Quick Fixes (#1362)
* Add modid to command localizations to prevent conflicts * Corrected localizations of other lang files * Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
This commit is contained in:
parent
e82510d553
commit
6c5bbed348
src/main
java/WayofTime/bloodmagic
client/hud/element
command/sub
resources/assets/bloodmagic/lang
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@ -44,7 +44,7 @@ public class ElementHolding extends HUDElement {
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List<ItemStack> inventory = ItemSigilHolding.getInternalInventory(sigilHolding);
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int xOffset = 0;
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for (ItemStack stack : inventory) {
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renderHotbarItem(drawX + 3 + xOffset, drawY - 4, partialTicks, minecraft.player, stack);
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renderHotbarItem(drawX + 3 + xOffset, drawY + 3, partialTicks, minecraft.player, stack);
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xOffset += 20;
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}
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}
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@ -21,7 +21,7 @@ public class SubCommandBind extends CommandBase {
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@Override
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public String getUsage(ICommandSender commandSender) {
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return TextHelper.localizeEffect("commands.bind.usage");
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return TextHelper.localizeEffect("commands.bloodmagic.bind.usage");
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}
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@Override
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@ -58,17 +58,17 @@ public class SubCommandBind extends CommandBase {
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if (bind) {
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Binding binding = new Binding(player.getGameProfile().getId(), player.getGameProfile().getName());
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BindableHelper.applyBinding(held, binding);
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commandSender.sendMessage(new TextComponentTranslation("commands.bind.success"));
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commandSender.sendMessage(new TextComponentTranslation("commands.bloodmagic.bind.success"));
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} else {
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Binding binding = ((IBindable) held.getItem()).getBinding(held);
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if (binding != null) {
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held.getTagCompound().removeTag("binding");
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commandSender.sendMessage(new TextComponentTranslation("commands.bind.remove.success"));
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commandSender.sendMessage(new TextComponentTranslation("commands.bloodmagic.bind.remove.success"));
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}
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}
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}
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} catch (PlayerNotFoundException e) {
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commandSender.sendMessage(new TextComponentTranslation(TextHelper.localizeEffect("commands.error.404")));
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commandSender.sendMessage(new TextComponentTranslation(TextHelper.localizeEffect("commands.bloodmagic.error.404")));
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}
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}
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@ -23,7 +23,7 @@ public class SubCommandNetwork extends CommandBase {
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@Override
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public String getUsage(ICommandSender commandSender) {
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return TextHelper.localizeEffect("commands.network.usage");
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return TextHelper.localizeEffect("commands.bloodmagic.network.usage");
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}
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@Override
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@ -50,12 +50,12 @@ public class SubCommandNetwork extends CommandBase {
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CommandBloodMagic.displayErrorString(commandSender, e.getLocalizedMessage());
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}
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} else {
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CommandBloodMagic.displayErrorString(commandSender, "commands.error.arg.missing");
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CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.arg.missing");
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}
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}
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private enum ValidCommands {
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SYPHON("commands.network.syphon.help") {
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SYPHON("commands.bloodmagic.network.syphon.help") {
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@Override
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public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
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if (displayHelp) {
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@ -67,16 +67,16 @@ public class SubCommandNetwork extends CommandBase {
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if (Utils.isInteger(args[2])) {
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int amount = Integer.parseInt(args[2]);
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NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, amount);
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CommandBloodMagic.displaySuccessString(sender, "commands.network.syphon.success", amount, player.getDisplayName().getFormattedText());
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CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.syphon.success", amount, player.getDisplayName().getFormattedText());
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} else {
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CommandBloodMagic.displayErrorString(sender, "commands.error.arg.invalid");
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CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.invalid");
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}
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} else {
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CommandBloodMagic.displayErrorString(sender, "commands.error.arg.missing");
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CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.missing");
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}
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}
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},
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ADD("commands.network.add.help") {
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ADD("commands.bloodmagic.network.add.help") {
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@Override
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public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
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if (displayHelp) {
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@ -90,16 +90,16 @@ public class SubCommandNetwork extends CommandBase {
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if (Utils.isInteger(args[2])) {
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int amount = Integer.parseInt(args[2]);
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int maxOrb = NetworkHelper.getMaximumForTier(network.getOrbTier());
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CommandBloodMagic.displaySuccessString(sender, "commands.network.add.success", network.add(amount, maxOrb), player.getDisplayName().getFormattedText());
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CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.add.success", network.add(amount, maxOrb), player.getDisplayName().getFormattedText());
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} else {
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CommandBloodMagic.displayErrorString(sender, "commands.error.arg.invalid");
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CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.invalid");
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}
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} else {
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CommandBloodMagic.displayErrorString(sender, "commands.error.arg.missing");
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CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.missing");
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}
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}
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},
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SET("commands.network.set.help") {
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SET("commands.bloodmagic.network.set.help") {
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@Override
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public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
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if (displayHelp) {
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@ -113,16 +113,16 @@ public class SubCommandNetwork extends CommandBase {
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if (Utils.isInteger(args[2])) {
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int amount = Integer.parseInt(args[2]);
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network.setCurrentEssence(amount);
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CommandBloodMagic.displaySuccessString(sender, "commands.network.set.success", player.getDisplayName().getFormattedText(), amount);
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CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.set.success", player.getDisplayName().getFormattedText(), amount);
