Made a ritual augment that makes the Ritual of Regeneration steal health from mobs to heal the player. Also tinkered with having the ritual give absorption hearts (at a slow rate)
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0419800a86
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@ -1,6 +1,7 @@
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package WayofTime.bloodmagic.ritual;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import net.minecraft.entity.EntityLivingBase;
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@ -10,6 +11,7 @@ import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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@ -17,19 +19,28 @@ import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.util.Utils;
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public class RitualRegeneration extends Ritual
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{
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public static final String HEAL_RANGE = "heal";
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public static final String VAMPIRE_RANGE = "vampire";
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public static final int SACRIFICE_AMOUNT = 100;
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public static final double corrosiveWillDrain = 0.04;
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public RitualRegeneration()
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{
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super("ritualRegeneration", 0, 25000, "ritual." + Constants.Mod.MODID + ".regenerationRitual");
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addBlockRange(HEAL_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
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addBlockRange(VAMPIRE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -15, -15), 31));
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setMaximumVolumeAndDistanceOfRange(HEAL_RANGE, 0, 20, 20);
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setMaximumVolumeAndDistanceOfRange(VAMPIRE_RANGE, 0, 20, 20);
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}
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@Override
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@ -52,10 +63,66 @@ public class RitualRegeneration extends Ritual
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int totalCost = 0;
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AreaDescriptor damageRange = getBlockRange(HEAL_RANGE);
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AxisAlignedBB range = damageRange.getAABB(pos);
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List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
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List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, range);
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double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
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double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
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double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
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double vengefulDrain = 0;
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double steadfastDrain = 0;
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double destructiveDrain = 0;
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double corrosiveDrain = 0;
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boolean syphonHealth = corrosiveWill >= corrosiveWillDrain;
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boolean applyAbsorption = true;
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float absorptionRate = 1;
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int maxAbsorption = 20;
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AreaDescriptor healArea = getBlockRange(HEAL_RANGE);
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AxisAlignedBB healRange = healArea.getAABB(pos);
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AreaDescriptor damageArea = getBlockRange(VAMPIRE_RANGE);
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AxisAlignedBB damageRange = damageArea.getAABB(pos);
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List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, healRange);
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List<EntityPlayer> players = world.getEntitiesWithinAABB(EntityPlayer.class, healRange);
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List<EntityLivingBase> damagedEntities = world.getEntitiesWithinAABB(EntityLivingBase.class, damageRange);
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if (syphonHealth)
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{
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for (EntityPlayer player : players)
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{
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if (player.getHealth() <= player.getMaxHealth() - 1)
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{
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float syphonedHealthAmount = getSyphonAmountForWill(corrosiveWill);
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Collections.shuffle(damagedEntities);
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for (EntityLivingBase damagedEntity : damagedEntities)
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{
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if (damagedEntity instanceof EntityPlayer)
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{
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continue;
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}
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float currentHealth = damagedEntity.getHealth();
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damagedEntity.attackEntityFrom(BloodMagicAPI.getDamageSource(), Math.min(player.getMaxHealth() - player.getHealth(), syphonedHealthAmount));
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float healthDifference = currentHealth - damagedEntity.getHealth();
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if (healthDifference > 0)
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{
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corrosiveDrain += corrosiveWillDrain;
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corrosiveWill -= corrosiveWillDrain;
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player.heal(healthDifference);
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}
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break;
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}
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}
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}
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}
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for (EntityLivingBase entity : entities)
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{
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@ -67,9 +134,11 @@ public class RitualRegeneration extends Ritual
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if (entity instanceof EntityPlayer)
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{
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totalCost += getRefreshCost();
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currentEssence -= getRefreshCost();
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} else
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{
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totalCost += getRefreshCost() / 10;
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currentEssence -= getRefreshCost() / 10;
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}
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entity.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 50, 0, false, false));
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@ -82,6 +151,18 @@ public class RitualRegeneration extends Ritual
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}
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}
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}
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if (applyAbsorption && entity instanceof EntityPlayer)
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{
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if (applyAbsorption)
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{
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float added = Utils.addAbsorptionToMaximum(entity, absorptionRate, maxAbsorption, 1000);
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}
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}
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}
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if (corrosiveDrain > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveDrain, true);
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}
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network.syphon(totalCost);
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@ -130,4 +211,9 @@ public class RitualRegeneration extends Ritual
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{
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return new RitualRegeneration();
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}
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public float getSyphonAmountForWill(double corrosiveWill)
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{
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return 1;
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}
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}
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@ -29,6 +29,7 @@ import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumFacing;
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@ -67,6 +68,27 @@ import com.google.common.collect.Iterables;
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public class Utils
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{
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public static float addAbsorptionToMaximum(EntityLivingBase entity, float added, int maximum, int duration)
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{
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float currentAmount = entity.getAbsorptionAmount();
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added = Math.min(maximum - currentAmount, added);
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if (added <= 0)
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{
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return 0;
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}
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if (duration > 0)
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{
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int potionLevel = (int) ((currentAmount + added) / 4);
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entity.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, duration, potionLevel, true, false));
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}
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entity.setAbsorptionAmount(currentAmount + added);
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return added;
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}
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public static Item getItem(ResourceLocation resource)
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{
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return Item.REGISTRY.getObject(resource);
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@ -620,6 +620,11 @@ ritual.BloodMagic.jumpRitual.info=Causes entities to leap up into the air.
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ritual.BloodMagic.wellOfSufferingRitual.info=Attacks mobs within its damage zone and puts the LP into a nearby blood altar.
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ritual.BloodMagic.featheredKnifeRitual.info=Drains health from players in its area and puts the LP into a nearby blood altar.
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ritual.BloodMagic.regenerationRitual.info=Casts regeneration on entities within its range if they are missing health.
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ritual.BloodMagic.regenerationRitual.default.info=(Raw)
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ritual.BloodMagic.regenerationRitual.corrosive.info=(Corrosive) Steals health from non-players inside of its Vampirism range and directly heals players.
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ritual.BloodMagic.regenerationRitual.destructive.info=(Destructive)
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ritual.BloodMagic.regenerationRitual.vengeful.info=(Vengeful)
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ritual.BloodMagic.regenerationRitual.steadfast.info=(Steadfast)
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ritual.BloodMagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground.
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ritual.BloodMagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range.
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ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest.
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@ -681,6 +686,7 @@ ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where
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ritual.BloodMagic.featheredKnifeRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
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ritual.BloodMagic.featheredKnifeRitual.damage.info=(Damage) This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit.
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ritual.BloodMagic.regenerationRitual.heal.info=(Healing) Mobs within this range will receive a regeneration buff.
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ritual.BloodMagic.regenerationRitual.vampire.info=(Vampirism) Mobs within this range have their health syphoned to heal players in the Healing range.
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ritual.BloodMagic.harvestRitual.harvestRange.info=(Harvesting) Plants within this range will be harvested.
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ritual.BloodMagic.magneticRitual.placementRange.info=(Placement) The range that the ritual will place the grabbed ores into.
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ritual.BloodMagic.crushingRitual.crushingRange.info=(Crushing) The blocks that the ritual will break.
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