Quick Fixes ()

* Add modid to command localizations to prevent conflicts

* Corrected localizations of other lang files

* Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
This commit is contained in:
Arcaratus 2018-07-22 10:07:27 -04:00 committed by Nick Ignoffo
parent e82510d553
commit 6c5bbed348
8 changed files with 226 additions and 226 deletions
src/main
java/WayofTime/bloodmagic
resources/assets/bloodmagic/lang

View file

@ -44,7 +44,7 @@ public class ElementHolding extends HUDElement {
List<ItemStack> inventory = ItemSigilHolding.getInternalInventory(sigilHolding);
int xOffset = 0;
for (ItemStack stack : inventory) {
renderHotbarItem(drawX + 3 + xOffset, drawY - 4, partialTicks, minecraft.player, stack);
renderHotbarItem(drawX + 3 + xOffset, drawY + 3, partialTicks, minecraft.player, stack);
xOffset += 20;
}
}

View file

@ -21,7 +21,7 @@ public class SubCommandBind extends CommandBase {
@Override
public String getUsage(ICommandSender commandSender) {
return TextHelper.localizeEffect("commands.bind.usage");
return TextHelper.localizeEffect("commands.bloodmagic.bind.usage");
}
@Override
@ -58,17 +58,17 @@ public class SubCommandBind extends CommandBase {
if (bind) {
Binding binding = new Binding(player.getGameProfile().getId(), player.getGameProfile().getName());
BindableHelper.applyBinding(held, binding);
commandSender.sendMessage(new TextComponentTranslation("commands.bind.success"));
commandSender.sendMessage(new TextComponentTranslation("commands.bloodmagic.bind.success"));
} else {
Binding binding = ((IBindable) held.getItem()).getBinding(held);
if (binding != null) {
held.getTagCompound().removeTag("binding");
commandSender.sendMessage(new TextComponentTranslation("commands.bind.remove.success"));
commandSender.sendMessage(new TextComponentTranslation("commands.bloodmagic.bind.remove.success"));
}
}
}
} catch (PlayerNotFoundException e) {
commandSender.sendMessage(new TextComponentTranslation(TextHelper.localizeEffect("commands.error.404")));
commandSender.sendMessage(new TextComponentTranslation(TextHelper.localizeEffect("commands.bloodmagic.error.404")));
}
}