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} else {
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CommandBloodMagic.displayErrorString(sender, "commands.error.arg.invalid");
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CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.invalid");
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}
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} else {
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CommandBloodMagic.displayErrorString(sender, "commands.error.arg.missing");
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CommandBloodMagic.displayErrorString(sender, "commands.bloodmagic.error.arg.missing");
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}
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}
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},
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GET("commands.network.get.help") {
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GET("commands.bloodmagic.network.get.help") {
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@Override
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public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
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if (displayHelp) {
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@ -137,7 +137,7 @@ public class SubCommandNetwork extends CommandBase {
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}
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},
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FILL("commands.network.fill.help") {
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FILL("commands.bloodmagic.network.fill.help") {
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@Override
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public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
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if (displayHelp) {
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@ -149,11 +149,11 @@ public class SubCommandNetwork extends CommandBase {
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if (args.length > 1) {
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network.setCurrentEssence(Integer.MAX_VALUE);
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CommandBloodMagic.displaySuccessString(sender, "commands.network.fill.success", player.getDisplayName().getFormattedText());
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CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.fill.success", player.getDisplayName().getFormattedText());
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}
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}
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},
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CAP("commands.network.cap.help") {
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CAP("commands.bloodmagic.network.cap.help") {
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@Override
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public void run(EntityPlayer player, ICommandSender sender, boolean displayHelp, String... args) {
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if (displayHelp) {
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@ -166,7 +166,7 @@ public class SubCommandNetwork extends CommandBase {
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if (args.length > 1) {
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int maxOrb = NetworkHelper.getMaximumForTier(network.getOrbTier());
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network.setCurrentEssence(maxOrb);
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CommandBloodMagic.displaySuccessString(sender, "commands.network.cap.success", player.getDisplayName().getFormattedText());
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CommandBloodMagic.displaySuccessString(sender, "commands.bloodmagic.network.cap.success", player.getDisplayName().getFormattedText());
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}
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}
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},;
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@ -24,7 +24,7 @@ public class SubCommandOrb extends CommandBase {
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@Override
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public String getUsage(ICommandSender commandSender) {
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return TextHelper.localizeEffect("commands.orb.usage");
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return TextHelper.localizeEffect("commands.bloodmagic.orb.usage");
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}
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@Override
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@ -63,12 +63,12 @@ public class SubCommandOrb extends CommandBase {
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if (Utils.isInteger(args[2])) {
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int amount = Integer.parseInt(args[2]);
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network.setOrbTier(amount);
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CommandBloodMagic.displaySuccessString(commandSender, "commands.success");
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CommandBloodMagic.displaySuccessString(commandSender, "commands.bloodmagic.success");
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} else {
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CommandBloodMagic.displayErrorString(commandSender, "commands.error.arg.invalid");
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CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.arg.invalid");
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}
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} else {
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CommandBloodMagic.displayErrorString(commandSender, "commands.error.arg.missing");
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CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.arg.missing");
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}
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break;
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@ -86,17 +86,17 @@ public class SubCommandOrb extends CommandBase {
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}
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}
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} catch (IllegalArgumentException e) {
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CommandBloodMagic.displayErrorString(commandSender, "commands.error.404");
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CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.404");
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}
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} catch (PlayerNotFoundException e) {
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CommandBloodMagic.displayErrorString(commandSender, "commands.error.404");
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CommandBloodMagic.displayErrorString(commandSender, "commands.bloodmagic.error.404");
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}
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}
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}
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private enum ValidCommands {
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SET("commands.orb.set.help"),
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GET("commands.orb.get.help");
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SET("commands.bloodmagic.orb.set.help"),
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GET("commands.bloodmagic.orb.get.help");
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public String help;
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@ -794,60 +794,60 @@ entity.bloodmagic.SentientSpecter.name=Sentient Specter
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entity.bloodmagic.Mimic.name=Mimic
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# Commands
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commands.error.arg.invalid=Invalid arguments
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commands.error.arg.missing=Not enough arguments
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commands.error.arg.player.missing=You must specify which player you wish to perform this action on.
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commands.error.404=Command not found!
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commands.error.unknown=Unknown command!
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commands.error.perm=You do not have permission to use this command.
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commands.bloodmagic.error.arg.invalid=Invalid arguments
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commands.bloodmagic.error.arg.missing=Not enough arguments
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commands.bloodmagic.error.arg.player.missing=You must specify which player you wish to perform this action on.
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commands.bloodmagic.error.404=Command not found!
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commands.bloodmagic.error.unknown=Unknown command!
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commands.bloodmagic.error.perm=You do not have permission to use this command.
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commands.success=Executed successfully
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commands.bloodmagic.success=Executed successfully
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commands.format.help=%s - %s
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commands.format.error=%s - %s
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commands.bloodmagic.format.help=%s - %s
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commands.bloodmagic.format.error=%s - %s
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commands.help.usage=/bloodmagic help
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commands.help.help=Displays the help information for the "/bloodmagic" command.
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commands.bloodmagic.help.usage=/bloodmagic help
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commands.bloodmagic.help.help=Displays the help information for the "/bloodmagic" command.
