 blocks above the $(item)Master Ritual Stone$(), and splits it into new single spires of each $(l:demon_will/aspected_will)Aspected Will$(/l) Crystal Clusters located directly above the 4 elemental Ritual Stones. This spacing is designed to accommodate a $(item)Demon Crystallizer$() on top of the $(item)Master Ritual Stone$().$(br2)For information on growing Demon Will Crystals, please see $(l:bloodmagic:demon_will/crystallized_will)Crystallized Will$(/l)."
|
||||
"text": "This ritual takes a well grown (5 spires) $(l:bloodmagic:demon_will/crystallized_will)Raw Crystal Cluster$(/l) located 2 blocks above the $(item)Master Ritual Stone$(), and splits it into new single spires of each $(l:bloodmagic:demon_will/aspected_will)Aspected Will$(/l) Crystal Clusters located directly above the 4 elemental Ritual Stones. This spacing is designed to accommodate a $(item)Demon Crystallizer$() on top of the $(item)Master Ritual Stone$().$(br2)For information on growing Demon Will Crystals, please see $(l:bloodmagic:demon_will/crystallized_will)Crystallized Will$(/l)."
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Focus of the Ellipsoid",
|
||||
"icon": "minecraft:bucket",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual of the Feathered Knife",
|
||||
"icon": "bloodmagic:sacrificialdagger",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
@ -25,7 +25,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Drains health from players in its area and puts the LP into a nearby blood altar. LP Gains are affected by $(l:altar/blood_rune/self_sacrifice_rune)Runes of Self Sacrifice.$() $(br2)$(water)Water Runes: 4$() $(br)$(air)Air Runes: 8$() $(br)$(fire)Fire Runes: 8$() $(br)$(earth)Earth Runes: 16$() $(br)Dusk Runes: 4 $(br2)Total Runes: 40"
|
||||
"text": "Drains health from players in its area and puts the LP into a nearby blood altar. LP Gains are affected by $(l:bloodmagic:altar/blood_rune/self_sacrifice_rune)Runes of Self Sacrifice.$() $(br2)$(water)Water Runes: 4$() $(br)$(air)Air Runes: 8$() $(br)$(fire)Fire Runes: 8$() $(br)$(earth)Earth Runes: 16$() $(br)Dusk Runes: 4 $(br2)Total Runes: 40"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
|
@ -37,7 +37,7 @@
|
|||
"type": "spotlight",
|
||||
"item": "bloodmagic:corrosivecrystal",
|
||||
"title": "Corrosive",
|
||||
"text": "Uses the player's current Incense Bonus (if any) to increase the yield. Stand near an $(l:utility/incense_altar)Incense Altar$() to maintain this bonus."
|
||||
"text": "Uses the player's current Incense Bonus (if any) to increase the yield. Stand near an $(l:bloodmagic:utility/incense_altar)Incense Altar$() to maintain this bonus."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
|
@ -61,7 +61,7 @@
|
|||
"type": "spotlight",
|
||||
"item": "bloodmagic:ritualtinkerer",
|
||||
"title": "Range",
|
||||
"text": "(Altar) This range defines the area that the ritual searches for the $(l:altar/blood_altar)Blood Altar$(/l). Changing this will either expand or limit the range to a certain region. $(br) $(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 10 $(li)Vertical Radius: 15"
|
||||
"text": "(Altar) This range defines the area that the ritual searches for the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l). Changing this will either expand or limit the range to a certain region. $(br) $(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 10 $(li)Vertical Radius: 15"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual of the Green Grove",
|
||||
"icon": "minecraft:bone_meal",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Reap of the Harvest Moon",
|
||||
"icon": "minecraft:wheat",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Serenade of the Nether",
|
||||
"icon": "minecraft:lava_bucket",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual of Magnetism",
|
||||
"icon": "minecraft:iron_ore",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual of Regeneration",
|
||||
"icon": "minecraft:golden_apple",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Sound of the Cleansing Soul",
|
||||
"icon": "bloodmagic:upgradetome",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
@ -28,7 +28,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Removes all upgrades (and downgrades) from your $(l:living_equipment/living_basics)Living Armour$() and gives you the corresponding Upgrade (and Downgrade) $(l:living_equipment/living_upgrades)Tomes$(). You can right click while holding one of these $(item)Tomes$() to re-apply them to your $(l:living_equipment/living_basics)Living Armour$() again.$(br2)$(water)Water Runes: 8 $(br)$(air)Air Runes: 4 $(br)$(fire)Fire Runes: 12 $(br)$(earth)Earth Runes: 20 $(br)$()Dusk Runes: 4 $(br2)$()Total Runes: 48"
|
||||
"text": "Removes all upgrades (and downgrades) from your $(l:bloodmagic:living_equipment/living_basics)Living Armour$() and gives you the corresponding Upgrade (and Downgrade) $(l:bloodmagic:living_equipment/living_upgrades)Tomes$(). You can right click while holding one of these $(item)Tomes$() to re-apply them to your $(l:bloodmagic:living_equipment/living_basics)Living Armour$() again.$(br2)$(water)Water Runes: 8 $(br)$(air)Air Runes: 4 $(br)$(fire)Fire Runes: 12 $(br)$(earth)Earth Runes: 20 $(br)$()Dusk Runes: 4 $(br2)$()Total Runes: 48"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Ritual of the Full Spring",
|
||||
"icon": "minecraft:water_bucket",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Well of Suffering",
