Added True Strike, increasing the damage of critical hits

This commit is contained in:
WayofTime 2016-04-07 16:27:34 -04:00
parent 7b94e414f8
commit 21473c12cd
7 changed files with 192 additions and 1 deletions

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@ -5,6 +5,7 @@ Version 2.0.0-32
- Added step assist living armour upgrade tracker.
- Added new Living Armour upgrades:
- Added Charging Strike, which increases knockback and damage for attacks while sprinting
- Added True Strike, increasing the damage of critical hits
------------------------------------------------------
Version 2.0.0-31

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@ -0,0 +1,103 @@
package WayofTime.bloodmagic.livingArmour.tracker;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
public class StatTrackerCriticalStrike extends StatTracker
{
public double totalDamageDealt = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 200, 800, 1300, 2500, 3800 };
public static void incrementCounter(LivingArmour armour, double damage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.criticalStrike";
}
@Override
public void resetTracker()
{
this.totalDamageDealt = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.criticalStrike");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setDouble(Constants.Mod.MODID + ".tracker.criticalStrike", totalDamageDealt);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamageDealt += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0d);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 5; i++)
{
if (totalDamageDealt >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradeCriticalStrike(i));
}
}
return upgradeList;
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.criticalStrike");
}
}

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@ -0,0 +1,74 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeCriticalStrike extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 12, 22, 35, 49 };
public static final double[] damageBoost = new double[] { 0.1, 0.2, 0.3, 0.4, 0.5 };
public LivingArmourUpgradeCriticalStrike(int level)
{
super(level);
}
@Override
public double getAdditionalDamageOnHit(double damage, EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
{
boolean flag = wearer.fallDistance > 0.0F && !wearer.onGround && !wearer.isOnLadder() && !wearer.isInWater() && !wearer.isPotionActive(MobEffects.blindness) && !wearer.isRiding() && !wearer.isSprinting();
if (flag)
{
return getDamageModifier() * damage;
}
return 0;
}
public double getDamageModifier()
{
return damageBoost[this.level];
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.criticalStrike";
}
@Override
public int getMaxTier()
{
return 5;
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "criticalStrike";
}
}

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@ -9,7 +9,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeSprintAttack extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 3, 7, 15, 35, 49 };
public static final int[] costs = new int[] { 3, 7, 15, 25, 40 };
public static final double[] damageBoost = new double[] { 0.5, 1, 1.5, 2, 2.5 };
public static final double[] knockbackModifier = new double[] { 1, 2, 3, 4, 5 };

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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerCriticalStrike;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
@ -19,6 +20,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeFallProtect;
@ -57,6 +59,7 @@ public class ModArmourTrackers
LivingArmourHandler.registerStatTracker(StatTrackerGraveDigger.class);
LivingArmourHandler.registerStatTracker(StatTrackerStepAssist.class);
LivingArmourHandler.registerStatTracker(StatTrackerSprintAttack.class);
LivingArmourHandler.registerStatTracker(StatTrackerCriticalStrike.class);
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
@ -75,5 +78,6 @@ public class ModArmourTrackers
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFallProtect(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeGraveDigger(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSprintAttack(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCriticalStrike(0));
}
}

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@ -19,6 +19,7 @@ import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Enchantments;
import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArrow;
import net.minecraft.item.ItemSpade;
@ -89,6 +90,7 @@ import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerCriticalStrike;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
@ -684,6 +686,12 @@ public class EventHandler
StatTrackerSprintAttack.incrementCounter(armour, amount);
}
boolean isCritical = lastPlayerSwingStrength > 0.9 && player.fallDistance > 0.0F && !player.onGround && !player.isOnLadder() && !player.isInWater() && !player.isPotionActive(MobEffects.blindness) && !player.isRiding() && !player.isSprinting();
if (isCritical)
{
StatTrackerCriticalStrike.incrementCounter(armour, amount);
}
double kb = armour.getKnockbackOnHit(player, attackedEntity, mainWeapon);
if (kb > 0)
{

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@ -323,6 +323,7 @@ tooltip.BloodMagic.livingArmour.upgrade.jump=Strong Legs
tooltip.BloodMagic.livingArmour.upgrade.fallProtect=Soft Fall
tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger
tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s