- Removed health buff from Steadfast armour
- Changed corrosive sword's effect from poison to wither
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89f6375031
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@ -2,6 +2,8 @@
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Version 2.0.0-28
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- Fixed the soul snare.
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- Removed health buff from Steadfast armour
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- Changed corrosive sword's effect from poison to wither
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Version 2.0.0-27
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@ -47,7 +47,7 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
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public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9 };
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public static double[] steadfastProtectionLevel = new double[] { 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9, 0.95 };
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public static double[] healthBonus = new double[] { 3, 6, 9, 12, 15, 20, 25, 30 };
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//public static double[] healthBonus = new double[] { 3, 6, 9, 12, 15, 20, 25, 30 };
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public static double[] knockbackBonus = new double[] { 0.2, 0.4, 0.6, 0.8, 1, 1, 1, 1 };
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public static double[] damageBoost = new double[] { 0.03, 0.06, 0.09, 0.12, 0.15, 0.18, 0.22, 0.25 };
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@ -530,7 +530,7 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes
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switch (type)
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{
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case STEADFAST:
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return healthBonus[willBracket];
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//return healthBonus[willBracket];
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default:
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return 0;
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}
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@ -158,7 +158,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
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switch (type)
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{
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case CORROSIVE:
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target.addPotionEffect(new PotionEffect(MobEffects.poison, poisonTime[willBracket], poisonLevel[willBracket]));
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target.addPotionEffect(new PotionEffect(MobEffects.wither, poisonTime[willBracket], poisonLevel[willBracket]));
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break;
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case DEFAULT:
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break;
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