|
||||
"icon": "bloodmagic:life_essence_bucket",
|
||||
"category": "rituals_list",
|
||||
"category": "bloodmagic:rituals_list",
|
||||
"pages": [
|
||||
{
|
||||
"type": "multiblock",
|
||||
|
@ -27,13 +27,13 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "This ritual attacks mobs within its damage zone and puts the harvested $(blood)Blood$() into a nearby $(l:altar/blood_altar)Blood Altar$(). Put a $(l:altar/soul_network)Blood Orb$() in the Altar, maybe add a few $(l:altar/blood_rune/sacrifice_rune)Runes of Sacrifice$() for good measure and you'll never have to worry about your LP supplies again... As long as you can supply enough mobs.$(br)$(water)Water Runes: 16$(br)$(air)Air Runes: 4$(br)$(fire)Fire Runes: 8$(br)$(earth)Earth Runes: 4$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 36"
|
||||
"text": "This ritual attacks mobs within its damage zone and puts the harvested $(blood)Blood$() into a nearby $(l:bloodmagic:altar/blood_altar)Blood Altar$(). Put a $(l:bloodmagic:altar/soul_network)Blood Orb$() in the Altar, maybe add a few $(l:bloodmagic:altar/blood_rune/sacrifice_rune)Runes of Sacrifice$() for good measure and you'll never have to worry about your LP supplies again... As long as you can supply enough mobs.$(br)$(water)Water Runes: 16$(br)$(air)Air Runes: 4$(br)$(fire)Fire Runes: 8$(br)$(earth)Earth Runes: 4$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 36"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "bloodmagic:ritualtinkerer",
|
||||
"title": "Range",
|
||||
"text": "(Altar) The area that the ritual searches for a $(l:altar/blood_altar)Blood Altar$() to deposit its Blood into. $(br2)$(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 10 $(li)Vertical Radius: 15 "
|
||||
"text": "(Altar) The area that the ritual searches for a $(l:bloodmagic:altar/blood_altar)Blood Altar$() to deposit its Blood into. $(br2)$(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 10 $(li)Vertical Radius: 15 "
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Air Sigil",
|
||||
"icon": "bloodmagic:airsigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentair", 1],
|
||||
["bloodmagic:airsigil", 1]
|
||||
|
@ -9,7 +9,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Throws you in the direction you're facing, at a cost of 50 LP per use. Note that this does not provide any sort of Feather Falling effect, so be careful when landing! A good way to get around quickly, albeit with some risk. Many an unwary mage has met their end by running out of LP in their $(l:altar/soul_network)Soul Network$() while flying miles above the countryside."
|
||||
"text": "Throws you in the direction you're facing, at a cost of 50 LP per use. Note that this does not provide any sort of Feather Falling effect, so be careful when landing! A good way to get around quickly, albeit with some risk. Many an unwary mage has met their end by running out of LP in their $(l:bloodmagic:altar/soul_network)Soul Network$() while flying miles above the countryside."
|
||||
},
|
||||
{
|
||||
"type": "crafting_2-step_sigil",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Sigil of the Blood Lamp",
|
||||
"icon": "bloodmagic:bloodlightsigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentbloodlight", 1],
|
||||
["bloodmagic:bloodlightsigil", 1]
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
{
|
||||
"name": "Divination Sigil",
|
||||
"icon": "bloodmagic:divinationsigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:divinationsigil", 3]
|
||||
],
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Divination Sigil$() is probably the first of many sigils that you would like to craft in Blood Magic. In order to craft the sigil, you need to create an $(l:alchemy_array/arcane_ash)Alchemy Array$(/l) and use $(item)Redstone Dust$() and a $(item)Blank Slate$() as the base and catalyst items, respectively."
|
||||
"text": "The $(item)Divination Sigil$() is probably the first of many sigils that you would like to craft in Blood Magic. In order to craft the sigil, you need to create an $(l:bloodmagic:alchemy_array/arcane_ash)Alchemy Array$(/l) and use $(item)Redstone Dust$() and a $(item)Blank Slate$() as the base and catalyst items, respectively."
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
@ -21,7 +21,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The Divination Sigil has two primary uses: $(br)$(li)When the player right-clicks in the air with the sigil, it will display the amount of LP that is in the owner's $(l:altar/soul_network)Soul Network.$(/l)$(li)When clicking on a $(l:altar/blood_altar)Blood Altar$(/l), it will tell the player the altar's current Tier, the amount of LP stored in the altar, as well as its current max capacity. Having a $(item)Divination Sigil$() on hand can also be helpful for other block applications, but that will be covered later."
|
||||
"text": "The Divination Sigil has two primary uses: $(br)$(li)When the player right-clicks in the air with the sigil, it will display the amount of LP that is in the owner's $(l:bloodmagic:altar/soul_network)Soul Network.$(/l)$(li)When clicking on a $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l), it will tell the player the altar's current Tier, the amount of LP stored in the altar, as well as its current max capacity. Having a $(item)Divination Sigil$() on hand can also be helpful for other block applications, but that will be covered later."
