From d0e81e642696470792702b3489b603a31a735bb2 Mon Sep 17 00:00:00 2001
From: WayofTime <wtime@live.ca>
Date: Sun, 12 Jun 2016 12:08:06 -0400
Subject: [PATCH] Implemented (inefficiently) the sentient tools.

---
 .../WayofTime/bloodmagic/api/Constants.java   |   7 +-
 .../bloodmagic/item/ItemBoundAxe.java         |   4 +-
 .../bloodmagic/item/soul/ItemSentientAxe.java | 541 ++++++++++++++++++
 .../bloodmagic/item/soul/ItemSentientBow.java |   4 +-
 .../item/soul/ItemSentientPickaxe.java        | 541 ++++++++++++++++++
 .../item/soul/ItemSentientShovel.java         | 541 ++++++++++++++++++
 .../bloodmagic/registry/ModItems.java         |   9 +
 .../bloodmagic/registry/ModRecipes.java       |   3 +
 .../blockstates/item/ItemSentientAxe.json     |  36 ++
 .../blockstates/item/ItemSentientPickaxe.json |  36 ++
 .../blockstates/item/ItemSentientShovel.json  |  36 ++
 .../assets/bloodmagic/lang/en_US.lang         |   6 +
 ...Axe_steafast.png => SoulAxe_steadfast.png} | Bin
 13 files changed, 1758 insertions(+), 6 deletions(-)
 create mode 100644 src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientAxe.java
 create mode 100644 src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientPickaxe.java
 create mode 100644 src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientShovel.java
 create mode 100644 src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientAxe.json
 create mode 100644 src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientPickaxe.json
 create mode 100644 src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientShovel.json
 rename src/main/resources/assets/bloodmagic/textures/items/{SoulAxe_steafast.png => SoulAxe_steadfast.png} (100%)

diff --git a/src/main/java/WayofTime/bloodmagic/api/Constants.java b/src/main/java/WayofTime/bloodmagic/api/Constants.java
index 92da1111..05967dfc 100644
--- a/src/main/java/WayofTime/bloodmagic/api/Constants.java
+++ b/src/main/java/WayofTime/bloodmagic/api/Constants.java
@@ -96,6 +96,7 @@ public class Constants
         public static final String SOUL_SWORD_HEALTH = "soulSwordHealth";
         public static final String SOUL_SWORD_ATTACK_SPEED = "soulSwordAttackSpeed";
         public static final String SOUL_SWORD_SPEED = "soulSwordSpeed";
+        public static final String SOUL_SWORD_DIG_SPEED = "soulSwordDigSpeed";
         public static final String WILL_TYPE = "demonWillType";
 
         public static final String SOUL_FORGE_BURN = "burnTime";
@@ -195,7 +196,10 @@ public class Constants
         SENTIENT_ARMOR_LEGS("ItemSentientArmourLegs"),
         SENTIENT_ARMOR_BOOTS("ItemSentientArmourBoots"),
         SENTIENT_ARMOR_GEM("ItemSentientArmourGem"),
+        SENTIENT_AXE("ItemSentientAxe"),
         SENTIENT_BOW("ItemSentientBow"),
+        SENTIENT_PICKAXE("ItemSentientPickaxe"),
+        SENTIENT_SHOVEL("ItemSentientShovel"),
         SENTIENT_SWORD("ItemSentientSword"),
         SOUL_GEM("ItemSoulGem"),
         SOUL_SNARE("ItemSoulSnare"),
@@ -225,8 +229,7 @@ public class Constants
         SIGIL_TRANSPOSITION("ItemSigilTransposition"),
         RITUAL_READER("ItemRitualReader"),
         SANGUINE_BOOK("ItemSanguineBook"),
-        SIGIL_HOLDING("ItemSigilHolding"),
-        ;
+        SIGIL_HOLDING("ItemSigilHolding"), ;
 
         @Getter
         private final String regName;
diff --git a/src/main/java/WayofTime/bloodmagic/item/ItemBoundAxe.java b/src/main/java/WayofTime/bloodmagic/item/ItemBoundAxe.java
index 1ef0fff7..cd6991c4 100644
--- a/src/main/java/WayofTime/bloodmagic/item/ItemBoundAxe.java
+++ b/src/main/java/WayofTime/bloodmagic/item/ItemBoundAxe.java
@@ -4,6 +4,8 @@ import java.util.ArrayList;
 import java.util.List;
 import java.util.Set;
 
+import javax.annotation.Nullable;
+
 import net.minecraft.block.Block;
 import net.minecraft.block.BlockLeaves;
 import net.minecraft.block.material.Material;
@@ -36,8 +38,6 @@ import com.google.common.collect.HashMultiset;
 import com.google.common.collect.Multimap;
 import com.google.common.collect.Sets;
 
-import javax.annotation.Nullable;
-
 public class ItemBoundAxe extends ItemBoundTool implements IMeshProvider
 {
     private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER);
diff --git a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientAxe.java b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientAxe.java
new file mode 100644
index 00000000..505868b4
--- /dev/null
+++ b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientAxe.java
@@ -0,0 +1,541 @@
+package WayofTime.bloodmagic.item.soul;
+
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.List;
+import java.util.UUID;
+
+import javax.annotation.Nullable;
+
+import net.minecraft.block.state.IBlockState;
+import net.minecraft.client.renderer.ItemMeshDefinition;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.SharedMonsterAttributes;
+import net.minecraft.entity.ai.attributes.AttributeModifier;
+import net.minecraft.entity.monster.EntitySlime;
+import net.minecraft.entity.monster.IMob;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.init.MobEffects;
+import net.minecraft.inventory.EntityEquipmentSlot;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemAxe;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.potion.PotionEffect;
+import net.minecraft.util.ActionResult;
+import net.minecraft.util.EnumHand;
+import net.minecraft.util.ResourceLocation;
+import net.minecraft.world.EnumDifficulty;
+import net.minecraft.world.World;
+import net.minecraftforge.fml.relauncher.Side;
+import net.minecraftforge.fml.relauncher.SideOnly;
+import WayofTime.bloodmagic.BloodMagic;
+import WayofTime.bloodmagic.api.Constants;
+import WayofTime.bloodmagic.api.iface.IMultiWillTool;
+import WayofTime.bloodmagic.api.iface.ISentientSwordEffectProvider;
+import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
+import WayofTime.bloodmagic.api.soul.IDemonWill;
+import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
+import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
+import WayofTime.bloodmagic.api.util.helper.NBTHelper;
+import WayofTime.bloodmagic.client.IMeshProvider;
+import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionMultiWill;
+import WayofTime.bloodmagic.registry.ModItems;
+import WayofTime.bloodmagic.util.helper.TextHelper;
+
+import com.google.common.collect.HashMultimap;
+import com.google.common.collect.Multimap;
+
+public class ItemSentientAxe extends ItemAxe implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
+{
+    public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
+    public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
+    public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
+    public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+    public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+    public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
+    public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
+    public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
+    public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
+
+    public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
+    public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
+    public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
+
+    public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
+
+    public static double maxAbsorptionHearts = 10;
+
+    public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
+    public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
+
+    public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
+
+    public final double baseAttackDamage = 8;
+    public final double baseAttackSpeed = -3;
+
+    public ItemSentientAxe()
+    {
+        super(Item.ToolMaterial.IRON);
+        setMaxDamage(getMaxDamage() * 2);
