Added a few more upgrades to the Living Armour

... Wait, was I supposed to put something in here?
This commit is contained in:
WayofTime 2020-12-05 11:26:01 -05:00
parent 507c541d5b
commit 953bac9298
23 changed files with 493 additions and 23 deletions

View file

@ -577,6 +577,7 @@ f191a3c9982b827b0b2ba93164a81fc4f8cb0959 data/bloodmagic/recipes/array/growthsig
4a48885f110a87505381c7e2f2607d30612a3604 data/bloodmagic/recipes/array/living_leggings.json
5e3c6dd7bfcd16e79f17e963d8c1b59c0d1aebe9 data/bloodmagic/recipes/array/living_plate.json
8b1007de1b7fca5d27b54d7c9839cde9e47ab1c0 data/bloodmagic/recipes/array/magnetismsigil.json
7a674784e0d8d4f6f071a72d26ba677087976970 data/bloodmagic/recipes/array/movement.json
6fd91801759c6a7a018b9d18601fc3db4d3ee3b4 data/bloodmagic/recipes/array/seersigil.json
cabe693e7c714203ad708a1068f302b3ee3120b0 data/bloodmagic/recipes/array/voidsigil.json
5e68d933fff631142a8dd819aee235d343d43cff data/bloodmagic/recipes/array/watersigil.json

View file

@ -0,0 +1,13 @@
{
"type": "bloodmagic:array",
"texture": "bloodmagic:textures/models/alchemyarrays/movementarray.png",
"baseinput": {
"item": "minecraft:feather"
},
"addedinput": {
"tag": "forge:dusts/redstone"
},
"output": {
"item": "minecraft:air"
}
}

View file

@ -51,6 +51,7 @@ import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.common.registries.BloodMagicRecipeSerializers;
import wayoftime.bloodmagic.core.LivingArmorRegistrar;
import wayoftime.bloodmagic.core.recipe.IngredientBloodOrb;
import wayoftime.bloodmagic.core.registry.AlchemyArrayRegistry;
import wayoftime.bloodmagic.core.registry.OrbRegistry;
import wayoftime.bloodmagic.impl.BloodMagicAPI;
import wayoftime.bloodmagic.impl.BloodMagicCorePlugin;
@ -168,6 +169,7 @@ public class BloodMagic
RITUAL_MANAGER.discover();
ModRituals.initHarvestHandlers();
LivingArmorRegistrar.register();
AlchemyArrayRegistry.registerBaseArrays();
}
public void registerTileEntityTypes(RegistryEvent.Register<TileEntityType<?>> event)

View file

@ -21,6 +21,7 @@ import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.compat.IMultiWillTool;
import wayoftime.bloodmagic.client.model.MimicColor;
import wayoftime.bloodmagic.client.render.alchemyarray.StaticAlchemyCircleRenderer;
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
import wayoftime.bloodmagic.client.render.block.RenderAltar;
import wayoftime.bloodmagic.client.render.block.RenderDemonCrucible;
@ -35,6 +36,7 @@ import wayoftime.bloodmagic.common.item.ItemSacrificialDagger;
import wayoftime.bloodmagic.common.item.sigil.ItemSigilToggleable;
import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.core.registry.AlchemyArrayRendererRegistry;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAltar;
import wayoftime.bloodmagic.tile.TileDemonCrucible;
@ -99,6 +101,7 @@ public class ClientEvents
RenderTypeLookup.setRenderLayer(BloodMagicBlocks.MIMIC.get(), (RenderType) -> true);
});
AlchemyArrayRendererRegistry.registerRenderer(BloodMagic.rl("array/movement"), new StaticAlchemyCircleRenderer(BloodMagic.rl("textures/models/alchemyarrays/movementarray.png")));
}
public static void registerItemModelProperties(FMLClientSetupEvent event)

View file

@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Quaternion;
@ -105,7 +106,7 @@ public class AlchemyArrayRenderer
matrixStack.scale(size, size, size);
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, combinedLightIn, combinedOverlayIn);
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
matrixStack.pop();
matrixStack.pop();

