Implemented (inefficiently) the sentient tools.
This commit is contained in:
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d0e81e6426
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@ -96,6 +96,7 @@ public class Constants
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public static final String SOUL_SWORD_HEALTH = "soulSwordHealth";
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public static final String SOUL_SWORD_ATTACK_SPEED = "soulSwordAttackSpeed";
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public static final String SOUL_SWORD_SPEED = "soulSwordSpeed";
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public static final String SOUL_SWORD_DIG_SPEED = "soulSwordDigSpeed";
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public static final String WILL_TYPE = "demonWillType";
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public static final String SOUL_FORGE_BURN = "burnTime";
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@ -195,7 +196,10 @@ public class Constants
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SENTIENT_ARMOR_LEGS("ItemSentientArmourLegs"),
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SENTIENT_ARMOR_BOOTS("ItemSentientArmourBoots"),
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SENTIENT_ARMOR_GEM("ItemSentientArmourGem"),
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SENTIENT_AXE("ItemSentientAxe"),
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SENTIENT_BOW("ItemSentientBow"),
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SENTIENT_PICKAXE("ItemSentientPickaxe"),
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SENTIENT_SHOVEL("ItemSentientShovel"),
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SENTIENT_SWORD("ItemSentientSword"),
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SOUL_GEM("ItemSoulGem"),
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SOUL_SNARE("ItemSoulSnare"),
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@ -225,8 +229,7 @@ public class Constants
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SIGIL_TRANSPOSITION("ItemSigilTransposition"),
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RITUAL_READER("ItemRitualReader"),
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SANGUINE_BOOK("ItemSanguineBook"),
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SIGIL_HOLDING("ItemSigilHolding"),
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;
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SIGIL_HOLDING("ItemSigilHolding"), ;
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@Getter
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private final String regName;
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@ -4,6 +4,8 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.material.Material;
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@ -36,8 +38,6 @@ import com.google.common.collect.HashMultiset;
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import com.google.common.collect.Multimap;
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import com.google.common.collect.Sets;
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import javax.annotation.Nullable;
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public class ItemBoundAxe extends ItemBoundTool implements IMeshProvider
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{
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private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER);
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@ -0,0 +1,541 @@
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package WayofTime.bloodmagic.item.soul;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.UUID;
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import javax.annotation.Nullable;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IMultiWillTool;
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import WayofTime.bloodmagic.api.iface.ISentientSwordEffectProvider;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWill;
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import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionMultiWill;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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public class ItemSentientAxe extends ItemAxe implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
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{
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public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
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public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
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public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
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public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
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public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
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public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
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public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
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public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
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public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
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public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
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public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
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public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
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public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
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public static double maxAbsorptionHearts = 10;
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public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
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public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
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public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
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public final double baseAttackDamage = 8;
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public final double baseAttackSpeed = -3;
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public ItemSentientAxe()
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{
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super(Item.ToolMaterial.IRON);
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setMaxDamage(getMaxDamage() * 2);
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// super(ModItems.soulToolMaterial);
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setUnlocalizedName(Constants.Mod.MODID + ".sentientAxe");
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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public float getStrVsBlock(ItemStack stack, IBlockState state)
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{
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float value = super.getStrVsBlock(stack, state);
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if (value > 1)
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{
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return (float) (value + getDigSpeedOfSword(stack));
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} else
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{
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return value;
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}
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}
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@Override
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public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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{
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return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
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}
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public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
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{
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
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int level = getLevel(stack, soulsRemaining);
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double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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double extraDamage = getExtraDamage(type, level);
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setDrainOfActivatedSword(stack, drain);
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setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
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setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
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setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
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setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
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}
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public double getExtraDamage(EnumDemonWillType type, int willBracket)
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{
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if (willBracket < 0)
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{
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return 0;
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}
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switch (type)
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{
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case CORROSIVE:
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case DEFAULT:
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return defaultDamageAdded[willBracket];
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case DESTRUCTIVE:
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return destructiveDamageAdded[willBracket];
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case VENGEFUL:
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return vengefulDamageAdded[willBracket];
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case STEADFAST:
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return steadfastDamageAdded[willBracket];
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}
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return 0;
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}
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public double getAttackSpeed(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return vengefulAttackSpeed[willBracket];
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case DESTRUCTIVE:
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return destructiveAttackSpeed[willBracket];
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default:
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return -2.9;
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}
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}
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public double getHealthBonus(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case STEADFAST:
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return healthBonus[willBracket];
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default:
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return 0;
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}
