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@ -1,3 +1,8 @@
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Version 2.0.2-46
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- Fixed it so Ritual stones can be placed by the Ritual Diviner again.
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Version 2.0.2-45
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@ -76,10 +76,13 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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{
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if (player.isSneaking())
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{
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trySetDisplayedRitual(stack, world, pos);
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if (world.isRemote)
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{
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trySetDisplayedRitual(stack, world, pos);
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}
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return EnumActionResult.SUCCESS;
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}
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else if (addRuneToRitual(stack, world, pos, player))
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} else if (addRuneToRitual(stack, world, pos, player))
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{
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if (world.isRemote)
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{
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@ -95,7 +98,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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/**
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* Adds a single rune to the ritual.
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*
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*
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* @param stack
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* - The Ritual Diviner stack
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* @param world
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@ -104,7 +107,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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* - Block Position of the MRS.
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* @param player
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* - The Player attempting to place the ritual
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*
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*
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* @return - True if a rune was successfully added
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*/
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public boolean addRuneToRitual(ItemStack stack, World world, BlockPos pos, EntityPlayer player)
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@ -131,7 +134,10 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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{
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if (RitualHelper.isRuneType(world, newPos, component.getRuneType()))
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{
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undisplayHologram();
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if (world.isRemote)
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{
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undisplayHologram();
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}
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} else
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{
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// Replace existing ritual stone
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