Finished the Altar
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@ -15,7 +15,7 @@ import java.util.List;
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public class BloodAltar {
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public static EnumAltarTier getAltarTier(World world, BlockPos pos) {
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for (int i = EnumAltarTier.MAXTIERS; i >= 2; i--) {
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for (int i = EnumAltarTier.MAXTIERS - 1; i >= 2; i--) {
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if (checkAltarIsValid(world, pos, i)) {
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return EnumAltarTier.values()[i];
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}
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@ -47,13 +47,15 @@ public class BloodAltar {
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return true;
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}
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public static AltarUpgrade getUpgrades(World world, BlockPos pos, int altarTier) {
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if (world.isRemote) {
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public static AltarUpgrade getUpgrades(World world, BlockPos pos, EnumAltarTier altarTier)
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{
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if (world.isRemote)
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{
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return null;
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}
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AltarUpgrade upgrades = new AltarUpgrade();
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List<AltarComponent> list = EnumAltarTier.values()[altarTier].getAltarComponents();
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List<AltarComponent> list = altarTier.getAltarComponents();
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for (AltarComponent altarComponent : list) {
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BlockPos componentPos = pos.add(altarComponent.getOffset());
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@ -18,6 +18,19 @@ public class AltarUpgrade {
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}
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public AltarUpgrade(int speedCount, int efficiencyCount, int sacrificeCount, int selfSacrificeCount, int displacementCount, int capacityCount, int orbCapacityCount, int betterCapacityCount, int accelerationCount)
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{
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this.speedCount = speedCount;
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this.efficiencyCount = efficiencyCount;
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this.sacrificeCount = sacrificeCount;
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this.selfSacrificeCount = selfSacrificeCount;
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this.displacementCount = displacementCount;
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this.capacityCount = capacityCount;
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this.orbCapacityCount = orbCapacityCount;
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this.betterCapacityCount = betterCapacityCount;
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this.accelerationCount = accelerationCount;
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}
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// Adders
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public AltarUpgrade addSpeed() {
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@ -0,0 +1,5 @@
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package WayofTime.bloodmagic.api.iface;
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public interface IAltarReader
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{
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}
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@ -1,9 +1,17 @@
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package WayofTime.bloodmagic.block;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.iface.IAltarReader;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.tile.TileInventory;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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public class BlockAltar extends BlockContainer {
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@ -37,7 +45,54 @@ public class BlockAltar extends BlockContainer {
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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// return new TileAltar();
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return null;
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return new TileAltar();
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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TileAltar altar = (TileAltar) world.getTileEntity(pos);
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if (altar == null || player.isSneaking())
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{
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return false;
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}
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ItemStack playerItem = player.getCurrentEquippedItem();
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if (playerItem != null)
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{
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if (playerItem.getItem() instanceof IAltarReader)
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{
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playerItem.getItem().onItemRightClick(playerItem, world, player);
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return true;
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}
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}
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if (altar.getStackInSlot(0) == null && playerItem != null)
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{
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ItemStack newItem = playerItem.copy();
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newItem.stackSize = 1;
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--playerItem.stackSize;
