Added more to the upgrades

Added a lot of the regular upgrades, as well as added the recipe for the Binding Reagent. The rituals used for upgrading/removing upgrades for the Living Armour were also added, as well as the Ellipsoid ritual. Complete for BM 3.0.2
This commit is contained in:
WayofTime 2020-12-07 09:09:50 -05:00
parent 953bac9298
commit 7b938c28b4
14 changed files with 766 additions and 42 deletions

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@ -1,13 +1,31 @@
------------------------------------------------------
Version 3.0.1
Version 3.0.2
------------------------------------------------------
Readded the Living Armour. Currently only with a few upgrades, and no downgrades.
- Pin Cushion
- Soft Fall
- Tough
- Strong Legs (Now can be temporarily deactivated when jumping by sneaking)
- Healthy
- Experienced
- Charging Strike
- Tough Palms
- Quick Feet
- Poison Resistance
- Gift of Ignis
- Dwarven Might
- Body Builder
Reimplemented the following rituals:
- Resonance of the Faceted Crystal
- Crack of the Fractured Crystal
- Reap of the Harvest Moon
- Ritual of the Shepherd
- Ritual of the Green Grove
- Focus of the Ellipsoid
- Sound of the Cleansing Soul
- Ritual of Living Evolution
------------------------------------------------------
Version 3.0.1

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@ -56,7 +56,7 @@ e6d9cf699667aaa47efff37b2b033895dee29c15 assets/bloodmagic/blockstates/waterritu
42f26f715bddd16c069f9b51e3767b36477c8908 assets/bloodmagic/blockstates/woodtilepath.json
3c6ce233dae6c1307d9016406c324bbe844b4e1e assets/bloodmagic/blockstates/wornstonebrickpath.json
d59655f12d1724b73b77c373fb6864fcff69db12 assets/bloodmagic/blockstates/wornstonetilepath.json
173699095ea3249b38b9dfa43e3480cd1fa209f4 assets/bloodmagic/lang/en_us.json
d25f91dea344a12e9de700a711d4ca0a42053173 assets/bloodmagic/lang/en_us.json
34445195b9f2459475cde53454bc8e37d32865d7 assets/bloodmagic/models/block/accelerationrune.json
bcdbccc49d4509571be6988762ab87126275a4c8 assets/bloodmagic/models/block/airritualstone.json
adf6c0b1e25451609486dc8c8cfbd9cf0f8c67f4 assets/bloodmagic/models/block/alchemicalreactionchamber.json
@ -631,6 +631,7 @@ d6e06747c75fc06e708a15358911f1c63eee86b1 data/bloodmagic/recipes/soulforge/petty
2468dd785e301732b1be8108caa468bdd5008e46 data/bloodmagic/recipes/soulforge/primitive_crystalline_resonator.json
535a9ec33a425bde205dffc3254635741d1c82d6 data/bloodmagic/recipes/soulforge/raw_crystal_block.json
42f6af3a4c723c6a6b2a6e1d680a875e15664e4f data/bloodmagic/recipes/soulforge/reagent_air.json
16cccf4c7332b1689298da1e242498f5821d9285 data/bloodmagic/recipes/soulforge/reagent_binding.json
cba99433d18bd61a0a7c2f5ef9f97cad91028f16 data/bloodmagic/recipes/soulforge/reagent_blood_light.json
6b59a7e95e596997b7bbb894b6fbaf5015b213b5 data/bloodmagic/recipes/soulforge/reagent_fastminer.json
ae3a6a760e9f793d5a62e2f0f6c45219b0017816 data/bloodmagic/recipes/soulforge/reagent_growth.json