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}
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public double getMovementSpeed(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return movementSpeed[willBracket];
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default:
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return 0;
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}
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}
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public double getDigSpeed(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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// return movementSpeed[willBracket];
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default:
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return defaultDigSpeedAdded[willBracket];
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}
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}
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public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
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{
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switch (type)
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{
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case CORROSIVE:
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target.addPotionEffect(new PotionEffect(MobEffects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
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break;
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case DEFAULT:
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break;
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case DESTRUCTIVE:
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break;
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case STEADFAST:
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if (!target.isEntityAlive())
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{
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float absorption = attacker.getAbsorptionAmount();
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attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
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attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
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}
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break;
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case VENGEFUL:
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break;
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}
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}
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@Override
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public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
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{
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if (super.hitEntity(stack, target, attacker))
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{
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if (attacker instanceof EntityPlayer)
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{
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EntityPlayer attackerPlayer = (EntityPlayer) attacker;
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this.recalculatePowers(stack, attackerPlayer.worldObj, attackerPlayer);
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EnumDemonWillType type = this.getCurrentType(stack);
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double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
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int willBracket = this.getLevel(stack, will);
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applyEffectToEntity(type, willBracket, target, attackerPlayer);
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ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
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if (offStack != null && offStack.getItem() instanceof ISentientSwordEffectProvider)
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{
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ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
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if (provider.providesEffectForWill(type))
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{
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provider.applyOnHitEffect(type, stack, offStack, attacker, target);
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}
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public EnumDemonWillType getCurrentType(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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if (!tag.hasKey(Constants.NBT.WILL_TYPE))
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{
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return EnumDemonWillType.DEFAULT;
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}
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return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
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}
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public void setCurrentType(ItemStack stack, EnumDemonWillType type)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setString(Constants.NBT.WILL_TYPE, type.toString());
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
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{
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recalculatePowers(stack, world, player);
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return super.onItemRightClick(stack, world, player, hand);
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}
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@Override
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public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
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{
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return oldStack.getItem() != newStack.getItem();
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}
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private int getLevel(ItemStack stack, double soulsRemaining)
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{
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int lvl = -1;
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for (int i = 0; i < soulBracket.length; i++)
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{
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if (soulsRemaining >= soulBracket[i])
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{
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lvl = i;
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}
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}
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return lvl;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
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{
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NBTHelper.checkNBT(stack);
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tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.sentientAxe.desc"))));
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tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentType." + getCurrentType(stack).getName().toLowerCase()));
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}
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@Override
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public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
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{
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recalculatePowers(stack, player.worldObj, player);
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double drain = this.getDrainOfActivatedSword(stack);
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if (drain > 0)
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{
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EnumDemonWillType type = getCurrentType(stack);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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if (drain > soulsRemaining)
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{
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return false;
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} else
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{
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PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
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}
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}
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return super.onLeftClickEntity(stack, player, entity);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public ItemMeshDefinition getMeshDefinition()
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{
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return new CustomMeshDefinitionMultiWill("ItemSentientAxe");
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}
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@Nullable
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@Override
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public ResourceLocation getCustomLocation()
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{
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return null;
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}
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@Override
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public List<String> getVariants()
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{
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List<String> ret = new ArrayList<String>();
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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ret.add("type=" + type.getName().toLowerCase());
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}
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return ret;
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}
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@Override
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public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
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{
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List<ItemStack> soulList = new ArrayList<ItemStack>();
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if (killedEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob))
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{
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return soulList;
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}
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double willModifier = killedEntity instanceof EntitySlime ? 0.67 : 1;
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IDemonWill soul = ((IDemonWill) ModItems.monsterSoul);
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for (int i = 0; i <= looting; i++)
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{
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if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
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{
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ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
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soulList.add(soulStack);
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}
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}
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return soulList;
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}
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//TODO: Change attack speed.
