Config to only render routing lines while an INodeRenderer is held

Current INodeRenderer's are the Node Router and all Routing Nodes
This commit is contained in:
Nick 2016-02-29 23:20:57 -08:00
parent 507d41111d
commit 3f8cccf056
7 changed files with 111 additions and 80 deletions

View file

@ -132,8 +132,12 @@ public class ConfigHandler
public static boolean vanillaPotionHealthBoostEnabled;
public static boolean vanillaPotionAbsorptionEnabled;
// General
public static int sacrificialPackConversion;
// Client
public static boolean alwaysRenderRoutingLines;
// Compat
public static int wailaAltarDisplayMode;
public static boolean thaumcraftGogglesUpgrade;
@ -273,6 +277,10 @@ public class ConfigHandler
BloodMagicAPI.setLoggingEnabled(config.getBoolean("enableLogging", category, true, "Allows logging information to the console. Fatal errors will bypass this"));
sacrificialPackConversion = config.getInt("sacrificialPackConversion", category, 20, 0, 100, "Base multiplier for the Coat of Arms. DamageDealt * sacrificialPackConversion");
category = "Client";
config.addCustomCategoryComment(category, "Client only settings");
alwaysRenderRoutingLines = config.getBoolean("alwaysRenderRoutingLines", category, false, "Always renders the beams between routing nodes. If false, only renders while a Node Router is being held.");
category = "Compatibility";
config.addCustomCategoryComment(category, "Compatibility settings");
wailaAltarDisplayMode = config.getInt("wailaAltarDisplayMode", category + ".waila", 1, 0, 2, "The mode for the Waila display on Blood Altars.\n0 - Always display information\n1 - Only display when Divination/Seer sigil is in hand.\n2 - Only display when Divination/Seer sigil is in inventory");

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@ -0,0 +1,9 @@
package WayofTime.bloodmagic.api.iface;
/**
* Held items that implement this will cause the beams between
* routing nodes to render.
*/
public interface INodeRenderer
{
}

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@ -26,6 +26,7 @@ public class ConfigGui extends GuiConfig
// adds sections declared in ConfigHandler. toLowerCase() is used
// because the configuration class automatically does this, so must we.
list.add(new ConfigElement(ConfigHandler.getConfig().getCategory("Potions".toLowerCase())));
list.add(new ConfigElement(ConfigHandler.getConfig().getCategory("Client".toLowerCase())));
list.add(new ConfigElement(ConfigHandler.getConfig().getCategory("Compatibility".toLowerCase())));
list.add(new ConfigElement(ConfigHandler.getConfig().getCategory("Teleposer Blacklist".toLowerCase())));
list.add(new ConfigElement(ConfigHandler.getConfig().getCategory("Well of Suffering Blacklist".toLowerCase())));