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altar.setInventorySlotContents(0, newItem);
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// altar.startCycle();
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}
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else if (altar.getStackInSlot(0) != null && playerItem == null)
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{
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player.inventory.addItemStackToInventory(altar.getStackInSlot(0));
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altar.setInventorySlotContents(0, null);
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// altar.setActive();
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}
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world.markBlockForUpdate(pos);
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return true;
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}
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@Override
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public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
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{
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TileInventory tileInventory = (TileInventory) world.getTileEntity(blockPos);
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if (tileInventory != null) tileInventory.dropItems();
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super.breakBlock(world, blockPos, blockState);
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}
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}
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@ -0,0 +1,6 @@
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package WayofTime.bloodmagic.item;
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public class ItemSacrificialDagger
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{
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}
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@ -1,6 +1,8 @@
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package WayofTime.bloodmagic.item.sigil;
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import WayofTime.bloodmagic.api.altar.IBloodAltar;
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import WayofTime.bloodmagic.api.iface.IAltarReader;
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import WayofTime.bloodmagic.api.iface.ISigil;
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import WayofTime.bloodmagic.api.util.helper.BindableHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.util.ChatUtil;
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@ -12,7 +14,8 @@ import net.minecraft.util.ChatComponentText;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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public class ItemSigilDivination extends ItemSigilBase {
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public class ItemSigilDivination extends ItemSigilBase implements ISigil, IAltarReader
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{
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public ItemSigilDivination() {
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super("divination");
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@ -29,14 +32,27 @@ public class ItemSigilDivination extends ItemSigilBase {
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if (position == null) {
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ChatUtil.sendNoSpam(player, new ChatComponentText(TextHelper.localize(tooltipBase + "currentEssence", currentEssence)));
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return stack;
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} else {
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}
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else
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{
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if (position.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
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TileEntity tile = world.getTileEntity(position.getBlockPos());
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if (!(tile instanceof IBloodAltar)) {
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ChatUtil.sendNoSpam(player, new ChatComponentText(TextHelper.localize(tooltipBase + "currentEssence", currentEssence)));
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return stack;
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if (tile != null && tile instanceof IBloodAltar)
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{
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int tier = ((IBloodAltar) tile).getTier() + 1;
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currentEssence = ((IBloodAltar) tile).getCurrentBlood();
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int capacity = ((IBloodAltar) tile).getCapacity();
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ChatUtil.sendNoSpam(player, new ChatComponentText(TextHelper.localize(tooltipBase + "currentAltarTier", tier)), new ChatComponentText(TextHelper.localize(tooltipBase + "currentEssence", currentEssence)), new ChatComponentText(TextHelper.localize(tooltipBase + "currentAltarCapacity", capacity)));
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}
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else
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{
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ChatUtil.sendNoSpam(player, new ChatComponentText(TextHelper.localize(tooltipBase + "currentEssence", currentEssence)));
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}
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return stack;
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}
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}
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}
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@ -8,6 +8,7 @@ import WayofTime.bloodmagic.block.BlockLifeEssence;
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import WayofTime.bloodmagic.block.BlockRitualController;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodRune;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.tile.TileImperfectRitualStone;
