Temporarily remove item rendering for tank fluid
You cannot bake GL stuff. This is bad. Also it got broken at one point.
I'll re-add this once I remove the need for a TESR.
(cherry picked from commit 13228f6
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This commit is contained in:
parent
53afcc2fb0
commit
86ea69eaca
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@ -1,205 +0,0 @@
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package WayofTime.bloodmagic.client.render.model;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.block.BlockBloodTank;
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import WayofTime.bloodmagic.client.render.block.RenderBloodTank;
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import WayofTime.bloodmagic.tile.TileBloodTank;
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import com.google.common.collect.ImmutableMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.client.model.IPerspectiveAwareModel;
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import net.minecraftforge.common.model.TRSRTransformation;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fml.relauncher.ReflectionHelper;
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import org.apache.commons.lang3.tuple.Pair;
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import javax.vecmath.Matrix4f;
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import javax.vecmath.Vector3f;
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import java.util.List;
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import java.util.Map;
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/**
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* Shamelessly taken off of the Mekanism repository written by {@author aidancbrady}
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* https://github.com/aidancbrady/Mekanism
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*/
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public class BakedCustomItemModel implements IPerspectiveAwareModel
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{
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private IBakedModel baseModel;
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private ItemStack stack;
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private TransformType prevTransform;
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private static VertexFormat prevFormat = null;
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private static int prevMode = -1;
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private static final RenderBloodTank tankRenderer = (RenderBloodTank) TileEntityRendererDispatcher.instance.mapSpecialRenderers.get(TileBloodTank.class);
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public BakedCustomItemModel(IBakedModel model, ItemStack stack)
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{
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this.baseModel = model;
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this.stack = stack;
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}
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private void doRender(TransformType transformType)
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{
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Block block = Block.getBlockFromItem(stack.getItem());
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if (transformType == TransformType.GUI)
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{
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GlStateManager.rotate(180F, 0.0F, 1.0F, 0.0F);
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}
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if (block instanceof BlockBloodTank)
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{
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GlStateManager.pushMatrix();
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FluidStack fluid = null;
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float capacity = TileBloodTank.CAPACITIES[stack.getItemDamage()] * Fluid.BUCKET_VOLUME;
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int amount = 0;
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if (stack.hasTagCompound() && stack.getTagCompound().hasKey(Constants.NBT.TANK))
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{
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NBTTagCompound tag = stack.getTagCompound().getCompoundTag(Constants.NBT.TANK);
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fluid = FluidStack.loadFluidStackFromNBT(tag);
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if (fluid != null)
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amount = tag.getInteger("Amount");
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}
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if (fluid != null && amount > 0)
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tankRenderer.renderFluid(amount / capacity, fluid.getFluid(), -0.498, -0.49, -0.498);
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GlStateManager.popMatrix();
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}
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}
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@Override
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public List<BakedQuad> getQuads(IBlockState state, EnumFacing side, long rand)
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{
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Tessellator tessellator = Tessellator.getInstance();
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pauseRenderer(tessellator);
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5F, 0.5F, 0.5F);
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GlStateManager.rotate(180, 0.0F, 1.0F, 0.0F);
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Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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doRender(prevTransform);
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GlStateManager.enableLighting();
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GlStateManager.enableLight(0);
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GlStateManager.enableLight(1);
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GlStateManager.enableColorMaterial();
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GlStateManager.colorMaterial(1032, 5634);
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GlStateManager.enableCull();
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GlStateManager.popMatrix();
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resumeRenderer(tessellator);
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return baseModel.getQuads(state, side, rand);
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return baseModel.isAmbientOcclusion();
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}
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@Override
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public boolean isGui3d()
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{
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return baseModel.isGui3d();
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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return baseModel.isBuiltInRenderer();
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return baseModel.getParticleTexture();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return baseModel.getItemCameraTransforms();
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}
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private static TRSRTransformation get(float tx, float ty, float tz, float ax, float ay, float az, float s)
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{
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return new TRSRTransformation(new Vector3f(tx / 16, ty / 16, tz / 16), TRSRTransformation.quatFromXYZDegrees(new Vector3f(ax, ay, az)), new Vector3f(s, s, s), null);
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}
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public static Map<TransformType, TRSRTransformation> transforms = ImmutableMap.<TransformType, TRSRTransformation>builder()
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.put(TransformType.GUI, get(0, 0, 0, 30F, 225F, 0, 0.625F))