View file

@ -23,7 +23,7 @@ public class SubCommandNetwork extends CommandBase {
@Override
public String getUsage(ICommandSender commandSender) {
return TextHelper.localizeEffect("commands.network.usage");
return TextHelper.localizeEffect("commands.bloodmagic.network.usage");
}
@Override
@ -50,12 +50,12 @@ public class SubCommandNetwork extends CommandBase {
CommandBloodMagic.displayErrorString(commandSender, e.getLocalizedMessage());
}
} else {
CommandBloodMagic.displayErrorString(commandSender, "commands.error.arg.missing");
CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.arg.missing");
}
}
private enum ValidCommands {
SYPHON("commands.network.syphon.help") {
SYPHON("commands.bloodmagic.network.syphon.help") {
@Override
public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
if (displayHelp) {
@ -67,16 +67,16 @@ public class SubCommandNetwork extends CommandBase {
if (Utils.isInteger(args[2])) {
int amount = Integer.parseInt(args[2]);
NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, amount);
CommandBloodMagic.displaySuccessString(sender, "commands.network.syphon.success", amount, player.getDisplayName().getFormattedText());
CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.syphon.success", amount, player.getDisplayName().getFormattedText());
} else {
CommandBloodMagic.displayErrorString(sender, "commands.error.arg.invalid");
CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.invalid");
}
} else {
CommandBloodMagic.displayErrorString(sender, "commands.error.arg.missing");
CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.missing");
}
}
},
ADD("commands.network.add.help") {
ADD("commands.bloodmagic.network.add.help") {
@Override
public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
if (displayHelp) {
@ -90,16 +90,16 @@ public class SubCommandNetwork extends CommandBase {
if (Utils.isInteger(args[2])) {
int amount = Integer.parseInt(args[2]);
int maxOrb = NetworkHelper.getMaximumForTier(network.getOrbTier());
CommandBloodMagic.displaySuccessString(sender, "commands.network.add.success", network.add(amount, maxOrb), player.getDisplayName().getFormattedText());
CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.add.success", network.add(amount, maxOrb), player.getDisplayName().getFormattedText());
} else {
CommandBloodMagic.displayErrorString(sender, "commands.error.arg.invalid");
CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.invalid");
}
} else {
CommandBloodMagic.displayErrorString(sender, "commands.error.arg.missing");
CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.missing");
}
}
},
SET("commands.network.set.help") {
SET("commands.bloodmagic.network.set.help") {
@Override
public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
if (displayHelp) {
@ -113,16 +113,16 @@ public class SubCommandNetwork extends CommandBase {
if (Utils.isInteger(args[2])) {
int amount = Integer.parseInt(args[2]);
network.setCurrentEssence(amount);
CommandBloodMagic.displaySuccessString(sender, "commands.network.set.success", player.getDisplayName().getFormattedText(), amount);
CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.set.success", player.getDisplayName().getFormattedText(), amount);
} else {
CommandBloodMagic.displayErrorString(sender, "commands.error.arg.invalid");
CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.invalid");
}
} else {
CommandBloodMagic.displayErrorString(sender, "commands.error.arg.missing");
CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.missing");
}
}
},
GET("commands.network.get.help") {
GET("commands.bloodmagic.network.get.help") {
@Override
public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
if (displayHelp) {
@ -137,7 +137,7 @@ public class SubCommandNetwork extends CommandBase {
}
},
FILL("commands.network.fill.help") {
FILL("commands.bloodmagic.network.fill.help") {
@Override
public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
if (displayHelp) {
@ -149,11 +149,11 @@ public class SubCommandNetwork extends CommandBase {
if (args.length > 1) {
network.setCurrentEssence(Integer.MAX_VALUE);
CommandBloodMagic.displaySuccessString(sender, "commands.network.fill.success", player.getDisplayName().getFormattedText());
CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.fill.success", player.getDisplayName().getFormattedText());
}
}
},
CAP("commands.network.cap.help") {
CAP("commands.bloodmagic.network.cap.help") {
@Override
public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
if (displayHelp) {
@ -166,7 +166,7 @@ public class SubCommandNetwork extends CommandBase {
if (args.length > 1) {
int maxOrb = NetworkHelper.getMaximumForTier(network.getOrbTier());
network.setCurrentEssence(maxOrb);
CommandBloodMagic.displaySuccessString(sender, "commands.network.cap.success", player.getDisplayName().getFormattedText());
CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.cap.success", player.getDisplayName().getFormattedText());
}
}
},;

View file

@ -24,7 +24,7 @@ public class SubCommandOrb extends CommandBase {
@Override
public String getUsage(ICommandSender commandSender) {
return TextHelper.localizeEffect("commands.orb.usage");
return TextHelper.localizeEffect("commands.bloodmagic.orb.usage");
}
@Override
@ -63,12 +63,12 @@ public class SubCommandOrb extends CommandBase {
if (Utils.isInteger(args[2])) {
int amount = Integer.parseInt(args[2]);
network.setOrbTier(amount);
CommandBloodMagic.displaySuccessString(commandSender, "commands.success");
CommandBloodMagic.displaySuccessString(commandSender, "commands.bloodmagic.success");
} else {
CommandBloodMagic.displayErrorString(commandSender, "commands.error.arg.invalid");
CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.arg.invalid");
}
} else {
CommandBloodMagic.displayErrorString(commandSender, "commands.error.arg.missing");
CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.arg.missing");
}
break;
@ -86,17 +86,17 @@ public class SubCommandOrb extends CommandBase {
}
}
} catch (IllegalArgumentException e) {
CommandBloodMagic.displayErrorString(commandSender, "commands.error.404");
CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.404");
}
} catch (PlayerNotFoundException e) {
CommandBloodMagic.displayErrorString(commandSender, "commands.error.404");
CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.404");
}
}
}
private enum ValidCommands {
SET("commands.orb.set.help"),
GET("commands.orb.get.help");
SET("commands.bloodmagic.orb.set.help"),
GET("commands.bloodmagic.orb.get.help");
public String help;