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@ -177,28 +177,28 @@
"jei.bloodmagic.recipe.requiredtier": "Tier: %d",
"jei.bloodmagic.recipe.soulforge": "Hellfire Forge",
"jei.bloodmagic.recipe.soulsdrained": "Drained: %s Will",
"living_upgrade.bloodmagic.arrowShot": "Trick Shot",
"living_upgrade.bloodmagic.arrow_protect": "Pin Cushion",
"living_upgrade.bloodmagic.arrow_shot": "Trick Shot",
"living_upgrade.bloodmagic.battleHunger": "Battle Hungry",
"living_upgrade.bloodmagic.crippledArm": "Crippled Arm",
"living_upgrade.bloodmagic.criticalStrike": "True Strike",
"living_upgrade.bloodmagic.critical_strike": "True Strike",
"living_upgrade.bloodmagic.digSlowdown": "Weakened Pick",
"living_upgrade.bloodmagic.digging": "Dwarven Might",
"living_upgrade.bloodmagic.disoriented": "Disoriented",
"living_upgrade.bloodmagic.elytra": "Elytra",
"living_upgrade.bloodmagic.experienced": "Experienced",
"living_upgrade.bloodmagic.fallProtect": "Soft Fall",
"living_upgrade.bloodmagic.fireResist": "Gift of Ignis",
"living_upgrade.bloodmagic.graveDigger": "Grave Digger",
"living_upgrade.bloodmagic.grimReaper": "Grim Reaper's Sprint",
"living_upgrade.bloodmagic.fall_protect": "Soft Fall",
"living_upgrade.bloodmagic.fire_resist": "Gift of Ignis",
"living_upgrade.bloodmagic.grave_digger": "Grave Digger",
"living_upgrade.bloodmagic.grim_reaper": "Grim Reaper's Sprint",
"living_upgrade.bloodmagic.health": "Healthy",
"living_upgrade.bloodmagic.jump": "Strong Legs",
"living_upgrade.bloodmagic.knockback": "Body Builder",
"living_upgrade.bloodmagic.meleeDamage": "Fierce Strike",
"living_upgrade.bloodmagic.knockback_resist": "Body Builder",
"living_upgrade.bloodmagic.meleeDecrease": "Dulled Blade",
"living_upgrade.bloodmagic.nightSight": "Nocturnal Prowess",
"living_upgrade.bloodmagic.physicalProtect": "Tough",
"living_upgrade.bloodmagic.poisonResist": "Poison Resistance",
"living_upgrade.bloodmagic.melee_damage": "Fierce Strike",
"living_upgrade.bloodmagic.night_sight": "Nocturnal Prowess",
"living_upgrade.bloodmagic.physical_protect": "Tough",
"living_upgrade.bloodmagic.poison_resist": "Poison Resistance",
"living_upgrade.bloodmagic.quenched": "Quenched",
"living_upgrade.bloodmagic.repair": "Repairing",
"living_upgrade.bloodmagic.revealing": "Revealing",
@ -206,10 +206,10 @@
"living_upgrade.bloodmagic.slippery": "Loose Traction",
"living_upgrade.bloodmagic.slowHeal": "Diseased",
"living_upgrade.bloodmagic.slowness": "Limp Leg",
"living_upgrade.bloodmagic.solarPowered": "Solar Powered",
"living_upgrade.bloodmagic.solar_powered": "Solar Powered",
"living_upgrade.bloodmagic.speed": "Quick Feet",
"living_upgrade.bloodmagic.sprint_attack": "Charging Strike",
"living_upgrade.bloodmagic.stepAssist": "Step Assist",
"living_upgrade.bloodmagic.step_assist": "Step Assist",
"living_upgrade.bloodmagic.stormTrooper": "Storm Trooper",
"living_upgrade.bloodmagic.thaumRunicShielding": "Runic Shielding",
"ritual.bloodmagic.altarBuilderRitual": "The Assembly of the High Altar",

View file

@ -0,0 +1,20 @@
{
"type": "bloodmagic:soulforge",
"input0": {
"tag": "forge:dusts/glowstone"
},
"input1": {
"tag": "forge:dusts/redstone"
},
"input2": {
"tag": "forge:gunpowder"
},
"input3": {
"tag": "forge:nuggets/gold"
},
"output": {
"item": "bloodmagic:reagentbinding"
},
"minimumDrain": 400.0,
"drain": 10.0
}

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@ -162,6 +162,7 @@ public class GeneratorLanguage extends LanguageProvider
add("ritual.bloodmagic.crystalHarvestRitual", "Crack of the Fractured Crystal");
add("ritual.bloodmagic.forsakenSoulRitual", "Gathering of the Forsaken Souls");
add("ritual.bloodmagic.crystalSplitRitual", "Resonance of the Faceted Crystal");
add("ritual.bloodmagic.ellipsoidRitual", "Focus of the Ellipsoid");
add("ritual.bloodmagic.cobblestoneRitual", "Le Vulcanos Frigius");
add("ritual.bloodmagic.placerRitual", "The Filler");
@ -301,27 +302,27 @@ public class GeneratorLanguage extends LanguageProvider
add("living_upgrade.bloodmagic.arrow_protect", "Pin Cushion");
add("living_upgrade.bloodmagic.speed", "Quick Feet");
add("living_upgrade.bloodmagic.digging", "Dwarven Might");
add("living_upgrade.bloodmagic.poisonResist", "Poison Resistance");
add("living_upgrade.bloodmagic.fireResist", "Gift of Ignis");
add("living_upgrade.bloodmagic.poison_resist", "Poison Resistance");
add("living_upgrade.bloodmagic.fire_resist", "Gift of Ignis");
add("living_upgrade.bloodmagic.self_sacrifice", "Tough Palms");
add("living_upgrade.bloodmagic.knockback", "Body Builder");
add("living_upgrade.bloodmagic.physicalProtect", "Tough");
add("living_upgrade.bloodmagic.knockback_resist", "Body Builder");
add("living_upgrade.bloodmagic.physical_protect", "Tough");
add("living_upgrade.bloodmagic.health", "Healthy");
add("living_upgrade.bloodmagic.meleeDamage", "Fierce Strike");
add("living_upgrade.bloodmagic.arrowShot", "Trick Shot");
add("living_upgrade.bloodmagic.stepAssist", "Step Assist");
add("living_upgrade.bloodmagic.grimReaper", "Grim Reaper's Sprint");
add("living_upgrade.bloodmagic.solarPowered", "Solar Powered");
add("living_upgrade.bloodmagic.melee_damage", "Fierce Strike");
add("living_upgrade.bloodmagic.arrow_shot", "Trick Shot");
add("living_upgrade.bloodmagic.step_assist", "Step Assist");
add("living_upgrade.bloodmagic.grim_reaper", "Grim Reaper's Sprint");
add("living_upgrade.bloodmagic.solar_powered", "Solar Powered");
add("living_upgrade.bloodmagic.thaumRunicShielding", "Runic Shielding");
add("living_upgrade.bloodmagic.revealing", "Revealing");
add("living_upgrade.bloodmagic.experienced", "Experienced");
add("living_upgrade.bloodmagic.jump", "Strong Legs");
add("living_upgrade.bloodmagic.fallProtect", "Soft Fall");
add("living_upgrade.bloodmagic.graveDigger", "Grave Digger");
add("living_upgrade.bloodmagic.fall_protect", "Soft Fall");
add("living_upgrade.bloodmagic.grave_digger", "Grave Digger");
add("living_upgrade.bloodmagic.sprint_attack", "Charging Strike");
add("living_upgrade.bloodmagic.criticalStrike", "True Strike");
add("living_upgrade.bloodmagic.critical_strike", "True Strike");
add("living_upgrade.bloodmagic.elytra", "Elytra");
add("living_upgrade.bloodmagic.nightSight", "Nocturnal Prowess");
add("living_upgrade.bloodmagic.night_sight", "Nocturnal Prowess");
add("living_upgrade.bloodmagic.repair", "Repairing");
add("living_upgrade.bloodmagic.slowness", "Limp Leg");

