Added additional effects to the Sentient Bow when aspected to different Will types.

This commit is contained in:
WayofTime 2018-03-29 16:05:56 -04:00
parent 58d9678c40
commit 6e7b387e6a
3 changed files with 245 additions and 97 deletions
changelog.txt
src/main/java/WayofTime/bloodmagic

View file

@ -8,6 +8,7 @@ Version 2.2.8
- Added a new (slightly WIP?) array, the Turret Array:
- Place an array on top of an inventory with arrows and then place a bow and an arrow in the array. The array will target enemies greater than 3 blocks away and less than 32, using any arrows in the inventory.
- Increased the max number of items transferable by the Master Routing Node in its system to 64 per second. Will revisit this limit if I figure out a less silly upgrade system.
- Added additional effects to the Sentient Bow when aspected to different Will types.
------------------------------------------------------
Version 2.2.7

View file

@ -1,41 +1,59 @@
package WayofTime.bloodmagic.entity.projectile;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.PlayerDemonWillHandler;
import java.util.Locale;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.util.Constants;
import java.util.Locale;
public class EntitySentientArrow extends EntityTippedArrow {
public class EntitySentientArrow extends EntityTippedArrow
{
public double reimbursedAmountOnHit = 0;
public EnumDemonWillType type = EnumDemonWillType.DEFAULT;
public int currentLevel = 0;
public float[] destructiveExplosionRadius = { 0.5f, 1, 1.5f, 2, 2.5f, 3, 3.5f };
public int[] poisonDuration = { 50, 100, 150, 80, 120, 160, 200 };
public int[] poisonLevel = { 0, 0, 0, 1, 1, 1, 1 };
public int[] levitationDuration = { 20, 40, 60, 80, 100, 120, 160 };
public int[] levitationLevel = { 0, 0, 0, 1, 1, 1, 2 };
public int[] slownessDuration = { 40, 60, 100, 150, 200, 250, 300 };
public int[] slownessLevel = { 0, 0, 0, 1, 1, 1, 2 };
public EntitySentientArrow(World worldIn) {
public EntitySentientArrow(World worldIn)
{
super(worldIn);
}
public EntitySentientArrow(World worldIn, double x, double y, double z) {
public EntitySentientArrow(World worldIn, double x, double y, double z)
{
super(worldIn, x, y, z);
}
public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount) {
public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount, int currentLevel)
{
super(worldIn, shooter);
this.reimbursedAmountOnHit = reinburseAmount;
this.type = type;
this.currentLevel = currentLevel;
}
public void reimbursePlayer(EntityLivingBase hitEntity, float damage) {
if (this.shootingEntity instanceof EntityPlayer) {
if (hitEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob)) {
public void reimbursePlayer(EntityLivingBase hitEntity, float damage)
{
if (this.shootingEntity instanceof EntityPlayer)
{
if (hitEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob))
{
return;
}
@ -44,23 +62,88 @@ public class EntitySentientArrow extends EntityTippedArrow {
}
@Override
public void writeEntityToNBT(NBTTagCompound tag) {
protected void arrowHit(EntityLivingBase living)
{
super.arrowHit(living);
switch (type)
{
case CORROSIVE:
living.addPotionEffect(new PotionEffect(MobEffects.POISON, currentLevel >= 0 ? poisonDuration[currentLevel] : 0, currentLevel >= 0 ? poisonLevel[currentLevel] : 0));
break;
case DEFAULT:
break;
case DESTRUCTIVE:
this.world.createExplosion(this, this.posX, this.posY, this.posZ, currentLevel >= 0 ? destructiveExplosionRadius[currentLevel] : 0, false);
break;
case STEADFAST:
living.addPotionEffect(new PotionEffect(MobEffects.LEVITATION, currentLevel >= 0 ? levitationDuration[currentLevel] : 0, currentLevel >= 0 ? levitationLevel[currentLevel] : 0));
break;
case VENGEFUL:
living.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, currentLevel >= 0 ? slownessDuration[currentLevel] : 0, currentLevel >= 0 ? slownessLevel[currentLevel] : 0));
break;
default:
break;
}
}
@Override
public void onUpdate()
{
super.onUpdate();
if (!this.world.isRemote && this.inGround && this.timeInGround > 0)
{
switch (type)
{
case DESTRUCTIVE:
this.world.createExplosion(this, this.posX, this.posY, this.posZ, currentLevel >= 0 ? destructiveExplosionRadius[currentLevel] : 0, false);
this.setDead();
break;
case CORROSIVE:
break;
case DEFAULT:
break;
case STEADFAST:
break;
case VENGEFUL:
break;
default:
break;
}
}
// else if (this.inGround && this.timeInGround != 0 && !this.customPotionEffects.isEmpty() && this.timeInGround >= 600)
// {
// this.world.setEntityState(this, (byte)0);
// this.potion = PotionTypes.EMPTY;
// this.customPotionEffects.clear();
// this.dataManager.set(COLOR, Integer.valueOf(-1));
// }
}
@Override
public void writeEntityToNBT(NBTTagCompound tag)
{
super.writeEntityToNBT(tag);
tag.setDouble("reimbursement", reimbursedAmountOnHit);
tag.setInteger("currentLevel", currentLevel);
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
@Override
public void readEntityFromNBT(NBTTagCompound tag) {
public void readEntityFromNBT(NBTTagCompound tag)
{
super.readEntityFromNBT(tag);
reimbursedAmountOnHit = tag.getDouble("reimbursement");
type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
currentLevel = tag.getInteger("currentLevel");
}
@Override
protected ItemStack getArrowStack() {
protected ItemStack getArrowStack()
{
return new ItemStack(Items.ARROW);
}
}