View file

@ -794,60 +794,60 @@ entity.bloodmagic.SentientSpecter.name=Sentient Specter
entity.bloodmagic.Mimic.name=Mimic
# Commands
commands.error.arg.invalid=Invalid arguments
commands.error.arg.missing=Not enough arguments
commands.error.arg.player.missing=You must specify which player you wish to perform this action on.
commands.error.404=Command not found!
commands.error.unknown=Unknown command!
commands.error.perm=You do not have permission to use this command.
commands.bloodmagic.error.arg.invalid=Invalid arguments
commands.bloodmagic.error.arg.missing=Not enough arguments
commands.bloodmagic.error.arg.player.missing=You must specify which player you wish to perform this action on.
commands.bloodmagic.error.404=Command not found!
commands.bloodmagic.error.unknown=Unknown command!
commands.bloodmagic.error.perm=You do not have permission to use this command.
commands.success=Executed successfully
commands.bloodmagic.success=Executed successfully
commands.format.help=%s - %s
commands.format.error=%s - %s
commands.bloodmagic.format.help=%s - %s
commands.bloodmagic.format.error=%s - %s
commands.help.usage=/bloodmagic help
commands.help.help=Displays the help information for the "/bloodmagic" command.
commands.bloodmagic.help.usage=/bloodmagic help
commands.bloodmagic.help.help=Displays the help information for the "/bloodmagic" command.
commands.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
commands.network.help=LP network utilities
commands.network.syphon.help=Removes the given amount of LP from the given player's LP network.
commands.network.syphon.success=Successfully syphoned %d LP from %s.
commands.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
commands.network.add.success=Successfully added %d LP to %s's LP network.
commands.network.set.help=Sets the given player's LP to the given amount.
commands.network.set.success=Successfully set %s's LP network to %d LP.
commands.network.get.help=Returns the amount of LP in the given player's LP network.
commands.network.fill.help=Fills the given player's LP network to %d.
commands.network.fill.success=Successfully filled %s's LP network.
commands.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
commands.network.cap.success=Successfully capped off %s's LP network.
commands.bloodmagic.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
commands.bloodmagic.network.help=LP network utilities
commands.bloodmagic.network.syphon.help=Removes the given amount of LP from the given player's LP network.
commands.bloodmagic.network.syphon.success=Successfully syphoned %d LP from %s.
commands.bloodmagic.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
commands.bloodmagic.network.add.success=Successfully added %d LP to %s's LP network.
commands.bloodmagic.network.set.help=Sets the given player's LP to the given amount.
commands.bloodmagic.network.set.success=Successfully set %s's LP network to %d LP.
commands.bloodmagic.network.get.help=Returns the amount of LP in the given player's LP network.
commands.bloodmagic.network.fill.help=Fills the given player's LP network to %d.
commands.bloodmagic.network.fill.success=Successfully filled %s's LP network.
commands.bloodmagic.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
commands.bloodmagic.network.cap.success=Successfully capped off %s's LP network.
commands.bind.usage=/bloodmagic bind [true|false] [player]
commands.bind.help=Attempts to (un)bind the currently held item.
commands.bind.success=Binding successful
commands.bind.remove.success=Unbinding successful
commands.bloodmagic.bind.usage=/bloodmagic bind [true|false] [player]
commands.bloodmagic.bind.help=Attempts to (un)bind the currently held item.
commands.bloodmagic.bind.success=Binding successful
commands.bloodmagic.bind.remove.success=Unbinding successful
commands.orb.usage=/bloodmagic orb [set|get] player [tier]
commands.orb.help=Used to set or get the Player's max Blood Orb tier.
commands.bloodmagic.orb.usage=/bloodmagic orb [set|get] player [tier]
commands.bloodmagic.orb.help=Used to set or get the Player's max Blood Orb tier.
commands.bind.failed.noPlayer=There is no player specified
commands.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
commands.bind.failed.notBindable=Item cannot be bound
commands.unbind.usage=/unbind
commands.unbind.success=Item successfully unbound!
commands.unbind.failed.notBindable=Item cannot be unbound
commands.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
commands.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
commands.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
commands.soulnetwork.fill.success=Successfully filled %s's Soul Network!
commands.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
commands.soulnetwork.get.success=There is %dLP in %s's Soul Network!
commands.soulnetwork.noPlayer=There is no player specified
commands.soulnetwork.noCommand=There is no command specified
commands.soulnetwork.notACommand=That is not a valid command
commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
commands.bloodmagic.bind.failed.noPlayer=There is no player specified
commands.bloodmagic.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
commands.bloodmagic.bind.failed.notBindable=Item cannot be bound
commands.bloodmagic.unbind.usage=/unbind
commands.bloodmagic.unbind.success=Item successfully unbound!
commands.bloodmagic.unbind.failed.notBindable=Item cannot be unbound
commands.bloodmagic.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
commands.bloodmagic.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
commands.bloodmagic.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
commands.bloodmagic.soulnetwork.fill.success=Successfully filled %s's Soul Network!
commands.bloodmagic.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
commands.bloodmagic.soulnetwork.get.success=There is %dLP in %s's Soul Network!
commands.bloodmagic.soulnetwork.noPlayer=There is no player specified
commands.bloodmagic.soulnetwork.noCommand=There is no command specified
commands.bloodmagic.soulnetwork.notACommand=That is not a valid command
commands.bloodmagic.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
commands.bloodmagic.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
# GUI
tile.bloodmagic.inputNode.name=Input Node