|
||||
},
|
||||
{
|
||||
"type": "crafting_array",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Sigil of the Green Grove",
|
||||
"icon": "bloodmagic:growthsigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentgrowth", 3],
|
||||
["bloodmagic:growthsigil", 3]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Sigil of the Frozen Lake [NYI]",
|
||||
"icon": "bloodmagic:icesigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:icesigil", 0]
|
||||
],
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Lava Sigil",
|
||||
"icon": "bloodmagic:lavasigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentlava", 2],
|
||||
["bloodmagic:lavasigil", 2]
|
||||
|
@ -9,7 +9,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The sister sigil to the $(l:sigil/water)Water Sigil,$(/l) the $(item)Lava Sigil$() creates a source block of lava where you click on the ground for the cost of 1000LP. Crafted in an $(l:alchemy_array/arcane_ash)Alchemy Array$(/l) using a $(item)Lava Reagent$() and a $(item)Blank Slate,$() it'll drain 5 hearts from you if you don't have enough LP in your $(l:altar/soul_network)Soul Network.$(/l)"
|
||||
"text": "The sister sigil to the $(l:bloodmagic:sigil/water)Water Sigil,$(/l) the $(item)Lava Sigil$() creates a source block of lava where you click on the ground for the cost of 1000LP. Crafted in an $(l:bloodmagic:alchemy_array/arcane_ash)Alchemy Array$(/l) using a $(item)Lava Reagent$() and a $(item)Blank Slate,$() it'll drain 5 hearts from you if you don't have enough LP in your $(l:bloodmagic:altar/soul_network)Soul Network.$(/l)"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Sigil of Magnetism",
|
||||
"icon": "bloodmagic:sigilofmagnetism",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentmagnetism", 1],
|
||||
["bloodmagic:sigilofmagnetism", 1]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Sigil of the Fast Miner",
|
||||
"icon": "bloodmagic:miningsigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentfastminer", 2],
|
||||
["bloodmagic:miningsigil", 2]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Seer's Sigil",
|
||||
"icon": "bloodmagic:seersigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentsight", 2],
|
||||
["bloodmagic:seersigil", 2]
|
||||
|
@ -9,7 +9,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Seer's Sigil$() is a more advanced form of the $(l:sigil/divination)Divination Sigil$(). Alongside showing the amount of LP in the bound player's $(l:altar/soul_network)Soul Network$(/l), it also shows more information when looking at a $(l:altar/blood_altar)Blood Altar$(/l)."
|
||||
"text": "The $(item)Seer's Sigil$() is a more advanced form of the $(l:bloodmagic:sigil/divination)Divination Sigil$(). Alongside showing the amount of LP in the bound player's $(l:bloodmagic:altar/soul_network)Soul Network$(/l), it also shows more information when looking at a $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l)."
|
||||
},
|
||||
{
|
||||
"type": "crafting_2-step_sigil",
|
||||
|
@ -21,7 +21,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "From top to bottom, we have: $(li)The current Tier of the $(l:altar/blood_altar)Blood Altar$(/l). $(li)The amount of blood currently inside the Altar, and the current total capacity of the Altar. (This defaults to 10,000mb, but may be increased with $(l:altar/blood_rune/capacity_rune)Runes of Capacity$() and $(l:altar/blood_rune/aug_capacity_rune)Runes of Augmented Capacity.$() $(li)The current crafting progress, if any. $(li)LP Consumption/Tick - how much LP the Altar will use per tick when crafting. $(li) Current LP Storage of any $(l:altar/blood_rune/charging_rune)Charging Runes$() you may have."
|
||||
"text": "From top to bottom, we have: $(li)The current Tier of the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l). $(li)The amount of blood currently inside the Altar, and the current total capacity of the Altar. (This defaults to 10,000mb, but may be increased with $(l:bloodmagic:altar/blood_rune/capacity_rune)Runes of Capacity$() and $(l:bloodmagic:altar/blood_rune/aug_capacity_rune)Runes of Augmented Capacity.$() $(li)The current crafting progress, if any. $(li)LP Consumption/Tick - how much LP the Altar will use per tick when crafting. $(li) Current LP Storage of any $(l:bloodmagic:altar/blood_rune/charging_rune)Charging Runes$() you may have."
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Void Sigil",
|
||||
"icon": "bloodmagic:voidsigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentvoid", 1],
|
||||
["bloodmagic:voidsigil", 1]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Water Sigil",
|
||||
"icon": "bloodmagic:watersigil",
|
||||
"category": "sigil",
|
||||
"category": "bloodmagic:sigil",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:reagentwater", 2],
|
||||
["bloodmagic:watersigil", 2]
|
||||
|
@ -9,7 +9,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Water Sigil$() is a rather simple sigil. By right clicking on a block, you can drain 100LP from your $(l:altar/soul_network)Soul Network$(/l) to place a source block of water in the world. If there's not enough LP, it will instead drain the toll from your health. Crafted using a $(item)Water Reagent$() and a $(item)Blank Slate.$()"
|
||||
"text": "The $(item)Water Sigil$() is a rather simple sigil. By right clicking on a block, you can drain 100LP from your $(l:bloodmagic:altar/soul_network)Soul Network$(/l) to place a source block of water in the world. If there's not enough LP, it will instead drain the toll from your health. Crafted using a $(item)Water Reagent$() and a $(item)Blank Slate.$()"
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Alchemical Reaction Chamber",
|
||||
"icon": "bloodmagic:alchemicalreactionchamber",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:sanguinereverter", 2],
|
||||
["bloodmagic:weakbloodshard", 3],
|
||||
|
@ -22,7 +22,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Alchemical Reaction Chamber$() isn't fully implemented yet, but among other things it can function as a furnace, offers a form of ore-tripling, revert Blood Orbs, and is currently the only way to get $(item)Weak Blood Shards$(), specifically from an $(l:altar/slates)Imbued Slate$()."
