Added Charging Strike armour upgrade
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parent
bd36e95fc9
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@ -3,6 +3,8 @@ Version 2.0.0-32
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------------------------------------------------------
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- Changed Tome of Peritia's recipe
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- Added step assist living armour upgrade tracker.
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- Added new Living Armour upgrades:
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- Added Charging Strike, which increases knockback and damage for attacks while sprinting
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------------------------------------------------------
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Version 2.0.0-31
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@ -40,6 +40,11 @@ public abstract class LivingArmourUpgrade
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return 0;
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}
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public double getKnockbackOnHit(EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
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{
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return 0;
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}
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/**
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* Percentage of damage blocked. This stacks multiplicities with other
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* upgrades.
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@ -46,7 +46,7 @@ public class PlayerDemonWillHandler
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public static EnumDemonWillType getLargestWillType(EntityPlayer player)
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{
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EnumDemonWillType type = EnumDemonWillType.DEFAULT;
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double max = 0;
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double max = getTotalDemonWill(type, player);
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for (EnumDemonWillType testType : EnumDemonWillType.values())
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{
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@ -57,6 +57,17 @@ public class LivingArmour implements ILivingArmour
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return total;
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}
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public double getKnockbackOnHit(EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
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{
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double total = 0;
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for (Entry<String, LivingArmourUpgrade> entry : upgradeMap.entrySet())
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{
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total += entry.getValue().getKnockbackOnHit(wearer, hitEntity, weapon);
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}
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return total;
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}
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers()
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{
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@ -0,0 +1,103 @@
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package WayofTime.bloodmagic.livingArmour.tracker;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack;
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public class StatTrackerSprintAttack extends StatTracker
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{
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public double totalDamageDealt = 0;
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public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
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public static int[] damageRequired = new int[] { 200, 800, 1300, 2500, 3800 };
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public static void incrementCounter(LivingArmour armour, double damage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.sprintAttack";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamageDealt = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.sprintAttack");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setDouble(Constants.Mod.MODID + ".tracker.sprintAttack", totalDamageDealt);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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double change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalDamageDealt += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0d);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 5; i++)
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{
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if (totalDamageDealt >= damageRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeSprintAttack(i));
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}
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}
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return upgradeList;
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.sprintAttack");
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}
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}
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@ -0,0 +1,88 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeSprintAttack extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 3, 7, 15, 35, 49 };
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public static final double[] damageBoost = new double[] { 0.5, 1, 1.5, 2, 2.5 };
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public static final double[] knockbackModifier = new double[] { 1, 2, 3, 4, 5 };
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public LivingArmourUpgradeSprintAttack(int level)
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{
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super(level);
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}
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@Override
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public double getAdditionalDamageOnHit(double damage, EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
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{
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if (wearer.isSprinting())
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{
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return getDamageModifier();
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}
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return 0;
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}
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@Override
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public double getKnockbackOnHit(EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
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{
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if (wearer.isSprinting())
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{
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return getKnockbackModifier();
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}
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return 0;
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}
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public double getDamageModifier()
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{
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return damageBoost[this.level];
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}
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public double getKnockbackModifier()
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{
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return knockbackModifier[this.level];
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.sprintAttack";
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}
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@Override
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public int getMaxTier()
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{
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return 5;
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "sprintAttack";
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}
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}
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@ -1,8 +1,40 @@
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package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
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import WayofTime.bloodmagic.livingArmour.tracker.*;
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import WayofTime.bloodmagic.livingArmour.upgrade.*;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFood;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGraveDigger;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerHealthboost;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMovement;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPoison;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeFallProtect;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGraveDigger;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeHealthboost;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeKnockbackResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeStepAssist;
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public class ModArmourTrackers
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{
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@ -24,6 +56,7 @@ public class ModArmourTrackers
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LivingArmourHandler.registerStatTracker(StatTrackerFallProtect.class);
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LivingArmourHandler.registerStatTracker(StatTrackerGraveDigger.class);
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LivingArmourHandler.registerStatTracker(StatTrackerStepAssist.class);
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LivingArmourHandler.registerStatTracker(StatTrackerSprintAttack.class);
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
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@ -41,5 +74,6 @@ public class ModArmourTrackers
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeJump(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFallProtect(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeGraveDigger(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSprintAttack(0));
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}
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}
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@ -27,6 +27,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.ChunkCoordIntPair;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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@ -99,6 +100,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
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@ -676,6 +678,17 @@ public class EventHandler
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{
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StatTrackerGraveDigger.incrementCounter(armour, amount);
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}
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if (player.isSprinting())
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{
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StatTrackerSprintAttack.incrementCounter(armour, amount);
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}
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double kb = armour.getKnockbackOnHit(player, attackedEntity, mainWeapon);
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if (kb > 0)
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{
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((EntityLivingBase) attackedEntity).knockBack(player, (float) kb * 0.5F, (double) MathHelper.sin(player.rotationYaw * 0.017453292F), (double) (-MathHelper.cos(player.rotationYaw * 0.017453292F)));
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}
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}
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}
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}
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@ -322,6 +322,7 @@ tooltip.BloodMagic.livingArmour.upgrade.experienced=Experienced
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tooltip.BloodMagic.livingArmour.upgrade.jump=Strong Legs
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tooltip.BloodMagic.livingArmour.upgrade.fallProtect=Soft Fall
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tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger
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tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
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tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
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tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
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