diff --git a/changelog.txt b/changelog.txt index 944f6e22..dcd34822 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2,6 +2,8 @@ Version 2.0.0-28 ------------------------------------------------------ - Fixed the soul snare. +- Removed health buff from Steadfast armour +- Changed corrosive sword's effect from poison to wither ------------------------------------------------------ Version 2.0.0-27 diff --git a/src/main/java/WayofTime/bloodmagic/item/armour/ItemSentientArmour.java b/src/main/java/WayofTime/bloodmagic/item/armour/ItemSentientArmour.java index ddf155f9..6159bbc7 100644 --- a/src/main/java/WayofTime/bloodmagic/item/armour/ItemSentientArmour.java +++ b/src/main/java/WayofTime/bloodmagic/item/armour/ItemSentientArmour.java @@ -47,7 +47,7 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes public static double[] extraProtectionLevel = new double[] { 0, 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9 }; public static double[] steadfastProtectionLevel = new double[] { 0.25, 0.5, 0.6, 0.7, 0.75, 0.85, 0.9, 0.95 }; - public static double[] healthBonus = new double[] { 3, 6, 9, 12, 15, 20, 25, 30 }; + //public static double[] healthBonus = new double[] { 3, 6, 9, 12, 15, 20, 25, 30 }; public static double[] knockbackBonus = new double[] { 0.2, 0.4, 0.6, 0.8, 1, 1, 1, 1 }; public static double[] damageBoost = new double[] { 0.03, 0.06, 0.09, 0.12, 0.15, 0.18, 0.22, 0.25 }; @@ -530,7 +530,7 @@ public class ItemSentientArmour extends ItemArmor implements ISpecialArmor, IMes switch (type) { case STEADFAST: - return healthBonus[willBracket]; + //return healthBonus[willBracket]; default: return 0; } diff --git a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java index 0e224ae9..d324eacd 100644 --- a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java +++ b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java @@ -158,7 +158,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM switch (type) { case CORROSIVE: - target.addPotionEffect(new PotionEffect(MobEffects.poison, poisonTime[willBracket], poisonLevel[willBracket])); + target.addPotionEffect(new PotionEffect(MobEffects.wither, poisonTime[willBracket], poisonLevel[willBracket])); break; case DEFAULT: break;