Added Charging Strike armour upgrade

This commit is contained in:
WayofTime 2016-04-07 15:12:57 -04:00
parent bd36e95fc9
commit 7b94e414f8
9 changed files with 260 additions and 3 deletions

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@ -3,6 +3,8 @@ Version 2.0.0-32
------------------------------------------------------
- Changed Tome of Peritia's recipe
- Added step assist living armour upgrade tracker.
- Added new Living Armour upgrades:
- Added Charging Strike, which increases knockback and damage for attacks while sprinting
------------------------------------------------------
Version 2.0.0-31

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@ -40,6 +40,11 @@ public abstract class LivingArmourUpgrade
return 0;
}
public double getKnockbackOnHit(EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
{
return 0;
}
/**
* Percentage of damage blocked. This stacks multiplicities with other
* upgrades.

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@ -46,7 +46,7 @@ public class PlayerDemonWillHandler
public static EnumDemonWillType getLargestWillType(EntityPlayer player)
{
EnumDemonWillType type = EnumDemonWillType.DEFAULT;
double max = 0;
double max = getTotalDemonWill(type, player);
for (EnumDemonWillType testType : EnumDemonWillType.values())
{

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@ -57,6 +57,17 @@ public class LivingArmour implements ILivingArmour
return total;
}
public double getKnockbackOnHit(EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
{
double total = 0;
for (Entry<String, LivingArmourUpgrade> entry : upgradeMap.entrySet())
{
total += entry.getValue().getKnockbackOnHit(wearer, hitEntity, weapon);
}
return total;
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers()
{

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@ -0,0 +1,103 @@
package WayofTime.bloodmagic.livingArmour.tracker;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack;
public class StatTrackerSprintAttack extends StatTracker
{
public double totalDamageDealt = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 200, 800, 1300, 2500, 3800 };
public static void incrementCounter(LivingArmour armour, double damage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.sprintAttack";
}
@Override
public void resetTracker()
{
this.totalDamageDealt = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.sprintAttack");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setDouble(Constants.Mod.MODID + ".tracker.sprintAttack", totalDamageDealt);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamageDealt += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0d);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 5; i++)
{
if (totalDamageDealt >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradeSprintAttack(i));
}
}
return upgradeList;
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.sprintAttack");
}
}

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@ -0,0 +1,88 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeSprintAttack extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 3, 7, 15, 35, 49 };
public static final double[] damageBoost = new double[] { 0.5, 1, 1.5, 2, 2.5 };
public static final double[] knockbackModifier = new double[] { 1, 2, 3, 4, 5 };
public LivingArmourUpgradeSprintAttack(int level)
{
super(level);
}
@Override
public double getAdditionalDamageOnHit(double damage, EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
{
if (wearer.isSprinting())
{
return getDamageModifier();
}
return 0;
}
@Override
public double getKnockbackOnHit(EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
{
if (wearer.isSprinting())
{
return getKnockbackModifier();
}
return 0;
}
public double getDamageModifier()
{
return damageBoost[this.level];
}
public double getKnockbackModifier()
{
return knockbackModifier[this.level];
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.sprintAttack";
}
@Override
public int getMaxTier()
{
return 5;
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "sprintAttack";
}
}

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@ -1,8 +1,40 @@
package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
import WayofTime.bloodmagic.livingArmour.tracker.*;
import WayofTime.bloodmagic.livingArmour.upgrade.*;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFood;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGraveDigger;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerHealthboost;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMovement;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPoison;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeFallProtect;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGraveDigger;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeHealthboost;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeKnockbackResist;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeStepAssist;
public class ModArmourTrackers
{
@ -24,6 +56,7 @@ public class ModArmourTrackers
LivingArmourHandler.registerStatTracker(StatTrackerFallProtect.class);
LivingArmourHandler.registerStatTracker(StatTrackerGraveDigger.class);
LivingArmourHandler.registerStatTracker(StatTrackerStepAssist.class);
LivingArmourHandler.registerStatTracker(StatTrackerSprintAttack.class);
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
@ -41,5 +74,6 @@ public class ModArmourTrackers
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeJump(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFallProtect(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeGraveDigger(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSprintAttack(0));
}
}

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@ -27,6 +27,7 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
@ -99,6 +100,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
@ -676,6 +678,17 @@ public class EventHandler
{
StatTrackerGraveDigger.incrementCounter(armour, amount);
}
if (player.isSprinting())
{
StatTrackerSprintAttack.incrementCounter(armour, amount);
}
double kb = armour.getKnockbackOnHit(player, attackedEntity, mainWeapon);
if (kb > 0)
{
((EntityLivingBase) attackedEntity).knockBack(player, (float) kb * 0.5F, (double) MathHelper.sin(player.rotationYaw * 0.017453292F), (double) (-MathHelper.cos(player.rotationYaw * 0.017453292F)));
}
}
}
}

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@ -322,6 +322,7 @@ tooltip.BloodMagic.livingArmour.upgrade.experienced=Experienced
tooltip.BloodMagic.livingArmour.upgrade.jump=Strong Legs
tooltip.BloodMagic.livingArmour.upgrade.fallProtect=Soft Fall
tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger
tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s