BloodMagic/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerSacrificeHelper.java
Nicholas Ignoffo 7f24698651 Fix sacrifice range of altar (#905)
@Arcaratus, you swapped Y and Z when you copied this.
2016-09-06 17:27:45 -07:00

155 lines
4.6 KiB
Java

package WayofTime.bloodmagic.api.util.helper;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.altar.IBloodAltar;
import WayofTime.bloodmagic.registry.ModPotions;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class PlayerSacrificeHelper
{
public static float scalingOfSacrifice = 1f;
public static int soulFrayDuration = 400;
public static Potion soulFrayId;
public static double getPlayerIncense(EntityPlayer player)
{
return IncenseHelper.getCurrentIncense(player);
}
public static void setPlayerIncense(EntityPlayer player, double amount)
{
IncenseHelper.setCurrentIncense(player, amount);
}
public static boolean incrementIncense(EntityPlayer player, double min, double incenseAddition, double increment)
{
double amount = getPlayerIncense(player);
if (amount < min || amount >= incenseAddition)
{
return false;
}
amount = amount + Math.min(increment, incenseAddition - amount);
setPlayerIncense(player, amount);
// System.out.println("Amount of incense: " + amount + ", Increment: " +
// increment);
return true;
}
/**
* Sacrifices a player's health while the player is under the influence of
* incense
*
* @param player
* - The player sacrificing
*
* @return Whether or not the health sacrificing succeeded
*/
public static boolean sacrificePlayerHealth(EntityPlayer player)
{
if (player.isPotionActive(soulFrayId))
{
return false;
}
double amount = getPlayerIncense(player);
if (amount >= 0)
{
float health = player.getHealth();
float maxHealth = player.getMaxHealth();
if (health > maxHealth / 10.0)
{
float sacrificedHealth = health - maxHealth / 10.0f;
if (findAndFillAltar(player.getEntityWorld(), player, (int) (sacrificedHealth * ConfigHandler.sacrificialDaggerConversion * getModifier(amount)), false))
{
player.setHealth(maxHealth / 10.0f);
setPlayerIncense(player, 0);
player.addPotionEffect(new PotionEffect(ModPotions.soulFray, soulFrayDuration));
return true;
}
}
}
return false;
}
public static double getModifier(double amount)
{
return 1 + amount * scalingOfSacrifice;
}
/**
* Finds the nearest {@link IBloodAltar} and attempts to fill it
*
* @param world
* - The world
* @param sacrificingEntity
* - The entity having the sacrifice done on (can be
* {@link EntityPlayer} for self-sacrifice)
* @param amount
* - The amount of which the altar should be filled
* @param isSacrifice
* - Whether this is a Sacrifice or a Self-Sacrifice
*
* @return Whether the altar is found and (attempted) filled
*/
public static boolean findAndFillAltar(World world, EntityLivingBase sacrificingEntity, int amount, boolean isSacrifice)
{
IBloodAltar altarEntity = getAltar(world, sacrificingEntity.getPosition());
if (altarEntity == null)
return false;
altarEntity.sacrificialDaggerCall(amount, isSacrifice);
altarEntity.startCycle();
return true;
}
/**
* Gets the nearest {@link IBloodAltar}
*
* @param world
* - The world
* @param blockPos
* - The position of where the check should be in (in a 2 block
* radius from this)
*
* @return The nearest altar, if no altar is found, then this will return
* null
*/
public static IBloodAltar getAltar(World world, BlockPos blockPos)
{
TileEntity tileEntity;
for (int x = -2; x <= 2; x++)
{
for (int y = -2; y <= 1; y++)
{
for (int z = -2; z <= 2; z++)
{
tileEntity = world.getTileEntity(blockPos.add(x, y, z));
if (tileEntity instanceof IBloodAltar)
{
return (IBloodAltar) tileEntity;
}
}
}
}
return null;
}
}