Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.

This commit is contained in:
WayofTime 2016-08-30 21:12:40 -04:00
parent 7d690ad598
commit 413b150142
5 changed files with 64 additions and 13 deletions

View file

@ -6,6 +6,8 @@ Version 2.0.4-57
- Fixed Elytra upgrade
- Added the Mimics - the real ones
- Implemented a bit of framework for some T5 shenanigans.
- Fixed the Incense Altar so it properly detected the south sides of the altar.
- Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.
------------------------------------------------------
Version 2.0.4-56

View file

@ -83,6 +83,7 @@ public class GuiItemRoutingNode extends GuiContainer
BloodMagicPacketHandler.INSTANCE.sendToServer(new ItemRouterButtonPacketProcessor(button.id, inventory.getPos(), inventory.getWorld()));
if (button.id < 6)
{
inventory.currentActiveSlot = button.id;
enableAllDirectionalButtons();
button.enabled = false;
}

View file

@ -26,7 +26,7 @@ import WayofTime.bloodmagic.util.helper.TextHelper;
public class TileInventory extends TileEntity implements IInventory
{
protected int[] syncedSlots = new int[0];
private ItemStack[] inventory;
protected ItemStack[] inventory;
private int size;
private String name;
@ -38,7 +38,7 @@ public class TileInventory extends TileEntity implements IInventory
initializeItemHandlers();
}
private boolean isSyncedSlot(int slot)
protected boolean isSyncedSlot(int slot)
{
for (int s : this.syncedSlots)
{

View file

@ -1,7 +1,10 @@
package WayofTime.bloodmagic.tile.container;
import javax.annotation.Nullable;
import WayofTime.bloodmagic.item.inventory.ItemInventory;
import WayofTime.bloodmagic.item.routing.IItemFilterProvider;
import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
import WayofTime.bloodmagic.util.GhostItemHelper;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.entity.player.EntityPlayer;
@ -18,12 +21,15 @@ public class ContainerItemRoutingNode extends Container
private final ItemInventory itemInventory;
private int slotsOccupied;
private final TileFilteredRoutingNode inventory;
public ContainerItemRoutingNode(InventoryPlayer inventoryPlayer, IInventory tileItemRoutingNode)
{
this.tileItemRoutingNode = tileItemRoutingNode;
inventory = (TileFilteredRoutingNode) tileItemRoutingNode;
this.addSlotToContainer(new SlotItemFilter(this, tileItemRoutingNode, 0, 8, 33));
ItemStack masterStack = tileItemRoutingNode.getStackInSlot(0);
ItemStack masterStack = tileItemRoutingNode.getStackInSlot(inventory.currentActiveSlot);
itemInventory = new ItemInventory(masterStack, 9, "");
for (int i = 0; i < 3; i++)
@ -211,11 +217,13 @@ public class ContainerItemRoutingNode extends Container
private class SlotItemFilter extends Slot
{
public ContainerItemRoutingNode container;
public TileFilteredRoutingNode inventory;
public SlotItemFilter(ContainerItemRoutingNode container, IInventory inventory, int slotIndex, int x, int y)
{
super(inventory, slotIndex, x, y);
this.container = container;
this.inventory = (TileFilteredRoutingNode) inventory;
}
@Override
@ -235,6 +243,30 @@ public class ContainerItemRoutingNode extends Container
slot.onSlotChanged();
}
}
@Override
public ItemStack getStack()
{
return this.inventory.getStackInSlot(getActiveSlot());
}
@Override
public void putStack(@Nullable ItemStack stack)
{
this.inventory.setInventorySlotContents(getActiveSlot(), stack);
this.onSlotChanged();
}
@Override
public ItemStack decrStackSize(int amount)
{
return this.inventory.decrStackSize(getActiveSlot(), amount);
}
public int getActiveSlot()
{
return inventory.currentActiveSlot;
}
}
private class SlotGhostItem extends Slot

View file

@ -4,6 +4,7 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.EnumFacing;
import WayofTime.bloodmagic.api.Constants;
@ -20,13 +21,8 @@ public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedIn
public ItemStack getFilterStack(EnumFacing side)
{
int index = side.getIndex();
if (currentActiveSlot == index)
{
return getStackInSlot(0);
} else
{
return getStackInSlot(index + 1);
}
return getStackInSlot(index);
}
@Override
@ -45,6 +41,28 @@ public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedIn
{
priorities = new int[6];
}
if (!tag.getBoolean("updated"))
{
NBTTagList tags = tag.getTagList("Items", 10);
inventory = new ItemStack[getSizeInventory()];
for (int i = 0; i < tags.tagCount(); i++)
{
if (!isSyncedSlot(i))
{
NBTTagCompound data = tags.getCompoundTagAt(i);
byte j = data.getByte("Slot");
if (j == 0)
{
inventory[currentActiveSlot] = ItemStack.loadItemStackFromNBT(data);
} else if (j >= 1 && j < inventory.length + 1)
{
inventory[j - 1] = ItemStack.loadItemStackFromNBT(data);
}
}
}
}
}
@Override
@ -53,14 +71,12 @@ public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedIn
super.writeToNBT(tag);
tag.setInteger("currentSlot", currentActiveSlot);
tag.setIntArray(Constants.NBT.ROUTING_PRIORITY, priorities);
tag.setBoolean("updated", true);
return tag;
}
public void swapFilters(int requestedSlot)
{
this.setInventorySlotContents(currentActiveSlot + 1, this.getStackInSlot(0));
this.setInventorySlotContents(0, this.getStackInSlot(requestedSlot + 1));
this.setInventorySlotContents(requestedSlot + 1, null);
currentActiveSlot = requestedSlot;
this.markDirty();
}