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@ -2,6 +2,7 @@ package wayoftime.bloodmagic.common.item;
import java.util.List;
import java.util.UUID;
import java.util.function.Consumer;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
@ -53,6 +54,32 @@ public class ItemLivingArmor extends ArmorItem implements ILivingContainer, Expa
}
}
@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
return repair.getItem() == BloodMagicItems.REAGENT_BINDING.get() || super.getIsRepairable(toRepair, repair);
}
// @Override
// public void setDamage(ItemStack stack, int damage)
// {
// this.damageItem(stack, amount, entity, onBroken)
// if (this.slot != EquipmentSlotType.CHEST)
// {
// return;
// }
// if (damage >= this.getMaxDamage(stack))
// {
// super.setDamage(stack, this.getMaxDamage(stack) - 1);
// }
// }
@Override
public <T extends LivingEntity> int damageItem(ItemStack stack, int amount, T entity, Consumer<T> onBroken)
{
return Math.min((stack.getMaxDamage() - 1) - stack.getDamage() - amount, 0);
}
@Override
public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
{

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@ -42,6 +42,7 @@ public class TartaricForgeRecipeProvider implements ISubRecipeProvider
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.REAGENT_FAST_MINER.get()), 128, 20, Ingredient.fromItems(Items.IRON_PICKAXE), Ingredient.fromItems(Items.IRON_AXE), Ingredient.fromItems(Items.IRON_SHOVEL), Ingredient.fromTag(Tags.Items.GUNPOWDER)).build(consumer, BloodMagic.rl(basePath + "reagent_fastminer"));
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.REAGENT_BLOOD_LIGHT.get()), 300, 10, Ingredient.fromTag(Tags.Items.DUSTS_GLOWSTONE), Ingredient.fromItems(Items.TORCH), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE)).build(consumer, BloodMagic.rl(basePath + "reagent_blood_light"));
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.REAGENT_SIGHT.get()), 64, 0, Ingredient.fromTag(Tags.Items.DUSTS_GLOWSTONE), Ingredient.fromTag(Tags.Items.GLASS), Ingredient.fromTag(Tags.Items.GLASS), Ingredient.fromItems(BloodMagicItems.DIVINATION_SIGIL.get())).build(consumer, BloodMagic.rl(basePath + "reagent_sight"));
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.REAGENT_BINDING.get()), 400, 10, Ingredient.fromTag(Tags.Items.DUSTS_GLOWSTONE), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), Ingredient.fromTag(Tags.Items.GUNPOWDER), Ingredient.fromTag(Tags.Items.NUGGETS_GOLD)).build(consumer, BloodMagic.rl(basePath + "reagent_binding"));
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicBlocks.DEMON_CRUCIBLE.get()), 400, 100, Ingredient.fromItems(Items.CAULDRON), Ingredient.fromTag(Tags.Items.STONE), Ingredient.fromTag(Tags.Items.GEMS_LAPIS), Ingredient.fromTag(Tags.Items.GEMS_DIAMOND)).build(consumer, BloodMagic.rl(basePath + "demon_crucible"));
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicBlocks.DEMON_CRYSTALLIZER.get()), 500, 100, Ingredient.fromItems(BloodMagicBlocks.SOUL_FORGE.get()), Ingredient.fromTag(Tags.Items.STONE), Ingredient.fromTag(Tags.Items.GEMS_LAPIS), Ingredient.fromTag(Tags.Items.GLASS)).build(consumer, BloodMagic.rl(basePath + "demon_crystallizer"));

