Added additional effects to the Sentient Bow when aspected to different Will types.
This commit is contained in:
parent
58d9678c40
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changelog.txt
src/main/java/WayofTime/bloodmagic
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@ -8,6 +8,7 @@ Version 2.2.8
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- Added a new (slightly WIP?) array, the Turret Array:
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- Place an array on top of an inventory with arrows and then place a bow and an arrow in the array. The array will target enemies greater than 3 blocks away and less than 32, using any arrows in the inventory.
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- Increased the max number of items transferable by the Master Routing Node in its system to 64 per second. Will revisit this limit if I figure out a less silly upgrade system.
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- Added additional effects to the Sentient Bow when aspected to different Will types.
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------------------------------------------------------
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Version 2.2.7
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@ -1,41 +1,59 @@
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package WayofTime.bloodmagic.entity.projectile;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.soul.PlayerDemonWillHandler;
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import java.util.Locale;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityTippedArrow;
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import net.minecraft.init.Items;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.util.Constants;
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import java.util.Locale;
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public class EntitySentientArrow extends EntityTippedArrow {
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public class EntitySentientArrow extends EntityTippedArrow
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{
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public double reimbursedAmountOnHit = 0;
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public EnumDemonWillType type = EnumDemonWillType.DEFAULT;
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public int currentLevel = 0;
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public float[] destructiveExplosionRadius = { 0.5f, 1, 1.5f, 2, 2.5f, 3, 3.5f };
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public int[] poisonDuration = { 50, 100, 150, 80, 120, 160, 200 };
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public int[] poisonLevel = { 0, 0, 0, 1, 1, 1, 1 };
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public int[] levitationDuration = { 20, 40, 60, 80, 100, 120, 160 };
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public int[] levitationLevel = { 0, 0, 0, 1, 1, 1, 2 };
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public int[] slownessDuration = { 40, 60, 100, 150, 200, 250, 300 };
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public int[] slownessLevel = { 0, 0, 0, 1, 1, 1, 2 };
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public EntitySentientArrow(World worldIn) {
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public EntitySentientArrow(World worldIn)
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{
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super(worldIn);
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}
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public EntitySentientArrow(World worldIn, double x, double y, double z) {
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public EntitySentientArrow(World worldIn, double x, double y, double z)
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{
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super(worldIn, x, y, z);
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}
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public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount) {
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public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount, int currentLevel)
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{
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super(worldIn, shooter);
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this.reimbursedAmountOnHit = reinburseAmount;
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this.type = type;
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this.currentLevel = currentLevel;
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}
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public void reimbursePlayer(EntityLivingBase hitEntity, float damage) {
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if (this.shootingEntity instanceof EntityPlayer) {
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if (hitEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob)) {
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public void reimbursePlayer(EntityLivingBase hitEntity, float damage)
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{
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if (this.shootingEntity instanceof EntityPlayer)
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{
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if (hitEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob))
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{
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return;
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}
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@ -44,23 +62,88 @@ public class EntitySentientArrow extends EntityTippedArrow {
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound tag) {
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protected void arrowHit(EntityLivingBase living)
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{
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super.arrowHit(living);
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switch (type)
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{
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case CORROSIVE:
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living.addPotionEffect(new PotionEffect(MobEffects.POISON, currentLevel >= 0 ? poisonDuration[currentLevel] : 0, currentLevel >= 0 ? poisonLevel[currentLevel] : 0));
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break;
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case DEFAULT:
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break;
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case DESTRUCTIVE:
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this.world.createExplosion(this, this.posX, this.posY, this.posZ, currentLevel >= 0 ? destructiveExplosionRadius[currentLevel] : 0, false);
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break;
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case STEADFAST:
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living.addPotionEffect(new PotionEffect(MobEffects.LEVITATION, currentLevel >= 0 ? levitationDuration[currentLevel] : 0, currentLevel >= 0 ? levitationLevel[currentLevel] : 0));
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break;
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case VENGEFUL:
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living.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, currentLevel >= 0 ? slownessDuration[currentLevel] : 0, currentLevel >= 0 ? slownessLevel[currentLevel] : 0));
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break;
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default:
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break;
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}
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}
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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if (!this.world.isRemote && this.inGround && this.timeInGround > 0)
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{
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switch (type)
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{
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case DESTRUCTIVE:
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this.world.createExplosion(this, this.posX, this.posY, this.posZ, currentLevel >= 0 ? destructiveExplosionRadius[currentLevel] : 0, false);
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this.setDead();
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break;
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case CORROSIVE:
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break;
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case DEFAULT:
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break;
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case STEADFAST:
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break;
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case VENGEFUL:
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break;
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default:
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break;
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}
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}
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// else if (this.inGround && this.timeInGround != 0 && !this.customPotionEffects.isEmpty() && this.timeInGround >= 600)
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// {
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// this.world.setEntityState(this, (byte)0);
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// this.potion = PotionTypes.EMPTY;
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// this.customPotionEffects.clear();
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// this.dataManager.set(COLOR, Integer.valueOf(-1));
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// }
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound tag)
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{
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super.writeEntityToNBT(tag);
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tag.setDouble("reimbursement", reimbursedAmountOnHit);