+//        super(ModItems.soulToolMaterial);
+
+        setUnlocalizedName(Constants.Mod.MODID + ".sentientAxe");
+        setCreativeTab(BloodMagic.tabBloodMagic);
+    }
+
+    @Override
+    public float getStrVsBlock(ItemStack stack, IBlockState state)
+    {
+        float value = super.getStrVsBlock(stack, state);
+        if (value > 1)
+        {
+            return (float) (value + getDigSpeedOfSword(stack));
+        } else
+        {
+            return value;
+        }
+    }
+
+    @Override
+    public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
+    {
+        return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
+    }
+
+    public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
+    {
+        EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
+        double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+        this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
+        int level = getLevel(stack, soulsRemaining);
+
+        double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
+        double extraDamage = getExtraDamage(type, level);
+
+        setDrainOfActivatedSword(stack, drain);
+        setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
+        setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
+        setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
+        setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
+        setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
+        setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
+        setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
+    }
+
+    public double getExtraDamage(EnumDemonWillType type, int willBracket)
+    {
+        if (willBracket < 0)
+        {
+            return 0;
+        }
+
+        switch (type)
+        {
+        case CORROSIVE:
+        case DEFAULT:
+            return defaultDamageAdded[willBracket];
+        case DESTRUCTIVE:
+            return destructiveDamageAdded[willBracket];
+        case VENGEFUL:
+            return vengefulDamageAdded[willBracket];
+        case STEADFAST:
+            return steadfastDamageAdded[willBracket];
+        }
+
+        return 0;
+    }
+
+    public double getAttackSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+            return vengefulAttackSpeed[willBracket];
+        case DESTRUCTIVE:
+            return destructiveAttackSpeed[willBracket];
+        default:
+            return -2.9;
+        }
+    }
+
+    public double getHealthBonus(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case STEADFAST:
+            return healthBonus[willBracket];
+        default:
+            return 0;
+        }
+    }
+
+    public double getMovementSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+            return movementSpeed[willBracket];
+        default:
+            return 0;
+        }
+    }
+
+    public double getDigSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+//            return movementSpeed[willBracket];
+        default:
+            return defaultDigSpeedAdded[willBracket];
+        }
+    }
+
+    public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
+    {
+        switch (type)
+        {
+        case CORROSIVE:
+            target.addPotionEffect(new PotionEffect(MobEffects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
+            break;
+        case DEFAULT:
+            break;
+        case DESTRUCTIVE:
+            break;
+        case STEADFAST:
+            if (!target.isEntityAlive())
+            {
+                float absorption = attacker.getAbsorptionAmount();
+                attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
+                attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
+            }
+            break;
+        case VENGEFUL:
+            break;
+        }
+    }
+
+    @Override
+    public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
+    {
+        if (super.hitEntity(stack, target, attacker))
+        {
+            if (attacker instanceof EntityPlayer)
+            {
+                EntityPlayer attackerPlayer = (EntityPlayer) attacker;
+                this.recalculatePowers(stack, attackerPlayer.worldObj, attackerPlayer);
+                EnumDemonWillType type = this.getCurrentType(stack);
+                double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
+                int willBracket = this.getLevel(stack, will);
+
+                applyEffectToEntity(type, willBracket, target, attackerPlayer);
+
+                ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
+                if (offStack != null && offStack.getItem() instanceof ISentientSwordEffectProvider)
+                {
+                    ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
+                    if (provider.providesEffectForWill(type))
+                    {
+                        provider.applyOnHitEffect(type, stack, offStack, attacker, target);
+                    }
+                }
+            }
+
+            return true;
+        }
+
+        return false;
+    }
+
+    @Override
+    public EnumDemonWillType getCurrentType(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        if (!tag.hasKey(Constants.NBT.WILL_TYPE))
+        {
+            return EnumDemonWillType.DEFAULT;
+        }
+
+        return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
+    }
+
+    public void setCurrentType(ItemStack stack, EnumDemonWillType type)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setString(Constants.NBT.WILL_TYPE, type.toString());
+    }
+
+    @Override
+    public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
+    {
+        recalculatePowers(stack, world, player);
+
+        return super.onItemRightClick(stack, world, player, hand);
+    }
+
+    @Override
+    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+    {
+        return oldStack.getItem() != newStack.getItem();
+    }
+
+    private int getLevel(ItemStack stack, double soulsRemaining)
+    {
+        int lvl = -1;
+        for (int i = 0; i < soulBracket.length; i++)
+        {
+            if (soulsRemaining >= soulBracket[i])
+            {
+                lvl = i;
+            }
+        }
+
+        return lvl;
+    }
+
+    @Override
+    @SideOnly(Side.CLIENT)
+    public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
+    {
+        NBTHelper.checkNBT(stack);
+
+        tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.sentientAxe.desc"))));
+
+        tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentType." + getCurrentType(stack).getName().toLowerCase()));
+    }
+
+    @Override
+    public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
+    {
+        recalculatePowers(stack, player.worldObj, player);
+
+        double drain = this.getDrainOfActivatedSword(stack);
+        if (drain > 0)
+        {
+            EnumDemonWillType type = getCurrentType(stack);
+            double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+
+            if (drain > soulsRemaining)
+            {
+                return false;
+            } else
+            {
+                PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
+            }
+        }
+
+        return super.onLeftClickEntity(stack, player, entity);
+    }
+
+    @Override
+    @SideOnly(Side.CLIENT)
+    public ItemMeshDefinition getMeshDefinition()
+    {
+        return new CustomMeshDefinitionMultiWill("ItemSentientAxe");
+    }
+
+    @Nullable
+    @Override
+    public ResourceLocation getCustomLocation()
+    {
+        return null;
+    }
+
+    @Override
+    public List<String> getVariants()
+    {
+        List<String> ret = new ArrayList<String>();
+        for (EnumDemonWillType type : EnumDemonWillType.values())