|
||||
"text": "The $(item)Alchemical Reaction Chamber$() isn't fully implemented yet, but among other things it can function as a furnace, offers a form of ore-tripling, revert Blood Orbs, and is currently the only way to get $(item)Weak Blood Shards$(), specifically from an $(l:bloodmagic:altar/slates)Imbued Slate$()."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
@ -100,7 +100,7 @@
|
|||
"type": "crafting",
|
||||
"heading": "Fuel Cell (Furnace)",
|
||||
"recipe": "bloodmagic:primitive_furnace_cell",
|
||||
"text": "The ARC also functions as a Furnace, but the only fuel sources it accepts is the $(item)Primitive Fuel Cell$() or $(l:utility/lava_crystal)Lava Crystal$(/l)."
|
||||
"text": "The ARC also functions as a Furnace, but the only fuel sources it accepts is the $(item)Primitive Fuel Cell$() or $(l:bloodmagic:utility/lava_crystal)Lava Crystal$(/l)."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Alchemy Table",
|
||||
"icon": "bloodmagic:alchemytable",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:plantoil", 8],
|
||||
["bloodmagic:coalsand", 9]
|
||||
|
@ -20,7 +20,7 @@
|
|||
"heading": "Basic Cutting Fluid",
|
||||
"anchor": "cutting_fluid",
|
||||
"recipe": "bloodmagic:alchemytable/basic_cutting_fluid",
|
||||
"text": "Basic Cutting Fluid is used for 2x Ore Processing. It is also used in the $(l:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(/l) and the $(l:rituals/rituals_list/ritual_crushing)Ritual of the Crusher$() for the same purpose."
|
||||
"text": "Basic Cutting Fluid is used for 2x Ore Processing. It is also used in the $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(/l) and the $(l:bloodmagic:rituals/rituals_list/ritual_crushing)Ritual of the Crusher$() for the same purpose."
|
||||
},
|
||||
{
|
||||
"type": "2x_crafting_alchemy_table",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Anointments",
|
||||
"icon": "bloodmagic:melee_anointment",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"extra_recipe_mappings":[
|
||||
["bloodmagic:slate_vial", 1],
|
||||
["bloodmagic:melee_anointment", 2],
|
||||
|
@ -17,7 +17,7 @@
|
|||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(item)Anointments$() are essentially $(item)potions$() for your tools, weapons, and even your $(l:demon_will/explosive_charges)Charges$(). By right-clicking with the $(item)anointment$() in one hand, it will be applied to the item in your other hand, if possible. Not all anointments work on all equipment! $(br2)Unlike $(item)potions$(), $(item)anointments$() aren't timed; rather, they wear off a bit at a time as your tool or weapon is used."
|
||||
"text": "$(item)Anointments$() are essentially $(item)potions$() for your tools, weapons, and even your $(l:bloodmagic:demon_will/explosive_charges)Charges$(). By right-clicking with the $(item)anointment$() in one hand, it will be applied to the item in your other hand, if possible. Not all anointments work on all equipment! $(br2)Unlike $(item)potions$(), $(item)anointments$() aren't timed; rather, they wear off a bit at a time as your tool or weapon is used."
|
||||
},
|
||||
{
|
||||
"type": "crafting_alchemy_table",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Bloodstone Bricks",
|
||||
"icon": "bloodmagic:largebloodstonebrick",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"pages":[
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Tome of Peritia",
|
||||
"icon": "bloodmagic:experiencebook",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Changelog",
|
||||
"icon": "minecraft:map",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"priority": "true",
|
||||
"pages":[
|
||||
{
|
||||
|
@ -11,57 +11,61 @@
|
|||
{
|
||||
"type": "text",
|
||||
"title": "3.0.6-11",
|
||||
"text": " $(li)Reimplemented the Well of Suffering. $(li)Added several new items, called \"Anointments\"! These are items that provide temporary buffs to your tools and weapons, such as silk touch, higher damage, and more! Look them up in the Utility section of the book. These include: $(li2)Honing Oil $(li2)Soft Coating $(li2)Fortuna Extract $(li2)Holy Water $(li2)Miner's Secrets $(li2)Dexterity Alkahest $(li2)Iron Tip $(li2)Plunderer's Glint $(li2)Slow-burning Oil $(li)Made the shaped charge and deforester charge throwable."
|
||||
"text": " $(li)Reimplemented the $(l:bloodmagic:rituals/rituals_list/ritual_well_of_suffering)Well of Suffering$(). $(li)Added several new items, called \"$(l:bloodmagic:utility/anointments)Anointments$()\"! These are items that provide temporary buffs to your tools and weapons, such as silk touch, higher damage, and more! Look them up in the Utility section of the book. These include: $(li2)Honing Oil $(li2)Soft Coating $(li2)Fortuna Extract $(li2)Holy Water"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(li2)Miner's Secrets $(li2)Dexterity Alkahest $(li2)Iron Tip $(li2)Plunderer's Glint $(li2)Slow-burning Oil $(li)Made the $(l:bloodmagic:demon_will/explosive_charges#shaped_charge)Shaped Charge$() and $(l:bloodmagic:demon_will/explosive_charges#deforester_charge)Deforester Charge$() throwable."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "3.0.5-10",
|
||||
"text": "Fixed a crash with the Blood Altar on unload and adjusted the recipe for the Day array to use $(item)Coal$() instead of $(item)Clocks$()."