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@ -2,6 +2,10 @@ package WayofTime.bloodmagic.client.render;
import java.util.List;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.iface.INodeRenderer;
import WayofTime.bloodmagic.registry.ModItems;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
@ -18,93 +22,96 @@ import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
{
private static final ResourceLocation field_110629_a = new ResourceLocation("textures/entity/beacon_beam.png");
private static final ResourceLocation beamTexture = new ResourceLocation("textures/entity/beacon_beam.png");
private static final Minecraft mc = Minecraft.getMinecraft();
// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");
@Override
public void renderTileEntityAt(TileRoutingNode tileNode, double x, double y, double z, float partialTicks, int destroyStage)
{
List<BlockPos> connectionList = tileNode.getConnected();
for (BlockPos wantedPos : connectionList)
if ((mc.thePlayer.getHeldItem() != null && mc.thePlayer.getHeldItem().getItem() instanceof INodeRenderer) || ConfigHandler.alwaysRenderRoutingLines)
{
BlockPos offsetPos = wantedPos.subtract(tileNode.getPos());
List<BlockPos> connectionList = tileNode.getConnected();
for (BlockPos wantedPos : connectionList) {
BlockPos offsetPos = wantedPos.subtract(tileNode.getPos());
//The beam renders towards the east by default.
//The beam renders towards the east by default.
int xd = offsetPos.getX();
int yd = offsetPos.getY();
int zd = offsetPos.getZ();
double distance = Math.sqrt(xd * xd + yd * yd + zd * zd);
double subLength = MathHelper.sqrt_double(xd * xd + zd * zd);
float rotYaw = -((float) (Math.atan2(zd, xd) * 180.0D / Math.PI));
float rotPitch = ((float) (Math.atan2(yd, subLength) * 180.0D / Math.PI));
int xd = offsetPos.getX();
int yd = offsetPos.getY();
int zd = offsetPos.getZ();
double distance = Math.sqrt(xd * xd + yd * yd + zd * zd);
double subLength = MathHelper.sqrt_double(xd * xd + zd * zd);
float rotYaw = -((float) (Math.atan2(zd, xd) * 180.0D / Math.PI));
float rotPitch = ((float) (Math.atan2(yd, subLength) * 180.0D / Math.PI));
GlStateManager.pushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer wr = tessellator.getWorldRenderer();
this.bindTexture(field_110629_a);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.disableCull();
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.pushMatrix();
float f1 = 1.0f;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer wr = tessellator.getWorldRenderer();
this.bindTexture(beamTexture);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
GlStateManager.disableLighting();
GlStateManager.disableCull();
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
double width = 0.06;
double width = 0.06;
float test = (tileNode.getWorld().getTotalWorldTime() + partialTicks) / 5f;
float test = (tileNode.getWorld().getTotalWorldTime() + partialTicks) / 5f;
double d18 = -width / 2;
double d19 = -width / 2;
double d20 = width / 2;
double d21 = -width / 2;
double d22 = -width / 2;
double d23 = width / 2;
double d24 = width / 2;
double d25 = width / 2;
double d26 = (double) (distance * f1);
double d27 = 0.0D;
double d28 = 1.0D;
double d29 = (double) (f3) + test;
double d30 = (double) (distance * f1) + d29;
double d18 = -width / 2;
double d19 = -width / 2;
double d20 = width / 2;
double d21 = -width / 2;
double d22 = -width / 2;
double d23 = width / 2;
double d24 = width / 2;
double d25 = width / 2;
double d26 = (double) (distance * f1);
double d27 = 0.0D;
double d28 = 1.0D;
double d29 = (double) (f3) + test;
double d30 = (double) (distance * f1) + d29;
GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
GlStateManager.rotate(rotYaw, 0, 1, 0);
GlStateManager.rotate(rotPitch, 0, 0, 1);
GlStateManager.rotate(rotYaw, 0, 1, 0);
GlStateManager.rotate(rotPitch, 0, 0, 1);
// tessellator.setBrightness(240);
// float s = 1F / 16F;
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// tessellator.setColorRGBA(255, 255, 255, 100);
wr.pos(d26, d18, d19).tex(d28, d30).endVertex();
wr.pos(0, d18, d19).tex(d28, d29).endVertex();
wr.pos(0, d20, d21).tex(d27, d29).endVertex();
wr.pos(d26, d20, d21).tex(d27, d30).endVertex();
wr.pos(d26, d24, d25).tex(d28, d30).endVertex();
wr.pos(0, d24, d25).tex(d28, d29).endVertex();
wr.pos(0, d22, d23).tex(d27, d29).endVertex();
wr.pos(d26, d22, d23).tex(d27, d30).endVertex();
wr.pos(d26, d20, d21).tex(d28, d30).endVertex();
wr.pos(0, d20, d21).tex(d28, d29).endVertex();
wr.pos(0, d24, d25).tex(d27, d29).endVertex();
wr.pos(d26, d24, d25).tex(d27, d30).endVertex();
wr.pos(d26, d22, d23).tex(d28, d30).endVertex();
wr.pos(0, d22, d23).tex(d28, d29).endVertex();
wr.pos(0, d18, d19).tex(d27, d29).endVertex();
wr.pos(d26, d18, d19).tex(d27, d30).endVertex();
wr.pos(d26, d18, d19).tex(d28, d30).endVertex();
wr.pos(0, d18, d19).tex(d28, d29).endVertex();
wr.pos(0, d20, d21).tex(d27, d29).endVertex();
wr.pos(d26, d20, d21).tex(d27, d30).endVertex();
wr.pos(d26, d24, d25).tex(d28, d30).endVertex();
wr.pos(0, d24, d25).tex(d28, d29).endVertex();
wr.pos(0, d22, d23).tex(d27, d29).endVertex();
wr.pos(d26, d22, d23).tex(d27, d30).endVertex();
wr.pos(d26, d20, d21).tex(d28, d30).endVertex();
wr.pos(0, d20, d21).tex(d28, d29).endVertex();
wr.pos(0, d24, d25).tex(d27, d29).endVertex();
wr.pos(d26, d24, d25).tex(d27, d30).endVertex();
wr.pos(d26, d22, d23).tex(d28, d30).endVertex();
wr.pos(0, d22, d23).tex(d28, d29).endVertex();
wr.pos(0, d18, d19).tex(d27, d29).endVertex();
wr.pos(d26, d18, d19).tex(d27, d30).endVertex();
ShaderHelper.useShader(ShaderHelper.psiBar, (int) tileNode.getWorld().getTotalWorldTime());
tessellator.draw();
ShaderHelper.releaseShader();
ShaderHelper.useShader(ShaderHelper.psiBar, (int) tileNode.getWorld().getTotalWorldTime());
tessellator.draw();
ShaderHelper.releaseShader();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
GlStateManager.popMatrix();
}
}
}
}