+        {
+            ret.add("type=" + type.getName().toLowerCase());
+        }
+
+        return ret;
+    }
+
+    @Override
+    public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
+    {
+        List<ItemStack> soulList = new ArrayList<ItemStack>();
+
+        if (killedEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob))
+        {
+            return soulList;
+        }
+
+        double willModifier = killedEntity instanceof EntitySlime ? 0.67 : 1;
+
+        IDemonWill soul = ((IDemonWill) ModItems.monsterSoul);
+
+        for (int i = 0; i <= looting; i++)
+        {
+            if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
+            {
+                ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
+                soulList.add(soulStack);
+            }
+        }
+
+        return soulList;
+    }
+
+    //TODO: Change attack speed.
+    @Override
+    public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
+    {
+        Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
+        if (slot == EntityEquipmentSlot.MAINHAND)
+        {
+            multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), 2));
+        }
+
+        return multimap;
+    }
+
+    public double getDamageOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
+    }
+
+    public void setDamageOfActivatedSword(ItemStack stack, double damage)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
+    }
+
+    public double getDrainOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
+    }
+
+    public void setDrainOfActivatedSword(ItemStack stack, double drain)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
+    }
+
+    public double getStaticDropOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
+    }
+
+    public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
+    }
+
+    public double getDropOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
+    }
+
+    public void setDropOfActivatedSword(ItemStack stack, double drop)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
+    }
+
+    public double getHealthBonusOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
+    }
+
+    public void setHealthBonusOfSword(ItemStack stack, double hp)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
+    }
+
+    public double getAttackSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
+    }
+
+    public void setAttackSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
+    }
+
+    public double getSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
+    }
+
+    public void setSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
+    }
+
+    public double getDigSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
+    }
+
+    public void setDigSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
+    }
+}
diff --git a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java
index ee0bd7e5..62843ee8 100644
--- a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java
+++ b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientBow.java
@@ -236,7 +236,7 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
 
                 if ((double) arrowVelocity >= 0.1D)
                 {
-                    boolean flag1 = flag && itemstack.getItem() instanceof ItemArrow; //Forge: Fix consuming custom arrows.
+                    boolean flag1 = flag && itemstack.getItem() == Items.ARROW; //Forge: Fix consuming custom arrows.
 
                     if (!world.isRemote)
                     {
@@ -247,7 +247,7 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
 //                        ItemArrow itemarrow = ((ItemArrow) (itemstack.getItem() instanceof ItemArrow ? itemstack.getItem() : Items.arrow));
 //                        EntityArrow entityArrow = itemarrow.createArrow(world, itemstack, player);
                         float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
-                        EntityArrow entityArrow = new EntitySentientArrow(world, entityLiving, type);
+                        EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type);
                         entityArrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
 
                         if (newArrowVelocity == 0)
diff --git a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientPickaxe.java b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientPickaxe.java
new file mode 100644
index 00000000..e4277123
--- /dev/null
+++ b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientPickaxe.java
@@ -0,0 +1,541 @@
+package WayofTime.bloodmagic.item.soul;
+
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.List;
+import java.util.UUID;
+
+import javax.annotation.Nullable;
+
+import net.minecraft.block.state.IBlockState;
+import net.minecraft.client.renderer.ItemMeshDefinition;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.SharedMonsterAttributes;
+import net.minecraft.entity.ai.attributes.AttributeModifier;
+import net.minecraft.entity.monster.EntitySlime;
+import net.minecraft.entity.monster.IMob;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.init.MobEffects;
+import net.minecraft.inventory.EntityEquipmentSlot;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemPickaxe;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.potion.PotionEffect;
+import net.minecraft.util.ActionResult;
+import net.minecraft.util.EnumHand;
+import net.minecraft.util.ResourceLocation;
+import net.minecraft.world.EnumDifficulty;
+import net.minecraft.world.World;
+import net.minecraftforge.fml.relauncher.Side;
+import net.minecraftforge.fml.relauncher.SideOnly;
+import WayofTime.bloodmagic.BloodMagic;
+import WayofTime.bloodmagic.api.Constants;
+import WayofTime.bloodmagic.api.iface.IMultiWillTool;
+import WayofTime.bloodmagic.api.iface.ISentientSwordEffectProvider;
+import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
+import WayofTime.bloodmagic.api.soul.IDemonWill;
+import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
+import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
+import WayofTime.bloodmagic.api.util.helper.NBTHelper;
+import WayofTime.bloodmagic.client.IMeshProvider;
+import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionMultiWill;
+import WayofTime.bloodmagic.registry.ModItems;
+import WayofTime.bloodmagic.util.helper.TextHelper;
+
+import com.google.common.collect.HashMultimap;
+import com.google.common.collect.Multimap;
+
+public class ItemSentientPickaxe extends ItemPickaxe implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
+{
+    public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
+    public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
+    public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
+    public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+    public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+    public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
+    public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
+    public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
+    public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
+
+    public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
+    public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
+    public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
+
+    public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
+
+    public static double maxAbsorptionHearts = 10;
+
+    public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
+    public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
+
+    public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
+
+    public final double baseAttackDamage = 3;
+    public final double baseAttackSpeed = -2.8;
+
+    public ItemSentientPickaxe()