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commands.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
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commands.network.help=LP network utilities
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commands.network.syphon.help=Removes the given amount of LP from the given player's LP network.
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commands.network.syphon.success=Successfully syphoned %d LP from %s.
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commands.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
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commands.network.add.success=Successfully added %d LP to %s's LP network.
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commands.network.set.help=Sets the given player's LP to the given amount.
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commands.network.set.success=Successfully set %s's LP network to %d LP.
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commands.network.get.help=Returns the amount of LP in the given player's LP network.
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commands.network.fill.help=Fills the given player's LP network to %d.
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commands.network.fill.success=Successfully filled %s's LP network.
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commands.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
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commands.network.cap.success=Successfully capped off %s's LP network.
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commands.bloodmagic.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
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commands.bloodmagic.network.help=LP network utilities
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commands.bloodmagic.network.syphon.help=Removes the given amount of LP from the given player's LP network.
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commands.bloodmagic.network.syphon.success=Successfully syphoned %d LP from %s.
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commands.bloodmagic.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
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commands.bloodmagic.network.add.success=Successfully added %d LP to %s's LP network.
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commands.bloodmagic.network.set.help=Sets the given player's LP to the given amount.
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commands.bloodmagic.network.set.success=Successfully set %s's LP network to %d LP.
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commands.bloodmagic.network.get.help=Returns the amount of LP in the given player's LP network.
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commands.bloodmagic.network.fill.help=Fills the given player's LP network to %d.
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commands.bloodmagic.network.fill.success=Successfully filled %s's LP network.
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commands.bloodmagic.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
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commands.bloodmagic.network.cap.success=Successfully capped off %s's LP network.
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commands.bind.usage=/bloodmagic bind [true|false] [player]
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commands.bind.help=Attempts to (un)bind the currently held item.
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commands.bind.success=Binding successful
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commands.bind.remove.success=Unbinding successful
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commands.bloodmagic.bind.usage=/bloodmagic bind [true|false] [player]
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commands.bloodmagic.bind.help=Attempts to (un)bind the currently held item.
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commands.bloodmagic.bind.success=Binding successful
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commands.bloodmagic.bind.remove.success=Unbinding successful
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commands.orb.usage=/bloodmagic orb [set|get] player [tier]
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commands.orb.help=Used to set or get the Player's max Blood Orb tier.
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commands.bloodmagic.orb.usage=/bloodmagic orb [set|get] player [tier]
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commands.bloodmagic.orb.help=Used to set or get the Player's max Blood Orb tier.
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commands.bind.failed.noPlayer=There is no player specified
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commands.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
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commands.bind.failed.notBindable=Item cannot be bound
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commands.unbind.usage=/unbind
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commands.unbind.success=Item successfully unbound!
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commands.unbind.failed.notBindable=Item cannot be unbound
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commands.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
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commands.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
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commands.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
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commands.soulnetwork.fill.success=Successfully filled %s's Soul Network!
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commands.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
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commands.soulnetwork.get.success=There is %dLP in %s's Soul Network!
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commands.soulnetwork.noPlayer=There is no player specified
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commands.soulnetwork.noCommand=There is no command specified
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commands.soulnetwork.notACommand=That is not a valid command
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commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
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commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
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commands.bloodmagic.bind.failed.noPlayer=There is no player specified
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commands.bloodmagic.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
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commands.bloodmagic.bind.failed.notBindable=Item cannot be bound
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commands.bloodmagic.unbind.usage=/unbind
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commands.bloodmagic.unbind.success=Item successfully unbound!
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commands.bloodmagic.unbind.failed.notBindable=Item cannot be unbound
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commands.bloodmagic.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
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commands.bloodmagic.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
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commands.bloodmagic.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
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commands.bloodmagic.soulnetwork.fill.success=Successfully filled %s's Soul Network!
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commands.bloodmagic.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
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commands.bloodmagic.soulnetwork.get.success=There is %dLP in %s's Soul Network!
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commands.bloodmagic.soulnetwork.noPlayer=There is no player specified
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commands.bloodmagic.soulnetwork.noCommand=There is no command specified
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commands.bloodmagic.soulnetwork.notACommand=That is not a valid command
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commands.bloodmagic.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
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commands.bloodmagic.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
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# GUI
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tile.bloodmagic.inputNode.name=Input Node
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@ -552,62 +552,62 @@ secret.bloodmagic.bread.bloody=&r&cBloody Bread
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secret.bloodmagic.bread.bloody.desc=Only for &odire &r&7emergencies.
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# Commands
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commands.error.arg.invalid=Invalid arguments
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commands.error.arg.missing=Not enough arguments
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commands.error.arg.player.missing=You must specify which player you wish to perform this action on.
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commands.error.404=Command not found!
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commands.error.unknown=Unknown command!
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commands.error.perm=You do not have permission to use this command.
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commands.bloodmagic.error.arg.invalid=Invalid arguments
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commands.bloodmagic.error.arg.missing=Not enough arguments
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commands.bloodmagic.error.arg.player.missing=You must specify which player you wish to perform this action on.
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commands.bloodmagic.error.404=Command not found!
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commands.bloodmagic.error.unknown=Unknown command!