View file

@ -0,0 +1,98 @@
package wayoftime.bloodmagic.client.render.alchemyarray;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Quaternion;
import wayoftime.bloodmagic.client.render.BloodMagicRenderer;
import wayoftime.bloodmagic.client.render.BloodMagicRenderer.Model2D;
import wayoftime.bloodmagic.client.render.RenderResizableQuadrilateral;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
public class StaticAlchemyCircleRenderer extends AlchemyArrayRenderer
{
public StaticAlchemyCircleRenderer(ResourceLocation arrayResource)
{
super(arrayResource);
}
public float getRotation(float craftTime)
{
float offset = 50;
if (craftTime >= offset)
{
float modifier = (float) (craftTime - offset) * 5f;
return modifier * 1f;
}
return 0;
}
public float getSecondaryRotation(float craftTime)
{
return 0;
}
public float getSizeModifier(float craftTime)
{
return 1.0f;
}
// public float getVerticalOffset(float craftTime)
// {
// if (craftTime >= 5)
// {
// if (craftTime <= 40)
// {
// return (float) (-0.4 + (0.4) * Math.pow((craftTime - 5) / 35f, 3));
// } else
// {
// return 0;
// }
// }
// return -0.4f;
// }
public void renderAt(TileAlchemyArray tileArray, double x, double y, double z, float craftTime, MatrixStack matrixStack, IRenderTypeBuffer renderer, int combinedLightIn, int combinedOverlayIn)
{
matrixStack.push();
matrixStack.translate(0.5, 0.5, 0.5);
float rot = getRotation(craftTime);
float secondaryRot = getSecondaryRotation(craftTime);
float size = 1.0F * getSizeModifier(craftTime);
Direction rotation = tileArray.getRotation();
matrixStack.push();
matrixStack.translate(0, getVerticalOffset(craftTime), 0);
matrixStack.rotate(new Quaternion(Direction.UP.toVector3f(), -rotation.getHorizontalAngle(), true));
matrixStack.push();
matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), rot, true));
// matrixStack.rotate(new Quaternion(Direction.NORTH.toVector3f(), secondaryRot, true));
// matrixStack.rotate(new Quaternion(Direction.EAST.toVector3f(), secondaryRot * 0.45812f, true));
IVertexBuilder twoDBuffer = renderer.getBuffer(RenderType.getEntityTranslucent(arrayResource));
Model2D arrayModel = new BloodMagicRenderer.Model2D();
arrayModel.minX = -0.5;
arrayModel.maxX = +0.5;
arrayModel.minY = -0.5;
arrayModel.maxY = +0.5;
arrayModel.resource = arrayResource;
matrixStack.scale(size, size, size);
RenderResizableQuadrilateral.INSTANCE.renderSquare(arrayModel, matrixStack, twoDBuffer, 0xFFFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
matrixStack.pop();
matrixStack.pop();
matrixStack.pop();
}
}

View file

@ -1,6 +1,10 @@
package wayoftime.bloodmagic.common.alchemyarray;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
public abstract class AlchemyArrayEffect
@ -12,4 +16,8 @@ public abstract class AlchemyArrayEffect
public abstract void writeToNBT(CompoundNBT compound);
public abstract boolean update(TileAlchemyArray array, int activeCounter);
public void onEntityCollidedWithBlock(TileAlchemyArray tileAlchemyArray, World world, BlockPos pos, BlockState state, Entity entity)
{
};
}

View file

@ -44,7 +44,6 @@ public class AlchemyArrayEffectBinding extends AlchemyArrayEffectCrafting
ItemEntity outputEntity = new ItemEntity(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
tile.getWorld().addEntity(outputEntity);
// tile.getWorld().spawnEntity(outputEntity);
return true;
}

