Add setRegistryName calls where missing

Also fixed Teleposition Sigil having Teleposition Focus's name. Stupid auto-complete not knowing which "TELEP" I wanted.
This commit is contained in:
Nick 2016-04-09 17:06:41 -07:00
parent d48e4e5ae8
commit f88dae6dda
2 changed files with 2 additions and 2 deletions

View file

@ -199,7 +199,7 @@ public class ModBlocks
if (block.getRegistryName() == null)
block.setRegistryName(name);
GameRegistry.register(block);
GameRegistry.register(new ItemBlock(block));
GameRegistry.register(new ItemBlock(block).setRegistryName(name));
BloodMagic.proxy.tryHandleBlockModel(block, name);
}

View file

@ -206,7 +206,7 @@ public class ModItems
sigilCompression = registerItem(new ItemSigilCompression(), Constants.BloodMagicItem.SIGIL_COMPRESSION.getRegName());
sigilEnderSeverance = registerItem(new ItemSigilEnderSeverance(), Constants.BloodMagicItem.SIGIL_ENDER_SEVERANCE.getRegName());
sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.TELEPOSITION_FOCUS.getRegName());
sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.SIGIL_TELEPOSITION.getRegName());
sigilTransposition = registerItem(new ItemSigilTransposition(), Constants.BloodMagicItem.SIGIL_TRANSPOSITION.getRegName());
itemComponent = registerItem(new ItemComponent(), Constants.BloodMagicItem.COMPONENT.getRegName());