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commands.bloodmagic.error.perm=You do not have permission to use this command.
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commands.success=Executed successfully
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commands.bloodmagic.success=Executed successfully
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commands.format.help=%s - %s
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commands.format.error=%s - %s
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commands.bloodmagic.format.help=%s - %s
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commands.bloodmagic.format.error=%s - %s
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commands.help.usage=/bloodmagic help
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commands.help.help=Displays the help information for the "/bloodmagic" command.
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commands.bloodmagic.help.usage=/bloodmagic help
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commands.bloodmagic.help.help=Displays the help information for the "/bloodmagic" command.
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commands.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
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commands.network.help=LP network utilities
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commands.network.syphon.help=Removes the given amount of LP from the given player's LP network.
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commands.network.syphon.success=Successfully syphoned %d LP from %s.
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commands.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
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commands.network.add.success=Successfully added %d LP to %s's LP network.
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commands.network.set.help=Sets the given player's LP to the given amount.
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commands.network.set.success=Successfully set %s's LP network to %d LP.
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commands.network.get.help=Returns the amount of LP in the given player's LP network.
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commands.network.fill.help=Fills the given player's LP network to %d.
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commands.network.fill.success=Successfully filled %s's LP network.
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commands.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
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commands.network.cap.success=Successfully capped off %s's LP network.
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commands.bloodmagic.network.usage=/bloodmagic network [syphon|add|get|fill|cap] player [amount]
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commands.bloodmagic.network.help=LP network utilities
|
||||
commands.bloodmagic.network.syphon.help=Removes the given amount of LP from the given player's LP network.
|
||||
commands.bloodmagic.network.syphon.success=Successfully syphoned %d LP from %s.
|
||||
commands.bloodmagic.network.add.help=Adds the given amount of LP to the given player's LP network. Follows standard LP gain rules.
|
||||
commands.bloodmagic.network.add.success=Successfully added %d LP to %s's LP network.
|
||||
commands.bloodmagic.network.set.help=Sets the given player's LP to the given amount.
|
||||
commands.bloodmagic.network.set.success=Successfully set %s's LP network to %d LP.
|
||||
commands.bloodmagic.network.get.help=Returns the amount of LP in the given player's LP network.
|
||||
commands.bloodmagic.network.fill.help=Fills the given player's LP network to %d.
|
||||
commands.bloodmagic.network.fill.success=Successfully filled %s's LP network.
|
||||
commands.bloodmagic.network.cap.help=Fills the given player's LP network to the max that their highest Blood Orb can store.
|
||||
commands.bloodmagic.network.cap.success=Successfully capped off %s's LP network.
|
||||
|
||||
commands.bind.usage=/bloodmagic bind [true|false] [player]
|
||||
commands.bind.help=Attempts to (un)bind the currently held item.
|
||||
commands.bind.success=Binding successful
|
||||
commands.bind.remove.success=Unbinding successful
|
||||
commands.bloodmagic.bind.usage=/bloodmagic bind [true|false] [player]
|
||||
commands.bloodmagic.bind.help=Attempts to (un)bind the currently held item.
|
||||
commands.bloodmagic.bind.success=Binding successful
|
||||
commands.bloodmagic.bind.remove.success=Unbinding successful
|
||||
|
||||
commands.orb.usage=/bloodmagic orb [set|get] player [tier]
|
||||
commands.orb.help=Used to set or get the Player's max Blood Orb tier.
|
||||
commands.bloodmagic.orb.usage=/bloodmagic orb [set|get] player [tier]
|
||||
commands.bloodmagic.orb.help=Used to set or get the Player's max Blood Orb tier.
|
||||
|
||||
commands.bind.usage=/bind <player>
|
||||
commands.bind.success=Item successfully bound!
|
||||
commands.bind.failed.noPlayer=There is no player specified
|
||||
commands.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
|
||||
commands.bind.failed.notBindable=Item cannot be bound
|
||||
commands.unbind.usage=/unbind
|
||||
commands.unbind.success=Item successfully unbound!
|
||||
commands.unbind.failed.notBindable=Item cannot be unbound
|
||||
commands.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
|
||||
commands.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
|
||||
commands.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
|
||||
commands.soulnetwork.fill.success=Successfully filled %s's Soul Network!
|
||||
commands.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
|
||||
commands.soulnetwork.get.success=There is %dLP in %s's Soul Network!
|
||||
commands.soulnetwork.noPlayer=There is no player specified
|
||||
commands.soulnetwork.noCommand=There is no command specified
|
||||
commands.soulnetwork.notACommand=That is not a valid command
|
||||
commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
|
||||
commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
|
||||
commands.bloodmagic.bind.usage=/bind <player>
|
||||
commands.bloodmagic.bind.success=Item successfully bound!
|
||||
commands.bloodmagic.bind.failed.noPlayer=There is no player specified
|
||||
commands.bloodmagic.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
|
||||
commands.bloodmagic.bind.failed.notBindable=Item cannot be bound
|
||||
commands.bloodmagic.unbind.usage=/unbind
|
||||
commands.bloodmagic.unbind.success=Item successfully unbound!