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
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{
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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if (slot == EntityEquipmentSlot.MAINHAND)
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{
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
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multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
|
||||
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), 2));
|
||||
}
|
||||
|
||||
return multimap;
|
||||
}
|
||||
|
||||
public double getDamageOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
|
||||
}
|
||||
|
||||
public void setDamageOfActivatedSword(ItemStack stack, double damage)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
|
||||
}
|
||||
|
||||
public double getDrainOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
|
||||
}
|
||||
|
||||
public void setDrainOfActivatedSword(ItemStack stack, double drain)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
|
||||
}
|
||||
|
||||
public double getStaticDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
|
||||
}
|
||||
|
||||
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
|
||||
}
|
||||
|
||||
public double getDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
|
||||
}
|
||||
|
||||
public double getHealthBonusOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
|
||||
}
|
||||
|
||||
public void setHealthBonusOfSword(ItemStack stack, double hp)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
|
||||
}
|
||||
|
||||
public double getAttackSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
|
||||
}
|
||||
|
||||
public void setAttackSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
|
||||
}
|
||||
|
||||
public void setSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getDigSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
|
||||
}
|
||||
|
||||
public void setDigSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
|
||||
}
|
||||
}
|
|
@ -236,7 +236,7 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
|
|||
|
||||
if ((double) arrowVelocity >= 0.1D)
|
||||
{
|
||||
boolean flag1 = flag && itemstack.getItem() instanceof ItemArrow; //Forge: Fix consuming custom arrows.
|
||||
boolean flag1 = flag && itemstack.getItem() == Items.ARROW; //Forge: Fix consuming custom arrows.
|
||||
|
||||
if (!world.isRemote)
|
||||
{
|
||||
|
@ -247,7 +247,7 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
|
|||
// ItemArrow itemarrow = ((ItemArrow) (itemstack.getItem() instanceof ItemArrow ? itemstack.getItem() : Items.arrow));
|
||||
// EntityArrow entityArrow = itemarrow.createArrow(world, itemstack, player);
|
||||
float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
|
||||
EntityArrow entityArrow = new EntitySentientArrow(world, entityLiving, type);
|
||||
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type);
|
||||
entityArrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
|
||||
|
||||
if (newArrowVelocity == 0)
|
||||
|
|
|
@ -0,0 +1,541 @@
|
|||
package WayofTime.bloodmagic.item.soul;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.renderer.ItemMeshDefinition;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.SharedMonsterAttributes;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.monster.EntitySlime;
|
||||
import net.minecraft.entity.monster.IMob;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemPickaxe;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.EnumDifficulty;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
|
||||
import WayofTime.bloodmagic.api.iface.ISentientSwordEffectProvider;
|
||||
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
|
||||
import WayofTime.bloodmagic.api.soul.IDemonWill;
|
||||
import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
|
||||
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
|
||||
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
|
||||
import WayofTime.bloodmagic.client.IMeshProvider;
|
||||
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionMultiWill;
|
||||
import WayofTime.bloodmagic.registry.ModItems;
|
||||
import WayofTime.bloodmagic.util.helper.TextHelper;
|
||||
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
|
||||
public class ItemSentientPickaxe extends ItemPickaxe implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
|
||||
{
|
||||
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
|
||||
public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
|
||||
public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
|
||||
public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
|
||||
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
|
||||
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
|
||||
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
|
||||
|
||||
public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
|
||||
public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
|
||||
public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
|
||||
|
||||
public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
|
||||
|
||||
public static double maxAbsorptionHearts = 10;
|
||||
|
||||
public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
|
||||
public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
|
||||
|
||||
public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
|
||||
|
||||
public final double baseAttackDamage = 3;
|
||||
public final double baseAttackSpeed = -2.8;
|
||||
|
||||
public ItemSentientPickaxe()
|
||||
{
|
||||
super(Item.ToolMaterial.IRON);
|
||||
setMaxDamage(getMaxDamage() * 2);
|
||||
// super(ModItems.soulToolMaterial);
|
||||
|
||||
setUnlocalizedName(Constants.Mod.MODID + ".sentientPickaxe");
|
||||
setCreativeTab(BloodMagic.tabBloodMagic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getStrVsBlock(ItemStack stack, IBlockState state)
|
||||
{
|
||||
float value = super.getStrVsBlock(stack, state);
|
||||
if (value > 1)
|
||||
{
|
||||
return (float) (value + getDigSpeedOfSword(stack));
|
||||
} else
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
|
||||
{
|
||||