+    {
+        super(Item.ToolMaterial.IRON);
+        setMaxDamage(getMaxDamage() * 2);
+//        super(ModItems.soulToolMaterial);
+
+        setUnlocalizedName(Constants.Mod.MODID + ".sentientPickaxe");
+        setCreativeTab(BloodMagic.tabBloodMagic);
+    }
+
+    @Override
+    public float getStrVsBlock(ItemStack stack, IBlockState state)
+    {
+        float value = super.getStrVsBlock(stack, state);
+        if (value > 1)
+        {
+            return (float) (value + getDigSpeedOfSword(stack));
+        } else
+        {
+            return value;
+        }
+    }
+
+    @Override
+    public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
+    {
+        return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
+    }
+
+    public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
+    {
+        EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
+        double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+        this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
+        int level = getLevel(stack, soulsRemaining);
+
+        double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
+        double extraDamage = getExtraDamage(type, level);
+
+        setDrainOfActivatedSword(stack, drain);
+        setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
+        setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
+        setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
+        setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
+        setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
+        setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
+        setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
+    }
+
+    public double getExtraDamage(EnumDemonWillType type, int willBracket)
+    {
+        if (willBracket < 0)
+        {
+            return 0;
+        }
+
+        switch (type)
+        {
+        case CORROSIVE:
+        case DEFAULT:
+            return defaultDamageAdded[willBracket];
+        case DESTRUCTIVE:
+            return destructiveDamageAdded[willBracket];
+        case VENGEFUL:
+            return vengefulDamageAdded[willBracket];
+        case STEADFAST:
+            return steadfastDamageAdded[willBracket];
+        }
+
+        return 0;
+    }
+
+    public double getAttackSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+            return vengefulAttackSpeed[willBracket];
+        case DESTRUCTIVE:
+            return destructiveAttackSpeed[willBracket];
+        default:
+            return -2.9;
+        }
+    }
+
+    public double getHealthBonus(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case STEADFAST:
+            return healthBonus[willBracket];
+        default:
+            return 0;
+        }
+    }
+
+    public double getMovementSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+            return movementSpeed[willBracket];
+        default:
+            return 0;
+        }
+    }
+
+    public double getDigSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+//            return movementSpeed[willBracket];
+        default:
+            return defaultDigSpeedAdded[willBracket];
+        }
+    }
+
+    public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
+    {
+        switch (type)
+        {
+        case CORROSIVE:
+            target.addPotionEffect(new PotionEffect(MobEffects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
+            break;
+        case DEFAULT:
+            break;
+        case DESTRUCTIVE:
+            break;
+        case STEADFAST:
+            if (!target.isEntityAlive())
+            {
+                float absorption = attacker.getAbsorptionAmount();
+                attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
+                attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
+            }
+            break;
+        case VENGEFUL:
+            break;
+        }
+    }
+
+    @Override
+    public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
+    {
+        if (super.hitEntity(stack, target, attacker))
+        {
+            if (attacker instanceof EntityPlayer)
+            {
+                EntityPlayer attackerPlayer = (EntityPlayer) attacker;
+                this.recalculatePowers(stack, attackerPlayer.worldObj, attackerPlayer);
+                EnumDemonWillType type = this.getCurrentType(stack);
+                double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
+                int willBracket = this.getLevel(stack, will);
+
+                applyEffectToEntity(type, willBracket, target, attackerPlayer);
+
+                ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
+                if (offStack != null && offStack.getItem() instanceof ISentientSwordEffectProvider)
+                {
+                    ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
+                    if (provider.providesEffectForWill(type))
+                    {
+                        provider.applyOnHitEffect(type, stack, offStack, attacker, target);
+                    }
+                }
+            }
+
+            return true;
+        }
+
+        return false;
+    }
+
+    @Override
+    public EnumDemonWillType getCurrentType(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        if (!tag.hasKey(Constants.NBT.WILL_TYPE))
+        {
+            return EnumDemonWillType.DEFAULT;
+        }
+
+        return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
+    }
+
+    public void setCurrentType(ItemStack stack, EnumDemonWillType type)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setString(Constants.NBT.WILL_TYPE, type.toString());
+    }
+
+    @Override
+    public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
+    {
+        recalculatePowers(stack, world, player);
+
+        return super.onItemRightClick(stack, world, player, hand);
+    }
+
+    @Override
+    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+    {
+        return oldStack.getItem() != newStack.getItem();
+    }
+
+    private int getLevel(ItemStack stack, double soulsRemaining)
+    {
+        int lvl = -1;
+        for (int i = 0; i < soulBracket.length; i++)
+        {
+            if (soulsRemaining >= soulBracket[i])
+            {
+                lvl = i;
+            }
+        }
+
+        return lvl;
+    }
+
+    @Override
+    @SideOnly(Side.CLIENT)
+    public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
+    {
+        NBTHelper.checkNBT(stack);
+
+        tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.sentientPickaxe.desc"))));
+
+        tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentType." + getCurrentType(stack).getName().toLowerCase()));
+    }
+
+    @Override
+    public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
+    {
+        recalculatePowers(stack, player.worldObj, player);
+
+        double drain = this.getDrainOfActivatedSword(stack);
+        if (drain > 0)
+        {
+            EnumDemonWillType type = getCurrentType(stack);
+            double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+
+            if (drain > soulsRemaining)
+            {
+                return false;
+            } else
+            {
+                PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
+            }
+        }
+
+        return super.onLeftClickEntity(stack, player, entity);
+    }
+
+    @Override
+    @SideOnly(Side.CLIENT)
+    public ItemMeshDefinition getMeshDefinition()
+    {
+        return new CustomMeshDefinitionMultiWill("ItemSentientPickaxe");
+    }
+
+    @Nullable
+    @Override
+    public ResourceLocation getCustomLocation()
+    {
+        return null;
+    }
+
+    @Override
+    public List<String> getVariants()