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@ -12,6 +12,7 @@ import com.google.gson.GsonBuilder;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.registration.impl.LivingUpgradeDeferredRegister;
@ -77,6 +78,27 @@ public class LivingArmorRegistrar
}
return 0;
}));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_FALL_PROTECT = UPGRADES.register("fall_protect", () -> parseDefinition("fall_protect").withArmorProvider((player, stats, source, upgrade, level) -> {
if (source == DamageSource.FALL)
{
return upgrade.getBonusValue("protection", level).doubleValue();
}
return 0;
}));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_PHYSICAL_PROTECT = UPGRADES.register("physical_protect", () -> parseDefinition("physical_protect").withArmorProvider((player, stats, source, upgrade, level) -> {
if (!source.isProjectile())
{
return upgrade.getBonusValue("protection", level).doubleValue();
}
return 0;
}));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_JUMP = UPGRADES.register("jump", () -> parseDefinition("jump").withArmorProvider((player, stats, source, upgrade, level) -> {
if (source == DamageSource.FALL)
{
return upgrade.getBonusValue("fall", level).doubleValue();
}
return 0;
}));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_HEALTH = UPGRADES.register("health", () -> parseDefinition("health").withAttributeProvider((stats, attributeMap, uuid, upgrade, level) -> {
attributeMap.put(Attributes.MAX_HEALTH, new AttributeModifier(uuid, "Health Modifier", upgrade.getBonusValue("hp", level).intValue(), AttributeModifier.Operation.ADDITION));
@ -95,8 +117,12 @@ public class LivingArmorRegistrar
attributeMap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(uuid, "Movement Modifier 2", upgrade.getBonusValue("speed_modifier", level).doubleValue(), AttributeModifier.Operation.MULTIPLY_BASE));
}));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_POISON_RESIST = UPGRADES.register("poison_resist", () -> parseDefinition("poison_resist"));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_FIRE_RESIST = UPGRADES.register("fire_resist", () -> parseDefinition("fire_resist"));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_DIGGING = UPGRADES.register("digging", () -> parseDefinition("digging"));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_KNOCKBACK_RESIST = UPGRADES.register("knockback_resist", () -> parseDefinition("knockback_resist").withAttributeProvider((stats, attributeMap, uuid, upgrade, level) -> {
attributeMap.put(Attributes.KNOCKBACK_RESISTANCE, new AttributeModifier(uuid, "KB Modifier", upgrade.getBonusValue("kb", level).doubleValue(), AttributeModifier.Operation.ADDITION));
attributeMap.put(Attributes.MAX_HEALTH, new AttributeModifier(uuid, "Health Modifier 2", upgrade.getBonusValue("hp", level).intValue(), AttributeModifier.Operation.ADDITION));
}));
// public static final LivingUpgrade UPGRADE_ARROW_PROTECT = parseDefinition("arrow_protect").withArmorProvider((player, stats, source, upgrade, level) -> {
// if (source.isProjectile())
// {
@ -122,6 +148,11 @@ public class LivingArmorRegistrar
registerUpgrade(UPGRADE_SPEED.get());
registerUpgrade(UPGRADE_POISON_RESIST.get());
registerUpgrade(UPGRADE_DIGGING.get());
registerUpgrade(UPGRADE_FALL_PROTECT.get());
registerUpgrade(UPGRADE_PHYSICAL_PROTECT.get());
registerUpgrade(UPGRADE_JUMP.get());
registerUpgrade(UPGRADE_KNOCKBACK_RESIST.get());
registerUpgrade(UPGRADE_FIRE_RESIST.get());
// Registry.register(UPGRADES, UPGRADE_ARROW_PROTECT.getKey(), UPGRADE_ARROW_PROTECT);
// Registry.register(UPGRADES, UPGRADE_ARROW_SHOT.getKey(), UPGRADE_ARROW_SHOT);
// Registry.register(UPGRADES, UPGRADE_CRITICAL_STRIKE.getKey(), UPGRADE_CRITICAL_STRIKE);

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@ -51,6 +51,19 @@ public class LivingStats
return this;
}
public LivingStats resetExperience(ResourceLocation key)
{
LivingUpgrade upgrade = LivingArmorRegistrar.UPGRADE_MAP.getOrDefault(key, LivingUpgrade.DUMMY);
double current = upgrades.getOrDefault(upgrade, 0d);
if (upgrade.getNextRequirement((int) current) == 0)
return this;
upgrades.put(upgrade, 0d);
return this;
}
public int getLevel(ResourceLocation key)
{
LivingUpgrade upgrade = LivingArmorRegistrar.UPGRADE_MAP.getOrDefault(key, LivingUpgrade.DUMMY);

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@ -0,0 +1,110 @@
package wayoftime.bloodmagic.ritual.types;
import java.util.List;
import java.util.function.Consumer;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.effect.LightningBoltEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.core.living.LivingStats;
import wayoftime.bloodmagic.core.living.LivingUtil;
import wayoftime.bloodmagic.ritual.AreaDescriptor;
import wayoftime.bloodmagic.ritual.EnumRuneType;
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.RitualComponent;
import wayoftime.bloodmagic.ritual.RitualRegister;
@RitualRegister("armour_evolve")
public class RitualArmourEvolve extends Ritual
{
public static final String CHECK_RANGE = "fillRange";
public RitualArmourEvolve()
{
super("ritualArmourEvolve", 2, 50000, "ritual." + BloodMagic.MODID + ".armourEvolveRitual");
addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
if (world.isRemote)
{
return;
}
BlockPos pos = masterRitualStone.getBlockPos();
AreaDescriptor checkRange = masterRitualStone.getBlockRange(CHECK_RANGE);
List<PlayerEntity> playerList = world.getEntitiesWithinAABB(PlayerEntity.class, checkRange.getAABB(pos));
for (PlayerEntity player : playerList)
{
if (LivingUtil.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EquipmentSlotType.CHEST);
LivingStats stats = LivingStats.fromPlayer(player);
if (stats.getMaxPoints() < 300)
{
stats.setMaxPoints(300);
LivingStats.toPlayer(player, stats);
// ((ItemLivingArmour) chestStack.getItem()).setLivingArmour(chestStack, armour, true);
masterRitualStone.setActive(false);
LightningBoltEntity lightningboltentity = EntityType.LIGHTNING_BOLT.create(world);
// LightningBoltEntity lightning = new LightningBoltEntity(world, pos.getX() + dispX, pos.getY(), pos.getZ() + dispZ);
lightningboltentity.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
// lightningboltentity.setEffectOnly(true);
world.addEntity(lightningboltentity);
}
}
}
}
@Override
public int getRefreshTime()
{
return 1;
}
@Override
public int getRefreshCost()
{
return 0;
}
@Override
public void gatherComponents(Consumer<RitualComponent> components)
{
addCornerRunes(components, 1, 0, EnumRuneType.DUSK);
addCornerRunes(components, 2, 0, EnumRuneType.FIRE);
addOffsetRunes(components, 1, 2, 0, EnumRuneType.FIRE);
addCornerRunes(components, 1, 1, EnumRuneType.DUSK);
addParallelRunes(components, 4, 0, EnumRuneType.EARTH);
addCornerRunes(components, 1, 3, EnumRuneType.DUSK);
addParallelRunes(components, 1, 4, EnumRuneType.EARTH);
for (int i = 0; i < 4; i++)
{
addCornerRunes(components, 3, i, EnumRuneType.EARTH);
}
}
@Override
public Ritual getNewCopy()
{
return new RitualArmourEvolve();
}
}