View file

@ -0,0 +1,96 @@
package wayoftime.bloodmagic.common.alchemyarray;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
{
public AlchemyArrayEffectMovement()
{
super();
}
@Override
public boolean update(TileAlchemyArray tile, int ticksActive)
{
return false;
}
@Override
public void onEntityCollidedWithBlock(TileAlchemyArray array, World world, BlockPos pos, BlockState state, Entity entity)
{
double motionY = 0.5;
double motionYGlowstoneMod = 0.05;
double speed = 1.5;
double speedRedstoneMod = 0.15;
Direction direction = array.getRotation();
TileAlchemyArray tileArray = (TileAlchemyArray) array;
motionY += motionYGlowstoneMod * (tileArray.getStackInSlot(0).getCount() - 1);
speed += speedRedstoneMod * (tileArray.getStackInSlot(1).getCount() - 1);
// entity.getMotion().y = motionY;
entity.fallDistance = 0;
switch (direction)
{
case NORTH:
// entity.motionX = 0;
// entity.motionY = motionY;
// entity.motionZ = -speed;
entity.setMotion(new Vector3d(0, motionY, -speed));
break;
case SOUTH:
// entity.motionX = 0;
// entity.motionY = motionY;
// entity.motionZ = speed;
entity.setMotion(new Vector3d(0, motionY, speed));
break;
case WEST:
// entity.motionX = -speed;
// entity.motionY = motionY;
// entity.motionZ = 0;
entity.setMotion(new Vector3d(-speed, motionY, 0));
break;
case EAST:
// entity.motionX = speed;
// entity.motionY = motionY;
// entity.motionZ = 0;
entity.setMotion(new Vector3d(speed, motionY, 0));
break;
default:
break;
}
}
@Override
public AlchemyArrayEffect getNewCopy()
{
return new AlchemyArrayEffectMovement();
}
@Override
public void readFromNBT(CompoundNBT compound)
{
// TODO Auto-generated method stub
}
@Override
public void writeToNBT(CompoundNBT compound)
{
// TODO Auto-generated method stub
}
}

View file

@ -4,6 +4,7 @@ import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
@ -52,6 +53,16 @@ public class BlockAlchemyArray extends Block
return BlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public void onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileAlchemyArray)
{
((TileAlchemyArray) tile).onEntityCollidedWithBlock(state, entity);
}
}
@Override
public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult blockRayTraceResult)
{

View file

@ -6,6 +6,7 @@ import net.minecraft.data.IFinishedRecipe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.crafting.Ingredient;
import net.minecraftforge.common.Tags;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.data.recipe.builder.AlchemyArrayRecipeBuilder;
import wayoftime.bloodmagic.common.item.BloodMagicItems;
@ -35,6 +36,7 @@ public class AlchemyArrayRecipeProvider implements ISubRecipeProvider
AlchemyArrayRecipeBuilder.array(AlchemyArrayRegistry.BINDING_ARRAY, Ingredient.fromItems(BloodMagicItems.REAGENT_BINDING.get()), Ingredient.fromItems(Items.IRON_LEGGINGS), new ItemStack(BloodMagicItems.LIVING_LEGGINGS.get())).build(consumer, BloodMagic.rl(basePath + "living_leggings"));
AlchemyArrayRecipeBuilder.array(AlchemyArrayRegistry.BINDING_ARRAY, Ingredient.fromItems(BloodMagicItems.REAGENT_BINDING.get()), Ingredient.fromItems(Items.IRON_BOOTS), new ItemStack(BloodMagicItems.LIVING_BOOTS.get())).build(consumer, BloodMagic.rl(basePath + "living_boots"));
AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/movementarray.png"), Ingredient.fromItems(Items.FEATHER), Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE), ItemStack.EMPTY).build(consumer, BloodMagic.rl(basePath + "movement"));
// AlchemyArrayRecipeBuilder.array(BloodMagic.rl("textures/models/alchemyarrays/fastminersigil.png"),
// Ingredient.fromItems(BloodMagicItems.REAGENT_FAST_MINER.get()),
// Ingredient.fromItems(BloodMagicItems.REINFORCED_SLATE.get()), new