+    {
+        List<String> ret = new ArrayList<String>();
+        for (EnumDemonWillType type : EnumDemonWillType.values())
+        {
+            ret.add("type=" + type.getName().toLowerCase());
+        }
+
+        return ret;
+    }
+
+    @Override
+    public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
+    {
+        List<ItemStack> soulList = new ArrayList<ItemStack>();
+
+        if (killedEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob))
+        {
+            return soulList;
+        }
+
+        double willModifier = killedEntity instanceof EntitySlime ? 0.67 : 1;
+
+        IDemonWill soul = ((IDemonWill) ModItems.monsterSoul);
+
+        for (int i = 0; i <= looting; i++)
+        {
+            if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
+            {
+                ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
+                soulList.add(soulStack);
+            }
+        }
+
+        return soulList;
+    }
+
+    //TODO: Change attack speed.
+    @Override
+    public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
+    {
+        Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
+        if (slot == EntityEquipmentSlot.MAINHAND)
+        {
+            multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), 2));
+        }
+
+        return multimap;
+    }
+
+    public double getDamageOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
+    }
+
+    public void setDamageOfActivatedSword(ItemStack stack, double damage)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
+    }
+
+    public double getDrainOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
+    }
+
+    public void setDrainOfActivatedSword(ItemStack stack, double drain)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
+    }
+
+    public double getStaticDropOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
+    }
+
+    public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
+    }
+
+    public double getDropOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
+    }
+
+    public void setDropOfActivatedSword(ItemStack stack, double drop)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
+    }
+
+    public double getHealthBonusOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
+    }
+
+    public void setHealthBonusOfSword(ItemStack stack, double hp)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
+    }
+
+    public double getAttackSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
+    }
+
+    public void setAttackSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
+    }
+
+    public double getSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
+    }
+
+    public void setSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
+    }
+
+    public double getDigSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
+    }
+
+    public void setDigSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
+    }
+}
diff --git a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientShovel.java b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientShovel.java
new file mode 100644
index 00000000..8bddb2c3
--- /dev/null
+++ b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientShovel.java
@@ -0,0 +1,541 @@
+package WayofTime.bloodmagic.item.soul;
+
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.List;
+import java.util.UUID;
+
+import javax.annotation.Nullable;
+
+import net.minecraft.block.state.IBlockState;
+import net.minecraft.client.renderer.ItemMeshDefinition;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.SharedMonsterAttributes;
+import net.minecraft.entity.ai.attributes.AttributeModifier;
+import net.minecraft.entity.monster.EntitySlime;
+import net.minecraft.entity.monster.IMob;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.init.MobEffects;
+import net.minecraft.inventory.EntityEquipmentSlot;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemSpade;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.potion.PotionEffect;
+import net.minecraft.util.ActionResult;
+import net.minecraft.util.EnumHand;
+import net.minecraft.util.ResourceLocation;
+import net.minecraft.world.EnumDifficulty;
+import net.minecraft.world.World;
+import net.minecraftforge.fml.relauncher.Side;
+import net.minecraftforge.fml.relauncher.SideOnly;
+import WayofTime.bloodmagic.BloodMagic;
+import WayofTime.bloodmagic.api.Constants;
+import WayofTime.bloodmagic.api.iface.IMultiWillTool;
+import WayofTime.bloodmagic.api.iface.ISentientSwordEffectProvider;
+import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
+import WayofTime.bloodmagic.api.soul.IDemonWill;
+import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
+import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
+import WayofTime.bloodmagic.api.util.helper.NBTHelper;
+import WayofTime.bloodmagic.client.IMeshProvider;
+import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionMultiWill;
+import WayofTime.bloodmagic.registry.ModItems;
+import WayofTime.bloodmagic.util.helper.TextHelper;
+
+import com.google.common.collect.HashMultimap;
+import com.google.common.collect.Multimap;
+
+public class ItemSentientShovel extends ItemSpade implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
+{
+    public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
+    public static double[] defaultDamageAdded = new double[] { 1, 2, 3, 3.5, 4 };
+    public static double[] destructiveDamageAdded = new double[] { 2, 3, 4, 5, 6 };
+    public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+    public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
+    public static double[] defaultDigSpeedAdded = new double[] { 1, 1.5, 2, 3, 4 };
+    public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
+    public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
+    public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
+
+    public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
+    public static double[] vengefulAttackSpeed = new double[] { -3, -2.8, -2.7, -2.6, -2.5 };
+    public static double[] destructiveAttackSpeed = new double[] { -3.1, -3.1, -3.2, -3.3, -3.3 };
+
+    public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
+
+    public static double maxAbsorptionHearts = 10;
+
+    public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
+    public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
+
+    public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
+
+    public final double baseAttackDamage = 3;
+    public final double baseAttackSpeed = -2.8;
+
+    public ItemSentientShovel()
+    {
+        super(Item.ToolMaterial.IRON);
+        setMaxDamage(getMaxDamage() * 2);
+//        super(ModItems.soulToolMaterial);
+
+        setUnlocalizedName(Constants.Mod.MODID + ".sentientShovel");
+        setCreativeTab(BloodMagic.tabBloodMagic);
+    }
+
+    @Override
+    public float getStrVsBlock(ItemStack stack, IBlockState state)
+    {
+        float value = super.getStrVsBlock(stack, state);
+        if (value > 1)
+        {
+            return (float) (value + getDigSpeedOfSword(stack));
+        } else
+        {
+            return value;
+        }
+    }
+
+    @Override
+    public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
+    {
+        return ModItems.itemDemonCrystal == repair.getItem() ? true : super.getIsRepairable(toRepair, repair);
+    }
+
+    public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
+    {
+        EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
+        double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+        this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
+        int level = getLevel(stack, soulsRemaining);
+
+        double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