|
||||
commands.bloodmagic.unbind.failed.notBindable=Item cannot be unbound
|
||||
commands.bloodmagic.soulnetwork.usage=/soulnetwork <player> <add|subtract|fill|empty|get> [amount]
|
||||
commands.bloodmagic.soulnetwork.add.success=Successfully added %dLP to %s's Soul Network!
|
||||
commands.bloodmagic.soulnetwork.subtract.success=Successfully subtracted %dLP from %s's Soul Network!
|
||||
commands.bloodmagic.soulnetwork.fill.success=Successfully filled %s's Soul Network!
|
||||
commands.bloodmagic.soulnetwork.empty.success=Successfully emptied %s's Soul Network!
|
||||
commands.bloodmagic.soulnetwork.get.success=There is %dLP in %s's Soul Network!
|
||||
commands.bloodmagic.soulnetwork.noPlayer=There is no player specified
|
||||
commands.bloodmagic.soulnetwork.noCommand=There is no command specified
|
||||
commands.bloodmagic.soulnetwork.notACommand=That is not a valid command
|
||||
commands.bloodmagic.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
|
||||
commands.bloodmagic.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
|
||||
|
||||
# Keybinds
|
||||
bloodmagic.keybind.openSigilHolding=Open Sigil of Holding
|
||||
|
|
|
@ -785,62 +785,62 @@ entity.bloodmagic.SentientSpecter.name=理力の霊魂
|
|||
entity.bloodmagic.Mimic.name=ミミック
|
||||
|
||||
# Commands
|
||||
commands.error.arg.invalid=無効な引数です
|
||||
commands.error.arg.missing=引数が足りません
|
||||
commands.error.arg.player.missing=あなたは実行する対象プレイヤーを指定する必要があります。
|
||||
commands.error.404=コマンドが見つかりません!
|
||||
commands.error.unknown=未知のコマンドです!
|
||||
commands.error.perm=このコマンドを実行する権限がありません。
|
||||
commands.bloodmagic.error.arg.invalid=無効な引数です
|
||||
commands.bloodmagic.error.arg.missing=引数が足りません
|
||||
commands.bloodmagic.error.arg.player.missing=あなたは実行する対象プレイヤーを指定する必要があります。
|
||||
commands.bloodmagic.error.404=コマンドが見つかりません!
|
||||
commands.bloodmagic.error.unknown=未知のコマンドです!
|
||||
commands.bloodmagic.error.perm=このコマンドを実行する権限がありません。
|
||||
|
||||
commands.success=正常に実行されました
|
||||
commands.bloodmagic.success=正常に実行されました
|
||||
|
||||
commands.format.help=%s - %s
|
||||
commands.format.error=%s - %s
|
||||
commands.bloodmagic.format.help=%s - %s
|
||||
commands.bloodmagic.format.error=%s - %s
|
||||
|
||||
commands.help.usage=/bloodmagic help
|
||||
commands.help.help="/bloodmagic" コマンドでヘルプ情報が表示されます。
|
||||
commands.bloodmagic.help.usage=/bloodmagic help
|
||||
commands.bloodmagic.help.help="/bloodmagic" コマンドでヘルプ情報が表示されます。
|
||||
|
||||
commands.network.usage=/bloodmagic network [syphon|add|get|fill|cap] <プレイヤー> [量]
|
||||
commands.network.help=LP ネットワークユーティリティ
|
||||
commands.network.syphon.help=指定したプレイヤーのLPネットワークからLPを削減します
|
||||
commands.network.syphon.success=%d LPだけ、%sのソウルネットワークを削減することに成功しました。
|
||||
commands.network.add.help=指定されたプレイヤーのLPネットワークのLPを、LP増加ルールの範囲内で増加させます。
|
||||
commands.network.add.success=%d LPだけ、%sのLPネットワークを増加させることに成功しました。
|
||||
commands.network.set.help=指定したプレイヤーのLPを設定します。
|
||||
commands.network.set.success=%sのLPネットワークを%d LPに設定することに成功しました。
|
||||
commands.network.get.help=指定したプレイヤーのLPネットワークのLP量を返します。
|
||||
commands.network.fill.help=指定したプレイヤーのLPネットワークを%d LPまで満たします。
|
||||
commands.network.fill.success=%sのLPネットワークを最大まで付与することに成功しました。
|
||||
commands.network.cap.help=プレイヤーが入手できる最高位のブラッドオーブで貯蔵可能な最大値のLPを付与します。
|
||||
commands.network.cap.success=%sのLPネットワークの限界値までLPを付与することに成功しました。
|
||||
commands.bloodmagic.network.usage=/bloodmagic network [syphon|add|get|fill|cap] <プレイヤー> [量]
|
||||
commands.bloodmagic.network.help=LP ネットワークユーティリティ
|
||||
commands.bloodmagic.network.syphon.help=指定したプレイヤーのLPネットワークからLPを削減します
|
||||