View file

@ -552,62 +552,62 @@ secret.bloodmagic.bread.bloody=&r&cBloody Bread
secret.bloodmagic.bread.bloody.desc=Only for &odire &r&7emergencies.
# Commands
commands.error.arg.invalid=Invalid arguments
commands.error.arg.missing=Not enough arguments
commands.error.arg.player.missing=You must specify which player you wish to perform this action on.
commands.error.404=Command not found!
commands.error.unknown=Unknown command!
commands.error.perm=You do not have permission to use this command.
commands.bloodmagic.error.arg.invalid=Invalid arguments
commands.bloodmagic.error.arg.missing=Not enough arguments
commands.bloodmagic.error.arg.player.missing=You must specify which player you wish to perform this action on.
commands.bloodmagic.error.404=Command not found!
commands.bloodmagic.error.unknown=Unknown command!
commands.bloodmagic.error.perm=You do not have permission to use this command.
commands.success=Executed successfully
commands.bloodmagic.success=Executed successfully
commands.format.help=%s - %s
commands.format.error=%s - %s
commands.bloodmagic.format.help=%s - %s
commands.bloodmagic.format.error=%s - %s
commands.help.usage=/bloodmagic help
commands.help.help=Displays the help information for the "/bloodmagic" command.
commands.bloodmagic.help.usage=/bloodmagic help
commands.bloodmagic.help.help=Displays the help information for the "/bloodmagic" command.
commands.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
commands.network.help=LP network utilities
commands.network.syphon.help=Removes the given amount of LP from the given player's LP network.
commands.network.syphon.success=Successfully syphoned %d LP from %s.
commands.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
commands.network.add.success=Successfully added %d LP to %s's LP network.
commands.network.set.help=Sets the given player's LP to the given amount.
commands.network.set.success=Successfully set %s's LP network to %d LP.
commands.network.get.help=Returns the amount of LP in the given player's LP network.
commands.network.fill.help=Fills the given player's LP network to %d.
commands.network.fill.success=Successfully filled %s's LP network.
commands.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
commands.network.cap.success=Successfully capped off %s's LP network.
commands.bloodmagic.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
commands.bloodmagic.network.help=LP network utilities
commands.bloodmagic.network.syphon.help=Removes the given amount of LP from the given player's LP network.
commands.bloodmagic.network.syphon.success=Successfully syphoned %d LP from %s.
commands.bloodmagic.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
commands.bloodmagic.network.add.success=Successfully added %d LP to %s's LP network.
commands.bloodmagic.network.set.help=Sets the given player's LP to the given amount.
commands.bloodmagic.network.set.success=Successfully set %s's LP network to %d LP.
commands.bloodmagic.network.get.help=Returns the amount of LP in the given player's LP network.
commands.bloodmagic.network.fill.help=Fills the given player's LP network to %d.
commands.bloodmagic.network.fill.success=Successfully filled %s's LP network.
commands.bloodmagic.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
commands.bloodmagic.network.cap.success=Successfully capped off %s's LP network.
commands.bind.usage=/bloodmagic bind [true|false] [player]
commands.bind.help=Attempts to (un)bind the currently held item.
commands.bind.success=Binding successful
commands.bind.remove.success=Unbinding successful
commands.bloodmagic.bind.usage=/bloodmagic bind [true|false] [player]
commands.bloodmagic.bind.help=Attempts to (un)bind the currently held item.
commands.bloodmagic.bind.success=Binding successful
commands.bloodmagic.bind.remove.success=Unbinding successful
commands.orb.usage=/bloodmagic orb [set|get] player [tier]
commands.orb.help=Used to set or get the Player's max Blood Orb tier.
commands.bloodmagic.orb.usage=/bloodmagic orb [set|get] player [tier]
commands.bloodmagic.orb.help=Used to set or get the Player's max Blood Orb tier.
commands.bind.usage=/bind <player>
commands.bind.success=Item successfully bound!
commands.bind.failed.noPlayer=There is no player specified
commands.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
commands.bind.failed.notBindable=Item cannot be bound
commands.unbind.usage=/unbind
commands.unbind.success=Item successfully unbound!
commands.unbind.failed.notBindable=Item cannot be unbound
commands.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
commands.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
commands.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
commands.soulnetwork.fill.success=Successfully filled %s's Soul Network!
commands.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
commands.soulnetwork.get.success=There is %dLP in %s's Soul Network!
commands.soulnetwork.noPlayer=There is no player specified
commands.soulnetwork.noCommand=There is no command specified
commands.soulnetwork.notACommand=That is not a valid command
commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
commands.bloodmagic.bind.usage=/bind <player>
commands.bloodmagic.bind.success=Item successfully bound!
commands.bloodmagic.bind.failed.noPlayer=There is no player specified
commands.bloodmagic.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
commands.bloodmagic.bind.failed.notBindable=Item cannot be bound
commands.bloodmagic.unbind.usage=/unbind
commands.bloodmagic.unbind.success=Item successfully unbound!
commands.bloodmagic.unbind.failed.notBindable=Item cannot be unbound
commands.bloodmagic.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
commands.bloodmagic.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
commands.bloodmagic.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
commands.bloodmagic.soulnetwork.fill.success=Successfully filled %s's Soul Network!
commands.bloodmagic.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
commands.bloodmagic.soulnetwork.get.success=There is %dLP in %s's Soul Network!
commands.bloodmagic.soulnetwork.noPlayer=There is no player specified
commands.bloodmagic.soulnetwork.noCommand=There is no command specified
commands.bloodmagic.soulnetwork.notACommand=That is not a valid command
commands.bloodmagic.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
commands.bloodmagic.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
# Keybinds
bloodmagic.keybind.openSigilHolding=Open Sigil of Holding