+        double extraDamage = getExtraDamage(type, level);
+
+        setDrainOfActivatedSword(stack, drain);
+        setDamageOfActivatedSword(stack, baseAttackDamage + extraDamage);
+        setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
+        setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
+        setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : baseAttackSpeed);
+        setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
+        setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
+        setDigSpeedOfSword(stack, level >= 0 ? getDigSpeed(type, level) : 0);
+    }
+
+    public double getExtraDamage(EnumDemonWillType type, int willBracket)
+    {
+        if (willBracket < 0)
+        {
+            return 0;
+        }
+
+        switch (type)
+        {
+        case CORROSIVE:
+        case DEFAULT:
+            return defaultDamageAdded[willBracket];
+        case DESTRUCTIVE:
+            return destructiveDamageAdded[willBracket];
+        case VENGEFUL:
+            return vengefulDamageAdded[willBracket];
+        case STEADFAST:
+            return steadfastDamageAdded[willBracket];
+        }
+
+        return 0;
+    }
+
+    public double getAttackSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+            return vengefulAttackSpeed[willBracket];
+        case DESTRUCTIVE:
+            return destructiveAttackSpeed[willBracket];
+        default:
+            return -2.9;
+        }
+    }
+
+    public double getHealthBonus(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case STEADFAST:
+            return healthBonus[willBracket];
+        default:
+            return 0;
+        }
+    }
+
+    public double getMovementSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+            return movementSpeed[willBracket];
+        default:
+            return 0;
+        }
+    }
+
+    public double getDigSpeed(EnumDemonWillType type, int willBracket)
+    {
+        switch (type)
+        {
+        case VENGEFUL:
+//            return movementSpeed[willBracket];
+        default:
+            return defaultDigSpeedAdded[willBracket];
+        }
+    }
+
+    public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
+    {
+        switch (type)
+        {
+        case CORROSIVE:
+            target.addPotionEffect(new PotionEffect(MobEffects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
+            break;
+        case DEFAULT:
+            break;
+        case DESTRUCTIVE:
+            break;
+        case STEADFAST:
+            if (!target.isEntityAlive())
+            {
+                float absorption = attacker.getAbsorptionAmount();
+                attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
+                attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
+            }
+            break;
+        case VENGEFUL:
+            break;
+        }
+    }
+
+    @Override
+    public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
+    {
+        if (super.hitEntity(stack, target, attacker))
+        {
+            if (attacker instanceof EntityPlayer)
+            {
+                EntityPlayer attackerPlayer = (EntityPlayer) attacker;
+                this.recalculatePowers(stack, attackerPlayer.worldObj, attackerPlayer);
+                EnumDemonWillType type = this.getCurrentType(stack);
+                double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
+                int willBracket = this.getLevel(stack, will);
+
+                applyEffectToEntity(type, willBracket, target, attackerPlayer);
+
+                ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
+                if (offStack != null && offStack.getItem() instanceof ISentientSwordEffectProvider)
+                {
+                    ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
+                    if (provider.providesEffectForWill(type))
+                    {
+                        provider.applyOnHitEffect(type, stack, offStack, attacker, target);
+                    }
+                }
+            }
+
+            return true;
+        }
+
+        return false;
+    }
+
+    @Override
+    public EnumDemonWillType getCurrentType(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        if (!tag.hasKey(Constants.NBT.WILL_TYPE))
+        {
+            return EnumDemonWillType.DEFAULT;
+        }
+
+        return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
+    }
+
+    public void setCurrentType(ItemStack stack, EnumDemonWillType type)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setString(Constants.NBT.WILL_TYPE, type.toString());
+    }
+
+    @Override
+    public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
+    {
+        recalculatePowers(stack, world, player);
+
+        return super.onItemRightClick(stack, world, player, hand);
+    }
+
+    @Override
+    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
+    {
+        return oldStack.getItem() != newStack.getItem();
+    }
+
+    private int getLevel(ItemStack stack, double soulsRemaining)
+    {
+        int lvl = -1;
+        for (int i = 0; i < soulBracket.length; i++)
+        {
+            if (soulsRemaining >= soulBracket[i])
+            {
+                lvl = i;
+            }
+        }
+
+        return lvl;
+    }
+
+    @Override
+    @SideOnly(Side.CLIENT)
+    public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
+    {
+        NBTHelper.checkNBT(stack);
+
+        tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.sentientShovel.desc"))));
+
+        tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentType." + getCurrentType(stack).getName().toLowerCase()));
+    }
+
+    @Override
+    public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity)
+    {
+        recalculatePowers(stack, player.worldObj, player);
+
+        double drain = this.getDrainOfActivatedSword(stack);
+        if (drain > 0)
+        {
+            EnumDemonWillType type = getCurrentType(stack);
+            double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
+
+            if (drain > soulsRemaining)
+            {
+                return false;
+            } else
+            {
+                PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
+            }
+        }
+
+        return super.onLeftClickEntity(stack, player, entity);
+    }
+
+    @Override
+    @SideOnly(Side.CLIENT)
+    public ItemMeshDefinition getMeshDefinition()
+    {
+        return new CustomMeshDefinitionMultiWill("ItemSentientShovel");
+    }
+
+    @Nullable
+    @Override
+    public ResourceLocation getCustomLocation()
+    {
+        return null;
+    }
+
+    @Override
+    public List<String> getVariants()
+    {
+        List<String> ret = new ArrayList<String>();
+        for (EnumDemonWillType type : EnumDemonWillType.values())
+        {
+            ret.add("type=" + type.getName().toLowerCase());
+        }
+
+        return ret;
+    }
+
+    @Override
+    public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting)
+    {
+        List<ItemStack> soulList = new ArrayList<ItemStack>();
+
+        if (killedEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob))
+        {
+            return soulList;
+        }
+
+        double willModifier = killedEntity instanceof EntitySlime ? 0.67 : 1;
+
+        IDemonWill soul = ((IDemonWill) ModItems.monsterSoul);
+
+        for (int i = 0; i <= looting; i++)
+        {
+            if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
+            {
+                ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
+                soulList.add(soulStack);
+            }
+        }
+
+        return soulList;
+    }
+
+    //TODO: Change attack speed.