return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
|
||||
}
|
||||
|
||||
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
|
||||
{
|
||||
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
|
||||
int level = getLevel(stack, soulsRemaining);
|
||||
|
||||
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
|
||||
double extraDamage = getExtraDamage(type, level);
|
||||
|
||||
setDrainOfActivatedSword(stack, drain);
|
||||
setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
|
||||
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
|
||||
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
|
||||
setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
|
||||
setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
|
||||
setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
|
||||
setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
|
||||
}
|
||||
|
||||
public double getExtraDamage(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
if (willBracket < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
case DEFAULT:
|
||||
return defaultDamageAdded[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveDamageAdded[willBracket];
|
||||
case VENGEFUL:
|
||||
return vengefulDamageAdded[willBracket];
|
||||
case STEADFAST:
|
||||
return steadfastDamageAdded[willBracket];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public double getAttackSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return vengefulAttackSpeed[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveAttackSpeed[willBracket];
|
||||
default:
|
||||
return -2.9;
|
||||
}
|
||||
}
|
||||
|
||||
public double getHealthBonus(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case STEADFAST:
|
||||
return healthBonus[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getMovementSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return movementSpeed[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getDigSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
// return movementSpeed[willBracket];
|
||||
default:
|
||||
return defaultDigSpeedAdded[willBracket];
|
||||
}
|
||||
}
|
||||
|
||||
public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
|
||||
break;
|
||||
case DEFAULT:
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
break;
|
||||
case STEADFAST:
|
||||
if (!target.isEntityAlive())
|
||||
{
|
||||
float absorption = attacker.getAbsorptionAmount();
|
||||
attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
|
||||
attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
|
||||
}
|
||||
break;
|
||||
case VENGEFUL:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
|
||||
{
|
||||
if (super.hitEntity(stack, target, attacker))
|
||||
{
|
||||
if (attacker instanceof EntityPlayer)
|
||||
{
|
||||
EntityPlayer attackerPlayer = (EntityPlayer) attacker;
|
||||
this.recalculatePowers(stack, attackerPlayer.worldObj, attackerPlayer);
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
|
||||
int willBracket = this.getLevel(stack, will);
|
||||
|
||||
applyEffectToEntity(type, willBracket, target, attackerPlayer);
|
||||
|
||||
ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
|
||||
if (offStack != null && offStack.getItem() instanceof ISentientSwordEffectProvider)
|
||||
{
|
||||
ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
|
||||
if (provider.providesEffectForWill(type))
|
||||
{
|
||||
provider.applyOnHitEffect(type, stack, offStack, attacker, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumDemonWillType getCurrentType(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
return EnumDemonWillType.DEFAULT;
|
||||
}
|
||||
|
||||
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
|
||||
}
|
||||
|
||||
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
recalculatePowers(stack, world, player);
|
||||
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
|
||||
{
|
||||
return oldStack.getItem() != newStack.getItem();
|
||||
}
|
||||
|
||||
private int getLevel(ItemStack stack, double soulsRemaining)
|
||||
{
|
||||
int lvl = -1;
|
||||
for (int i = 0; i < soulBracket.length; i++)
|
||||
{
|
||||
if (soulsRemaining >= soulBracket[i])
|
||||
{
|
||||
lvl = i;
|
||||
}
|
||||
}
|
||||
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.sentientPickaxe.desc"))));
|
||||
|
||||
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentType." + getCurrentType(stack).getName().toLowerCase()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
|
||||
{
|
||||
recalculatePowers(stack, player.worldObj, player);
|
||||
|
||||
double drain = this.getDrainOfActivatedSword(stack);
|
||||
if (drain > 0)
|
||||
{
|
||||
EnumDemonWillType type = getCurrentType(stack);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
|
||||
if (drain > soulsRemaining)
|
||||
{
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
|
||||
}
|
||||
}
|
||||
|
||||
return super.onLeftClickEntity(stack, player, entity);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public ItemMeshDefinition getMeshDefinition()
|
||||
{
|
||||
return new CustomMeshDefinitionMultiWill("ItemSentientPickaxe");
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public ResourceLocation getCustomLocation()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> getVariants()
|
||||
{
|
||||
List<String> ret = new ArrayList<String>();
|
||||
for (EnumDemonWillType type : EnumDemonWillType.values())
|
||||
{
|
||||
ret.add("type=" + type.getName().toLowerCase());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
|
||||
{
|
||||
List<ItemStack> soulList = new ArrayList<ItemStack>();
|
||||
|
||||
if (killedEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob))
|
||||
{
|
||||
return soulList;
|
||||
}
|
||||
|
||||
double willModifier = killedEntity instanceof EntitySlime ? 0.67 : 1;
|
||||
|
||||
IDemonWill soul = ((IDemonWill) ModItems.monsterSoul);
|
||||
|
||||
for (int i = 0; i <= looting; i++)
|
||||
{
|
||||
if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
|
||||
{
|
||||
ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
|
||||
soulList.add(soulStack);
|
||||
}
|
||||
}
|
||||
|
||||
return soulList;
|
||||
}
|
||||
|
||||
//TODO: Change attack speed.
