Fixed armour textures
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647046fd22
commit
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@ -7,7 +7,9 @@ import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.collect.Multimap;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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@ -42,6 +44,23 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
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{
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if (this == ModItems.livingArmourChest || this == ModItems.livingArmourHelmet || this == ModItems.livingArmourBoots)
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{
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return "bloodmagic:models/armor/livingArmour_layer_1.png";
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}
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if (this == ModItems.livingArmourLegs)
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{
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return "bloodmagic:models/armor/livingArmour_layer_2.png";
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} else
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{
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return null;
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}
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}
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@Override
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public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
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{
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@ -4,6 +4,7 @@ import java.util.Map;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.EntityEquipmentSlot;
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@ -36,6 +37,23 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor
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return EnumDemonWillType.DEFAULT;
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}
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
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{
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if (this == ModItems.sentientArmourChest || this == ModItems.sentientArmourHelmet || this == ModItems.sentientArmourBoots)
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{
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return "bloodmagic:models/armor/sentientArmour_layer_1.png";
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}
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if (this == ModItems.sentientArmourLegs)
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{
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return "bloodmagic:models/armor/sentientArmour_layer_2.png";
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} else
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{
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return null;
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}
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}
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@Override
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public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
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{
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