Improved Ritual descriptions (et al) (#1761)

* Updated book to match v3.0.4-9.

did a general quality pass, removed extranious $(item) tags where $(l:) tags were already being used, added a page for the explosive charges, added a description of blood transfer to and from the blood altar, added a 2x soulforge template, removed progress bar (for now)

* added changelog

also added links from the changelog to various relevant pages in the book, and added anchors accordingly.

* Update manual to 3.0.6-11

updated changelog, added page for Well of Suffering, rewrote entry on Explosive Charges, slightly tweaked the Anointments to better describe how they wear off, added a $(blood) tag to the manual (same colour as $(fire) so we can talk about Blood more dramatically. This is BLOOD magic after all! (Note, make sure this works - the word 'blood' in the Well of Suffering should be red.

* Improved Ritual Descriptions & Wills

Added links to a few things, formatted some bits to be prettier, elaborated on Fire Fuse, explained that benefits that improve with more Will in the aura don't care about other aspects,

* fixed overlapping URLs

might be a temporary fix until patchouli solves this bug on their end, but the 'NOT YET IMPLEMENTED' link was previously running-over into the clickable area for 'demon will'. Moving it to a new line should solve this.

* Anointments work on Explosives

... unless they don't, that is... Way, be sure to remove the bit for 'looting' working on charges if you can't crack that problem. (I've got faith in you, so i've left it in for now!)

* misc fixes

Cutting Fluid works with the Ritual of the Crusher, and the Self Sacrifice bonus is +150%, not 150%.
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18 changed files with 48 additions and 58 deletions

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@ -1,7 +1,7 @@
{
"name": "guide.bloodmagic.name",
"subtitle": "Alchemical Wizardry",
"landing_text": "Welcome to $(6)Blood Magic$()! $(l:utility/nyi)A lot of stuff$() isn't yet implemented, so please excuse our dust. $(br)Click $(l:utility/getting_started)HERE$() to get started. If you find any bugs, please report them on our $(l:https://github.com/WayofTime/BloodMagic/issues)Github$().",
"landing_text": "Welcome to $(6)Blood Magic$()! $(br2)$(l:utility/nyi)A lot of stuff$() isn't yet implemented, so please excuse our dust. $(br2)Click $(l:utility/getting_started)HERE$() to get started. If you find any bugs, please report them on our $(l:https://github.com/WayofTime/BloodMagic/issues)Github$().",
"book_texture": "patchouli:textures/gui/book_red.png",
"filler_texture": "bloodmagic:textures/gui/patchouli_book/page_filler.png",
"creative_tab": "bloodmagictab",

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@ -9,7 +9,7 @@
"pages":[
{
"type": "text",
"text": "Mining and foresting is all well and good for those little villagers and others who refuse to dream big, but what self-respecting sanguimancer would ever stoop to such a thing? $(br2)With that in mind, you have devised some devious little devices. Simply throw them at a tree or at some pesky stone and wait for them to self-ignite."
"text": "Mining and foresting is all well and good for those who refuse to dream big, but what self-respecting sanguimancer would ever stoop to that? $(br2)With this in mind, you have devised some devious little devices. Simply throw them at a tree or at some pesky stone and wait for them to self-ignite. Not only that, you can improve their functionality by applying $(l:utility/anointments)Anointments$() to them."
},
{
"type": "crafting_soulforge",

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@ -88,7 +88,7 @@
"type": "spotlight",
"item": "bloodmagic:sacrificialdagger",
"title": "Tough Palms",
"text": "Effect: Grants a bonus to Self Sacrifice, up to 150%. $(br2)Trained by: Sacrificing Blood with the Sacrificial Knife. $(br2)Maximum level: 10"
"text": "Effect: Grants a bonus to Self Sacrifice, up to an additional 150%. $(br2)Trained by: Sacrificing Blood with the Sacrificial Knife. $(br2)Maximum level: 10"
}
]
}

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@ -33,13 +33,7 @@
"type": "spotlight",
"item": "bloodmagic:defaultcrystal",
"title": "Raw",
"text": "Increases the speed of the ritual based on the total Will in the Aura."
},
{
"type": "spotlight",
"item": "bloodmagic:corrosivecrystal",
"title": "Corrosive",
"text": "Unimplemented."
"text": "Increases the speed of the ritual based on the total amount of $(raw)Raw Will$() in the Aura."
},
{
"type": "spotlight",
@ -69,7 +63,7 @@
"type": "spotlight",
"item": "bloodmagic:ritualtinkerer",
"title": "Range",
"text": "(Chest) Chest for breeding items (if properly augmented, requires steadfast will).$(br) $(li)Maximum Volume: 1 $(li)Horizontal Radius: 3 $(li)Vertical Radius: 3"
"text": "(Chest) Chest for breeding items (if properly augmented, requires $(steadfast)Steadfast Will$()).$(br) $(li)Maximum Volume: 1 $(li)Horizontal Radius: 3 $(li)Vertical Radius: 3"
}
]
}