View file

@ -40,12 +40,20 @@ public class LivingArmorRegistrar
def.put("arrow_protect", BloodMagic.rl("arrow_protect"));
def.put("arrow_shot", BloodMagic.rl("arrow_shot"));
def.put("critical_strike", BloodMagic.rl("critical_strike"));
def.put("jump", BloodMagic.rl("jump"));
def.put("health", BloodMagic.rl("health"));
def.put("digging", BloodMagic.rl("digging"));
def.put("experience", BloodMagic.rl("experienced"));
def.put("fall_protect", BloodMagic.rl("fall_protect"));
def.put("fire_resist", BloodMagic.rl("fire_resist"));
def.put("grave_digger", BloodMagic.rl("grave_digger"));
def.put("health", BloodMagic.rl("health"));
def.put("jump", BloodMagic.rl("jump"));
def.put("knockback_resist", BloodMagic.rl("knockback_resist"));
def.put("melee_damage", BloodMagic.rl("melee_damage"));
def.put("physical_protect", BloodMagic.rl("physical_protect"));
def.put("poison_resist", BloodMagic.rl("poison_resist"));
def.put("sprint_attack", BloodMagic.rl("sprint_attack"));
def.put("self_sacrifice", BloodMagic.rl("self_sacrifice"));
def.put("speed", BloodMagic.rl("speed"));
def.put("self_sacrifice", BloodMagic.rl("self_sacrifice"));
return def;
}).get();
// private static final Map<String, Path> DEFINITIONS =
@ -83,7 +91,11 @@ public class LivingArmorRegistrar
return 0;
}));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_SELF_SACRIFICE = UPGRADES.register("self_sacrifice", () -> parseDefinition("self_sacrifice"));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_SPEED = UPGRADES.register("speed", () -> parseDefinition("speed"));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_SPEED = UPGRADES.register("speed", () -> parseDefinition("speed").withAttributeProvider((stats, attributeMap, uuid, upgrade, level) -> {
attributeMap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(uuid, "Movement Modifier 2", upgrade.getBonusValue("speed_modifier", level).doubleValue(), AttributeModifier.Operation.MULTIPLY_BASE));
}));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_POISON_RESIST = UPGRADES.register("poison_resist", () -> parseDefinition("poison_resist"));
public static final LivingUpgradeRegistryObject<LivingUpgrade> UPGRADE_DIGGING = UPGRADES.register("digging", () -> parseDefinition("digging"));
// public static final LivingUpgrade UPGRADE_ARROW_PROTECT = parseDefinition("arrow_protect").withArmorProvider((player, stats, source, upgrade, level) -> {
// if (source.isProjectile())
@ -108,6 +120,8 @@ public class LivingArmorRegistrar
registerUpgrade(UPGRADE_SPRINT_ATTACK.get());
registerUpgrade(UPGRADE_SELF_SACRIFICE.get());
registerUpgrade(UPGRADE_SPEED.get());
registerUpgrade(UPGRADE_POISON_RESIST.get());
registerUpgrade(UPGRADE_DIGGING.get());
// Registry.register(UPGRADES, UPGRADE_ARROW_PROTECT.getKey(), UPGRADE_ARROW_PROTECT);
// Registry.register(UPGRADES, UPGRADE_ARROW_SHOT.getKey(), UPGRADE_ARROW_SHOT);
// Registry.register(UPGRADES, UPGRADE_CRITICAL_STRIKE.getKey(), UPGRADE_CRITICAL_STRIKE);

View file

@ -42,7 +42,7 @@ public class LivingStats
LivingUpgrade upgrade = LivingArmorRegistrar.UPGRADE_MAP.getOrDefault(key, LivingUpgrade.DUMMY);
double current = upgrades.getOrDefault(upgrade, 0d);
System.out.println("Upgrade: " + upgrade);
// System.out.println("Upgrade: " + upgrade);
if (upgrade.getNextRequirement((int) current) == 0)
return this;

View file

@ -71,7 +71,7 @@ public class LivingUtil
player.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.living_upgrade_level_increase", new TranslationTextComponent(upgrade.getTranslationKey()), newLevel), true);
}
System.out.println("Adding experience!");
// System.out.println("Adding experience! Total experience is: " + currentExperience);
stats.addExperience(upgrade.getKey(), experience);
LivingStats.toPlayer(player, stats);

View file

@ -12,6 +12,7 @@ import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffect;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBinding;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectCrafting;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectMovement;
import wayoftime.bloodmagic.impl.BloodMagicAPI;
import wayoftime.bloodmagic.recipe.RecipeAlchemyArray;
@ -29,6 +30,11 @@ public class AlchemyArrayRegistry
return hadKey;
}
public static void registerBaseArrays()
{
registerEffect(BloodMagic.rl("array/movement"), new AlchemyArrayEffectMovement());
}
public static AlchemyArrayEffect getEffect(World world, ResourceLocation rl, RecipeAlchemyArray recipe)
{
if (effectMap.containsKey(rl))

View file

@ -1,6 +1,8 @@
package wayoftime.bloodmagic.tile;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.ITickableTileEntity;
@ -36,6 +38,14 @@ public class TileAlchemyArray extends TileInventory implements ITickableTileEnti
this(TYPE);
}
public void onEntityCollidedWithBlock(BlockState state, Entity entity)
{
if (arrayEffect != null)
{
arrayEffect.onEntityCollidedWithBlock(this, getWorld(), pos, state, entity);
}
}
@Override
public void deserialize(CompoundNBT tagCompound)
{
@ -108,6 +118,7 @@ public class TileAlchemyArray extends TileInventory implements ITickableTileEnti
} else
{
AlchemyArrayEffect effect = AlchemyArrayRegistry.getEffect(world, this.getStackInSlot(0), this.getStackInSlot(1));
System.out.println("Effect: " + effect);
if (effect == null)
{
// key = effect.i