+    @Override
+    public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
+    {
+        Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
+        if (slot == EntityEquipmentSlot.MAINHAND)
+        {
+            multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
+            multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), 2));
+        }
+
+        return multimap;
+    }
+
+    public double getDamageOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
+    }
+
+    public void setDamageOfActivatedSword(ItemStack stack, double damage)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
+    }
+
+    public double getDrainOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
+    }
+
+    public void setDrainOfActivatedSword(ItemStack stack, double drain)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
+    }
+
+    public double getStaticDropOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
+    }
+
+    public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
+    }
+
+    public double getDropOfActivatedSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
+    }
+
+    public void setDropOfActivatedSword(ItemStack stack, double drop)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
+    }
+
+    public double getHealthBonusOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
+    }
+
+    public void setHealthBonusOfSword(ItemStack stack, double hp)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
+    }
+
+    public double getAttackSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
+    }
+
+    public void setAttackSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
+    }
+
+    public double getSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
+    }
+
+    public void setSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
+    }
+
+    public double getDigSpeedOfSword(ItemStack stack)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+        return tag.getDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED);
+    }
+
+    public void setDigSpeedOfSword(ItemStack stack, double speed)
+    {
+        NBTHelper.checkNBT(stack);
+
+        NBTTagCompound tag = stack.getTagCompound();
+
+        tag.setDouble(Constants.NBT.SOUL_SWORD_DIG_SPEED, speed);
+    }
+}
diff --git a/src/main/java/WayofTime/bloodmagic/registry/ModItems.java b/src/main/java/WayofTime/bloodmagic/registry/ModItems.java
index bc0f0fac..c4030034 100644
--- a/src/main/java/WayofTime/bloodmagic/registry/ModItems.java
+++ b/src/main/java/WayofTime/bloodmagic/registry/ModItems.java
@@ -69,7 +69,10 @@ import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
 import WayofTime.bloodmagic.item.sigil.ItemSigilWhirlwind;
 import WayofTime.bloodmagic.item.soul.ItemMonsterSoul;
 import WayofTime.bloodmagic.item.soul.ItemSentientArmourGem;
+import WayofTime.bloodmagic.item.soul.ItemSentientAxe;
 import WayofTime.bloodmagic.item.soul.ItemSentientBow;
+import WayofTime.bloodmagic.item.soul.ItemSentientPickaxe;
+import WayofTime.bloodmagic.item.soul.ItemSentientShovel;
 import WayofTime.bloodmagic.item.soul.ItemSentientSword;
 import WayofTime.bloodmagic.item.soul.ItemSoulGem;
 import WayofTime.bloodmagic.item.soul.ItemSoulSnare;
@@ -154,6 +157,9 @@ public class ModItems
     public static Item sentientSword;
     public static Item sentientBow;
     public static Item sentientArmourGem;
+    public static Item sentientAxe;
+    public static Item sentientPickaxe;
+    public static Item sentientShovel;
 
     public static Item nodeRouter;
     public static Item baseItemFilter;
@@ -252,6 +258,9 @@ public class ModItems
         sentientSword = registerItem(new ItemSentientSword(), Constants.BloodMagicItem.SENTIENT_SWORD.getRegName());
         sentientBow = registerItem(new ItemSentientBow(), Constants.BloodMagicItem.SENTIENT_BOW.getRegName());
         sentientArmourGem = registerItem(new ItemSentientArmourGem(), Constants.BloodMagicItem.SENTIENT_ARMOR_GEM.getRegName());
+        sentientAxe = registerItem(new ItemSentientAxe(), Constants.BloodMagicItem.SENTIENT_AXE.getRegName());
+        sentientPickaxe = registerItem(new ItemSentientPickaxe(), Constants.BloodMagicItem.SENTIENT_PICKAXE.getRegName());
+        sentientShovel = registerItem(new ItemSentientShovel(), Constants.BloodMagicItem.SENTIENT_SHOVEL.getRegName());
 
         nodeRouter = registerItem(new ItemNodeRouter(), Constants.BloodMagicItem.NODE_ROUTER.getRegName());
         baseItemFilter = registerItem(new ItemRouterFilter(), Constants.BloodMagicItem.ROUTER_FILTER.getRegName());
diff --git a/src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java b/src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java
index de94b558..4fb10e9f 100644
--- a/src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java
+++ b/src/main/java/WayofTime/bloodmagic/registry/ModRecipes.java
@@ -247,6 +247,9 @@ public class ModRecipes
         TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 3), 1000, 100, new ItemStack(ModItems.soulGem, 1, 2), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.bloodShard), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT));
         TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 4), 4000, 500, new ItemStack(ModItems.soulGem, 1, 3), Items.NETHER_STAR);
         TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientSword), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.IRON_SWORD));
+        TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientAxe), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.IRON_AXE));
+        TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientPickaxe), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.IRON_PICKAXE));