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@ -24,37 +24,37 @@
},
{
"type": "text",
"text": "Breaks blocks within its crushing range and places the items into the linked chest.$(br2)$(air)Air Runes: 4$(br)$(fire)Fire Runes: 4$(br)$(earth)Earth Runes: 4$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 16"
"text": "Breaks blocks within its $(item)Crushing Range$() and places the items into the linked $(item)Chest$().$(br2)$(air)Air Runes: 4$(br)$(fire)Fire Runes: 4$(br)$(earth)Earth Runes: 4$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 16"
},
{
"type": "spotlight",
"item": "bloodmagic:defaultcrystal",
"title": "Raw",
"text": "Increases the speed of the ritual based on total Will."
"text": "Increases the speed of the ritual based on the total amount of $(raw)Raw Will$() in the Aura."
},
{
"type": "spotlight",
"item": "bloodmagic:corrosivecrystal",
"title": "Corrosive",
"text": "All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable."
"text": "All blocks are broken to be processed with a form of $(l:utility/alchemy_table#cutting_fluid)Cutting Fluid$(). Overrides $(item)Silk Touch$() where applicable."
},
{
"type": "spotlight",
"item": "bloodmagic:vengefulcrystal",
"title": "Vengeful",
"text": "Compresses the inventory on successful operation. Currently only does one compression per operation."
"text": "Compresses the inventory on successful operation (e.g. coal into Coal Blocks, Redstone into Blocks of Redstone, etc). Currently only does one compression per operation."
},
{
"type": "spotlight",
"item": "bloodmagic:destructivecrystal",
"title": "Destructive",
"text": "Blocks are broken down forcefully: all blocks broken are affected by Fortune III."
"text": "Blocks are broken down forcefully: all blocks broken are affected by $(item)Fortune III.$()"
},
{
"type": "spotlight",
"item": "bloodmagic:steadfastcrystal",
"title": "Steadfast",
"text": "Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable."
"text": "Causes all blocks that are broken to be picked up with $(item)Silk Touch$(). Overrides $(item)Fortune$() where applicable."
},
{
"type": "spotlight",

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@ -25,15 +25,13 @@
},
{
"type": "text",
"text": "Breaks Demon Will crystal clusters within its range, dropping the results on top of the crystals.$(br2)$(air)Air Runes: 4$(br)$(fire)Fire Runes: 20$(br)$(earth)Earth Runes: 8$(br)$()Dusk Runes: 12$(br2)$()Total Runes: 44"
"text": "Breaks $(raw)Demon Will$() Crystal Clusters of all aspects within its range, dropping the results on top of the crystals. $(br2)$(air)Air Runes: 4 $(br)$(fire)Fire Runes: 20 $(br)$(earth)Earth Runes: 8 $(br)$()Dusk Runes: 12 $(br2)$()Total Runes: 44"
},
{
"type": "spotlight",
"item": "bloodmagic:ritualtinkerer",
"title": "Range",
"text": "(Crystal) All Demon Will crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it. $(br) $(li)Maximum Volume: 250 $(li)Horizontal Radius: 5 $(li)Vertical Radius: 7"
"text": "(Crystal) All $(raw)Demon Will$() crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it. $(br) $(li)Maximum Volume: 250 $(li)Horizontal Radius: 5 $(li)Vertical Radius: 7"
}
]
}
}

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@ -26,7 +26,7 @@
},
{
"type": "text",
"text": "Splits apart a well-grown Raw crystal cluster into several aspected crystal clusters. For additional setup information, see the next page. For more information on Aspected Will, see $(l:demon_will/aspected_will)Aspected Will$(). $(br2)$(blank)Blank Runes: 4 $(br)$(water)Water Runes: 1 $(br)$(air)Air Runes: 1 $(br)$(fire)Fire Runes: 1 $(br)$(earth)Earth Runes: 1 $(br)$()Dusk Runes: 12 $(br2)$()Total Runes: 20"
"text": "Splits apart a well-grown $(raw)Raw Crystal Cluster$() into several aspected crystal clusters. For additional setup information, see the next page. For more information on Aspected Will, see $(l:demon_will/aspected_will)Aspected Will$(). $(br2)$(blank)Blank Runes: 4 $(br)$(water)Water Runes: 1 $(br)$(air)Air Runes: 1 $(br)$(fire)Fire Runes: 1 $(br)$(earth)Earth Runes: 1 $(br)$()Dusk Runes: 12 $(br2)$()Total Runes: 20"
},
{
"type": "image",
@ -37,7 +37,7 @@
},
{
"type": "text",
"text": "This ritual takes a well grown (5 spires) $(l:bloodmagic:demon_will/crystallized_will)Raw Crystal Cluster$(/l) located 2 blocks above the $(item)Master Ritual Stone$(), and splits it into new single spires of each $(l:demon_will/aspected_will)Aspected Will$(/l) Crystal Clusters located directly above the 4 elemental Ritual Stones. This spacing is designed to accommodate a $(item)Demon Crystallizer$() on top of the $(item)Master Ritual Stone$().$(br2)For information on growing Demon Will Crystals, please see $(l:bloodmagic:demon_will/crystallized_will)Crystallized Will$(/l)."
"text": "This ritual takes a well grown (5 spires) $(l:bloodmagic:demon_will/crystallized_will)Raw Crystal Cluster$(/l) located 2 blocks above the $(item)Master Ritual Stone$(), and splits it into new single spires of each $(l:demon_will/aspected_will)Aspected Will$(/l) Crystal Clusters located directly above the 4 elemental Ritual Stones. This spacing is designed to accommodate a $(item)Demon Crystallizer$() on top of the $(item)Master Ritual Stone$().$(br2)For information on growing Demon Will Crystals, please see $(l:bloodmagic:demon_will/crystallized_will)Crystallized Will$(/l)."
}
]
}