View file

@ -785,62 +785,62 @@ entity.bloodmagic.SentientSpecter.name=理力の霊魂
entity.bloodmagic.Mimic.name=ミミック
# Commands
commands.error.arg.invalid=無効な引数です
commands.error.arg.missing=引数が足りません
commands.error.arg.player.missing=あなたは実行する対象プレイヤーを指定する必要があります。
commands.error.404=コマンドが見つかりません!
commands.error.unknown=未知のコマンドです!
commands.error.perm=このコマンドを実行する権限がありません。
commands.bloodmagic.error.arg.invalid=無効な引数です
commands.bloodmagic.error.arg.missing=引数が足りません
commands.bloodmagic.error.arg.player.missing=あなたは実行する対象プレイヤーを指定する必要があります。
commands.bloodmagic.error.404=コマンドが見つかりません!
commands.bloodmagic.error.unknown=未知のコマンドです!
commands.bloodmagic.error.perm=このコマンドを実行する権限がありません。
commands.success=正常に実行されました
commands.bloodmagic.success=正常に実行されました
commands.format.help=%s - %s
commands.format.error=%s - %s
commands.bloodmagic.format.help=%s - %s
commands.bloodmagic.format.error=%s - %s
commands.help.usage=/bloodmagic help
commands.help.help="/bloodmagic" コマンドでヘルプ情報が表示されます。
commands.bloodmagic.help.usage=/bloodmagic help
commands.bloodmagic.help.help="/bloodmagic" コマンドでヘルプ情報が表示されます。
commands.network.usage=/bloodmagic network [syphon|add|get|fill|cap] <プレイヤー> [量]
commands.network.help=LP ネットワークユーティリティ
commands.network.syphon.help=指定したプレイヤーのLPネットワークからLPを削減します
commands.network.syphon.success=%d LPだけ、%sのソウルネットワークを削減することに成功しました。
commands.network.add.help=指定されたプレイヤーのLPネットワークのLPを、LP増加ルールの範囲内で増加させます。
commands.network.add.success=%d LPだけ、%sのLPネットワークを増加させることに成功しました。
commands.network.set.help=指定したプレイヤーのLPを設定します。
commands.network.set.success=%sのLPネットワークを%d LPに設定することに成功しました。
commands.network.get.help=指定したプレイヤーのLPネットワークのLP量を返します。
commands.network.fill.help=指定したプレイヤーのLPネットワークを%d LPまで満たします。
commands.network.fill.success=%sのLPネットワークを最大まで付与することに成功しました。
commands.network.cap.help=プレイヤーが入手できる最高位のブラッドオーブで貯蔵可能な最大値のLPを付与します。
commands.network.cap.success=%sのLPネットワークの限界値までLPを付与することに成功しました。
commands.bloodmagic.network.usage=/bloodmagic network [syphon|add|get|fill|cap] <プレイヤー> [量]
commands.bloodmagic.network.help=LP ネットワークユーティリティ
commands.bloodmagic.network.syphon.help=指定したプレイヤーのLPネットワークからLPを削減します
commands.bloodmagic.network.syphon.success=%d LPだけ、%sのソウルネットワークを削減することに成功しました。
commands.bloodmagic.network.add.help=指定されたプレイヤーのLPネットワークのLPを、LP増加ルールの範囲内で増加させます。
commands.bloodmagic.network.add.success=%d LPだけ、%sのLPネットワークを増加させることに成功しました。
commands.bloodmagic.network.set.help=指定したプレイヤーのLPを設定します。
commands.bloodmagic.network.set.success=%sのLPネットワークを%d LPに設定することに成功しました。
commands.bloodmagic.network.get.help=指定したプレイヤーのLPネットワークのLP量を返します。
commands.bloodmagic.network.fill.help=指定したプレイヤーのLPネットワークを%d LPまで満たします。
commands.bloodmagic.network.fill.success=%sのLPネットワークを最大まで付与することに成功しました。
commands.bloodmagic.network.cap.help=プレイヤーが入手できる最高位のブラッドオーブで貯蔵可能な最大値のLPを付与します。
commands.bloodmagic.network.cap.success=%sのLPネットワークの限界値までLPを付与することに成功しました。
commands.bind.usage=/bloodmagic bind [true|false] [プレイヤー]
commands.bind.help=手に所持したアイテムを結合/分離します。