commands.bloodmagic.network.syphon.success=%d LPだけ、%sのソウルネットワークを削減することに成功しました。
|
||||
commands.bloodmagic.network.add.help=指定されたプレイヤーのLPネットワークのLPを、LP増加ルールの範囲内で増加させます。
|
||||
commands.bloodmagic.network.add.success=%d LPだけ、%sのLPネットワークを増加させることに成功しました。
|
||||
commands.bloodmagic.network.set.help=指定したプレイヤーのLPを設定します。
|
||||
commands.bloodmagic.network.set.success=%sのLPネットワークを%d LPに設定することに成功しました。
|
||||
commands.bloodmagic.network.get.help=指定したプレイヤーのLPネットワークのLP量を返します。
|
||||
commands.bloodmagic.network.fill.help=指定したプレイヤーのLPネットワークを%d LPまで満たします。
|
||||
commands.bloodmagic.network.fill.success=%sのLPネットワークを最大まで付与することに成功しました。
|
||||
commands.bloodmagic.network.cap.help=プレイヤーが入手できる最高位のブラッドオーブで貯蔵可能な最大値のLPを付与します。
|
||||
commands.bloodmagic.network.cap.success=%sのLPネットワークの限界値までLPを付与することに成功しました。
|
||||
|
||||
commands.bind.usage=/bloodmagic bind [true|false] [プレイヤー]
|
||||
commands.bind.help=手に所持したアイテムを結合/分離します。
|
||||
commands.bind.success=結合に成功しました
|
||||
commands.bind.remove.success=分離に成功しました
|
||||
commands.bloodmagic.bind.usage=/bloodmagic bind [true|false] [プレイヤー]
|
||||
commands.bloodmagic.bind.help=手に所持したアイテムを結合/分離します。
|
||||
commands.bloodmagic.bind.success=結合に成功しました
|
||||
commands.bloodmagic.bind.remove.success=分離に成功しました
|
||||
|
||||
commands.orb.usage=/bloodmagic orb [set|get] <プレイヤー> [グレード]
|
||||
commands.orb.help=対象プレイヤーのブラッドオーブのグレードの最大値を設定、取得するために使います。
|
||||
commands.bloodmagic.orb.usage=/bloodmagic orb [set|get] <プレイヤー> [グレード]
|
||||
commands.bloodmagic.orb.help=対象プレイヤーのブラッドオーブのグレードの最大値を設定、取得するために使います。
|
||||
|
||||
commands.bind.usage=/bind <プレイヤー>
|
||||
commands.bind.success=アイテムの登録が成功しました!
|
||||
commands.bind.failed.noPlayer=指定されたプレイヤーは存在しません
|
||||
commands.bind.failed.alreadyBound=アイテムは既に登録済みです; /unbind コマンドで登録解除してください
|
||||
commands.bind.failed.notBindable=アイテムの登録が出来ませんでした
|
||||
commands.unbind.usage=/unbind
|
||||
commands.unbind.success=アイテムの登録解除が成功しました!
|
||||
commands.unbind.failed.notBindable=アイテムの登録解除が出来ませんでした
|
||||
commands.soulnetwork.usage=/soulnetwork <プレイヤー> <add|subtract|fill|empty|get> [量]
|
||||
commands.soulnetwork.add.success=%d LPだけ、%sのソウルネットワークを増加させることに成功しました!
|
||||
commands.soulnetwork.subtract.success=%d LPだけ、%sのソウルネットワークを減少させることに成功しました!
|
||||
commands.soulnetwork.fill.success=正常に%sのソウルネットワークを満たしました!
|
||||
commands.soulnetwork.empty.success=正常に%sのソウルネットワークを空にしました!
|
||||
commands.soulnetwork.get.success=%dだけ%sのソウルネットワークにはLPがあります!
|
||||
commands.soulnetwork.noPlayer=指定されたプレイヤーは存在しません
|
||||
commands.soulnetwork.noCommand=指定されたコマンドはありません
|
||||
commands.soulnetwork.notACommand=有効なコマンドではありません
|
||||
commands.soulnetwork.fillMax.success=正常に%sのソウルネットワークにオーブの最大値までLPを供給しました!
|
||||
commands.soulnetwork.create.success=正常に%sのソウルネットワークを構築しました(オーブのグレード: %d)
|
||||
commands.bloodmagic.bind.usage=/bind <プレイヤー>
|
||||
commands.bloodmagic.bind.success=アイテムの登録が成功しました!
|
||||
commands.bloodmagic.bind.failed.noPlayer=指定されたプレイヤーは存在しません
|
||||
commands.bloodmagic.bind.failed.alreadyBound=アイテムは既に登録済みです; /unbind コマンドで登録解除してください
|
||||
commands.bloodmagic.bind.failed.notBindable=アイテムの登録が出来ませんでした
|
||||
commands.bloodmagic.unbind.usage=/unbind
|
||||
commands.bloodmagic.unbind.success=アイテムの登録解除が成功しました!
|
||||
commands.bloodmagic.unbind.failed.notBindable=アイテムの登録解除が出来ませんでした
|
||||
commands.bloodmagic.soulnetwork.usage=/soulnetwork <プレイヤー> <add|subtract|fill|empty|get> [量]
|
||||
commands.bloodmagic.soulnetwork.add.success=%d LPだけ、%sのソウルネットワークを増加させることに成功しました!
|
||||
commands.bloodmagic.soulnetwork.subtract.success=%d LPだけ、%sのソウルネットワークを減少させることに成功しました!
|
||||
commands.bloodmagic.soulnetwork.fill.success=正常に%sのソウルネットワークを満たしました!