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@ -34,7 +34,7 @@
},
{
"type": "text",
"text": "Creates a hollow spheroid around the ritual using the blocks in the attached chest.$(br2)$(water)Water Runes: 8$(br)$(air)Air Runes: 8$(br)$(fire)Fire Runes: 8$(br)$(earth)Earth Runes: 8$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 36"
"text": "Creates a hollow spheroid around the ritual using the blocks in the attached chest. Good for building complicated shapes, such as the mighty gold dome above your Evil Lair. ... You do have one of those, right? $(br2)$(water)Water Runes: 8$(br)$(air)Air Runes: 8$(br)$(fire)Fire Runes: 8$(br)$(earth)Earth Runes: 8$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 36"
},
{
"type": "spotlight",

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@ -25,31 +25,31 @@
},
{
"type": "text",
"text": "Drains health from players in its area and puts the LP into a nearby blood altar.$(br2)$(water)Water Runes: 4$(br)$(air)Air Runes: 8$(br)$(fire)Fire Runes: 8$(br)$(earth)Earth Runes: 16$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 40"
"text": "Drains health from players in its area and puts the LP into a nearby blood altar. LP Gains are affected by $(l:altar/blood_rune/self_sacrifice_rune)Runes of Self Sacrifice.$() $(br2)$(water)Water Runes: 4$() $(br)$(air)Air Runes: 8$() $(br)$(fire)Fire Runes: 8$() $(br)$(earth)Earth Runes: 16$() $(br)Dusk Runes: 4 $(br2)Total Runes: 40"
},
{
"type": "spotlight",
"item": "bloodmagic:defaultcrystal",
"title": "Raw",
"text": "Increases the speed of the ritual based on the total Will in the Aura."
"text": "Increases the speed of the ritual based on the total amount of $(raw)Raw Will$() in the Aura."
},
{
"type": "spotlight",
"item": "bloodmagic:corrosivecrystal",
"title": "Corrosive",
"text": "Uses the player's Incense to increase the yield."
"text": "Uses the player's current Incense Bonus (if any) to increase the yield. Stand near an $(l:utility/incense_altar)Incense Altar$() to maintain this bonus."
},
{
"type": "spotlight",
"item": "bloodmagic:vengefulcrystal",
"title": "Vengeful",
"text": "Sets the minimum health for sacrificing to 10%. Overridden by Steadfast for the Owner if active."
"text": "Sets the minimum health for sacrificing to 10%. Overridden by $(steadfast)Steadfast$() for the Owner if active."
},
{
"type": "spotlight",
"item": "bloodmagic:destructivecrystal",
"title": "Destructive",
"text": "Increases the yield of the ritual based on total Will."
"text": "Increases the yield of the ritual based on the total amount of $(destructive)Destructive Will$() in the Aura."
},
{
"type": "spotlight",
@ -61,7 +61,7 @@
"type": "spotlight",
"item": "bloodmagic:ritualtinkerer",
"title": "Range",
"text": "(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. $(br) $(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 10 $(li)Vertical Radius: 15"
"text": "(Altar) This range defines the area that the ritual searches for the $(l:altar/blood_altar)Blood Altar$(/l). Changing this will either expand or limit the range to a certain region. $(br) $(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 10 $(li)Vertical Radius: 15"
},
{
"type": "spotlight",