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import WayofTime.bloodmagic.tile.TileMasterRitualStone;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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@ -16,7 +17,8 @@ import net.minecraft.item.ItemBlock;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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public class ModBlocks {
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public class ModBlocks
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{
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public static Block altar;
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public static Block bloodRune;
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public static Block ritualStone;
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@ -26,7 +28,8 @@ public class ModBlocks {
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public static Block crystal;
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public static Block bloodStone;
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public static void init() {
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public static void init()
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{
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FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence());
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lifeEssence = registerBlock(new BlockLifeEssence());
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@ -37,12 +40,15 @@ public class ModBlocks {
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initTiles();
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}
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public static void initTiles() {
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public static void initTiles()
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{
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GameRegistry.registerTileEntity(TileAltar.class, BloodMagic.MODID + ":" + TileAltar.class.getSimpleName());
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GameRegistry.registerTileEntity(TileImperfectRitualStone.class, BloodMagic.MODID + ":" + TileImperfectRitualStone.class.getSimpleName());
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GameRegistry.registerTileEntity(TileMasterRitualStone.class, BloodMagic.MODID + ":" + TileMasterRitualStone.class.getSimpleName());
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}
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public static void initRenders() {
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public static void initRenders()
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{
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InventoryRenderHelper renderHelper = BloodMagic.instance.getRenderHelper();
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renderHelper.fluidRender(lifeEssence);
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@ -5,95 +5,336 @@ import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.altar.AltarRecipe;
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import WayofTime.bloodmagic.api.altar.AltarUpgrade;
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import WayofTime.bloodmagic.api.altar.EnumAltarTier;
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import WayofTime.bloodmagic.api.altar.IBloodAltar;
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import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
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import WayofTime.bloodmagic.block.BlockLifeEssence;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.server.gui.IUpdatePlayerListBox;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.fluids.*;
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public class TileAltar extends TileInventory implements IUpdatePlayerListBox, IFluidTank, IFluidHandler
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{
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public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlayerListBox, IFluidTank, IFluidHandler {
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private int tier;
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private AltarUpgrade upgrade = new AltarUpgrade();
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private FluidStack fluid = new FluidStack(BloodMagicAPI.getLifeEssence(), 0);
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protected FluidStack fluidOutput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
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protected FluidStack fluidInput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
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private int capacity;
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public TileAltar()
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{
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private int upgradeLevel;
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private int resultID;
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private int resultDamage;
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private int liquidRequired; //mB
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private boolean canBeFilled;
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private int consumptionRate;
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private int drainRate;
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private float consumptionMultiplier;
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private float efficiencyMultiplier;
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private float sacrificeEfficiencyMultiplier;
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private float selfSacrificeEfficiencyMultiplier;
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private float capacityMultiplier;
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private float orbCapacityMultiplier;
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private float dislocationMultiplier;
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private int accelerationUpgrades;
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private boolean isUpgraded;
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private boolean isResultBlock;
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private int bufferCapacity;
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private int progress;
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public boolean isActive;
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private int lockdownDuration;