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tag.setInteger("currentLevel", currentLevel);
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tag.setString(Constants.NBT.WILL_TYPE, type.toString());
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound tag) {
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public void readEntityFromNBT(NBTTagCompound tag)
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{
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super.readEntityFromNBT(tag);
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reimbursedAmountOnHit = tag.getDouble("reimbursement");
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type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
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currentLevel = tag.getInteger("currentLevel");
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}
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@Override
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protected ItemStack getArrowStack() {
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protected ItemStack getArrowStack()
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{
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return new ItemStack(Items.ARROW);
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}
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}
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@ -40,56 +40,68 @@ import java.util.Locale;
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public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentientTool, IVariantProvider//, IMeshProvider
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{
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public static int[] soulBracket = new int[]{16, 60, 200, 400, 1000};
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public static double[] defaultDamageAdded = new double[]{0.25, 0.5, 0.75, 1, 1.25};
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public static float[] velocityAdded = new float[]{0.25f, 0.5f, 0.75f, 1, 1.25f};
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public static double[] soulDrainPerSwing = new double[]{0.05, 0.1, 0.2, 0.4, 0.75}; //TODO
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public static double[] soulDrop = new double[]{2, 4, 7, 10, 13};
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public static double[] staticDrop = new double[]{1, 1, 2, 3, 3};
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public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000, 2000, 4000 };
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public static double[] defaultDamageAdded = new double[] { 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75 };
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public static float[] velocityAdded = new float[] { 0.25f, 0.5f, 0.75f, 1, 1.25f, 1.5f, 1.75f };
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public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75, 1, 1.5 }; //TODO
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public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13, 16, 24 };
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public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3, 3, 4 };
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public ItemSentientBow() {
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public ItemSentientBow()
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{
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super();
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setUnlocalizedName(BloodMagic.MODID + ".sentientBow");
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setCreativeTab(BloodMagic.TAB_BM);
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this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter() {
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this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter()
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{
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@SideOnly(Side.CLIENT)
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
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if (entityIn == null) {
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
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{
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if (entityIn == null)
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{
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return 0.0F;
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} else {
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} else
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{
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ItemStack itemstack = entityIn.getActiveItemStack();
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return !itemstack.isEmpty() && itemstack.getItem() == RegistrarBloodMagicItems.SENTIENT_BOW ? (float) (stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F : 0.0F;
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}
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}
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});
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this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter() {
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this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter()
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{
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@SideOnly(Side.CLIENT)
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
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{
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return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F;
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}
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});
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this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter() {
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this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter()
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{
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@SideOnly(Side.CLIENT)
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
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public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
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{
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return ((ItemSentientBow) RegistrarBloodMagicItems.SENTIENT_BOW).getCurrentType(stack).ordinal();
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}
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});
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}
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@Override
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return RegistrarBloodMagicItems.ITEM_DEMON_CRYSTAL == repair.getItem() || super.getIsRepairable(toRepair, repair);
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}
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public void recalculatePowers(ItemStack stack, World world, EntityPlayer player) {
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public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
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{
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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recalculatePowers(stack, type, soulsRemaining);
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}
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public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will) {
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public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
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{
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this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
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int level = getLevel(stack, will);
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int level = getLevel(will);
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//
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double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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@ -108,10 +120,13 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
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setDamageAdded(stack, level >= 0 ? getDamageModifier(type, level) : 0);
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}
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private int getLevel(ItemStack stack, double soulsRemaining) {
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private int getLevel(double soulsRemaining)
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{
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int lvl = -1;
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for (int i = 0; i < soulBracket.length; i++) {
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if (soulsRemaining >= soulBracket[i]) {
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for (int i = 0; i < soulBracket.length; i++)
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{
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if (soulsRemaining >= soulBracket[i])
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{
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lvl = i;
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}
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}
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@ -120,42 +135,49 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
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}
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@Override
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public EnumDemonWillType getCurrentType(ItemStack stack) {
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public EnumDemonWillType getCurrentType(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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if (!tag.hasKey(Constants.NBT.WILL_TYPE)) {
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if (!tag.hasKey(Constants.NBT.WILL_TYPE))
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{
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return EnumDemonWillType.DEFAULT;
