Fixed some minor bugs with the Living Armour
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0755202a35
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@ -9,6 +9,7 @@ import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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@ -248,14 +249,14 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
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{
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if (this == ModItems.livingArmourChest && isEnabled(stack))
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if (this == ModItems.livingArmourChest && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
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{
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LivingArmour armour = ItemLivingArmour.getLivingArmour(stack);
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return armour.getAttributeModifiers();
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}
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return super.getAttributeModifiers(slot, stack);
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return HashMultimap.<String, AttributeModifier>create();
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}
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@Override
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@ -18,7 +18,7 @@ public class StatTrackerPhysicalProtect extends StatTracker
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public int totalDamage = 0;
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public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
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public static int[] damageRequired = new int[] { 30, 200, 400, 800, 1500, 2500, 3500, 5000, 6000 };
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public static int[] damageRequired = new int[] { 30, 200, 400, 800, 1500, 2500, 3500, 5000, 7000, 15000 };
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public static void incrementCounter(LivingArmour armour, double damage)
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{
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