|
||||
@Override
|
||||
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
|
||||
{
|
||||
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
|
||||
if (slot == EntityEquipmentSlot.MAINHAND)
|
||||
{
|
||||
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
|
||||
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
|
||||
multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
|
||||
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), 2));
|
||||
}
|
||||
|
||||
return multimap;
|
||||
}
|
||||
|
||||
public double getDamageOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
|
||||
}
|
||||
|
||||
public void setDamageOfActivatedSword(ItemStack stack, double damage)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
|
||||
}
|
||||
|
||||
public double getDrainOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
|
||||
}
|
||||
|
||||
public void setDrainOfActivatedSword(ItemStack stack, double drain)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
|
||||
}
|
||||
|
||||
public double getStaticDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
|
||||
}
|
||||
|
||||
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
|
||||
}
|
||||
|
||||
public double getDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
|
||||
}
|
||||
|
||||
public double getHealthBonusOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
|
||||
}
|
||||
|
||||
public void setHealthBonusOfSword(ItemStack stack, double hp)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
|
||||
}
|
||||
|
||||
public double getAttackSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
|
||||
}
|
||||
|
||||
public void setAttackSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
|
||||
}
|
||||
|
||||
public void setSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getDigSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
|
||||
}
|
||||
|
||||
public void setDigSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,541 @@
|
|||
package WayofTime.bloodmagic.item.soul;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.renderer.ItemMeshDefinition;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.SharedMonsterAttributes;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.monster.EntitySlime;
|
||||
import net.minecraft.entity.monster.IMob;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemSpade;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.EnumDifficulty;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
|
||||
import WayofTime.bloodmagic.api.iface.ISentientSwordEffectProvider;
|
||||
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
|
||||
import WayofTime.bloodmagic.api.soul.IDemonWill;
|
||||
import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
|
||||
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
|
||||
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
|
||||
import WayofTime.bloodmagic.client.IMeshProvider;
|
||||
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionMultiWill;
|
||||
import WayofTime.bloodmagic.registry.ModItems;
|
||||
import WayofTime.bloodmagic.util.helper.TextHelper;
|
||||
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
|
||||
public class ItemSentientShovel extends ItemSpade implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
|
||||
{
|
||||
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
|
||||
public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
|
||||
public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
|
||||
public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
|
||||
public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
|
||||
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
|
||||
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
|
||||
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
|
||||
|
||||
public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
|
||||
public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
|
||||
public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
|
||||
|
||||
public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
|
||||
|
||||
public static double maxAbsorptionHearts = 10;
|
||||
|
||||
public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
|
||||
public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
|
||||
|
||||
public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
|
||||
|
||||
public final double baseAttackDamage = 3;
|
||||
public final double baseAttackSpeed = -2.8;
|
||||
|
||||
public ItemSentientShovel()
|
||||
{
|
||||
super(Item.ToolMaterial.IRON);
|
||||
setMaxDamage(getMaxDamage() * 2);
|
||||
// super(ModItems.soulToolMaterial);
|
||||
|
||||
setUnlocalizedName(Constants.Mod.MODID + ".sentientShovel");
|
||||
setCreativeTab(BloodMagic.tabBloodMagic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getStrVsBlock(ItemStack stack, IBlockState state)
|
||||
{
|
||||
float value = super.getStrVsBlock(stack, state);
|
||||
if (value > 1)
|
||||
{
|
||||
return (float) (value + getDigSpeedOfSword(stack));
|
||||
} else
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
|
||||
{
|
||||
return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
|
||||
}
|
||||
|
||||
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
|
||||
{
|
||||
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
|
||||
int level = getLevel(stack, soulsRemaining);
|
||||
|
||||
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
|
||||
double extraDamage = getExtraDamage(type, level);
|
||||
|
||||
setDrainOfActivatedSword(stack, drain);
|
||||
setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
|
||||
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
|
||||
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
|
||||
setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
