Rewrite the placer ritual
Includes a slight nerf: Instead of placing the entire 25x25 at the same time, it now places 1 block at a time. This was brought on by 30 minutes of debugging an intended feature that was mistaken for a bug in #1103 TODO: Rewrite most of the rituals to get rid of any remaining legacy code
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@ -3,8 +3,9 @@ package WayofTime.bloodmagic.ritual;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.*;
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import net.minecraft.block.Block;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.EnumFacing;
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@ -46,11 +47,9 @@ public class RitualPlacer extends Ritual
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}
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AreaDescriptor areaDescriptor = getBlockRange(PLACER_RANGE);
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IInventory inventory;
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if (tileEntity != null)
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{
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// Using the new Forge inventory system
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if (tileEntity.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.DOWN))
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{
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IItemHandler itemHandler = tileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.DOWN);
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@ -60,50 +59,24 @@ public class RitualPlacer extends Ritual
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return;
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}
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posLoop:
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for (BlockPos blockPos : areaDescriptor.getContainedPositions(masterRitualStone.getBlockPos()))
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{
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for (int inv = 0; inv < itemHandler.getSlots(); inv++)
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{
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if (world.getBlockState(blockPos).getBlock().isReplaceable(world, blockPos) && !itemHandler.getStackInSlot(inv).isEmpty())
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{
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if (itemHandler.getStackInSlot(inv).getItem() instanceof ItemBlock && world.isAirBlock(blockPos.down()))
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{
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if (!itemHandler.extractItem(inv, 1, true).isEmpty())
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{
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world.setBlockState(blockPos, Block.getBlockFromItem(itemHandler.getStackInSlot(inv).getItem()).getStateFromMeta(itemHandler.getStackInSlot(inv).getItemDamage()));
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itemHandler.extractItem(inv, 1, false);
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tileEntity.markDirty();
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masterRitualStone.getOwnerNetwork().syphon(getRefreshCost());
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}
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}
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}
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}
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}
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//Compatibility with the old system, as it still exists
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} else if (tileEntity instanceof IInventory)
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{
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inventory = (IInventory) tileEntity;
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if (!world.getBlockState(blockPos).getBlock().isReplaceable(world, blockPos))
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continue;
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if (inventory.getSizeInventory() <= 0)
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{
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return;
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}
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for (BlockPos blockPos : areaDescriptor.getContainedPositions(masterRitualStone.getBlockPos()))
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{
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for (int inv = 0; inv < inventory.getSizeInventory(); inv++)
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for (int invSlot = 0; invSlot < itemHandler.getSlots(); invSlot++)
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{
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if (world.getBlockState(blockPos).getBlock().isReplaceable(world, blockPos) && !inventory.getStackInSlot(inv).isEmpty())
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{
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if (inventory.getStackInSlot(inv).getItem() instanceof ItemBlock && world.isAirBlock(blockPos.down()))
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{
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world.setBlockState(blockPos, Block.getBlockFromItem(inventory.getStackInSlot(inv).getItem()).getStateFromMeta(inventory.getStackInSlot(inv).getItemDamage()));
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inventory.decrStackSize(inv, 1);
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inventory.markDirty();
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masterRitualStone.getOwnerNetwork().syphon(getRefreshCost());
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break;
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}
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}
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ItemStack stack = itemHandler.extractItem(invSlot, 1, true);
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if (stack.isEmpty() || !(stack.getItem() instanceof ItemBlock))
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continue;
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IBlockState placeState = Block.getBlockFromItem(itemHandler.getStackInSlot(invSlot).getItem()).getStateFromMeta(itemHandler.getStackInSlot(invSlot).getItemDamage());
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world.setBlockState(blockPos, placeState);
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itemHandler.extractItem(invSlot, 1, false);
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tileEntity.markDirty();
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masterRitualStone.getOwnerNetwork().syphon(getRefreshCost());
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break posLoop; // Break instead of return in case we add things later
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}
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}
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}
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