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@ -0,0 +1,272 @@
package wayoftime.bloodmagic.ritual.types;
import java.util.function.Consumer;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.ritual.AreaDescriptor;
import wayoftime.bloodmagic.ritual.EnumRuneType;
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.RitualComponent;
import wayoftime.bloodmagic.ritual.RitualRegister;
@RitualRegister("ellipsoid")
public class RitualEllipsoid extends Ritual
{
public static final String SPHEROID_RANGE = "spheroidRange";
public static final String CHEST_RANGE = "chest";
private boolean cached = false;
private BlockPos currentPos; // Offset
public RitualEllipsoid()
{
super("ritualEllipsoid", 0, 20000, "ritual." + BloodMagic.MODID + ".ellipseRitual");
addBlockRange(SPHEROID_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-10, -10, -10), new BlockPos(11, 11, 11)));
addBlockRange(CHEST_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
setMaximumVolumeAndDistanceOfRange(SPHEROID_RANGE, 0, 32, 32);
setMaximumVolumeAndDistanceOfRange(CHEST_RANGE, 1, 3, 3);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
int currentEssence = masterRitualStone.getOwnerNetwork().getCurrentEssence();
BlockPos masterPos = masterRitualStone.getBlockPos();
AreaDescriptor chestRange = masterRitualStone.getBlockRange(CHEST_RANGE);
TileEntity tileInventory = world.getTileEntity(chestRange.getContainedPositions(masterPos).get(0));
if (currentEssence < getRefreshCost())
{
masterRitualStone.getOwnerNetwork().causeNausea();
return;
}
AreaDescriptor sphereRange = masterRitualStone.getBlockRange(SPHEROID_RANGE);
AxisAlignedBB sphereBB = sphereRange.getAABB(masterPos);
int minX = (int) (masterPos.getX() - sphereBB.minX);
int maxX = (int) (sphereBB.maxX - masterPos.getX()) - 1;
int minY = (int) (masterPos.getY() - sphereBB.minY);
int maxY = (int) (sphereBB.maxY - masterPos.getY()) - 1;
int minZ = (int) (masterPos.getZ() - sphereBB.minZ);
int maxZ = (int) (sphereBB.maxZ - masterPos.getZ()) - 1;
if (tileInventory != null)
{
// System.out.println("Tile");
if (tileInventory.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, Direction.DOWN).isPresent())
{
// System.out.println("Have inv");
IItemHandler itemHandler = tileInventory.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, Direction.DOWN).resolve().get();
if (itemHandler.getSlots() <= 0)
{
return;
}
int blockSlot = -1;
for (int invSlot = 0; invSlot < itemHandler.getSlots(); invSlot++)
{
ItemStack stack = itemHandler.extractItem(invSlot, 1, true);
if (stack.isEmpty() || !(stack.getItem() instanceof BlockItem))
continue;
blockSlot = invSlot;
break;
}
// System.out.println("Block slot: " + blockSlot);
if (blockSlot == -1)
{
return;
}
int xR = Math.max(maxX, minX);
int yR = Math.max(maxY, minY);
int zR = Math.max(maxZ, minZ);
int j = -minX;
int i = -minY;
int k = -minZ;
if (currentPos != null)
{
j = currentPos.getY();
i = Math.min(xR, Math.max(-minX, currentPos.getX()));
k = Math.min(zR, Math.max(-minZ, currentPos.getZ()));
}
int checks = 0;
int maxChecks = 100;
while (j <= maxY)
{
while (i <= maxX)
{
while (k <= maxZ)
{
checks++;
if (checks >= maxChecks)
{
this.currentPos = new BlockPos(i, j, k);
// System.out.println(this.currentPos);
return;
}
if (checkIfEllipsoidShell(xR, yR, zR, i, j, k))
{
BlockPos newPos = masterPos.add(i, j, k);
//
if (!world.isAirBlock(newPos))
{
k++;
continue;
}
BlockState placeState = Block.getBlockFromItem(itemHandler.getStackInSlot(blockSlot).getItem()).getDefaultState();
world.setBlockState(newPos, placeState);
itemHandler.extractItem(blockSlot, 1, false);
tileInventory.markDirty();
// TODO:
masterRitualStone.getOwnerNetwork().syphon(masterRitualStone.ticket(getRefreshCost()));
k++;
this.currentPos = new BlockPos(i, j, k);
// System.out.println(this.currentPos);
return;
