Fix crash when using newly created toggle sigils (#1059)
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.iface.IActivatable;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import com.google.common.base.Strings;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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@ -64,6 +65,9 @@ public class ItemSigilToggleable extends ItemSigil implements IActivatable
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@Override
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public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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if (Strings.isNullOrEmpty(getOwnerUUID(stack)) || player.isSneaking()) // Make sure Sigils are bound before handling. Also ignores while toggling state
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return EnumActionResult.PASS;
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return (NetworkHelper.getSoulNetwork(getOwnerUUID(stack)).syphonAndDamage(player, getLpUsed()) && onSigilUse(stack, player, world, pos, side, hitX, hitY, hitZ)) ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
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}
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