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}
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return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
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}
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public double getDamageModifier(EnumDemonWillType type, int willBracket) {
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switch (type) {
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case VENGEFUL:
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return 0;
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case DEFAULT:
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case CORROSIVE:
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case DESTRUCTIVE:
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case STEADFAST:
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return defaultDamageAdded[willBracket];
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public double getDamageModifier(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return 0;
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case DEFAULT:
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case CORROSIVE:
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case DESTRUCTIVE:
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case STEADFAST:
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return defaultDamageAdded[willBracket];
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}
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return 0;
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}
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public float getVelocityModifier(EnumDemonWillType type, int willBracket) {
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switch (type) {
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case VENGEFUL:
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return velocityAdded[willBracket];
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default:
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return 0;
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public float getVelocityModifier(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return velocityAdded[willBracket];
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default:
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return 0;
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}
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}
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public void setDamageAdded(ItemStack stack, double damage) {
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public void setDamageAdded(ItemStack stack, double damage)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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@ -163,7 +185,8 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
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tag.setDouble("damage", damage);
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}
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public double getDamageAdded(ItemStack stack) {
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public double getDamageAdded(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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@ -171,7 +194,8 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
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return tag.getDouble("damage");
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}
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public void setVelocityOfArrow(ItemStack stack, float velocity) {
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public void setVelocityOfArrow(ItemStack stack, float velocity)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setFloat("velocity", velocity);
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}
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public float getVelocityOfArrow(ItemStack stack) {
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public float getVelocityOfArrow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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if (tag.hasKey("velocity")) {
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if (tag.hasKey("velocity"))
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{
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return tag.getFloat("velocity");
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}
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return 3;
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}
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public void setCurrentType(ItemStack stack, EnumDemonWillType type) {
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public void setCurrentType(ItemStack stack, EnumDemonWillType type)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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@ -199,14 +226,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
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tag.setString(Constants.NBT.WILL_TYPE, type.toString());
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}
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public double getDrainOfActivatedBow(ItemStack stack) {
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public double getDrainOfActivatedBow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
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}
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public void setDrainOfActivatedBow(ItemStack stack, double drain) {
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public void setDrainOfActivatedBow(ItemStack stack, double drain)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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@ -214,14 +243,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
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tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
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}
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public double getStaticDropOfActivatedBow(ItemStack stack) {
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public double getStaticDropOfActivatedBow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
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}
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public void setStaticDropOfActivatedBow(ItemStack stack, double drop) {
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public void setStaticDropOfActivatedBow(ItemStack stack, double drop)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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@ -229,14 +260,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
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tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
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}
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||||
|
||||
public double getDropOfActivatedBow(ItemStack stack) {
|
||||
public double getDropOfActivatedBow(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedBow(ItemStack stack, double drop) {
|
||||
public void setDropOfActivatedBow(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
@ -245,24 +278,28 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
this.recalculatePowers(stack, world, player);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gatherVariants(@Nonnull Int2ObjectMap<String> variants) {
|
||||
public void gatherVariants(@Nonnull Int2ObjectMap<String> variants)
|
||||
{
|
||||
variants.put(0, "inventory");
|
||||
}
|
||||
|
||||
public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity) {
|
||||
public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity)
|
||||
{
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
|
||||
double amount = user instanceof EntityPlayer ? (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack)) : 0;
|
||||
|
||||
float newArrowVelocity = velocity * getVelocityOfArrow(stack);
|
||||
EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount);
|
||||
double soulsRemaining = user instanceof EntityPlayer ? (PlayerDemonWillHandler.getTotalDemonWill(type, (EntityPlayer) user)) : 0;
|
||||
EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount, getLevel(soulsRemaining));
|
||||
|
||||
double d0 = target.posX - user.posX;
|
||||
double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entityArrow.posY;
|
||||
|
@ -270,12 +307,14 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
|
||||
entityArrow.shoot(d0, d1 + d3 * 0.05, d2, newArrowVelocity, 0);
|
||||
|
||||
if (newArrowVelocity == 0) {
|
||||
if (newArrowVelocity == 0)
|
||||
{
|
||||
world.playSound(null, user.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (velocity == 1.0F) {
|
||||
if (velocity == 1.0F)
|
||||
{
|
||||
entityArrow.setIsCritical(true);
|
||||
}
|
||||
|
||||
|
@ -285,11 +324,13 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
|
||||
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
|
||||
|
||||
if (k > 0) {
|
||||
if (k > 0)
|
||||
{
|
||||
entityArrow.setKnockbackStrength(k);
|
||||
}
|
||||
|
||||
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
|
||||
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
|
||||
{
|
||||
entityArrow.setFire(100);
|
||||
}
|
||||
|
||||
|
@ -299,8 +340,10 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft) {
|
||||
if (entityLiving instanceof EntityPlayer) {
|
||||
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft)
|
||||
{
|
||||
if (entityLiving instanceof EntityPlayer)
|
||||
{
|
||||
EntityPlayer player = (EntityPlayer) entityLiving;
|
||||
boolean flag = player.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, stack) > 0;
|
||||
ItemStack itemstack = this.getFiredArrow(player);
|
||||
|
@ -310,17 +353,21 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
if (i < 0)
|
||||
return;
|
||||
|
||||
if (itemstack != null || flag) {
|
||||
if (itemstack == null) {
|
||||
if (itemstack != null || flag)
|
||||
{
|
||||
if (itemstack == null)
|
||||
{
|
||||
itemstack = new ItemStack(Items.ARROW);
|
||||
}
|
||||
|
||||
float arrowVelocity = getArrowVelocity(i);
|
||||
|
||||
if ((double) arrowVelocity >= 0.1D) {
|
||||
if ((double) arrowVelocity >= 0.1D)
|
||||
{
|
||||
boolean flag1 = flag && itemstack.getItem() == Items.ARROW; //Forge: Fix consuming custom arrows.
