Fix desync with Phantom Blocks (again) (#668)
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.tile;
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import lombok.NoArgsConstructor;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.NetworkManager;
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@ -11,9 +12,10 @@ import net.minecraft.util.ITickable;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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@NoArgsConstructor
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public class TilePhantomBlock extends TileEntity implements ITickable
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{
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private int ticksRemaining;
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private int ticksRemaining = 10;
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public TilePhantomBlock(int ticksRemaining)
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{
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@ -41,8 +43,8 @@ public class TilePhantomBlock extends TileEntity implements ITickable
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if (ticksRemaining <= 0)
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{
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worldObj.removeTileEntity(getPos());
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worldObj.setBlockToAir(getPos());
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worldObj.removeTileEntity(getPos());
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}
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}
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