View file

@ -40,56 +40,68 @@ import java.util.Locale;
public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentientTool, IVariantProvider//, IMeshProvider
{
public static int[] soulBracket = new int[]{16, 60, 200, 400, 1000};
public static double[] defaultDamageAdded = new double[]{0.25, 0.5, 0.75, 1, 1.25};
public static float[] velocityAdded = new float[]{0.25f, 0.5f, 0.75f, 1, 1.25f};
public static double[] soulDrainPerSwing = new double[]{0.05, 0.1, 0.2, 0.4, 0.75}; //TODO
public static double[] soulDrop = new double[]{2, 4, 7, 10, 13};
public static double[] staticDrop = new double[]{1, 1, 2, 3, 3};
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000, 2000, 4000 };
public static double[] defaultDamageAdded = new double[] { 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75 };
public static float[] velocityAdded = new float[] { 0.25f, 0.5f, 0.75f, 1, 1.25f, 1.5f, 1.75f };
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75, 1, 1.5 }; //TODO
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13, 16, 24 };
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3, 3, 4 };
public ItemSentientBow() {
public ItemSentientBow()
{
super();
setUnlocalizedName(BloodMagic.MODID + ".sentientBow");
setCreativeTab(BloodMagic.TAB_BM);
this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter() {
this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
if (entityIn == null) {
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
if (entityIn == null)
{
return 0.0F;
} else {
} else
{
ItemStack itemstack = entityIn.getActiveItemStack();
return !itemstack.isEmpty() && itemstack.getItem() == RegistrarBloodMagicItems.SENTIENT_BOW ? (float) (stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F : 0.0F;
}
}
});
this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter() {
this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F;
}
});
this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter() {
this.addPropertyOverride(new ResourceLocation("type"), new IItemPropertyGetter()
{
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, World world, EntityLivingBase entityIn) {
public float apply(ItemStack stack, World world, EntityLivingBase entityIn)
{
return ((ItemSentientBow) RegistrarBloodMagicItems.SENTIENT_BOW).getCurrentType(stack).ordinal();
}
});
}
@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
return RegistrarBloodMagicItems.ITEM_DEMON_CRYSTAL == repair.getItem() || super.getIsRepairable(toRepair, repair);
}
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player) {
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
recalculatePowers(stack, type, soulsRemaining);
}
public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will) {
public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
{
this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, will);
int level = getLevel(will);
//
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
@ -108,10 +120,13 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
setDamageAdded(stack, level >= 0 ? getDamageModifier(type, level) : 0);
}
private int getLevel(ItemStack stack, double soulsRemaining) {
private int getLevel(double soulsRemaining)
{
int lvl = -1;
for (int i = 0; i < soulBracket.length; i++) {
if (soulsRemaining >= soulBracket[i]) {
for (int i = 0; i < soulBracket.length; i++)
{
if (soulsRemaining >= soulBracket[i])
{
lvl = i;
}
}
@ -120,42 +135,49 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
@Override
public EnumDemonWillType getCurrentType(ItemStack stack) {
public EnumDemonWillType getCurrentType(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (!tag.hasKey(Constants.NBT.WILL_TYPE)) {
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
return EnumDemonWillType.DEFAULT;
}
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
}
public double getDamageModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case VENGEFUL:
return 0;
case DEFAULT:
case CORROSIVE:
case DESTRUCTIVE:
case STEADFAST:
return defaultDamageAdded[willBracket];
public double getDamageModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return 0;