|
||||
setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
|
||||
setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
|
||||
setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
|
||||
}
|
||||
|
||||
public double getExtraDamage(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
if (willBracket < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
case DEFAULT:
|
||||
return defaultDamageAdded[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveDamageAdded[willBracket];
|
||||
case VENGEFUL:
|
||||
return vengefulDamageAdded[willBracket];
|
||||
case STEADFAST:
|
||||
return steadfastDamageAdded[willBracket];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public double getAttackSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return vengefulAttackSpeed[willBracket];
|
||||
case DESTRUCTIVE:
|
||||
return destructiveAttackSpeed[willBracket];
|
||||
default:
|
||||
return -2.9;
|
||||
}
|
||||
}
|
||||
|
||||
public double getHealthBonus(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case STEADFAST:
|
||||
return healthBonus[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getMovementSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
return movementSpeed[willBracket];
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public double getDigSpeed(EnumDemonWillType type, int willBracket)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VENGEFUL:
|
||||
// return movementSpeed[willBracket];
|
||||
default:
|
||||
return defaultDigSpeedAdded[willBracket];
|
||||
}
|
||||
}
|
||||
|
||||
public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CORROSIVE:
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
|
||||
break;
|
||||
case DEFAULT:
|
||||
break;
|
||||
case DESTRUCTIVE:
|
||||
break;
|
||||
case STEADFAST:
|
||||
if (!target.isEntityAlive())
|
||||
{
|
||||
float absorption = attacker.getAbsorptionAmount();
|
||||
attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
|
||||
attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
|
||||
}
|
||||
break;
|
||||
case VENGEFUL:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
|
||||
{
|
||||
if (super.hitEntity(stack, target, attacker))
|
||||
{
|
||||
if (attacker instanceof EntityPlayer)
|
||||
{
|
||||
EntityPlayer attackerPlayer = (EntityPlayer) attacker;
|
||||
this.recalculatePowers(stack, attackerPlayer.worldObj, attackerPlayer);
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
|
||||
int willBracket = this.getLevel(stack, will);
|
||||
|
||||
applyEffectToEntity(type, willBracket, target, attackerPlayer);
|
||||
|
||||
ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
|
||||
if (offStack != null && offStack.getItem() instanceof ISentientSwordEffectProvider)
|
||||
{
|
||||
ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
|
||||
if (provider.providesEffectForWill(type))
|
||||
{
|
||||
provider.applyOnHitEffect(type, stack, offStack, attacker, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumDemonWillType getCurrentType(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
return EnumDemonWillType.DEFAULT;
|
||||
}
|
||||
|
||||
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
|
||||
}
|
||||
|
||||
public void setCurrentType(ItemStack stack, EnumDemonWillType type)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
recalculatePowers(stack, world, player);
|
||||
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
|
||||
{
|
||||
return oldStack.getItem() != newStack.getItem();
|
||||
}
|
||||
|
||||
private int getLevel(ItemStack stack, double soulsRemaining)
|
||||
{
|
||||
int lvl = -1;
|
||||
for (int i = 0; i < soulBracket.length; i++)
|
||||
{
|
||||
if (soulsRemaining >= soulBracket[i])
|
||||
{
|
||||
lvl = i;
|
||||
}
|
||||
}
|
||||
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.sentientShovel.desc"))));
|
||||
|
||||
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentType." + getCurrentType(stack).getName().toLowerCase()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
|
||||
{
|
||||
recalculatePowers(stack, player.worldObj, player);
|
||||
|
||||
double drain = this.getDrainOfActivatedSword(stack);
|
||||
if (drain > 0)
|
||||
{
|
||||
EnumDemonWillType type = getCurrentType(stack);
|
||||
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
|
||||
|
||||
if (drain > soulsRemaining)
|
||||
{
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
|
||||
}
|
||||
}
|
||||
|
||||
return super.onLeftClickEntity(stack, player, entity);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public ItemMeshDefinition getMeshDefinition()
|
||||
{
|
||||
return new CustomMeshDefinitionMultiWill("ItemSentientShovel");
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public ResourceLocation getCustomLocation()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> getVariants()
|
||||
{
|
||||
List<String> ret = new ArrayList<String>();
|
||||
for (EnumDemonWillType type : EnumDemonWillType.values())
|
||||
{
|
||||
ret.add("type=" + type.getName().toLowerCase());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
|
||||
{
|
||||
List<ItemStack> soulList = new ArrayList<ItemStack>();
|
||||
|
||||
if (killedEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob))
|
||||
{
|
||||
return soulList;
|
||||
}
|
||||
|
||||
double willModifier = killedEntity instanceof EntitySlime ? 0.67 : 1;
|
||||
|
||||
IDemonWill soul = ((IDemonWill) ModItems.monsterSoul);
|
||||
|
||||
for (int i = 0; i <= looting; i++)
|
||||
{
|
||||
if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
|
||||
{
|
||||
ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
|
||||
soulList.add(soulStack);
|
||||
}
|
||||
}
|
||||
|
||||
return soulList;
|
||||
}
|
||||
|
||||
//TODO: Change attack speed.
