Soul Snares should not trigger on players. Especially not in a weird way (#1216)
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47482b6add
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@ -10,6 +10,7 @@ import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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public class EntitySoulSnare extends EntityThrowable {
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public EntitySoulSnare(World worldIn) {
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super(worldIn);
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}
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@ -22,29 +23,21 @@ public class EntitySoulSnare extends EntityThrowable {
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super(worldIn, x, y, z);
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}
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/**
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* Called when this EntityThrowable hits a block or entity.
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*/
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@Override
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protected void onImpact(RayTraceResult result) {
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if (result.entityHit == this.getThrower() && this.ticksExisted < 20) {
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if (result.entityHit == this.getThrower() || this.ticksExisted < 2 || getEntityWorld().isRemote)
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return;
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}
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if (result.entityHit != null && result.entityHit != this.getThrower()) {
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if (result.entityHit instanceof EntityLivingBase && result.entityHit.getEntityWorld().rand.nextDouble() < 0.25) {
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if (result.entityHit instanceof EntityLivingBase) {
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if (result.entityHit.getEntityWorld().rand.nextDouble() < 0.25)
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((EntityLivingBase) result.entityHit).addPotionEffect(new PotionEffect(RegistrarBloodMagic.SOUL_SNARE, 300, 0));
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}
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result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float) 0);
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}
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for (int j = 0; j < 8; ++j) {
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for (int j = 0; j < 8; ++j)
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this.getEntityWorld().spawnParticle(EnumParticleTypes.SNOWBALL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
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}
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if (!this.getEntityWorld().isRemote) {
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this.setDead();
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}
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this.setDead();
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}
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}
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