case DEFAULT:
case CORROSIVE:
case DESTRUCTIVE:
case STEADFAST:
return defaultDamageAdded[willBracket];
}
return 0;
}
public float getVelocityModifier(EnumDemonWillType type, int willBracket) {
switch (type) {
case VENGEFUL:
return velocityAdded[willBracket];
default:
return 0;
public float getVelocityModifier(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return velocityAdded[willBracket];
default:
return 0;
}
}
public void setDamageAdded(ItemStack stack, double damage) {
public void setDamageAdded(ItemStack stack, double damage)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -163,7 +185,8 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setDouble("damage", damage);
}
public double getDamageAdded(ItemStack stack) {
public double getDamageAdded(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -171,7 +194,8 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
return tag.getDouble("damage");
}
public void setVelocityOfArrow(ItemStack stack, float velocity) {
public void setVelocityOfArrow(ItemStack stack, float velocity)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -179,19 +203,22 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setFloat("velocity", velocity);
}
public float getVelocityOfArrow(ItemStack stack) {
public float getVelocityOfArrow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
if (tag.hasKey("velocity")) {
if (tag.hasKey("velocity"))
{
return tag.getFloat("velocity");
}
return 3;
}
public void setCurrentType(ItemStack stack, EnumDemonWillType type) {
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -199,14 +226,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
public double getDrainOfActivatedBow(ItemStack stack) {
public double getDrainOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
}
public void setDrainOfActivatedBow(ItemStack stack, double drain) {
public void setDrainOfActivatedBow(ItemStack stack, double drain)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -214,14 +243,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
}
public double getStaticDropOfActivatedBow(ItemStack stack) {
public double getStaticDropOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
}
public void setStaticDropOfActivatedBow(ItemStack stack, double drop) {
public void setStaticDropOfActivatedBow(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -229,14 +260,16 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
}
public double getDropOfActivatedBow(ItemStack stack) {
public double getDropOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
}
public void setDropOfActivatedBow(ItemStack stack, double drop) {
public void setDropOfActivatedBow(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
@ -245,24 +278,28 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
this.recalculatePowers(stack, world, player);
return super.onItemRightClick(world, player, hand);
}
@Override
public void gatherVariants(@Nonnull Int2ObjectMap<String> variants) {
public void gatherVariants(@Nonnull Int2ObjectMap<String> variants)
{
variants.put(0, "inventory");
}
public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity) {
public EntityTippedArrow getArrowEntity(World world, ItemStack stack, EntityLivingBase target, EntityLivingBase user, float velocity)
{
EnumDemonWillType type = this.getCurrentType(stack);
double amount = user instanceof EntityPlayer ? (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack)) : 0;
float newArrowVelocity = velocity * getVelocityOfArrow(stack);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount);
double soulsRemaining = user instanceof EntityPlayer ? (PlayerDemonWillHandler.getTotalDemonWill(type, (EntityPlayer) user)) : 0;
EntitySentientArrow entityArrow = new EntitySentientArrow(world, user, type, amount, getLevel(soulsRemaining));
double d0 = target.posX - user.posX;
double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entityArrow.posY;
@ -270,12 +307,14 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
entityArrow.shoot(d0, d1 + d3 * 0.05, d2, newArrowVelocity, 0);