|
||||
|
||||
if (!world.isRemote) {
|
||||
if (!world.isRemote)
|
||||
{
|
||||
this.recalculatePowers(stack, world, player);
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
|
||||
|
@ -331,15 +378,18 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
double amount = (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack));
|
||||
|
||||
float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
|
||||
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount, getLevel(soulsRemaining));
|
||||
entityArrow.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
|
||||
|
||||
if (newArrowVelocity == 0) {
|
||||
if (newArrowVelocity == 0)
|
||||
{
|
||||
world.playSound(null, player.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
|
||||
return;
|
||||
}
|
||||
|
||||
if (arrowVelocity == 1.0F) {
|
||||
if (arrowVelocity == 1.0F)
|
||||
{
|
||||
entityArrow.setIsCritical(true);
|
||||
}
|
||||
|
||||
|
@ -349,17 +399,20 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
|
||||
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
|
||||
|
||||
if (k > 0) {
|
||||
if (k > 0)
|
||||
{
|
||||
entityArrow.setKnockbackStrength(k);
|
||||
}
|
||||
|
||||
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
|
||||
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
|
||||
{
|
||||
entityArrow.setFire(100);
|
||||
}
|
||||
|
||||
stack.damageItem(1, player);
|
||||
|
||||
if (flag1) {
|
||||
if (flag1)
|
||||
{
|
||||
entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
|
||||
}
|
||||
|
||||
|
@ -368,10 +421,12 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
|
||||
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + arrowVelocity * 0.5F);
|
||||
|
||||
if (!flag1) {
|
||||
if (!flag1)
|
||||
{
|
||||
itemstack.shrink(1);
|
||||
|
||||
if (itemstack.isEmpty()) {
|
||||
if (itemstack.isEmpty())
|
||||
{
|
||||
player.inventory.deleteStack(itemstack);
|
||||
}
|
||||
}
|
||||
|
@ -382,16 +437,22 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
}
|
||||
}
|
||||
|
||||
protected ItemStack getFiredArrow(EntityPlayer player) {
|
||||
if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND))) {
|
||||
protected ItemStack getFiredArrow(EntityPlayer player)
|
||||
{
|
||||
if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND)))
|
||||
{
|
||||
return player.getHeldItem(EnumHand.OFF_HAND);
|
||||
} else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND))) {
|
||||
} else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND)))
|
||||
{
|
||||
return player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
} else {
|
||||
for (int i = 0; i < player.inventory.getSizeInventory(); ++i) {
|
||||
} else
|
||||
{
|
||||
for (int i = 0; i < player.inventory.getSizeInventory(); ++i)
|
||||
{
|
||||
ItemStack itemstack = player.inventory.getStackInSlot(i);
|
||||
|
||||
if (this.isArrow(itemstack)) {
|
||||
if (this.isArrow(itemstack))
|
||||
{
|
||||
return itemstack;
|
||||
}
|
||||
}
|
||||
|
@ -401,14 +462,17 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player) {
|
||||
public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player)
|
||||
{
|
||||
World world = player.getEntityWorld();
|
||||
if (!world.isRemote) {
|
||||
if (!world.isRemote)
|
||||
{
|
||||
this.recalculatePowers(droppedStack, world, player);
|
||||
|
||||
EnumDemonWillType type = this.getCurrentType(droppedStack);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
if (soulsRemaining < 1024) {
|
||||
if (soulsRemaining < 1024)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue