Fix startup possible crash issues

how did i never notice this?
This commit is contained in:
Nick 2015-11-02 17:24:43 -08:00
parent b59bc9766e
commit 3a0dcae59a

View file

@ -2,11 +2,11 @@ package WayofTime.bloodmagic;
import WayofTime.bloodmagic.api.util.helper.LogHelper;
import WayofTime.bloodmagic.network.AlchemicalWizardryPacketHandler;
import WayofTime.bloodmagic.proxy.CommonProxy;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.registry.ModEntities;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.ModPotions;
import WayofTime.bloodmagic.proxy.CommonProxy;
import WayofTime.bloodmagic.util.handler.EventHandler;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
import lombok.Getter;
@ -16,6 +16,7 @@ import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
@ -67,7 +68,7 @@ public class BloodMagic {
}
@Mod.EventHandler
public void init(FMLPreInitializationEvent event) {
public void init(FMLInitializationEvent event) {
AlchemicalWizardryPacketHandler.init();
proxy.init();