Fixed imports.
Apparently that's important too.
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package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
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import net.minecraft.item.Item;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.common.util.EnumHelper;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import WayofTime.bloodmagic.BloodMagic;
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