Changed required Activation Crystal levels for Ritual Activation (#1456)
These Rituals will require an Awakened Activation Crystal: From 1.7.10: - RitualMeteor (Mark of the falling Tower) New: - all Living Armor related Rituals (because it is the most end-game/powerful stuff right now). I changed the Activation Crystal level for the Living Armor related rituals based on the (old) Bound Armor related rituals. Remaining (non-ported) Rituals (from 1.7.10) that require an Awakened Activation Crystal: NOTE: Some of those Rituals represent an outdated concept, don't assume that they will be ported. - DrillOfTheDead (Sanguimancy - More powerful version of Well of Suffering) - AW016FeatheredEarth (no fall damage?); "Ritual of the Feathered Earth" - AW017Gaia (no idea); "Ritual of Gaia's Transformation" - AW018Condor (localized creative flight); "Ritual of the Condor" - AW025Conduit (transferring LP from network to Altar); "Cry of the Eternal Soul" - AW031Convocation (how do I get Tier6?); "Convocation of the Damned" - AW032Symmetry (Omega upgrade for Bound Armor); "Symmetry of the Omega" - AW033Stalling (permanent Omega upgrade?); "Duet of the Fused Souls" - AW036SphereIsland (Shard of Laputa alike); "Blood of the New Moon"
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@ -19,7 +19,7 @@ public class RitualArmourEvolve extends Ritual {
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public static final String CHECK_RANGE = "fillRange";
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public RitualArmourEvolve() {
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super("ritualArmourEvolve", 0, 50000, "ritual." + BloodMagic.MODID + ".armourEvolveRitual");
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super("ritualArmourEvolve", 2, 50000, "ritual." + BloodMagic.MODID + ".armourEvolveRitual");
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addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
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}
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@ -1,11 +1,11 @@
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package WayofTime.bloodmagic.ritual.types;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.recipe.LivingArmourDowngradeRecipe;
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import WayofTime.bloodmagic.core.registry.LivingArmourDowngradeRecipeRegistry;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.recipe.LivingArmourDowngradeRecipe;
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import WayofTime.bloodmagic.ritual.*;
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import WayofTime.bloodmagic.util.ChatUtil;
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import WayofTime.bloodmagic.util.Utils;
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@ -33,7 +33,7 @@ public class RitualLivingArmourDowngrade extends Ritual {
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private int internalTimer = 0;
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public RitualLivingArmourDowngrade() {
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super("ritualDowngrade", 0, 10000, "ritual." + BloodMagic.MODID + ".downgradeRitual");
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super("ritualDowngrade", 2, 10000, "ritual." + BloodMagic.MODID + ".downgradeRitual");
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addBlockRange(DOWNGRADE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-3, 0, -3), 7));
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}
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@ -22,7 +22,8 @@ public class RitualMeteor extends Ritual {
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public static final double destructiveWillDrain = 50;
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public RitualMeteor() {
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super("ritualMeteor", 0, 0, "ritual." + BloodMagic.MODID + ".meteorRitual");
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super("ritualMeteor", 2, 0, "ritual." + BloodMagic.MODID + ".meteorRitual");
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addBlockRange(ITEM_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
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setMaximumVolumeAndDistanceOfRange(ITEM_RANGE, 0, 10, 10);
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}
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@ -1,13 +1,13 @@
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package WayofTime.bloodmagic.ritual.types;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.livingArmour.StatTracker;
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import WayofTime.bloodmagic.ritual.*;
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import WayofTime.bloodmagic.util.helper.ItemHelper.LivingUpgrades;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import com.google.common.collect.Iterables;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.item.EntityItem;
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@ -26,7 +26,7 @@ public class RitualUpgradeRemove extends Ritual {
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public static final String CHECK_RANGE = "fillRange";
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public RitualUpgradeRemove() {
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super("ritualUpgradeRemove", 0, 25000, "ritual." + BloodMagic.MODID + ".upgradeRemoveRitual");
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super("ritualUpgradeRemove", 2, 25000, "ritual." + BloodMagic.MODID + ".upgradeRemoveRitual");
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addBlockRange(CHECK_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1, 2, 1));
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}
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