View file

@ -16,7 +16,6 @@ import net.minecraft.item.ItemStack;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.Tags;
import net.minecraftforge.common.ToolType;
@ -25,8 +24,10 @@ import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.living.LivingHealEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.event.entity.player.PlayerXpEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.event.world.BlockEvent.BlockToolInteractEvent;
import net.minecraftforge.eventbus.api.EventPriority;
import net.minecraftforge.eventbus.api.SubscribeEvent;
@ -334,7 +335,8 @@ public class GenericHandler
if (LivingUtil.hasFullSet(player))
{
LivingStats stats = LivingStats.fromPlayer(player);
percentIncrease += LivingArmorRegistrar.UPGRADE_SPEED.get().getBonusValue("speed_modifier", stats.getLevel(LivingArmorRegistrar.UPGRADE_SPEED.get().getKey())).doubleValue();
ItemStack chestStack = player.getItemStackFromSlot(EquipmentSlotType.CHEST);
// percentIncrease += LivingArmorRegistrar.UPGRADE_SPEED.get().getBonusValue("speed_modifier", stats.getLevel(LivingArmorRegistrar.UPGRADE_SPEED.get().getKey())).doubleValue();
if (player.isSprinting())
{
int speedTime = LivingArmorRegistrar.UPGRADE_SPEED.get().getBonusValue("speed_time", stats.getLevel(LivingArmorRegistrar.UPGRADE_SPEED.get().getKey())).intValue();
@ -358,16 +360,80 @@ public class GenericHandler
distance *= (1 + percentIncrease);
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_SPEED.get(), distance);
}
int poisonLevel = stats.getLevel(LivingArmorRegistrar.UPGRADE_POISON_RESIST.get().getKey());
if (player.isPotionActive(Effects.POISON))
{
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_POISON_RESIST.get(), 1);
}
if (poisonLevel > 0)
{
boolean hasChanged = false;
int poisonCooldown = chestStack.getTag().getInt("poison_cooldown");
if (poisonCooldown > 0)
{
poisonCooldown--;
hasChanged = true;
}
// System.out.println("Cooldown: " + poisonCooldown);
// System.out.println(LivingArmorRegistrar.UPGRADE_POISON_RESIST.get().getBonusValue("max_cure", poisonLevel).intValue());
if (player.isPotionActive(Effects.POISON) && poisonCooldown <= 0 && LivingArmorRegistrar.UPGRADE_POISON_RESIST.get().getBonusValue("max_cure", poisonLevel).intValue() >= player.getActivePotionEffect(Effects.POISON).getAmplifier())
{
poisonCooldown = LivingArmorRegistrar.UPGRADE_POISON_RESIST.get().getBonusValue("cooldown", poisonLevel).intValue();
player.removePotionEffect(Effects.POISON);
hasChanged = true;
}
if (hasChanged)
{
chestStack.getTag().putInt("poison_cooldown", poisonCooldown);
}
}
}
if (percentIncrease > 0 && (player.isOnGround()) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0))
{
player.travel(new Vector3d(player.moveStrafing * percentIncrease, 0, player.moveForward * percentIncrease));
}
// if (percentIncrease > 0 && (player.isOnGround()) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0))
// {
// player.travel(new Vector3d(player.moveStrafing * percentIncrease, 0, player.moveForward * percentIncrease));
// }
posXMap.put(player.getUniqueID(), player.getPosX());
posZMap.put(player.getUniqueID(), player.getPosZ());
}
}
@SubscribeEvent
public void onMiningSpeedCheck(PlayerEvent.BreakSpeed event)
{
PlayerEntity player = event.getPlayer();
float percentIncrease = 0;
if (LivingUtil.hasFullSet(player))
{
LivingStats stats = LivingStats.fromPlayer(player);
percentIncrease += LivingArmorRegistrar.UPGRADE_DIGGING.get().getBonusValue("speed_modifier", stats.getLevel(LivingArmorRegistrar.UPGRADE_DIGGING.get().getKey())).doubleValue();
}
event.setNewSpeed((1 + percentIncrease) * event.getNewSpeed());
}
@SubscribeEvent
public void onBreakBlock(BlockEvent.BreakEvent event)
{
PlayerEntity player = event.getPlayer();
if (player != null)
{
if (LivingUtil.hasFullSet(player))
{
LivingStats stats = LivingStats.fromPlayer(player);
LivingUtil.applyNewExperience(player, LivingArmorRegistrar.UPGRADE_DIGGING.get(), 1);
int mineTime = LivingArmorRegistrar.UPGRADE_DIGGING.get().getBonusValue("speed_time", stats.getLevel(LivingArmorRegistrar.UPGRADE_DIGGING.get().getKey())).intValue();
if (mineTime > 0)
{
player.addPotionEffect(new EffectInstance(Effects.HASTE, mineTime, LivingArmorRegistrar.UPGRADE_DIGGING.get().getBonusValue("speed_level", stats.getLevel(LivingArmorRegistrar.UPGRADE_DIGGING.get().getKey())).intValue(), true, false));
}
}
}
}
}