}
k++;
}
i++;
k = -minZ;
}
j++;
i = -minX;
this.currentPos = new BlockPos(i, j, k);
return;
}
j = -minY;
this.currentPos = new BlockPos(i, j, k);
return;
}
}
}
public boolean checkIfEllipsoidShell(int xR, int yR, int zR, int xOff, int yOff, int zOff)
{
// Checking shell in the x-direction
if (!checkIfEllipsoid(xR, yR, zR, xOff, yOff, zOff))
{
return false;
}
return !((checkIfEllipsoid(xR, yR, zR, xOff + 1, yOff, zOff) && checkIfEllipsoid(xR, yR, zR, xOff - 1, yOff, zOff)) && (checkIfEllipsoid(xR, yR, zR, xOff, yOff + 1, zOff) && checkIfEllipsoid(xR, yR, zR, xOff, yOff - 1, zOff)) && (checkIfEllipsoid(xR, yR, zR, xOff, yOff, zOff + 1) && checkIfEllipsoid(xR, yR, zR, xOff, yOff, zOff - 1)));
// if (xOff * xOff + yOff * yOff + zOff * zOff >= (xR - 0.5) * (xR - 0.5) && xOff * xOff + yOff * yOff + zOff * zOff <= (xR + 0.5) * (xR + 0.5))
// if (checkIfEllipsoid(xR, yR, zR, xOff, yOff, zOff))
// {
// if (xOff * xOff / ((xR - 0.5) * (xR - 0.5)) + yOff * yOff / ((yR - 0.5) * (yR - 0.5)) >= 1 - zOff * zOff / ((zR + possOffset) * (zR + possOffset)))
// {
// return true;
// }
//
// if (xOff * xOff / ((xR - 0.5) * (xR - 0.5)) + zOff * zOff / ((zR - 0.5) * (zR - 0.5)) >= 1 - yOff * yOff / ((yR + possOffset) * (yR + possOffset)))
// {
// return true;
// }
//
// if (zOff * zOff / ((zR - 0.5) * (zR - 0.5)) + yOff * yOff / ((yR - 0.5) * (yR - 0.5)) >= 1 - xOff * xOff / ((xR + possOffset) * (xR + possOffset)))
// {
// return true;
// }
// }
// return false;
}
public boolean checkIfEllipsoid(float xR, float yR, float zR, float xOff, float yOff, float zOff)
{
float possOffset = 0.5f;
return xOff * xOff / ((xR + possOffset) * (xR + possOffset)) + yOff * yOff / ((yR + possOffset) * (yR + possOffset)) + zOff * zOff / ((zR + possOffset) * (zR + possOffset)) <= 1;
}
@Override
public int getRefreshCost()
{
return 10;// Temporary
}
@Override
public int getRefreshTime()
{
return 1;
}
// @Override
// public void readFromNBT(NBTTagCompound tag)
// {
// super.readFromNBT(tag);
// tag
// }
@Override
public void gatherComponents(Consumer<RitualComponent> components)
{
addCornerRunes(components, 1, 0, EnumRuneType.DUSK);
addRune(components, 4, 0, 0, EnumRuneType.FIRE);
addRune(components, 5, 0, 0, EnumRuneType.FIRE);
addRune(components, 5, 0, -1, EnumRuneType.FIRE);
addRune(components, 5, 0, -2, EnumRuneType.FIRE);
addRune(components, -4, 0, 0, EnumRuneType.FIRE);
addRune(components, -5, 0, 0, EnumRuneType.FIRE);
addRune(components, -5, 0, 1, EnumRuneType.FIRE);
addRune(components, -5, 0, 2, EnumRuneType.FIRE);
addRune(components, 0, 0, 4, EnumRuneType.AIR);
addRune(components, 0, 0, 5, EnumRuneType.AIR);
addRune(components, 1, 0, 5, EnumRuneType.AIR);
addRune(components, 2, 0, 5, EnumRuneType.AIR);
addRune(components, 0, 0, -4, EnumRuneType.AIR);
addRune(components, 0, 0, -5, EnumRuneType.AIR);
addRune(components, -1, 0, -5, EnumRuneType.AIR);
addRune(components, -2, 0, -5, EnumRuneType.AIR);
addRune(components, 3, 0, 1, EnumRuneType.EARTH);
addRune(components, 3, 0, 2, EnumRuneType.EARTH);
addRune(components, 3, 0, 3, EnumRuneType.EARTH);
addRune(components, 2, 0, 3, EnumRuneType.EARTH);
addRune(components, -3, 0, -1, EnumRuneType.EARTH);
addRune(components, -3, 0, -2, EnumRuneType.EARTH);
addRune(components, -3, 0, -3, EnumRuneType.EARTH);
addRune(components, -2, 0, -3, EnumRuneType.EARTH);
addRune(components, 1, 0, -3, EnumRuneType.WATER);
addRune(components, 2, 0, -3, EnumRuneType.WATER);
addRune(components, 3, 0, -3, EnumRuneType.WATER);
addRune(components, 3, 0, -2, EnumRuneType.WATER);
addRune(components, -1, 0, 3, EnumRuneType.WATER);
addRune(components, -2, 0, 3, EnumRuneType.WATER);
addRune(components, -3, 0, 3, EnumRuneType.WATER);
addRune(components, -3, 0, 2, EnumRuneType.WATER);
}
@Override
public Ritual getNewCopy()
{
return new RitualEllipsoid();
}
}