+        TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientShovel), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.IRON_SHOVEL));
         TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientBow), 70, 0, new ItemStack(Items.BOW), new ItemStack(ModItems.soulGem, 1, 1), Items.STRING, Items.STRING);
         TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.arcaneAshes), 0, 0, "dustRedstone", "dyeWhite", new ItemStack(Items.GUNPOWDER), Items.COAL);
         TartaricForgeRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_WATER), 10, 3, new ItemStack(Items.SUGAR), new ItemStack(Items.WATER_BUCKET), new ItemStack(Items.WATER_BUCKET));
diff --git a/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientAxe.json b/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientAxe.json
new file mode 100644
index 00000000..f93f679a
--- /dev/null
+++ b/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientAxe.json
@@ -0,0 +1,36 @@
+{
+  "forge_marker": 1,
+  "defaults": {
+    "model": "builtin/generated",
+    "transform": "forge:default-tool"
+  },
+  "variants": {
+    "type": {
+      "default": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulAxe"
+        }
+      },
+      "corrosive": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulAxe_corrosive"
+        }
+      },
+      "destructive": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulAxe_destructive"
+        }
+      },
+      "vengeful": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulAxe_vengeful"
+        }
+      },
+      "steadfast": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulAxe_steadfast"
+        }
+      }
+    }
+  }
+}
\ No newline at end of file
diff --git a/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientPickaxe.json b/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientPickaxe.json
new file mode 100644
index 00000000..fdf1b224
--- /dev/null
+++ b/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientPickaxe.json
@@ -0,0 +1,36 @@
+{
+  "forge_marker": 1,
+  "defaults": {
+    "model": "builtin/generated",
+    "transform": "forge:default-tool"
+  },
+  "variants": {
+    "type": {
+      "default": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulPickaxe"
+        }
+      },
+      "corrosive": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulPickaxe_corrosive"
+        }
+      },
+      "destructive": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulPickaxe_destructive"
+        }
+      },
+      "vengeful": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulPickaxe_vengeful"
+        }
+      },
+      "steadfast": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulPickaxe_steadfast"
+        }
+      }
+    }
+  }
+}
\ No newline at end of file
diff --git a/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientShovel.json b/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientShovel.json
new file mode 100644
index 00000000..fe56d96d
--- /dev/null
+++ b/src/main/resources/assets/bloodmagic/blockstates/item/ItemSentientShovel.json
@@ -0,0 +1,36 @@
+{
+  "forge_marker": 1,
+  "defaults": {
+    "model": "builtin/generated",
+    "transform": "forge:default-tool"
+  },
+  "variants": {
+    "type": {
+      "default": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulShovel"
+        }
+      },
+      "corrosive": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulShovel_corrosive"
+        }
+      },
+      "destructive": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulShovel_destructive"
+        }
+      },
+      "vengeful": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulShovel_vengeful"
+        }
+      },
+      "steadfast": {
+        "textures": {
+          "layer0": "bloodmagic:items/SoulShovel_steadfast"
+        }
+      }
+    }
+  }
+}
\ No newline at end of file
diff --git a/src/main/resources/assets/bloodmagic/lang/en_US.lang b/src/main/resources/assets/bloodmagic/lang/en_US.lang
index e470e5e3..96dcc6d7 100644
--- a/src/main/resources/assets/bloodmagic/lang/en_US.lang
+++ b/src/main/resources/assets/bloodmagic/lang/en_US.lang
@@ -156,6 +156,9 @@ item.BloodMagic.soulGem.grand.name=Grand Tartaric Gem
 item.BloodMagic.soulSnare.base.name=Rudimentary Snare
 item.BloodMagic.sentientBow.name=Sentient Bow
 item.BloodMagic.sentientArmourGem.name=Sentient Armour Gem
+item.BloodMagic.sentientAxe.name=Sentient Axe
+item.BloodMagic.sentientPickaxe.name=Sentient Pickaxe
+item.BloodMagic.sentientShovel.name=Sentient Shovel
 
 item.BloodMagic.nodeRouter.name=Node Router
 item.BloodMagic.itemFilter.exact.name=Precise Item Filter
@@ -359,6 +362,9 @@ tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
 
 tooltip.BloodMagic.will=Will Quality: %1$,.2f
 tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential.
+tooltip.BloodMagic.sentientAxe.desc=Uses demon will to unleash its full potential.
+tooltip.BloodMagic.sentientPickaxe.desc=Uses demon will to unleash its full potential.
+tooltip.BloodMagic.sentientShovel.desc=Uses demon will to unleash its full potential.
 tooltip.BloodMagic.soulGem.petty=A gem used to contain a little will
 tooltip.BloodMagic.soulGem.lesser=A gem used to contain some will
 tooltip.BloodMagic.soulGem.common=A gem used to contain more will
diff --git a/src/main/resources/assets/bloodmagic/textures/items/SoulAxe_steafast.png b/src/main/resources/assets/bloodmagic/textures/items/SoulAxe_steadfast.png
similarity index 100%
rename from src/main/resources/assets/bloodmagic/textures/items/SoulAxe_steafast.png
rename to src/main/resources/assets/bloodmagic/textures/items/SoulAxe_steadfast.png