|
||||
"text": "Fixed a crash with the $(l:bloodmagic:altar/blood_altar)Blood Altar$() on unload and adjusted the recipe for the $(l:bloodmagic:alchemy_array/time_arrays)Day array$() to use $(item)Coal$() instead of $(item)Clocks$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "3.0.4-9",
|
||||
"text": "$(li)Added two new $(l:utility/explosive_charges)explosives$(): $(li2)The $(l:utility/explosive_charges#shaped_charge)Shaped Charge$(), which will break a 5x5x5 volume when placed. $(li2)The $(l:utility/explosive_charges#deforester_charge)Deforester Charge$(), which can chop down a tree up to a maximum of 128 logs. $(li)(Both explosives drop all blocks affected, and do not cause further environmental nor entity damage.)"
|
||||
"text": "$(li)Added two new $(l:bloodmagic:demon_will/explosive_charges)explosives$(): $(li2)The $(l:bloodmagic:demon_will/explosive_charges#shaped_charge)Shaped Charge$(), which will break a 5x5x5 volume when placed. $(li2)The $(l:bloodmagic:demon_will/explosive_charges#deforester_charge)Deforester Charge$(), which can chop down a tree up to a maximum of 128 logs. $(li)(Both explosives drop all blocks affected, and do not cause further environmental nor entity damage.)"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(li)Added new alchemy arrays: $(li2)$(l:alchemy_array/time_arrays)Two arrays$(), which changes the current daylight cycle to day and night. Recipes are temp. $(li)Fixed the following $(l:living_equipment/living_upgrades)Living Armour upgrades$() so that they are now obtainable: $(li2)Experienced $(li2)Body Builder"
|
||||
"text": "$(li)Added new alchemy arrays: $(li2)$(l:bloodmagic:alchemy_array/time_arrays)Two arrays$(), which changes the current daylight cycle to day and night. Recipes are temp. $(li)Fixed the following $(l:bloodmagic:living_equipment/living_upgrades)Living Armour upgrades$() so that they are now obtainable: $(li2)Experienced $(li2)Body Builder"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "3.0.3-8",
|
||||
"text": "$(li)Updated the $(item)Sanguine Scientiem$() - it's very well written! Special thanks to both $(fire)VT-14$() and $(raw)Wrincewind$() for their long hours of effort to make this book better than I could have done! $(li)Fixed a crash with the $(l:living_equipment/living_basics)Living Armour$() when crafted and worn right after enchanting."
|
||||
"text": "$(li)Updated the $(item)Sanguine Scientiem$() - it's very well written! Special thanks to both $(fire)VT-14$() and $(raw)Wrincewind$() for their long hours of effort to make this book better than I could have done! $(li)Fixed a crash with the $(l:bloodmagic:living_equipment/living_basics)Living Armour$() when crafted and worn right after enchanting."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "3.0.2-7",
|
||||
"text": "Readded the $(l:living_equipment/living_basics)Living Armour$(). Currently only with a few $(l:living_equipment/living_upgrades)upgrades$(), and no downgrades. $(li)Pin Cushion $(li)Soft Fall $(li)Tough $(li)Strong Legs (Now can be temporarily deactivated when jumping by sneaking) $(li)Healthy $(li)Experienced $(li)Charging Strike $(li)Tough Palms $(li)Quick Feet $(li)Poison Resistance"
|
||||
"text": "Readded the $(l:bloodmagic:living_equipment/living_basics)Living Armour$(). Currently only with a few $(l:bloodmagic:living_equipment/living_upgrades)upgrades$(), and no downgrades. $(li)Pin Cushion $(li)Soft Fall $(li)Tough $(li)Strong Legs (Now can be temporarily deactivated when jumping by sneaking) $(li)Healthy $(li)Experienced $(li)Charging Strike $(li)Tough Palms $(li)Quick Feet $(li)Poison Resistance"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(li)Gift of Ignis $(li)Dwarven Might $(li)Body Builder $(br2)Reimplemented the following rituals: $(li)$(l:rituals/rituals_list/ritual_crystal_split)Resonance of the Faceted Crystal$() $(li)$(l:rituals/rituals_list/ritual_crystal_harvest)Crack of the Fractured Crystal$() $(li)$(l:rituals/rituals_list/ritual_harvest)Reap of the Harvest Moon$() (Mainly vanilla crops) $(li)$(l:rituals/rituals_list/ritual_animal_growth)Ritual of the Shepherd$() $(li)$(l:rituals/rituals_list/ritual_green_grove)Ritual of the Green Grove$() $(li)$(l:rituals/rituals_list/ritual_ellipse)Focus of the Ellipsoid$() $(li)$(l:rituals/rituals_list/ritual_upgrade_remove)Sound of the Cleansing Soul$()"
|
||||
"text": "$(li)Gift of Ignis $(li)Dwarven Might $(li)Body Builder $(br2)Reimplemented the following rituals: $(li)$(l:bloodmagic:rituals/rituals_list/ritual_crystal_split)Resonance of the Faceted Crystal$() $(li)$(l:bloodmagic:rituals/rituals_list/ritual_crystal_harvest)Crack of the Fractured Crystal$() $(li)$(l:bloodmagic:rituals/rituals_list/ritual_harvest)Reap of the Harvest Moon$() (Mainly vanilla crops) $(li)$(l:bloodmagic:rituals/rituals_list/ritual_animal_growth)Ritual of the Shepherd$() $(li)$(l:bloodmagic:rituals/rituals_list/ritual_green_grove)Ritual of the Green Grove$() $(li)$(l:bloodmagic:rituals/rituals_list/ritual_ellipse)Focus of the Ellipsoid$() $(li)$(l:bloodmagic:rituals/rituals_list/ritual_upgrade_remove)Sound of the Cleansing Soul$()"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(li)$(l:rituals/rituals_list/ritual_armour_evolve)Ritual of Living Evolution$()"
|
||||
"text": "$(li)$(l:bloodmagic:rituals/rituals_list/ritual_armour_evolve)Ritual of Living Evolution$()"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "3.0.1-6",
|
||||
"text": "$(li)Reimplemented the $(l:utility/incense_altar)Incense Altar$() with all appropriate blocks. $(li)Added guide entries for the $(l:utility/incense_altar)Incense Altar$() and $(l:altar/blood_altar)Blood Altar$(). Other misc entries added, too. $(li)Fixed a server-related crash on the client on the $(l:sigil/grove)Sigil of the Green Grove$(). $(li)Added $(l:utility/alchemical_reaction_chamber#ore_processing)ore processing$() to $(item)Ancient Debris.$() $(li)Readded the other $(l:demon_will/sentient_tools)Sentient Tool$() types (with one more on the way)."