|
||||
@Override
|
||||
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
|
||||
{
|
||||
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
|
||||
if (slot == EntityEquipmentSlot.MAINHAND)
|
||||
{
|
||||
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
|
||||
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
|
||||
multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
|
||||
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), 2));
|
||||
}
|
||||
|
||||
return multimap;
|
||||
}
|
||||
|
||||
public double getDamageOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
|
||||
}
|
||||
|
||||
public void setDamageOfActivatedSword(ItemStack stack, double damage)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
|
||||
}
|
||||
|
||||
public double getDrainOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
|
||||
}
|
||||
|
||||
public void setDrainOfActivatedSword(ItemStack stack, double drain)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
|
||||
}
|
||||
|
||||
public double getStaticDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
|
||||
}
|
||||
|
||||
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
|
||||
}
|
||||
|
||||
public double getDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
|
||||
}
|
||||
|
||||
public double getHealthBonusOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
|
||||
}
|
||||
|
||||
public void setHealthBonusOfSword(ItemStack stack, double hp)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
|
||||
}
|
||||
|
||||
public double getAttackSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
|
||||
}
|
||||
|
||||
public void setAttackSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
|
||||
}
|
||||
|
||||
public void setSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getDigSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
|
||||
}
|
||||
|
||||
public void setDigSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
NBTTagCompound tag = stack.getTagCompound();
|
||||
|
||||
tag.setDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
|
||||
}
|
||||
}
|
|
@ -69,7 +69,10 @@ import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
|
|||
import WayofTime.bloodmagic.item.sigil.ItemSigilWhirlwind;
|
||||
import WayofTime.bloodmagic.item.soul.ItemMonsterSoul;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSentientArmourGem;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSentientAxe;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSentientBow;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSentientPickaxe;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSentientShovel;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSentientSword;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSoulGem;
|
||||
import WayofTime.bloodmagic.item.soul.ItemSoulSnare;
|
||||
|
@ -154,6 +157,9 @@ public class ModItems
|
|||
public static Item sentientSword;
|
||||
public static Item sentientBow;
|
||||
public static Item sentientArmourGem;
|
||||
public static Item sentientAxe;
|
||||
public static Item sentientPickaxe;
|
||||
public static Item sentientShovel;
|
||||
|
||||
public static Item nodeRouter;
|
||||
public static Item baseItemFilter;
|
||||
|
@ -252,6 +258,9 @@ public class ModItems
|
|||
sentientSword = registerItem(new ItemSentientSword(), Constants.BloodMagicItem.SENTIENT_SWORD.getRegName());
|
||||
sentientBow = registerItem(new ItemSentientBow(), Constants.BloodMagicItem.SENTIENT_BOW.getRegName());
|
||||
sentientArmourGem = registerItem(new ItemSentientArmourGem(), Constants.BloodMagicItem.SENTIENT_ARMOR_GEM.getRegName());
|
||||
sentientAxe = registerItem(new ItemSentientAxe(), Constants.BloodMagicItem.SENTIENT_AXE.getRegName());
|
||||
sentientPickaxe = registerItem(new ItemSentientPickaxe(), Constants.BloodMagicItem.SENTIENT_PICKAXE.getRegName());
|
||||
sentientShovel = registerItem(new ItemSentientShovel(), Constants.BloodMagicItem.SENTIENT_SHOVEL.getRegName());
|
||||
|
||||
nodeRouter = registerItem(new ItemNodeRouter(), Constants.BloodMagicItem.NODE_ROUTER.getRegName());
|
||||
baseItemFilter = registerItem(new ItemRouterFilter(), Constants.BloodMagicItem.ROUTER_FILTER.getRegName());
|
||||
|
|
|
@ -247,6 +247,9 @@ public class ModRecipes
|
|||
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 3), 1000, 100, new ItemStack(ModItems.soulGem, 1, 2), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.bloodShard), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT));
|
||||
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 4), 4000, 500, new ItemStack(ModItems.soulGem, 1, 3), Items.NETHER_STAR);
|