View file

@ -0,0 +1,170 @@
package wayoftime.bloodmagic.ritual.types;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.function.Consumer;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.effect.LightningBoltEntity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.item.BloodMagicItems;
import wayoftime.bloodmagic.core.living.ILivingContainer;
import wayoftime.bloodmagic.core.living.LivingStats;
import wayoftime.bloodmagic.core.living.LivingUpgrade;
import wayoftime.bloodmagic.core.living.LivingUtil;
import wayoftime.bloodmagic.ritual.AreaDescriptor;
import wayoftime.bloodmagic.ritual.EnumRuneType;
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.RitualComponent;
import wayoftime.bloodmagic.ritual.RitualRegister;
@RitualRegister("upgrade_remove")
public class RitualUpgradeRemove extends Ritual
{
public static final String CHECK_RANGE = "fillRange";
public RitualUpgradeRemove()
{
super("ritualUpgradeRemove", 2, 25000, "ritual." + BloodMagic.MODID + ".upgradeRemoveRitual");
addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
if (world.isRemote)
{
return;
}
BlockPos pos = masterRitualStone.getBlockPos();
AreaDescriptor checkRange = masterRitualStone.getBlockRange(CHECK_RANGE);
List<PlayerEntity> playerList = world.getEntitiesWithinAABB(PlayerEntity.class, checkRange.getAABB(pos));
for (PlayerEntity player : playerList)
{
if (LivingUtil.hasFullSet(player))
{
boolean removedUpgrade = false;
ItemStack chestStack = player.getItemStackFromSlot(EquipmentSlotType.CHEST);
LivingStats stats = LivingStats.fromPlayer(player);
if (stats != null)
{
Map<LivingUpgrade, Double> upgrades = stats.getUpgrades();
for (Entry<LivingUpgrade, Double> entry : upgrades.entrySet())
{
int exp = entry.getValue().intValue();
LivingUpgrade upgrade = entry.getKey();
int level = upgrade.getLevel(exp);
if (level >= 1)
{
ItemStack upgradeStack = new ItemStack(BloodMagicItems.LIVING_TOME.get());
// int expForLevel = upgrade.getNextRequirement(upgrade.getLevel(exp) - 1);
((ILivingContainer) BloodMagicItems.LIVING_TOME.get()).updateLivingStats(upgradeStack, new LivingStats().setMaxPoints(upgrade.getLevelCost(exp)).addExperience(upgrade.getKey(), exp));
ItemEntity item = new ItemEntity(world, player.getPosX(), player.getPosY(), player.getPosZ(), upgradeStack);
world.addEntity(item);
removedUpgrade = true;
}
stats.resetExperience(upgrade.getKey());
}
// @SuppressWarnings("unchecked")
// HashMap<String, LivingArmourUpgrade> upgradeMap = (HashMap<String, LivingArmourUpgrade>) armour.upgradeMap.clone();
//
// for (Entry<String, LivingArmourUpgrade> entry : upgradeMap.entrySet())
// {
// LivingArmourUpgrade upgrade = entry.getValue();
// String upgradeKey = entry.getKey();
//
// ItemStack upgradeStack = new ItemStack(RegistrarBloodMagicItems.UPGRADE_TOME);
// LivingUpgrades.setKey(upgradeStack, upgradeKey);
// LivingUpgrades.setLevel(upgradeStack, upgrade.getUpgradeLevel());
//
// boolean successful = armour.removeUpgrade(player, upgrade);
//
// if (successful)
// {
// removedUpgrade = true;
// world.spawnEntity(new ItemEntity(world, player.posX, player.posY, player.posZ, upgradeStack));
// for (Entry<String, StatTracker> trackerEntry : armour.trackerMap.entrySet())
// {
// StatTracker tracker = trackerEntry.getValue();
// if (tracker != null)
// {
// if (tracker.providesUpgrade(upgradeKey))
// {
// tracker.resetTracker(); // Resets the tracker if the upgrade corresponding to it
// // was removed.
// }
// }
// }
// }
// }
if (removedUpgrade)
{
LivingStats.toPlayer(player, stats);
masterRitualStone.setActive(false);
LightningBoltEntity lightningboltentity = EntityType.LIGHTNING_BOLT.create(world);
// LightningBoltEntity lightning = new LightningBoltEntity(world, pos.getX() + dispX, pos.getY(), pos.getZ() + dispZ);
lightningboltentity.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
lightningboltentity.setEffectOnly(true);
world.addEntity(lightningboltentity);
}
}
}
}
}
@Override
public int getRefreshTime()
{
return 1;
}
@Override
public int getRefreshCost()
{
return 0;
}
@Override
public void gatherComponents(Consumer<RitualComponent> components)
{
addCornerRunes(components, 1, 0, EnumRuneType.DUSK);
addCornerRunes(components, 2, 0, EnumRuneType.FIRE);
addOffsetRunes(components, 1, 2, 0, EnumRuneType.FIRE);
addCornerRunes(components, 1, 1, EnumRuneType.WATER);
addParallelRunes(components, 4, 0, EnumRuneType.EARTH);
addCornerRunes(components, 1, 3, EnumRuneType.WATER);
addParallelRunes(components, 1, 4, EnumRuneType.AIR);
for (int i = 0; i < 4; i++)
{
addCornerRunes(components, 3, i, EnumRuneType.EARTH);
}
}
@Override
public Ritual getNewCopy()
{
return new RitualUpgradeRemove();
}
}