commands.bind.success=結合に成功しました
commands.bind.remove.success=分離に成功しました
commands.bloodmagic.bind.usage=/bloodmagic bind [true|false] [プレイヤー]
commands.bloodmagic.bind.help=手に所持したアイテムを結合/分離します。
commands.bloodmagic.bind.success=結合に成功しました
commands.bloodmagic.bind.remove.success=分離に成功しました
commands.orb.usage=/bloodmagic orb [set|get] <プレイヤー> [グレード]
commands.orb.help=対象プレイヤーのブラッドオーブのグレードの最大値を設定、取得するために使います。
commands.bloodmagic.orb.usage=/bloodmagic orb [set|get] <プレイヤー> [グレード]
commands.bloodmagic.orb.help=対象プレイヤーのブラッドオーブのグレードの最大値を設定、取得するために使います。
commands.bind.usage=/bind <プレイヤー>
commands.bind.success=アイテムの登録が成功しました!
commands.bind.failed.noPlayer=指定されたプレイヤーは存在しません
commands.bind.failed.alreadyBound=アイテムは既に登録済みです; /unbind コマンドで登録解除してください
commands.bind.failed.notBindable=アイテムの登録が出来ませんでした
commands.unbind.usage=/unbind
commands.unbind.success=アイテムの登録解除が成功しました!
commands.unbind.failed.notBindable=アイテムの登録解除が出来ませんでした
commands.soulnetwork.usage=/soulnetwork <プレイヤー> <add|subtract|fill|empty|get> [量]
commands.soulnetwork.add.success=%d LPだけ、%sのソウルネットワークを増加させることに成功しました
commands.soulnetwork.subtract.success=%d LPだけ、%sのソウルネットワークを減少させることに成功しました
commands.soulnetwork.fill.success=正常に%sのソウルネットワークを満たしました
commands.soulnetwork.empty.success=正常に%sのソウルネットワークを空にしました
commands.soulnetwork.get.success=%dだけ%sのソウルネットワークにはLPがあります
commands.soulnetwork.noPlayer=指定されたプレイヤーは存在しません
commands.soulnetwork.noCommand=指定されたコマンドはありません
commands.soulnetwork.notACommand=有効なコマンドではありません
commands.soulnetwork.fillMax.success=正常に%sのソウルネットワークにオーブの最大値までLPを供給しました
commands.soulnetwork.create.success=正常に%sのソウルネットワークを構築しました(オーブのグレード: %d)
commands.bloodmagic.bind.usage=/bind <プレイヤー>
commands.bloodmagic.bind.success=アイテムの登録が成功しました!
commands.bloodmagic.bind.failed.noPlayer=指定されたプレイヤーは存在しません
commands.bloodmagic.bind.failed.alreadyBound=アイテムは既に登録済みです; /unbind コマンドで登録解除してください
commands.bloodmagic.bind.failed.notBindable=アイテムの登録が出来ませんでした
commands.bloodmagic.unbind.usage=/unbind
commands.bloodmagic.unbind.success=アイテムの登録解除が成功しました!
commands.bloodmagic.unbind.failed.notBindable=アイテムの登録解除が出来ませんでした
commands.bloodmagic.soulnetwork.usage=/soulnetwork <プレイヤー> <add|subtract|fill|empty|get> [量]
commands.bloodmagic.soulnetwork.add.success=%d LPだけ、%sのソウルネットワークを増加させることに成功しました
commands.bloodmagic.soulnetwork.subtract.success=%d LPだけ、%sのソウルネットワークを減少させることに成功しました
commands.bloodmagic.soulnetwork.fill.success=正常に%sのソウルネットワークを満たしました
commands.bloodmagic.soulnetwork.empty.success=正常に%sのソウルネットワークを空にしました
commands.bloodmagic.soulnetwork.get.success=%dだけ%sのソウルネットワークにはLPがあります
commands.bloodmagic.soulnetwork.noPlayer=指定されたプレイヤーは存在しません
commands.bloodmagic.soulnetwork.noCommand=指定されたコマンドはありません
commands.bloodmagic.soulnetwork.notACommand=有効なコマンドではありません
commands.bloodmagic.soulnetwork.fillMax.success=正常に%sのソウルネットワークにオーブの最大値までLPを供給しました
commands.bloodmagic.soulnetwork.create.success=正常に%sのソウルネットワークを構築しました(オーブのグレード: %d)
# GUI
tile.bloodmagic.inputNode.name=入力ノード