|
||||
"text": "$(li)Reimplemented the $(l:bloodmagic:utility/incense_altar)Incense Altar$() with all appropriate blocks. $(li)Added guide entries for the $(l:bloodmagic:utility/incense_altar)Incense Altar$() and $(l:bloodmagic:altar/blood_altar)Blood Altar$(). Other misc entries added, too. $(li)Fixed a server-related crash on the client on the $(l:bloodmagic:sigil/grove)Sigil of the Green Grove$(). $(li)Added $(l:bloodmagic:utility/alchemical_reaction_chamber#ore_processing)ore processing$() to $(item)Ancient Debris.$() $(li)Readded the other $(l:bloodmagic:demon_will/sentient_tools)Sentient Tool$() types (with one more on the way)."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(li)Added a few WIP items that cannot be used yet - they're part of the D*$)@ D*#@(@* system that I'm adding for Tier 4. $(li)Added the API - It's still in flux, so expect it to change very soon! $(li)Probably forgot something important. $(li)Fixed a crash for the $(l:utility/lava_crystal)Lava Crystal$() that made it blow up the Client if used on a server. No, that was not the intended purpose!"
|
||||
"text": "$(li)Added a few WIP items that cannot be used yet - they're part of the D*$)@ D*#@(@* system that I'm adding for Tier 4. $(li)Added the API - It's still in flux, so expect it to change very soon! $(li)Probably forgot something important. $(li)Fixed a crash for the $(l:bloodmagic:utility/lava_crystal)Lava Crystal$() that made it blow up the Client if used on a server. No, that was not the intended purpose!"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(li)Added the $(l:rituals/ritual_tinkerer)Ritual Tinkerer$() for Rituals. $(li)Added the \"$(l:utility/book_experience)Tome of Peritia$()\" again - stores EXP."
|
||||
"text": "$(li)Added the $(l:bloodmagic:rituals/ritual_tinkerer)Ritual Tinkerer$() for Rituals. $(li)Added the \"$(l:bloodmagic:utility/book_experience)Tome of Peritia$()\" again - stores EXP."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "3.0.0-3",
|
||||
"text": "$(li)Fix for an issue with the Will Handler, which would cause massive lag. $(li)Reimplemented some recipes which... were not properly implemented. These include the $(l:utility/alchemy_table#cutting_fluid)Cutting Fluid$() recipes in the $(l:utility/alchemy_table)Alchemy Table$(). Whoops! $(li)Reduced the cost of the $(l:altar/blood_altar#blank_rune)Blank Rune$(), swapping one of the $(l:altar/slates)Blank Slates$() for $(item)Smooth Stone$()."
|
||||
"text": "$(li)Fix for an issue with the Will Handler, which would cause massive lag. $(li)Reimplemented some recipes which... were not properly implemented. These include the $(l:bloodmagic:utility/alchemy_table#cutting_fluid)Cutting Fluid$() recipes in the $(l:bloodmagic:utility/alchemy_table)Alchemy Table$(). Whoops! $(li)Reduced the cost of the $(l:bloodmagic:altar/blood_altar#blank_rune)Blank Rune$(), swapping one of the $(l:bloodmagic:altar/slates)Blank Slates$() for $(item)Smooth Stone$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -70,7 +74,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "will not be added to make room for another system. $(br2)Some of the things that are currently missing from this version of Blood Magic are: $(li)$(l:living_equipment/living_basics)Living Armour$(), which will need to be completely rewritten to fix some client-server bugs. $(li)Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded. $(li)The $(l:utility/incense_altar)Incense Altar$(). Will be reimplemented soon."