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private int demonBloodDuration;
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private int cooldownAfterCrafting = 500;
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public TileAltar() {
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super(1, "altar");
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this.capacity = 10000;
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this.capacity = FluidContainerRegistry.BUCKET_VOLUME * 10;
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this.bufferCapacity = FluidContainerRegistry.BUCKET_VOLUME;
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this.resultID = 0;
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this.resultDamage = 0;
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this.isActive = false;
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this.consumptionRate = 0;
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this.drainRate = 0;
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this.consumptionMultiplier = 0;
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this.efficiencyMultiplier = 0;
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this.capacityMultiplier = 1;
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this.isUpgraded = false;
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this.isResultBlock = false;
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this.upgradeLevel = 0;
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this.progress = 0;
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this.lockdownDuration = 0;
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this.demonBloodDuration = 0;
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}
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@Override
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public void update()
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{
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if (getWorld().isRemote)
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{
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public void readFromNBT(NBTTagCompound par1NBTTagCompound) {
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super.readFromNBT(par1NBTTagCompound);
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resultID = par1NBTTagCompound.getInteger("resultID");
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resultDamage = par1NBTTagCompound.getInteger("resultDamage");
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if (!par1NBTTagCompound.hasKey("Empty")) {
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FluidStack fluid = this.fluid.loadFluidStackFromNBT(par1NBTTagCompound);
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if (fluid != null) {
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setMainFluid(fluid);
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}
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FluidStack fluidOut = new FluidStack(BloodMagicAPI.getLifeEssence(), par1NBTTagCompound.getInteger("outputAmount"));
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if (fluidOut != null) {
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setOutputFluid(fluidOut);
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}
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FluidStack fluidIn = new FluidStack(BloodMagicAPI.getLifeEssence(), par1NBTTagCompound.getInteger("inputAmount"));
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if (fluidIn != null) {
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setInputFluid(fluidIn);
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}
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}
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upgradeLevel = par1NBTTagCompound.getInteger("upgradeLevel");
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isActive = par1NBTTagCompound.getBoolean("isActive");
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liquidRequired = par1NBTTagCompound.getInteger("liquidRequired");
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canBeFilled = par1NBTTagCompound.getBoolean("canBeFilled");
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isUpgraded = par1NBTTagCompound.getBoolean("isUpgraded");
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consumptionRate = par1NBTTagCompound.getInteger("consumptionRate");
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drainRate = par1NBTTagCompound.getInteger("drainRate");
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consumptionMultiplier = par1NBTTagCompound.getFloat("consumptionMultiplier");
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efficiencyMultiplier = par1NBTTagCompound.getFloat("efficiencyMultiplier");
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selfSacrificeEfficiencyMultiplier = par1NBTTagCompound.getFloat("selfSacrificeEfficiencyMultiplier");
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sacrificeEfficiencyMultiplier = par1NBTTagCompound.getFloat("sacrificeEfficiencyMultiplier");
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capacityMultiplier = par1NBTTagCompound.getFloat("capacityMultiplier");
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orbCapacityMultiplier = par1NBTTagCompound.getFloat("orbCapacityMultiplier");
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dislocationMultiplier = par1NBTTagCompound.getFloat("dislocationMultiplier");
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capacity = par1NBTTagCompound.getInteger("capacity");
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bufferCapacity = par1NBTTagCompound.getInteger("bufferCapacity");
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progress = par1NBTTagCompound.getInteger("progress");
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isResultBlock = par1NBTTagCompound.getBoolean("isResultBlock");
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lockdownDuration = par1NBTTagCompound.getInteger("lockdownDuration");
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accelerationUpgrades = par1NBTTagCompound.getInteger("accelerationUpgrades");
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demonBloodDuration = par1NBTTagCompound.getInteger("demonBloodDuration");
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cooldownAfterCrafting = par1NBTTagCompound.getInteger("cooldownAfterCrafting");