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@ -0,0 +1,13 @@
package WayofTime.bloodmagic.item.block;
import WayofTime.bloodmagic.api.iface.INodeRenderer;
import net.minecraft.block.Block;
import net.minecraft.item.ItemBlock;
public class ItemBlockRoutingNode extends ItemBlock implements INodeRenderer
{
public ItemBlockRoutingNode(Block block)
{
super(block);
}
}

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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.item.routing;
import java.util.LinkedList;
import java.util.List;
import WayofTime.bloodmagic.api.iface.INodeRenderer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
@ -21,7 +22,7 @@ import WayofTime.bloodmagic.routing.IRoutingNode;
import WayofTime.bloodmagic.util.ChatUtil;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class ItemNodeRouter extends Item
public class ItemNodeRouter extends Item implements INodeRenderer
{
public ItemNodeRouter()
{

View file

@ -1,5 +1,6 @@
package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.item.block.*;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
@ -35,15 +36,6 @@ import WayofTime.bloodmagic.block.BlockRitualStone;
import WayofTime.bloodmagic.block.BlockSoulForge;
import WayofTime.bloodmagic.block.BlockSpectral;
import WayofTime.bloodmagic.block.BlockTeleposer;
import WayofTime.bloodmagic.item.block.ItemBlockBloodRune;
import WayofTime.bloodmagic.item.block.ItemBlockBloodStoneBrick;
import WayofTime.bloodmagic.item.block.ItemBlockBloodTank;
import WayofTime.bloodmagic.item.block.ItemBlockCrystal;
import WayofTime.bloodmagic.item.block.ItemBlockDemonCrystal;
import WayofTime.bloodmagic.item.block.ItemBlockPath;
import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
import WayofTime.bloodmagic.item.block.ItemBlockRitualStone;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.tile.TileAltar;
import WayofTime.bloodmagic.tile.TileBloodTank;
@ -119,10 +111,10 @@ public class ModBlocks
soulForge = registerBlock(new BlockSoulForge());
crystal = registerBlock(new BlockCrystal(), ItemBlockCrystal.class);
bloodStoneBrick = registerBlock(new BlockBloodStoneBrick(), ItemBlockBloodStoneBrick.class);
masterRoutingNode = registerBlock(new BlockMasterRoutingNode());
inputRoutingNode = registerBlock(new BlockInputRoutingNode());
outputRoutingNode = registerBlock(new BlockOutputRoutingNode());
itemRoutingNode = registerBlock(new BlockItemRoutingNode());
masterRoutingNode = registerBlock(new BlockMasterRoutingNode(), ItemBlockRoutingNode.class);
inputRoutingNode = registerBlock(new BlockInputRoutingNode(), ItemBlockRoutingNode.class);
outputRoutingNode = registerBlock(new BlockOutputRoutingNode(), ItemBlockRoutingNode.class);
itemRoutingNode = registerBlock(new BlockItemRoutingNode(), ItemBlockRoutingNode.class);
incenseAltar = registerBlock(new BlockIncenseAltar());
pathBlock = registerBlock(new BlockPath(), ItemBlockPath.class);
demonCrucible = registerBlock(new BlockDemonCrucible());