|
||||
"text": "will not be added to make room for another system. $(br2)Some of the things that are currently missing from this version of Blood Magic are: $(li)$(l:bloodmagic:living_equipment/living_basics)Living Armour$(), which will need to be completely rewritten to fix some client-server bugs. $(li)Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded. $(li)The $(l:bloodmagic:utility/incense_altar)Incense Altar$(). Will be reimplemented soon."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
|
@ -82,7 +86,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving. $(li)The $(l:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated. $(br2)I hope you will enjoy the mod! $(br) - WayofTime"
|
||||
"text": "guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving. $(li)The $(l:bloodmagic:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$()! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated. $(br2)I hope you will enjoy the mod! $(br) - WayofTime"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,42 +1,42 @@
|
|||
{
|
||||
"name": "Tiers & Getting Started",
|
||||
"icon": "bloodmagic:sacrificialdagger",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"priority": "true",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(6)Blood Magic$() has quite a tightly tiered progression system. As you start off with nothing but a handful of $(l:demon_will/soul_snare)Soul Snares$(), you'll find much of the mod is closed off to you. Eventually, we hope to include a tutorial and some level of tiering in the book, but as the mod is still in early Alpha for 1.16, we have decided to list things out here as best we can."
|
||||
"text": "$(6)Blood Magic$() has quite a tightly tiered progression system. As you start off with nothing but a handful of $(l:bloodmagic:demon_will/soul_snare)Soul Snares$(), you'll find much of the mod is closed off to you. Eventually, we hope to include a tutorial and some level of tiering in the book, but as the mod is still in early Alpha for 1.16, we have decided to list things out here as best we can."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "bloodmagic:soulsnare",
|
||||
"title": "Tier Zero",
|
||||
"text": "As mentioned, $(6)Blood Magic$() begins with $(l:demon_will/soul_snare)Soul Snares$(). These are used to get $(l:demon_will/demon_will)Demon Will$(), which among other things is used to power the $(l:demon_will/soul_forge)Hellfire Forge$(/l), fill $(l:demon_will/soul_gem)Tartaric Gems$(), and create the $(l:altar/blood_altar)Blood Altar$(/l)."
|
||||
"text": "As mentioned, $(6)Blood Magic$() begins with $(l:bloodmagic:demon_will/soul_snare)Soul Snares$(). These are used to get $(l:bloodmagic:demon_will/demon_will)Demon Will$(), which among other things is used to power the $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge$(/l), fill $(l:bloodmagic:demon_will/soul_gem)Tartaric Gems$(), and create the $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l)."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "bloodmagic:sacrificialdagger",
|
||||
"title": "Tier One",
|
||||
"text": "Once you have a source of $(l:demon_will/demon_will)Demon Will$(), a $(l:demon_will/soul_forge)Hellfire Forge$(/l) and a $(l:altar/blood_altar)Blood Altar$(/l), you can work on making the $(l:demon_will/sentient_sword)Sentient Sword$() for easier Demon Will gathering, and start collecting LP for the crafting of $(l:altar/slates)Slates$() and various Sigils. Your goal at this tier is to upgrade your $(l:demon_will/soul_gem)Tartaric Gems$() and your Blood Altar, the latter through the creation of Blank Runes."
|
||||
"text": "Once you have a source of $(l:bloodmagic:demon_will/demon_will)Demon Will$(), a $(l:bloodmagic:demon_will/soul_forge)Hellfire Forge$(/l) and a $(l:bloodmagic:altar/blood_altar)Blood Altar$(/l), you can work on making the $(l:bloodmagic:demon_will/sentient_sword)Sentient Sword$() for easier Demon Will gathering, and start collecting LP for the crafting of $(l:bloodmagic:altar/slates)Slates$() and various Sigils. Your goal at this tier is to upgrade your $(l:bloodmagic:demon_will/soul_gem)Tartaric Gems$() and your Blood Altar, the latter through the creation of Blank Runes."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "bloodmagic:daggerofsacrifice",
|
||||
"title": "Tier Two",
|
||||
"text": "At this point, you will be able to craft a $(l:altar/blood_altar#dagger_of_sacrifice)Dagger of Sacrifice$() in order to slaughter mobs for more LP. Various $(item)Upgrade Runes$() should be avaliable for your $(item)Blood Altar$(), and some more $(item)Sigils$() will be available. As before, you should focus on further upgrading your $(l:altar/blood_altar)Altar$()."
|
||||
"text": "At this point, you will be able to craft a $(l:bloodmagic:altar/blood_altar#dagger_of_sacrifice)Dagger of Sacrifice$() in order to slaughter mobs for more LP. Various $(item)Upgrade Runes$() should be avaliable for your $(item)Blood Altar$(), and some more $(item)Sigils$() will be available. As before, you should focus on further upgrading your $(l:bloodmagic:altar/blood_altar)Altar$()."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "bloodmagic:ritualdiviner",
|
||||
"title": "Tier Three",
|
||||
"text": "By this point, you will have the ability to create some $(l:rituals/ritual_basics)basic Rituals$() and $(l:living_equipment/living_basics)Living Armour$() as well. This armour is very versatile, though you'll have to work hard to unlock its full potential. At this point you should look into upgrading your Altar and your $(l:rituals/ritual_diviner)Ritual Diviner$()."