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}
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@Override
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public void writeToNBT(NBTTagCompound par1NBTTagCompound) {
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super.writeToNBT(par1NBTTagCompound);
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par1NBTTagCompound.setInteger("resultID", resultID);
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par1NBTTagCompound.setInteger("resultDamage", resultDamage);
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if (fluid != null) {
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fluid.writeToNBT(par1NBTTagCompound);
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} else {
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par1NBTTagCompound.setString("Empty", "");
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}
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if (fluidOutput != null) {
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par1NBTTagCompound.setInteger("outputAmount", fluidOutput.amount);
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}
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if (fluidInput != null) {
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par1NBTTagCompound.setInteger("inputAmount", fluidInput.amount);
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}
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par1NBTTagCompound.setInteger("upgradeLevel", upgradeLevel);
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par1NBTTagCompound.setBoolean("isActive", isActive);
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par1NBTTagCompound.setInteger("liquidRequired", liquidRequired);
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par1NBTTagCompound.setBoolean("canBeFilled", canBeFilled);
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par1NBTTagCompound.setBoolean("isUpgraded", isUpgraded);
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par1NBTTagCompound.setInteger("consumptionRate", consumptionRate);
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par1NBTTagCompound.setInteger("drainRate", drainRate);
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par1NBTTagCompound.setFloat("consumptionMultiplier", consumptionMultiplier);
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par1NBTTagCompound.setFloat("efficiencyMultiplier", efficiencyMultiplier);
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par1NBTTagCompound.setFloat("sacrificeEfficiencyMultiplier", sacrificeEfficiencyMultiplier);
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par1NBTTagCompound.setFloat("selfSacrificeEfficiencyMultiplier", selfSacrificeEfficiencyMultiplier);
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par1NBTTagCompound.setBoolean("isResultBlock", isResultBlock);
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par1NBTTagCompound.setFloat("capacityMultiplier", capacityMultiplier);
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par1NBTTagCompound.setFloat("orbCapacityMultiplier", orbCapacityMultiplier);
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par1NBTTagCompound.setFloat("dislocationMultiplier", dislocationMultiplier);
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par1NBTTagCompound.setInteger("capacity", capacity);
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par1NBTTagCompound.setInteger("progress", progress);
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par1NBTTagCompound.setInteger("bufferCapacity", bufferCapacity);
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par1NBTTagCompound.setInteger("lockdownDuration", lockdownDuration);
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par1NBTTagCompound.setInteger("accelerationUpgrades", this.accelerationUpgrades);
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par1NBTTagCompound.setInteger("demonBloodDuration", demonBloodDuration);
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par1NBTTagCompound.setInteger("cooldownAfterCrafting", cooldownAfterCrafting);
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}
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@Override
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public void update() {
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if (getWorld().isRemote) {
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return;
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}
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if (getWorld().getTotalWorldTime() % (Math.max(20 - getUpgrade().getSpeedCount(), 1)) == 0)
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{
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if (getWorld().getTotalWorldTime() % (Math.max(20 - getUpgrade().getSpeedCount(), 1)) == 0) {
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everySecond();
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}
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if (getWorld().getTotalWorldTime() % 100 == 0)
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{
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if (getWorld().getTotalWorldTime() % 100 == 0) {
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everyFiveSeconds();
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}
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}
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private void everySecond()
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{
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// Do recipes
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if (AltarRecipeRegistry.getRecipes().containsKey(getStackInSlot(0)))
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{
|
||||
AltarRecipe recipe = AltarRecipeRegistry.getRecipeForInput(getStackInSlot(0));
|
||||
private void everySecond() {
|
||||
startCycle();
|
||||
}
|
||||
|
||||
if (!(tier >= recipe.minTier))
|
||||
{
|
||||
return;
|
||||
private void everyFiveSeconds() {
|
||||
checkTier();
|
||||
}
|
||||
|
||||
public void startCycle() {
|
||||
if (worldObj != null) {
|
||||
worldObj.markBlockForUpdate(pos);
|
||||
}
|
||||
|
||||
if (fluid == null || fluid.amount <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (getStackInSlot(0) != null) {
|
||||
// Do recipes
|
||||
if (AltarRecipeRegistry.getRecipes().containsKey(getStackInSlot(0))) {
|
||||
