From 7f2469865103420e28424d65151f1d7651fb0e0b Mon Sep 17 00:00:00 2001 From: Nicholas Ignoffo Date: Tue, 6 Sep 2016 17:27:45 -0700 Subject: [PATCH] Fix sacrifice range of altar (#905) @Arcaratus, you swapped Y and Z when you copied this. --- .../bloodmagic/api/util/helper/PlayerSacrificeHelper.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerSacrificeHelper.java b/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerSacrificeHelper.java index 5aa8e8d9..8b7b5b5e 100644 --- a/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerSacrificeHelper.java +++ b/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerSacrificeHelper.java @@ -134,13 +134,13 @@ public class PlayerSacrificeHelper { TileEntity tileEntity; - for (int i = -2; i <= 2; i++) + for (int x = -2; x <= 2; x++) { - for (int j = -2; j <= 2; j++) + for (int y = -2; y <= 1; y++) { - for (int k = -2; k <= 1; k++) + for (int z = -2; z <= 2; z++) { - tileEntity = world.getTileEntity(blockPos.add(i, j, k)); + tileEntity = world.getTileEntity(blockPos.add(x, y, z)); if (tileEntity instanceof IBloodAltar) {