View file

@ -783,62 +783,62 @@ entity.bloodmagic.SentientSpecter.name=感知之灵
entity.bloodmagic.Mimic.name=拟态
# Commands
commands.error.arg.invalid=无效参数
commands.error.arg.missing=参数不足
commands.error.arg.player.missing=你必须指定一个玩家来执行该命令。
commands.error.404=命令未找到!
commands.error.unknown=未知的命令!
commands.error.perm=你没有使用该命令的权限。
commands.bloodmagic.error.arg.invalid=无效参数
commands.bloodmagic.error.arg.missing=参数不足
commands.bloodmagic.error.arg.player.missing=你必须指定一个玩家来执行该命令。
commands.bloodmagic.error.404=命令未找到!
commands.bloodmagic.error.unknown=未知的命令!
commands.bloodmagic.error.perm=你没有使用该命令的权限。
commands.success=成功执行
commands.bloodmagic.success=成功执行
commands.format.help=%s - %s
commands.format.error=%s - %s
commands.bloodmagic.format.help=%s - %s
commands.bloodmagic.format.error=%s - %s
commands.help.usage=/bloodmagic help
commands.help.help=使用"/bloodmagic help"命令显示指令列表。
commands.bloodmagic.help.usage=/bloodmagic help
commands.bloodmagic.help.help=使用"/bloodmagic help"命令显示指令列表。
commands.network.usage=/bloodmagic network [吸取(syphon)|添加(add)|查看(get)|填充(fill)|填满(cap)] <玩家> [数量]
commands.network.help=灵魂网络实用工具
commands.network.syphon.help=从指定玩家的灵魂网络中移出指定的LP值。
commands.network.syphon.success=成功从 %s 吸取出 %dLP。
commands.network.add.help=添加指定的LP值到指定玩家的灵魂网络中。服从标准的LP增加规则。
commands.network.add.success=成功添加 %dLP 到 %s 的灵魂网络。
commands.network.set.help=将指定玩家的LP设置为所给数值。
commands.network.set.success=成功将 %s 灵魂网络中的LP设置为 %d。
commands.network.get.help=返还指定玩家灵魂网络中的LP值。
commands.network.fill.help=将指定玩家的LP填充为 %d。
commands.network.fill.success=成功填充 %s 的灵魂网络。
commands.network.cap.help=填充指定玩家的灵魂网络至其所持有的最高阶气血宝珠容量的最大值。
commands.network.cap.success=成功填满 %s 的灵魂网络。
commands.bloodmagic.network.usage=/bloodmagic network [吸取(syphon)|添加(add)|查看(get)|填充(fill)|填满(cap)] <玩家> [数量]
commands.bloodmagic.network.help=灵魂网络实用工具
commands.bloodmagic.network.syphon.help=从指定玩家的灵魂网络中移出指定的LP值。
commands.bloodmagic.network.syphon.success=成功从 %s 吸取出 %dLP。
commands.bloodmagic.network.add.help=添加指定的LP值到指定玩家的灵魂网络中。服从标准的LP增加规则。
commands.bloodmagic.network.add.success=成功添加 %dLP 到 %s 的灵魂网络。
commands.bloodmagic.network.set.help=将指定玩家的LP设置为所给数值。
commands.bloodmagic.network.set.success=成功将 %s 灵魂网络中的LP设置为 %d。
commands.bloodmagic.network.get.help=返还指定玩家灵魂网络中的LP值。
commands.bloodmagic.network.fill.help=将指定玩家的LP填充为 %d。
commands.bloodmagic.network.fill.success=成功填充 %s 的灵魂网络。
commands.bloodmagic.network.cap.help=填充指定玩家的灵魂网络至其所持有的最高阶气血宝珠容量的最大值。
commands.bloodmagic.network.cap.success=成功填满 %s 的灵魂网络。
commands.bind.usage=/bind <玩家>
commands.bind.help=用于设置/解除对手持物品的绑定情况。
