Made a ritual augment that makes the Ritual of Regeneration steal health from mobs to heal the player. Also tinkered with having the ritual give absorption hearts (at a slow rate)

This commit is contained in:
WayofTime 2016-11-06 21:49:48 -05:00
parent 0419800a86
commit 97907367a1
3 changed files with 117 additions and 3 deletions

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import net.minecraft.entity.EntityLivingBase;
@ -10,6 +11,7 @@ import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
@ -17,19 +19,28 @@ import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.util.Utils;
public class RitualRegeneration extends Ritual
{
public static final String HEAL_RANGE = "heal";
public static final String VAMPIRE_RANGE = "vampire";
public static final int SACRIFICE_AMOUNT = 100;
public static final double corrosiveWillDrain = 0.04;
public RitualRegeneration()
{
super("ritualRegeneration", 0, 25000, "ritual." + Constants.Mod.MODID + ".regenerationRitual");
addBlockRange(HEAL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
addBlockRange(VAMPIRE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
setMaximumVolumeAndDistanceOfRange(HEAL_RANGE, 0, 20, 20);
setMaximumVolumeAndDistanceOfRange(VAMPIRE_RANGE, 0, 20, 20);
}
@Override
@ -52,10 +63,66 @@ public class RitualRegeneration extends Ritual
int totalCost = 0;
AreaDescriptor damageRange = getBlockRange(HEAL_RANGE);
AxisAlignedBB range = damageRange.getAABB(pos);
List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, range);
double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
double vengefulDrain = 0;
double steadfastDrain = 0;
double destructiveDrain = 0;
double corrosiveDrain = 0;
boolean syphonHealth = corrosiveWill >= corrosiveWillDrain;
boolean applyAbsorption = true;
float absorptionRate = 1;
int maxAbsorption = 20;
AreaDescriptor healArea = getBlockRange(HEAL_RANGE);
AxisAlignedBB healRange = healArea.getAABB(pos);
AreaDescriptor damageArea = getBlockRange(VAMPIRE_RANGE);
AxisAlignedBB damageRange = damageArea.getAABB(pos);
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, healRange);
List<EntityPlayer> players = world.getEntitiesWithinAABB(EntityPlayer.class, healRange);
List<EntityLivingBase> damagedEntities = world.getEntitiesWithinAABB(EntityLivingBase.class, damageRange);
if (syphonHealth)
{
for (EntityPlayer player : players)
{
if (player.getHealth() <= player.getMaxHealth() - 1)
{
float syphonedHealthAmount = getSyphonAmountForWill(corrosiveWill);
Collections.shuffle(damagedEntities);
for (EntityLivingBase damagedEntity : damagedEntities)
{
if (damagedEntity instanceof EntityPlayer)
{
continue;
}
float currentHealth = damagedEntity.getHealth();
damagedEntity.attackEntityFrom(BloodMagicAPI.getDamageSource(), Math.min(player.getMaxHealth() - player.getHealth(), syphonedHealthAmount));
float healthDifference = currentHealth - damagedEntity.getHealth();
if (healthDifference > 0)
{
corrosiveDrain += corrosiveWillDrain;
corrosiveWill -= corrosiveWillDrain;
player.heal(healthDifference);
}
break;
}
}
}
}
for (EntityLivingBase entity : entities)
{
@ -67,9 +134,11 @@ public class RitualRegeneration extends Ritual
if (entity instanceof EntityPlayer)
{
totalCost += getRefreshCost();
currentEssence -= getRefreshCost();
} else
{
totalCost += getRefreshCost() / 10;
currentEssence -= getRefreshCost() / 10;
}
entity.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 50, 0, false, false));
@ -82,6 +151,18 @@ public class RitualRegeneration extends Ritual
}
}
}
if (applyAbsorption && entity instanceof EntityPlayer)
{
if (applyAbsorption)
{
float added = Utils.addAbsorptionToMaximum(entity, absorptionRate, maxAbsorption, 1000);
}
}
}
if (corrosiveDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveDrain, true);
}
network.syphon(totalCost);
@ -130,4 +211,9 @@ public class RitualRegeneration extends Ritual
{
return new RitualRegeneration();
}
public float getSyphonAmountForWill(double corrosiveWill)
{
return 1;
}
}

View file

@ -29,6 +29,7 @@ import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
@ -67,6 +68,27 @@ import com.google.common.collect.Iterables;
public class Utils
{
public static float addAbsorptionToMaximum(EntityLivingBase entity, float added, int maximum, int duration)
{
float currentAmount = entity.getAbsorptionAmount();
added = Math.min(maximum - currentAmount, added);
if (added <= 0)
{
return 0;
}
if (duration > 0)
{
int potionLevel = (int) ((currentAmount + added) / 4);
entity.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, duration, potionLevel, true, false));
}
entity.setAbsorptionAmount(currentAmount + added);
return added;
}
public static Item getItem(ResourceLocation resource)
{
return Item.REGISTRY.getObject(resource);

View file

@ -620,6 +620,11 @@ ritual.BloodMagic.jumpRitual.info=Causes entities to leap up into the air.
ritual.BloodMagic.wellOfSufferingRitual.info=Attacks mobs within its damage zone and puts the LP into a nearby blood altar.
ritual.BloodMagic.featheredKnifeRitual.info=Drains health from players in its area and puts the LP into a nearby blood altar.
ritual.BloodMagic.regenerationRitual.info=Casts regeneration on entities within its range if they are missing health.
ritual.BloodMagic.regenerationRitual.default.info=(Raw)
ritual.BloodMagic.regenerationRitual.corrosive.info=(Corrosive) Steals health from non-players inside of its Vampirism range and directly heals players.
ritual.BloodMagic.regenerationRitual.destructive.info=(Destructive)
ritual.BloodMagic.regenerationRitual.vengeful.info=(Vengeful)
ritual.BloodMagic.regenerationRitual.steadfast.info=(Steadfast)
ritual.BloodMagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground.
ritual.BloodMagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range.
ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest.
@ -681,6 +686,7 @@ ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where
ritual.BloodMagic.featheredKnifeRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
ritual.BloodMagic.featheredKnifeRitual.damage.info=(Damage) This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit.
ritual.BloodMagic.regenerationRitual.heal.info=(Healing) Mobs within this range will receive a regeneration buff.
ritual.BloodMagic.regenerationRitual.vampire.info=(Vampirism) Mobs within this range have their health syphoned to heal players in the Healing range.
ritual.BloodMagic.harvestRitual.harvestRange.info=(Harvesting) Plants within this range will be harvested.
ritual.BloodMagic.magneticRitual.placementRange.info=(Placement) The range that the ritual will place the grabbed ores into.
ritual.BloodMagic.crushingRitual.crushingRange.info=(Crushing) The blocks that the ritual will break.