|
||||
"text": "By this point, you will have the ability to create some $(l:bloodmagic:rituals/ritual_basics)basic Rituals$() and $(l:bloodmagic:living_equipment/living_basics)Living Armour$() as well. This armour is very versatile, though you'll have to work hard to unlock its full potential. At this point you should look into upgrading your Altar and your $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$()."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "bloodmagic:vengefulcrystal",
|
||||
"title": "Tier Four",
|
||||
"text": "This is the top tier. At this point you have access to everything that $(6)Blood Magic$() has to offer. You may want to look into the $(l:rituals/ritual_tinkerer)Ritual Tinkerer$() and the various kinds of $(l:demon_will/aspected_will)Will Aspects$() avaliable to you, and consider how they may be used to refine your existing rituals and alter how your $(l:demon_will/sentient_tools)Sentient Tools$() and $(l:demon_will/sentient_sword)Weapons$() work."
|
||||
"text": "This is the top tier. At this point you have access to everything that $(6)Blood Magic$() has to offer. You may want to look into the $(l:bloodmagic:rituals/ritual_tinkerer)Ritual Tinkerer$() and the various kinds of $(l:bloodmagic:demon_will/aspected_will)Will Aspects$() avaliable to you, and consider how they may be used to refine your existing rituals and alter how your $(l:bloodmagic:demon_will/sentient_tools)Sentient Tools$() and $(l:bloodmagic:demon_will/sentient_sword)Weapons$() work."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"name": "Incense Altar",
|
||||
"icon": "bloodmagic:incensealtar",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": " The $(item)Incense Altar$() is a multiblock structure that can be used to boost your self-sacrificing at a $(l:altar/blood_altar)Blood Altar.$(/l) By standing nearby your setup, the $(item)Incense Altar$() will calm your soul based on the area's total \"Tranquility\", allowing you to significantly increase your LP gains."
|
||||
"text": " The $(item)Incense Altar$() is a multiblock structure that can be used to boost your self-sacrificing at a $(l:bloodmagic:altar/blood_altar)Blood Altar.$(/l) By standing nearby your setup, the $(item)Incense Altar$() will calm your soul based on the area's total \"Tranquility\", allowing you to significantly increase your LP gains."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
|
@ -13,7 +13,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": " The basic Tier 1 setup of an $(item)Incense Altar$() is the altar itself; place it down anywhere (You may want to set up a 3x3 block platform, this will be helpful later) and stay within a 5 block radius of the altar.$(br2) While the altar is working, it will emit flame particles from its top and transform your $(l:altar/blood_altar#knife)Sacrificial Knife.$(/l) Once your knife starts to shine, holding and releasing right click near a Blood Altar will sacrifice 90% of your health all at once."
|
||||
"text": " The basic Tier 1 setup of an $(item)Incense Altar$() is the altar itself; place it down anywhere (You may want to set up a 3x3 block platform, this will be helpful later) and stay within a 5 block radius of the altar.$(br2) While the altar is working, it will emit flame particles from its top and transform your $(l:bloodmagic:altar/blood_altar#knife)Sacrificial Knife.$(/l) Once your knife starts to shine, holding and releasing right click near a Blood Altar will sacrifice 90% of your health all at once."
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
@ -26,7 +26,7 @@
|
|||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": " What is more, based on the total Tranquility of the area you will receive a bonus to the LP added to the altar. Hovering over the $(item)Incense Altar$() with either a $(l:sigil/divination)Divination Sigil$(/l) or $(l:sigil/seer)Seer's Sigil$() will display the total Tranquility of the setup (top number) and the percentage bonus received when sacrificing (bottom number). When you sacrifice, it will take the LP that you would normally get and multiply it by (1 + bonus/100)."
|
||||
"text": " What is more, based on the total Tranquility of the area you will receive a bonus to the LP added to the altar. Hovering over the $(item)Incense Altar$() with either a $(l:bloodmagic:sigil/divination)Divination Sigil$(/l) or $(l:bloodmagic:sigil/seer)Seer's Sigil$() will display the total Tranquility of the setup (top number) and the percentage bonus received when sacrificing (bottom number). When you sacrifice, it will take the LP that you would normally get and multiply it by (1 + bonus/100)."
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Lava Crystal",
|
||||
"icon": "bloodmagic:lavacrystal",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
{
|
||||
"name": "Bucket of Life",
|
||||
"icon": "bloodmagic:life_essence_bucket",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"extra_recipe_mappings":[["bloodmagic:life_essence_bucket", 1]],
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Life Essence is all fine and good in the altar, where it can be used for crafting or funnelled into an $(l:altar/soul_network)Orb$() to power Rituals, but what if you want to build a moat of the stuff around your $(l:utility/incense_altar)Incense Altar$()? Fortunarely, extracting $(item)Life Essence$() is relatively trivial. Simply place a $(item)Bucket$() in the Blood Altar and wait a few seconds for it to fill up. 1LP=1mb, so 1,000LP should be plenty for your Bucket."
|
||||
"text": "Life Essence is all fine and good in the altar, where it can be used for crafting or funnelled into an $(l:bloodmagic:altar/soul_network)Orb$() to power Rituals, but what if you want to build a moat of the stuff around your $(l:bloodmagic:utility/incense_altar)Incense Altar$()? Fortunarely, extracting $(item)Life Essence$() is relatively trivial. Simply place a $(item)Bucket$() in the Blood Altar and wait a few seconds for it to fill up. 1LP=1mb, so 1,000LP should be plenty for your Bucket."
|
||||
},
|
||||
{
|
||||
"type": "crafting_altar",
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "NOT YET IMPLEMENTED",
|
||||
"icon": "minecraft:barrier",
|
||||
"category": "utility",
|
||||
"category": "bloodmagic:utility",
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
Loading…
Reference in a new issue