if (newArrowVelocity == 0) {
if (newArrowVelocity == 0)
{
world.playSound(null, user.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
return null;
}
if (velocity == 1.0F) {
if (velocity == 1.0F)
{
entityArrow.setIsCritical(true);
}
@ -285,11 +324,13 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (k > 0) {
if (k > 0)
{
entityArrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
{
entityArrow.setFire(100);
}
@ -299,8 +340,10 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft) {
if (entityLiving instanceof EntityPlayer) {
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entityLiving, int timeLeft)
{
if (entityLiving instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) entityLiving;
boolean flag = player.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantments.INFINITY, stack) > 0;
ItemStack itemstack = this.getFiredArrow(player);
@ -310,17 +353,21 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
if (i < 0)
return;
if (itemstack != null || flag) {
if (itemstack == null) {
if (itemstack != null || flag)
{
if (itemstack == null)
{
itemstack = new ItemStack(Items.ARROW);
}
float arrowVelocity = getArrowVelocity(i);
if ((double) arrowVelocity >= 0.1D) {
if ((double) arrowVelocity >= 0.1D)
{
boolean flag1 = flag && itemstack.getItem() == Items.ARROW; //Forge: Fix consuming custom arrows.
if (!world.isRemote) {
if (!world.isRemote)
{
this.recalculatePowers(stack, world, player);
EnumDemonWillType type = this.getCurrentType(stack);
@ -331,15 +378,18 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
double amount = (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack));
float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount, getLevel(soulsRemaining));
entityArrow.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
if (newArrowVelocity == 0) {
if (newArrowVelocity == 0)
{
world.playSound(null, player.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.NEUTRAL, 0.4F, 1.0F);
return;
}
if (arrowVelocity == 1.0F) {
if (arrowVelocity == 1.0F)
{
entityArrow.setIsCritical(true);
}
@ -349,17 +399,20 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (k > 0) {
if (k > 0)
{
entityArrow.setKnockbackStrength(k);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
{
entityArrow.setFire(100);
}
stack.damageItem(1, player);
if (flag1) {
if (flag1)
{
entityArrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
}
@ -368,10 +421,12 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + arrowVelocity * 0.5F);
if (!flag1) {
if (!flag1)
{
itemstack.shrink(1);
if (itemstack.isEmpty()) {
if (itemstack.isEmpty())
{
player.inventory.deleteStack(itemstack);
}
}
@ -382,16 +437,22 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
}
protected ItemStack getFiredArrow(EntityPlayer player) {
if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND))) {
protected ItemStack getFiredArrow(EntityPlayer player)
{
if (this.isArrow(player.getHeldItem(EnumHand.OFF_HAND)))
{
return player.getHeldItem(EnumHand.OFF_HAND);
} else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND))) {
} else if (this.isArrow(player.getHeldItem(EnumHand.MAIN_HAND)))
{
return player.getHeldItem(EnumHand.MAIN_HAND);
} else {
for (int i = 0; i < player.inventory.getSizeInventory(); ++i) {
} else
{
for (int i = 0; i < player.inventory.getSizeInventory(); ++i)
{
ItemStack itemstack = player.inventory.getStackInSlot(i);
if (this.isArrow(itemstack)) {
if (this.isArrow(itemstack))
{
return itemstack;
}
}
@ -401,14 +462,17 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool, ISentien
}
@Override
public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player) {
public boolean spawnSentientEntityOnDrop(ItemStack droppedStack, EntityPlayer player)
{
World world = player.getEntityWorld();
if (!world.isRemote) {
if (!world.isRemote)
{
this.recalculatePowers(droppedStack, world, player);
EnumDemonWillType type = this.getCurrentType(droppedStack);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
if (soulsRemaining < 1024) {
if (soulsRemaining < 1024)
{
return false;
}