Added another entry to the Alchemist, then realized the glitch he fixed is serious enough to warrant a release.
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@ -50,7 +50,7 @@ public class CategoryAlchemy
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{
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speedPages.add(speedRecipePage);
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}
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ashPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "speed" + ".info"), 370));
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speedPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "speed" + ".info"), 370));
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entries.put(new ResourceLocation(keyBase + "speed"), new EntryText(speedPages, TextHelper.localize(keyBase + "speed"), true));
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for (Entry<ResourceLocation, EntryAbstract> entry : entries.entrySet())
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@ -132,5 +132,5 @@ guide.BloodMagic.entry.alchemy.speed=Movement Array
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# Alchemy Entry Texts
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guide.BloodMagic.entry.alchemy.intro.info=My name is Vlad Highborn, and I am a Blood Mage. I have studied the intricate workings of alchemy and the process of "Equivalent Exchange," which governs all aspects of magic. Basically, you cannot create something from nothing, although many have tried when searching for a particular stone. That obviously didn't end well, because people are clamoring for a fake variant even today. Of course simply saying that I am an alchemist isn't enough, because one of the main things I do is study Blood Magic with The Ritual Master and The Architect, both of whom have achieved those titles by their own merits. Magus and Tiberius have been busy recording their own works over the years, although I don't think Magus has everything written down in a book – I have yet to find any actual proof.\n\tMy book deals with all things alchemical in Blood Magic. From the uses of Arcane Ash to the intricate workings of the Alchemy Table, you will find everything you need to know about some of the more complex elements in the world. Not everything you need to know is in this book – for a full understanding about Blood Magic, you will need to read the other entries in this entire tome.\n\tBut for now, I hope you enjoy my research notes. You shan’t find any lies between these covers.
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guide.BloodMagic.entry.alchemy.ash.info=Arcane Ash is necessary in order to create alchemy arrays, powerful circles that are able to provide various effects. This ash is crafted using the Hellfire Forge and Demon Will, so if you are new to this concept please consult the “Demon Kin.” \n\tThe ash has a total of twenty uses before you need to craft another. When you right click on the ground (or a wall, though it will only render one direction), you will inscribe a simple circle out of ash. If you click on the ash again with an item, it will be “placed inside of the ash” – assuming that this item is valid, the circle will change shape to represent that it is ready for the next item. If it doesn’t change shape, then you did something wrong.\n\tOnce it has changed shape, you can then place in the secondary item. If this item matches with the first item, the circle will start rotating and performing different actions depending on the recipe it is working on. \n\tEvery non-crafting effect that can be performed using these arrays can be found in this book, and even if the recipe changes through 3rd party means it will show updated here. The items shown are the order they need to be placed in.
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guide.BloodMagic.entry.alchemy.speed.info=
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guide.BloodMagic.entry.alchemy.speed.info=The Movement Array creates a small vortex of air at its center and uses a small amount of energy to heat it up. After that, once an animal or any other type of entity walks into its area of effect, they will be launched forward in the direction that it was placed in by the force of the air. What is more, if fallen onto from a large height, the array will eliminate the fall damage that would have incurred. Just be prepared for some mild motion afterward. \n\tThe direction of motion is in the direction of the arrow on the array.\n\tIt should also be noted that you will gain a much greater distance if you fall or jump onto the array than if you simply walked into its area. This has to do with the turbulence from your movements causing a much greater reaction.
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guide.BloodMagic.entry.alchemy..info=
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