Fix sacrifice range of altar (#905)

@Arcaratus, you swapped Y and Z when you copied this.
This commit is contained in:
Nicholas Ignoffo 2016-09-06 17:27:45 -07:00
parent aec841ef85
commit 7f24698651

View file

@ -134,13 +134,13 @@ public class PlayerSacrificeHelper
{
TileEntity tileEntity;
for (int i = -2; i <= 2; i++)
for (int x = -2; x <= 2; x++)
{
for (int j = -2; j <= 2; j++)
for (int y = -2; y <= 1; y++)
{
for (int k = -2; k <= 1; k++)
for (int z = -2; z <= 2; z++)
{
tileEntity = world.getTileEntity(blockPos.add(i, j, k));
tileEntity = world.getTileEntity(blockPos.add(x, y, z));
if (tileEntity instanceof IBloodAltar)
{