|
||||
commands.bloodmagic.soulnetwork.empty.success=正常に%sのソウルネットワークを空にしました!
|
||||
commands.bloodmagic.soulnetwork.get.success=%dだけ%sのソウルネットワークにはLPがあります!
|
||||
commands.bloodmagic.soulnetwork.noPlayer=指定されたプレイヤーは存在しません
|
||||
commands.bloodmagic.soulnetwork.noCommand=指定されたコマンドはありません
|
||||
commands.bloodmagic.soulnetwork.notACommand=有効なコマンドではありません
|
||||
commands.bloodmagic.soulnetwork.fillMax.success=正常に%sのソウルネットワークにオーブの最大値までLPを供給しました!
|
||||
commands.bloodmagic.soulnetwork.create.success=正常に%sのソウルネットワークを構築しました(オーブのグレード: %d)
|
||||
|
||||
# GUI
|
||||
tile.bloodmagic.inputNode.name=入力ノード
|
||||
|
|
|
@ -783,62 +783,62 @@ entity.bloodmagic.SentientSpecter.name=感知之灵
|
|||
entity.bloodmagic.Mimic.name=拟态
|
||||
|
||||
# Commands
|
||||
commands.error.arg.invalid=无效参数
|
||||
commands.error.arg.missing=参数不足
|
||||
commands.error.arg.player.missing=你必须指定一个玩家来执行该命令。
|
||||
commands.error.404=命令未找到!
|
||||
commands.error.unknown=未知的命令!
|
||||
commands.error.perm=你没有使用该命令的权限。
|
||||
commands.bloodmagic.error.arg.invalid=无效参数
|
||||
commands.bloodmagic.error.arg.missing=参数不足
|
||||
commands.bloodmagic.error.arg.player.missing=你必须指定一个玩家来执行该命令。
|
||||
commands.bloodmagic.error.404=命令未找到!
|
||||
commands.bloodmagic.error.unknown=未知的命令!
|
||||
commands.bloodmagic.error.perm=你没有使用该命令的权限。
|
||||
|
||||
commands.success=成功执行
|
||||
commands.bloodmagic.success=成功执行
|
||||
|
||||
commands.format.help=%s - %s
|
||||
commands.format.error=%s - %s
|
||||
commands.bloodmagic.format.help=%s - %s
|
||||
commands.bloodmagic.format.error=%s - %s
|
||||
|
||||
commands.help.usage=/bloodmagic help
|
||||
commands.help.help=使用"/bloodmagic help"命令显示指令列表。
|
||||
commands.bloodmagic.help.usage=/bloodmagic help
|
||||
commands.bloodmagic.help.help=使用"/bloodmagic help"命令显示指令列表。
|
||||
|
||||
commands.network.usage=/bloodmagic network [吸取(syphon)|添加(add)|查看(get)|填充(fill)|填满(cap)] <玩家> [数量]
|
||||
commands.network.help=灵魂网络实用工具
|
||||
commands.network.syphon.help=从指定玩家的灵魂网络中移出指定的LP值。
|
||||
commands.network.syphon.success=成功从 %s 吸取出 %dLP。
|
||||
commands.network.add.help=添加指定的LP值到指定玩家的灵魂网络中。服从标准的LP增加规则。
|
||||
commands.network.add.success=成功添加 %dLP 到 %s 的灵魂网络。
|
||||
commands.network.set.help=将指定玩家的LP设置为所给数值。
|
||||
commands.network.set.success=成功将 %s 灵魂网络中的LP设置为 %d。
|
||||
commands.network.get.help=返还指定玩家灵魂网络中的LP值。
|
||||
commands.network.fill.help=将指定玩家的LP填充为 %d。
|
||||
commands.network.fill.success=成功填充 %s 的灵魂网络。
|
||||
commands.network.cap.help=填充指定玩家的灵魂网络至其所持有的最高阶气血宝珠容量的最大值。
|
||||
commands.network.cap.success=成功填满 %s 的灵魂网络。
|
||||
commands.bloodmagic.network.usage=/bloodmagic network [吸取(syphon)|添加(add)|查看(get)|填充(fill)|填满(cap)] <玩家> [数量]
|
||||
commands.bloodmagic.network.help=灵魂网络实用工具
|
||||
commands.bloodmagic.network.syphon.help=从指定玩家的灵魂网络中移出指定的LP值。
|
||||
commands.bloodmagic.network.syphon.success=成功从 %s 吸取出 %dLP。
|
||||
commands.bloodmagic.network.add.help=添加指定的LP值到指定玩家的灵魂网络中。服从标准的LP增加规则。
|
||||
commands.bloodmagic.network.add.success=成功添加 %dLP 到 %s 的灵魂网络。
|
||||
commands.bloodmagic.network.set.help=将指定玩家的LP设置为所给数值。
|
||||
commands.bloodmagic.network.set.success=成功将 %s 灵魂网络中的LP设置为 %d。
|
||||
commands.bloodmagic.network.get.help=返还指定玩家灵魂网络中的LP值。
|
||||
commands.bloodmagic.network.fill.help=将指定玩家的LP填充为 %d。
|
||||
commands.bloodmagic.network.fill.success=成功填充 %s 的灵魂网络。
|
||||
commands.bloodmagic.network.cap.help=填充指定玩家的灵魂网络至其所持有的最高阶气血宝珠容量的最大值。
|
||||
commands.bloodmagic.network.cap.success=成功填满 %s 的灵魂网络。
|
||||
|
||||
commands.bind.usage=/bind <玩家>
|
||||
commands.bind.help=用于设置/解除对手持物品的绑定情况。
|
||||
commands.bind.success=物品成功绑定!