commands.bind.success=物品成功绑定!
commands.bind.remove.success=解除绑定成功
commands.bloodmagic.bind.usage=/bind <玩家>
commands.bloodmagic.bind.help=用于设置/解除对手持物品的绑定情况。
commands.bloodmagic.bind.success=物品成功绑定!
commands.bloodmagic.bind.remove.success=解除绑定成功
commands.orb.usage=/bloodmagic orb [设置(set)|查看(get)] <玩家> [等级]
commands.orb.help=用于设置或查看玩家的最高血宝珠等级.
commands.bloodmagic.orb.usage=/bloodmagic orb [设置(set)|查看(get)] <玩家> [等级]
commands.bloodmagic.orb.help=用于设置或查看玩家的最高血宝珠等级.
commands.bind.usage=/bind <玩家>
commands.bind.success=物品成功绑定!
commands.bind.failed.noPlayer=没有指定玩家
commands.bind.failed.alreadyBound=物品已经被绑定;使用 /unbind 来解除绑定
commands.bind.failed.notBindable=物品无法被绑定
commands.unbind.usage=/unbind
commands.unbind.success=物品成功解除绑定!
commands.unbind.failed.notBindable=物品无法解除绑定
commands.soulnetwork.usage=/soulnetwork <玩家> <添加(add)|减去(subtract)|填满(fill)|清空(empty)|查看(get)> [数量]
commands.soulnetwork.add.success=成功添加 %dLP 到 %s 的灵魂网络!
commands.soulnetwork.subtract.success=成功从 %s 的灵魂网络中减去 %dLP
commands.soulnetwork.fill.success=成功填满 %s 的灵魂网络!
commands.soulnetwork.empty.success=成功清空 %s 的灵魂网络!
commands.soulnetwork.get.success=%s 的灵魂网络中有 %dLP
commands.soulnetwork.noPlayer=没有指定玩家
commands.soulnetwork.noCommand=这不符命令规定
commands.soulnetwork.notACommand=这不是有效的命令
commands.soulnetwork.fillMax.success=成功将 %s 的灵魂网络填满至其宝珠的最大值!
commands.soulnetwork.create.success=创建 %s 的灵魂网络成功(宝珠等级:%d
commands.bloodmagic.bind.usage=/bind <玩家>
commands.bloodmagic.bind.success=物品成功绑定!
commands.bloodmagic.bind.failed.noPlayer=没有指定玩家
commands.bloodmagic.bind.failed.alreadyBound=物品已经被绑定;使用 /unbind 来解除绑定
commands.bloodmagic.bind.failed.notBindable=物品无法被绑定
commands.bloodmagic.unbind.usage=/unbind
commands.bloodmagic.unbind.success=物品成功解除绑定!
commands.bloodmagic.unbind.failed.notBindable=物品无法解除绑定
commands.bloodmagic.soulnetwork.usage=/soulnetwork <玩家> <添加(add)|减去(subtract)|填满(fill)|清空(empty)|查看(get)> [数量]
commands.bloodmagic.soulnetwork.add.success=成功添加 %dLP 到 %s 的灵魂网络!
commands.bloodmagic.soulnetwork.subtract.success=成功从 %s 的灵魂网络中减去 %dLP
commands.bloodmagic.soulnetwork.fill.success=成功填满 %s 的灵魂网络!
commands.bloodmagic.soulnetwork.empty.success=成功清空 %s 的灵魂网络!
commands.bloodmagic.soulnetwork.get.success=%s 的灵魂网络中有 %dLP
commands.bloodmagic.soulnetwork.noPlayer=没有指定玩家
commands.bloodmagic.soulnetwork.noCommand=这不符命令规定
commands.bloodmagic.soulnetwork.notACommand=这不是有效的命令
commands.bloodmagic.soulnetwork.fillMax.success=成功将 %s 的灵魂网络填满至其宝珠的最大值!
commands.bloodmagic.soulnetwork.create.success=创建 %s 的灵魂网络成功(宝珠等级:%d
# GUI
tile.bloodmagic.inputNode.name=输入节点