AltarRecipe recipe = AltarRecipeRegistry.getRecipeForInput(getStackInSlot(0));
|
||||
|
||||
if (tier >= recipe.getMinTier()) {
|
||||
this.liquidRequired = recipe.getSyphon();
|
||||
// this.canBeFilled = recipe
|
||||
this.consumptionRate = recipe.getConsumeRate();
|
||||
this.drainRate = recipe.getDrainRate();
|
||||
this.isActive = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void everyFiveSeconds()
|
||||
{
|
||||
checkTier();
|
||||
}
|
||||
|
||||
private void checkTier()
|
||||
{
|
||||
private void checkTier() {
|
||||
// TODO - Write checking for tier stuff
|
||||
|
||||
EnumAltarTier tier = BloodAltar.getAltarTier(getWorld(), getPos());
|
||||
|
||||
if (tier.equals(EnumAltarTier.ONE))
|
||||
{
|
||||
if (tier.equals(EnumAltarTier.ONE)) {
|
||||
upgrade = new AltarUpgrade();
|
||||
return;
|
||||
} else {
|
||||
upgrade = BloodAltar.getUpgrades(worldObj, pos, tier);
|
||||
}
|
||||
|
||||
if (this.fluid.amount > this.capacity) {
|
||||
this.fluid.amount = this.capacity;
|
||||
}
|
||||
|
||||
worldObj.markBlockForUpdate(pos);
|
||||
}
|
||||
|
||||
public void sacrificialDaggerCall(int amount, boolean isSacrifice) {
|
||||
if (!isSacrifice && this.lockdownDuration > 0) {
|
||||
int amt = (int) Math.min(bufferCapacity - fluidInput.amount, (isSacrifice ? 1 + sacrificeEfficiencyMultiplier : 1 + selfSacrificeEfficiencyMultiplier) * amount);
|
||||
fluidInput.amount += amt;
|
||||
} else {
|
||||
fluid.amount += Math.min(capacity - fluid.amount, (isSacrifice ? 1 + sacrificeEfficiencyMultiplier : 1 + selfSacrificeEfficiencyMultiplier) * amount);
|
||||
}
|
||||
}
|
||||
|
||||
public TileAltar setUpgrade(AltarUpgrade upgrade)
|
||||
{
|
||||
@Override
|
||||
public boolean isItemValidForSlot(int slot, ItemStack itemstack) {
|
||||
return slot == 0;
|
||||
}
|
||||
|
||||
public TileAltar setUpgrade(AltarUpgrade upgrade) {
|
||||
this.upgrade = upgrade;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AltarUpgrade getUpgrade()
|
||||
{
|
||||
public AltarUpgrade getUpgrade() {
|
||||
return upgrade;
|
||||
}
|
||||
|
||||
public TileAltar setTier(int tier)
|
||||
{
|
||||
public TileAltar setTier(int tier) {
|
||||
this.tier = tier;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCapacity() {
|
||||
return capacity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCurrentBlood() {
|
||||
return getFluidAmount();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTier() {
|
||||
return tier;
|
||||
return upgradeLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getProgress() {
|
||||
return progress;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSacrificeMultiplier() {
|
||||
return sacrificeEfficiencyMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSelfSacrificeMultiplier() {
|
||||
return selfSacrificeEfficiencyMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getOrbMultiplier() {
|
||||
return orbCapacityMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getDislocationMultiplier() {
|
||||
return dislocationMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferCapacity() {
|
||||
return bufferCapacity;
|
||||
}
|
||||
|
||||
public void addToDemonBloodDuration(int dur) {
|
||||
this.demonBloodDuration += dur;
|
||||
}
|
||||
|
||||
public boolean hasDemonBlood() {
|
||||
return this.demonBloodDuration > 0;
|
||||
}
|
||||
|
||||
public void decrementDemonBlood() {
|
||||
this.demonBloodDuration = Math.max(0, this.demonBloodDuration - 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void requestPauseAfterCrafting(int amount) {
|
||||
if (this.isActive) {
|
||||
this.cooldownAfterCrafting = amount;
|
||||
}
|
||||
}
|
||||
|
||||
public void setMainFluid(FluidStack fluid) {
|
||||
this.fluid = fluid;
|
||||
}
|
||||
|
||||
public void setOutputFluid(FluidStack fluid) {
|
||||
this.fluidOutput = fluid;
|
||||
}
|
||||
|
||||
public void setInputFluid(FluidStack fluid) {
|
||||
this.fluidInput = fluid;
|
||||
}
|
||||
|
||||
// IFluidHandler
|
||||
|
@ -140,11 +381,6 @@ public class TileAltar extends TileInventory implements IUpdatePlayerListBox, IF
|
|||
return fluid.amount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCapacity() {
|
||||
return capacity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidTankInfo getInfo() {
|
||||
return new FluidTankInfo(this);
|
||||
|
|
|
@ -22,8 +22,11 @@ public class TileInventory extends TileEntity implements IInventory {
|
|||
}
|
||||
|
||||
public void dropItems() {
|
||||
for (ItemStack stack : inventory)
|
||||
getWorld().spawnEntityInWorld(new EntityItem(getWorld(), getPos().getX(), pos.getY(), pos.getZ(), stack));
|
||||
if (inventory != null)
|
||||
{
|
||||
for (ItemStack stack : inventory)
|
||||
getWorld().spawnEntityInWorld(new EntityItem(getWorld(), getPos().getX(), pos.getY(), pos.getZ(), stack));
|
||||
}
|
||||
}
|
||||
|
||||
// IInventory
|
||||
|
@ -51,13 +54,19 @@ public class TileInventory extends TileEntity implements IInventory {
|
|||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getStackInSlotOnClosing(int index) {
|
||||
return inventory[index];
|
||||
public ItemStack getStackInSlotOnClosing(int slot) {
|
||||
ItemStack stack = getStackInSlot(slot);
|
||||
if (stack != null)
|
||||
setInventorySlotContents(slot, null);
|
||||
return stack;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setInventorySlotContents(int index, ItemStack stack) {
|
||||
|
||||
public void setInventorySlotContents(int slot, ItemStack stack) {
|
||||
inventory[slot] = stack;
|
||||
worldObj.markBlockForUpdate(pos);
|
||||
if (stack != null && stack.stackSize > getInventoryStackLimit())
|
||||
stack.stackSize = getInventoryStackLimit();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -82,7 +82,9 @@ tooltip.BloodMagic.sigil.air.desc=&oI feel lighter already...
|
|||
tooltip.BloodMagic.sigil.bloodLight.desc=&oI see a light!
|
||||
tooltip.BloodMagic.sigil.compression.desc=&oHands of Diamonds
|
||||
tooltip.BloodMagic.sigil.divination.desc=&oPeer into the soul
|
||||
tooltip.BloodMagic.sigil.divination.currentAltarTier=Current Tier: %d
|
||||
tooltip.BloodMagic.sigil.divination.currentEssence=Current Essence: %d LP
|
||||
tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Current Capacity: %d LP
|
||||
tooltip.BloodMagic.activationCrystal.weak=Activates low-level rituals
|
||||
tooltip.BloodMagic.activationCrystal.awakened=Activates more powerful rituals
|
||||
tooltip.BloodMagic.activationCrystal.creative=Creative Only - Activates any ritual
|
Loading…
Reference in a new issue