View file

@ -15,12 +15,14 @@ import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.Tags;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.event.entity.living.LivingDamageEvent;
import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.living.LivingHealEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
@ -177,6 +179,10 @@ public class GenericHandler
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_ARROW_PROTECT.get(), event.getAmount());
}
if (event.getSource() == DamageSource.FALL)
{
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_FALL_PROTECT.get(), event.getAmount());
}
}
}
}
@ -319,6 +325,7 @@ public class GenericHandler
public static Map<UUID, Double> posXMap = new HashMap<>();
public static Map<UUID, Double> posZMap = new HashMap<>();
public static Map<UUID, Integer> foodMap = new HashMap<>();
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onEntityUpdate(LivingEvent.LivingUpdateEvent event)
@ -354,6 +361,13 @@ public class GenericHandler
distance = Math.sqrt((player.getPosX() - posXMap.get(player.getUniqueID())) * (player.getPosX() - posXMap.get(player.getUniqueID())) + (player.getPosZ() - posZMap.get(player.getUniqueID())) * (player.getPosZ() - posZMap.get(player.getUniqueID())));
}
int currentFood = player.getFoodStats().getFoodLevel();
if (foodMap.getOrDefault(player.getUniqueID(), 20) < currentFood)
{
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_KNOCKBACK_RESIST.get(), currentFood - foodMap.getOrDefault(player.getUniqueID(), 20));
foodMap.put(player.getUniqueID(), currentFood);
}
// System.out.println("Distance travelled: " + distance);
if (player.isOnGround() && distance > 0 && distance < 50)
{
@ -361,6 +375,34 @@ public class GenericHandler
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_SPEED.get(), distance);
}
if (player.getFireTimer() > 0)
{
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_FIRE_RESIST.get(), 1);
int fireLevel = stats.getLevel(LivingArmorRegistrar.UPGRADE_FIRE_RESIST.get().getKey());
if (fireLevel > 0)
{
boolean hasChanged = false;
int fireCooldown = chestStack.getTag().getInt("fire_cooldown");
if (fireCooldown > 0)
{
fireCooldown--;
hasChanged = true;
}
if (player.getFireTimer() > 0 && fireCooldown <= 0)
{
fireCooldown = LivingArmorRegistrar.UPGRADE_FIRE_RESIST.get().getBonusValue("cooldown_time", fireLevel).intValue();
player.addPotionEffect(new EffectInstance(Effects.FIRE_RESISTANCE, LivingArmorRegistrar.UPGRADE_FIRE_RESIST.get().getBonusValue("resist_duration", fireLevel).intValue(), 0, true, false));
hasChanged = true;
}
if (hasChanged)
{
chestStack.getTag().putInt("fire_cooldown", fireCooldown);
}
}
}
int poisonLevel = stats.getLevel(LivingArmorRegistrar.UPGRADE_POISON_RESIST.get().getKey());
if (player.isPotionActive(Effects.POISON))
{
@ -376,9 +418,6 @@ public class GenericHandler
hasChanged = true;
}
// System.out.println("Cooldown: " + poisonCooldown);
// System.out.println(LivingArmorRegistrar.UPGRADE_POISON_RESIST.get().getBonusValue("max_cure", poisonLevel).intValue());
if (player.isPotionActive(Effects.POISON) && poisonCooldown <= 0 && LivingArmorRegistrar.UPGRADE_POISON_RESIST.get().getBonusValue("max_cure", poisonLevel).intValue() >= player.getActivePotionEffect(Effects.POISON).getAmplifier())
{
poisonCooldown = LivingArmorRegistrar.UPGRADE_POISON_RESIST.get().getBonusValue("cooldown", poisonLevel).intValue();
@ -426,6 +465,7 @@ public class GenericHandler
{
if (LivingUtil.hasFullSet(player))
{
LivingStats stats = LivingStats.fromPlayer(player);
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_DIGGING.get(), 1);
int mineTime = LivingArmorRegistrar.UPGRADE_DIGGING.get().getBonusValue("speed_time", stats.getLevel(LivingArmorRegistrar.UPGRADE_DIGGING.get().getKey())).intValue();
@ -436,4 +476,24 @@ public class GenericHandler
}
}
}
@SubscribeEvent
public void onJump(LivingJumpEvent event)
{
if (event.getEntityLiving() instanceof PlayerEntity)
{
PlayerEntity player = (PlayerEntity) event.getEntityLiving();
if (LivingUtil.hasFullSet(player))
{
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_JUMP.get(), 1);
if (!player.isSneaking())
{
LivingStats stats = LivingStats.fromPlayer(player);
double jumpModifier = LivingArmorRegistrar.UPGRADE_JUMP.get().getBonusValue("jump", stats.getLevel(LivingArmorRegistrar.UPGRADE_JUMP.get().getKey())).doubleValue();
player.setMotion(player.getMotion().add(0, jumpModifier, 0));
}
}
}
}
}

View file

@ -1,16 +1,16 @@
{
"id": "bloodmagic:jump",
"levels": [
{ "xp": 10, "cost": 3 },
{ "xp": 20, "cost": 6 },
{ "xp": 30, "cost": 11 },
{ "xp": 40, "cost": 23 },
{ "xp": 40, "cost": 37 },
{ "xp": 40, "cost": 50 },
{ "xp": 40, "cost": 70 },
{ "xp": 40, "cost": 100 },
{ "xp": 40, "cost": 140 },
{ "xp": 40, "cost": 200 }
{ "xp": 30, "cost": 3 },
{ "xp": 200, "cost": 6 },
{ "xp": 400, "cost": 11 },
{ "xp": 700, "cost": 23 },
{ "xp": 1100, "cost": 37 },
{ "xp": 1500, "cost": 50 },
{ "xp": 2000, "cost": 70 },
{ "xp": 2800, "cost": 100 },
{ "xp": 3600, "cost": 140 },
{ "xp": 5000, "cost": 200 }
],
"bonuses": {
"jump": [