||||
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientSword), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.IRON_SWORD));
|
||||
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientAxe), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.IRON_AXE));
|
||||
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientPickaxe), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.IRON_PICKAXE));
|
||||
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientShovel), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.IRON_SHOVEL));
|
||||
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientBow), 70, 0, new ItemStack(Items.BOW), new ItemStack(ModItems.soulGem, 1, 1), Items.STRING, Items.STRING);
|
||||
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.arcaneAshes), 0, 0, "dustRedstone", "dyeWhite", new ItemStack(Items.GUNPOWDER), Items.COAL);
|
||||
TartaricForgeRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_WATER), 10, 3, new ItemStack(Items.SUGAR), new ItemStack(Items.WATER_BUCKET), new ItemStack(Items.WATER_BUCKET));
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"model": "builtin/generated",
|
||||
"transform": "forge:default-tool"
|
||||
},
|
||||
"variants": {
|
||||
"type": {
|
||||
"default": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulAxe"
|
||||
}
|
||||
},
|
||||
"corrosive": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulAxe_corrosive"
|
||||
}
|
||||
},
|
||||
"destructive": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulAxe_destructive"
|
||||
}
|
||||
},
|
||||
"vengeful": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulAxe_vengeful"
|
||||
}
|
||||
},
|
||||
"steadfast": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulAxe_steadfast"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"model": "builtin/generated",
|
||||
"transform": "forge:default-tool"
|
||||
},
|
||||
"variants": {
|
||||
"type": {
|
||||
"default": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulPickaxe"
|
||||
}
|
||||
},
|
||||
"corrosive": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulPickaxe_corrosive"
|
||||
}
|
||||
},
|
||||
"destructive": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulPickaxe_destructive"
|
||||
}
|
||||
},
|
||||
"vengeful": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulPickaxe_vengeful"
|
||||
}
|
||||
},
|
||||
"steadfast": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulPickaxe_steadfast"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"model": "builtin/generated",
|
||||
"transform": "forge:default-tool"
|
||||
},
|
||||
"variants": {
|
||||
"type": {
|
||||
"default": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulShovel"
|
||||
}
|
||||
},
|
||||
"corrosive": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulShovel_corrosive"
|
||||
}
|
||||
},
|
||||
"destructive": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulShovel_destructive"
|
||||
}
|
||||
},
|
||||
"vengeful": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulShovel_vengeful"
|
||||
}
|
||||
},
|
||||
"steadfast": {
|
||||
"textures": {
|
||||
"layer0": "bloodmagic:items/SoulShovel_steadfast"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -156,6 +156,9 @@ item.BloodMagic.soulGem.grand.name=Grand Tartaric Gem
|
|||
item.BloodMagic.soulSnare.base.name=Rudimentary Snare
|
||||
item.BloodMagic.sentientBow.name=Sentient Bow
|
||||
item.BloodMagic.sentientArmourGem.name=Sentient Armour Gem
|
||||
item.BloodMagic.sentientAxe.name=Sentient Axe
|
||||
item.BloodMagic.sentientPickaxe.name=Sentient Pickaxe
|
||||
item.BloodMagic.sentientShovel.name=Sentient Shovel
|
||||
|
||||
item.BloodMagic.nodeRouter.name=Node Router
|
||||
item.BloodMagic.itemFilter.exact.name=Precise Item Filter
|
||||
|
@ -359,6 +362,9 @@ tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
|
|||
|
||||
tooltip.BloodMagic.will=Will Quality: %1$,.2f
|
||||
tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential.
|
||||
tooltip.BloodMagic.sentientAxe.desc=Uses demon will to unleash its full potential.
|
||||
tooltip.BloodMagic.sentientPickaxe.desc=Uses demon will to unleash its full potential.
|
||||
tooltip.BloodMagic.sentientShovel.desc=Uses demon will to unleash its full potential.
|
||||
tooltip.BloodMagic.soulGem.petty=A gem used to contain a little will
|
||||
tooltip.BloodMagic.soulGem.lesser=A gem used to contain some will
|
||||
tooltip.BloodMagic.soulGem.common=A gem used to contain more will
|
||||
|
|
Before Width: | Height: | Size: 928 B After Width: | Height: | Size: 928 B |
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Reference in a new issue