|
||||
commands.bind.remove.success=解除绑定成功
|
||||
commands.bloodmagic.bind.usage=/bind <玩家>
|
||||
commands.bloodmagic.bind.help=用于设置/解除对手持物品的绑定情况。
|
||||
commands.bloodmagic.bind.success=物品成功绑定!
|
||||
commands.bloodmagic.bind.remove.success=解除绑定成功
|
||||
|
||||
commands.orb.usage=/bloodmagic orb [设置(set)|查看(get)] <玩家> [等级]
|
||||
commands.orb.help=用于设置或查看玩家的最高血宝珠等级.
|
||||
commands.bloodmagic.orb.usage=/bloodmagic orb [设置(set)|查看(get)] <玩家> [等级]
|
||||
commands.bloodmagic.orb.help=用于设置或查看玩家的最高血宝珠等级.
|
||||
|
||||
commands.bind.usage=/bind <玩家>
|
||||
commands.bind.success=物品成功绑定!
|
||||
commands.bind.failed.noPlayer=没有指定玩家
|
||||
commands.bind.failed.alreadyBound=物品已经被绑定;使用 /unbind 来解除绑定
|
||||
commands.bind.failed.notBindable=物品无法被绑定
|
||||
commands.unbind.usage=/unbind
|
||||
commands.unbind.success=物品成功解除绑定!
|
||||
commands.unbind.failed.notBindable=物品无法解除绑定
|
||||
commands.soulnetwork.usage=/soulnetwork <玩家> <添加(add)|减去(subtract)|填满(fill)|清空(empty)|查看(get)> [数量]
|
||||
commands.soulnetwork.add.success=成功添加 %dLP 到 %s 的灵魂网络!
|
||||
commands.soulnetwork.subtract.success=成功从 %s 的灵魂网络中减去 %dLP!
|
||||
commands.soulnetwork.fill.success=成功填满 %s 的灵魂网络!
|
||||
commands.soulnetwork.empty.success=成功清空 %s 的灵魂网络!
|
||||
commands.soulnetwork.get.success=%s 的灵魂网络中有 %dLP!
|
||||
commands.soulnetwork.noPlayer=没有指定玩家
|
||||
commands.soulnetwork.noCommand=这不符命令规定
|
||||
commands.soulnetwork.notACommand=这不是有效的命令
|
||||
commands.soulnetwork.fillMax.success=成功将 %s 的灵魂网络填满至其宝珠的最大值!
|
||||
commands.soulnetwork.create.success=创建 %s 的灵魂网络成功(宝珠等级:%d)
|
||||
commands.bloodmagic.bind.usage=/bind <玩家>
|
||||
commands.bloodmagic.bind.success=物品成功绑定!
|
||||
commands.bloodmagic.bind.failed.noPlayer=没有指定玩家
|
||||
commands.bloodmagic.bind.failed.alreadyBound=物品已经被绑定;使用 /unbind 来解除绑定
|
||||
commands.bloodmagic.bind.failed.notBindable=物品无法被绑定
|
||||
commands.bloodmagic.unbind.usage=/unbind
|
||||
commands.bloodmagic.unbind.success=物品成功解除绑定!
|
||||
commands.bloodmagic.unbind.failed.notBindable=物品无法解除绑定
|
||||
commands.bloodmagic.soulnetwork.usage=/soulnetwork <玩家> <添加(add)|减去(subtract)|填满(fill)|清空(empty)|查看(get)> [数量]
|
||||
commands.bloodmagic.soulnetwork.add.success=成功添加 %dLP 到 %s 的灵魂网络!
|
||||
commands.bloodmagic.soulnetwork.subtract.success=成功从 %s 的灵魂网络中减去 %dLP!
|
||||
commands.bloodmagic.soulnetwork.fill.success=成功填满 %s 的灵魂网络!
|
||||
commands.bloodmagic.soulnetwork.empty.success=成功清空 %s 的灵魂网络!
|
||||
commands.bloodmagic.soulnetwork.get.success=%s 的灵魂网络中有 %dLP!
|
||||
commands.bloodmagic.soulnetwork.noPlayer=没有指定玩家
|
||||
commands.bloodmagic.soulnetwork.noCommand=这不符命令规定
|
||||
commands.bloodmagic.soulnetwork.notACommand=这不是有效的命令
|
||||
commands.bloodmagic.soulnetwork.fillMax.success=成功将 %s 的灵魂网络填满至其宝珠的最大值!
|
||||
commands.bloodmagic.soulnetwork.create.success=创建 %s 的灵魂网络成功(宝珠等级:%d)
|
||||
|
||||
# GUI
|
||||
tile.bloodmagic.inputNode.name=输入节点
|
||||
|
|
Loading…
Reference in a new issue