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.put(TransformType.THIRD_PERSON_RIGHT_HAND, get(0, 2.5F, 0, 75F, 45F, 0, 0.375F))
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.put(TransformType.THIRD_PERSON_LEFT_HAND, get(0, 2.5F, 0, 75F, 45F, 0, 0.375F))
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.put(TransformType.FIRST_PERSON_RIGHT_HAND, get(0, 0, 0, 0, 45F, 0, 0.4f))
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.put(TransformType.FIRST_PERSON_LEFT_HAND, get(0, 0, 0, 0, 225F, 0, 0.4F))
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.put(TransformType.GROUND, get(0, 2F, 0, 0, 0, 0, 0.25F))
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.put(TransformType.HEAD, get(0, 0, 0, 0, 0, 0, 1F))
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.put(TransformType.FIXED, get(0, 0, 0, 0, 0, 0, 1F))
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.put(TransformType.NONE, get(0, 0, 0, 0, 0, 0, 0))
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.build();
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@Override
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public Pair<? extends IPerspectiveAwareModel, Matrix4f> handlePerspective(ItemCameraTransforms.TransformType cameraTransformType)
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{
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prevTransform = cameraTransformType;
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return Pair.of(this, transforms.get(cameraTransformType).getMatrix());
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return ItemOverrideList.NONE;
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}
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public static void pauseRenderer(Tessellator tess)
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{
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if (isDrawing(tess))
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{
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prevFormat = tess.getBuffer().getVertexFormat();
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prevMode = tess.getBuffer().getDrawMode();
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tess.draw();
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}
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}
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public static void resumeRenderer(Tessellator tess)
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{
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if (prevFormat != null)
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{
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tess.getBuffer().begin(prevMode, prevFormat);
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}
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prevFormat = null;
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prevMode = -1;
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}
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public static boolean isDrawing(Tessellator tess)
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{
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return isDrawing(tess.getBuffer());
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}
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public static boolean isDrawing(VertexBuffer buffer)
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{
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return (Boolean) ReflectionHelper.getPrivateValue(VertexBuffer.class, buffer, "isDrawing", "field_179010_r");
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}
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}
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@ -1,80 +0,0 @@
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package WayofTime.bloodmagic.client.render.model;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.block.model.*;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.List;
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public class CustomModelFactory implements IBakedModel
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{
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private IBakedModel baseModel;
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private BlockOverrideList override = new BlockOverrideList();
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public CustomModelFactory(IBakedModel base)
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{
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baseModel = base;
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return override;
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}
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@Override
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public List<BakedQuad> getQuads(IBlockState state, EnumFacing facing, long rand)
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public boolean isGui3d()
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{
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return baseModel.isGui3d();
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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throw new UnsupportedOperationException();
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}
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private class BlockOverrideList extends ItemOverrideList
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{
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public BlockOverrideList()
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{
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super(new ArrayList<ItemOverride>());
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}
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@Override
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public IBakedModel handleItemState(IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity)
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{
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return new BakedCustomItemModel(baseModel, stack);
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}
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}
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}
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@ -7,7 +7,6 @@ import java.util.Map;
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import java.util.Set;
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import WayofTime.bloodmagic.client.key.KeyBindings;
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import WayofTime.bloodmagic.client.render.model.CustomModelFactory;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.renderer.GlStateManager;
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@ -218,12 +217,6 @@ public class ClientHandler
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@SubscribeEvent
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public void onModelBake(ModelBakeEvent event)
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{
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ModelResourceLocation location = new ModelResourceLocation("bloodmagic:BlockBloodTank", "inventory");
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IBakedModel model = event.getModelRegistry().getObject(location);
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if (model != null)
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event.getModelRegistry().putObject(location, new CustomModelFactory(model));
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if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
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return;
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@ -381,7 +374,7 @@ public class ClientHandler
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public static void renderRitualStones(TileMasterRitualStone masterRitualStone, float partialTicks)
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{
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EntityPlayerSP player = minecraft.player;
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World world = player.world;
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World world = player.getEntityWorld();
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EnumFacing direction = mrsHoloDirection;
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Ritual ritual = mrsHoloRitual;
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