View file

@ -38,16 +38,16 @@
2
],
"speed_modifier": [
1.1,
0.1,
0.2,
0.3,
0.4,
0.5,
0.6,
0.8,
1,
1.2,
1.3,
1.4,
1.5,
1.6,
1.8,
2,
2.2,
2.5
1.5
]
}
}

View file

@ -0,0 +1,29 @@
{
"id": "bloodmagic:grave_digger",
"levels": [
{ "xp": 200, "cost": 5 },
{ "xp": 800, "cost": 12 },
{ "xp": 1300, "cost": 20 },
{ "xp": 2500, "cost": 35 },
{ "xp": 3800, "cost": 49 },
{ "xp": 5000, "cost": 78 },
{ "xp": 7000, "cost": 110 },
{ "xp": 9200, "cost": 160 },
{ "xp": 11500, "cost": 215 },
{ "xp": 14000, "cost": 320 }
],
"bonuses": {
"damage": [
1
2,
3,
4,
5,
6,
7,
8,
9,
10
]
}
}

View file

@ -0,0 +1,26 @@
{
"id": "bloodmagic:knockback_resist",
"levels": [
{ "xp": 100, "cost": 3 },
{ "xp": 200, "cost": 7 },
{ "xp": 300, "cost": 13 },
{ "xp": 500, "cost": 26 },
{ "xp": 1000, "cost": 42 }
],
"bonuses": {
"kb": [
0.2,
0.4,
0.6,
0.8,
1.0
],
"hp": [
0,
0,
0,
4,
10
]
}
}

View file

@ -0,0 +1,29 @@
{
"id": "bloodmagic:melee_damage",
"levels": [
{ "xp": 200, "cost": 5 },
{ "xp": 800, "cost": 12 },
{ "xp": 1300, "cost": 20 },
{ "xp": 2500, "cost": 35 },
{ "xp": 3800, "cost": 49 },
{ "xp": 5000, "cost": 78 },
{ "xp": 7000, "cost": 110 },
{ "xp": 9200, "cost": 160 },
{ "xp": 11500, "cost": 215 },
{ "xp": 14000, "cost": 320 }
],
"bonuses": {
"damage": [
0.5,
1,
1.5,
2,
2.5,
3,
4,
5,
6,
7
]
}
}

View file

@ -0,0 +1,29 @@
{
"id": "bloodmagic:physical_protect",
"levels": [
{ "xp": 30, "cost": 5 },
{ "xp": 200, "cost": 10 },
{ "xp": 400, "cost": 18 },
{ "xp": 800, "cost": 35 },
{ "xp": 1500, "cost": 65 },
{ "xp": 2500, "cost": 100 },
{ "xp": 3500, "cost": 140 },
{ "xp": 5000, "cost": 190 },
{ "xp": 7000, "cost": 250 },
{ "xp": 15000, "cost": 300 }
],
"bonuses": {
"protection": [
0.1,
0.3,
0.4,
0.6,
0.7,
0.75,
0.77,
0.8,
0.83,
0.85
]
}
}

View file

@ -0,0 +1,26 @@
{
"id": "bloodmagic:poison_resist",
"levels": [
{ "xp": 1200, "cost": 2 },
{ "xp": 3600, "cost": 6 },
{ "xp": 12000, "cost": 14 },
{ "xp": 24000, "cost": 25 },
{ "xp": 30000, "cost": 40 }
],
"bonuses": {
"cooldown": [
1200,
800,
600,
300,
100
],
"max_cure": [
0,
1,
2,
2,
3
]
}
}