From f88dae6dda017ad061d5683407453ed1c08b32d7 Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 9 Apr 2016 17:06:41 -0700 Subject: [PATCH] Add setRegistryName calls where missing Also fixed Teleposition Sigil having Teleposition Focus's name. Stupid auto-complete not knowing which "TELEP" I wanted. --- src/main/java/WayofTime/bloodmagic/registry/ModBlocks.java | 2 +- src/main/java/WayofTime/bloodmagic/registry/ModItems.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/WayofTime/bloodmagic/registry/ModBlocks.java b/src/main/java/WayofTime/bloodmagic/registry/ModBlocks.java index 824c995a..427cd7fa 100644 --- a/src/main/java/WayofTime/bloodmagic/registry/ModBlocks.java +++ b/src/main/java/WayofTime/bloodmagic/registry/ModBlocks.java @@ -199,7 +199,7 @@ public class ModBlocks if (block.getRegistryName() == null) block.setRegistryName(name); GameRegistry.register(block); - GameRegistry.register(new ItemBlock(block)); + GameRegistry.register(new ItemBlock(block).setRegistryName(name)); BloodMagic.proxy.tryHandleBlockModel(block, name); } diff --git a/src/main/java/WayofTime/bloodmagic/registry/ModItems.java b/src/main/java/WayofTime/bloodmagic/registry/ModItems.java index a395e15d..dcc65261 100644 --- a/src/main/java/WayofTime/bloodmagic/registry/ModItems.java +++ b/src/main/java/WayofTime/bloodmagic/registry/ModItems.java @@ -206,7 +206,7 @@ public class ModItems sigilCompression = registerItem(new ItemSigilCompression(), Constants.BloodMagicItem.SIGIL_COMPRESSION.getRegName()); sigilEnderSeverance = registerItem(new ItemSigilEnderSeverance(), Constants.BloodMagicItem.SIGIL_ENDER_SEVERANCE.getRegName()); - sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.TELEPOSITION_FOCUS.getRegName()); + sigilTeleposition = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.SIGIL_TELEPOSITION.getRegName()); sigilTransposition = registerItem(new ItemSigilTransposition(), Constants.BloodMagicItem.SIGIL_TRANSPOSITION.getRegName()); itemComponent = registerItem(new ItemComponent(), Constants.BloodMagicItem.COMPONENT.getRegName());