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@ -23,19 +23,19 @@
},
{
"type": "text",
"text": "Grows crops within its area.$(br2)$(water)Water Runes: 4$()$(br)$(earth)Earth Runes: 4$()$(br2)Total Runes: 8"
"text": "Grows crops within its area.$(br2)$(water)Water Runes: 4$() $(br)$(earth)Earth Runes: 4$() $(br2)Total Runes: 8"
},
{
"type": "spotlight",
"item": "bloodmagic:defaultcrystal",
"title": "Raw",
"text": "Increases the speed of all of the ritual operations depending on the total Will in the Aura."
"text": "Increases the speed of all ritual operations based on the total amount of $(raw)Raw Will$() in the Aura."
},
{
"type": "spotlight",
"item": "bloodmagic:corrosivecrystal",
"title": "Corrosive",
"text": "Entities within range are attacked by nearby plants, leeching away their life."
"text": "Entities within range are attacked by nearby plants, leeching away their life to feed their own growth."
},
{
"type": "spotlight",
@ -47,13 +47,13 @@
"type": "spotlight",
"item": "bloodmagic:destructivecrystal",
"title": "Destructive",
"text": "Growing range is increased based on total Will."
"text": "Increases the maximum growth range of the ritual based on the total amount of $(destructive)Destructive Will$() in the Aura."
},
{
"type": "spotlight",
"item": "bloodmagic:steadfastcrystal",
"title": "Steadfast",
"text": "Seeds are replanted and blocks are hydrated within the Hydration range."
"text": "Seeds are replanted and blocks are hydrated within the specified range."
},
{
"type": "spotlight",

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@ -28,25 +28,25 @@
"type": "spotlight",
"item": "bloodmagic:defaultcrystal",
"title": "Raw",
"text": "Decreases the LP cost of placing lava and allows lava to be placed insided of a linked container."
"text": "Decreases the LP cost of placing lava and allows the lava to be directly placed into a tank or other fluid-handling block."
},
{
"type": "spotlight",
"item": "bloodmagic:corrosivecrystal",
"title": "Corrosive",
"text": "Entities within range that are immune to fire are damaged severely."
"text": "Entities within range that are immune to fire (e.g. pigmen, blazes) are damaged severely."
},
{
"type": "spotlight",
"item": "bloodmagic:vengefulcrystal",
"title": "Vengeful",
"text": "Entities in this range are afflicted by Fire Fuse."
"text": "Entities in this range are afflicted by Fire Fuse. When the debuff ends, they will do a wonderful impression of a firework."
},
{
"type": "spotlight",
"item": "bloodmagic:destructivecrystal",
"title": "Destructive",
"text": "Lava placement range is increased based on total Will."
"text": "Lava placement range is increased based on the total amount of $(destructive)Destructive Will$() in the Aura."
},
{
"type": "spotlight",

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@ -24,11 +24,11 @@
},
{
"type": "text",
"text": "Pulls up ores from the ground and puts them into its placement range.$(br2)$(air)Air Runes: 4$(br)$(fire)Fire Runes: 4$(br)$(earth)Earth Runes: 8$(br2)$()Total Runes: 16"
"text": "Pulls up ores from the ground below and puts them into its placement range.$(br2)$(air)Air Runes: 4$(br)$(fire)Fire Runes: 4$(br)$(earth)Earth Runes: 8$(br2)$()Total Runes: 16"
},
{
"type": "text",
"text": "[WIP Notes]$(br2)[Increase range by placing Iron, Gold, or Diamond Block under the Master Ritual Stone.]"
"text": "By default, the $()Ritual of Magnetism$() searches down to bedrock in a radius of 3 blocks out from the $(item)Master Ritual Stone$() for ores to collect. This can be augmented by placing an expensive block directly underneath the MRS, as follows: $(br2)$(li)$(item)Block of Iron$() - 7 blocks. $(li)$(item)Block of Gold$() - 15 blocks. $(li)$(item)Block of Diamond$() - 31 blocks."
},
{
"type": "spotlight",
@ -37,4 +37,4 @@
"text": "(Placement) The range that the ritual will place the grabbed ores into. $(br) $(li)Maximum Volume: 50 $(li)Horizontal Radius: 4 $(li)Vertical Radius: 4"
}
]
}
}

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@ -25,7 +25,7 @@
},
{
"type": "text",
"text": "Casts regeneration on entities within its range if they are missing health.$(br2)$(water)Water Runes: 8$(br)$(air)Air Runes: 6$(br)$(fire)Fire Runes: 6$(br)$(earth)Earth Runes: 20$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 44"
"text": "Casts regeneration on entities within its range if they are missing health. $(br2)$(water)Water Runes: 8 $(br)$(air)Air Runes: 6 $(br)$(fire)Fire Runes: 6 $(br)$(earth)Earth Runes: 20 $(br)$()Dusk Runes: 4$(br2)$()Total Runes: 44"
},
{
"type": "spotlight",
@ -46,6 +46,4 @@
"text": "(Vampirism) Mobs within this range have their health syphoned to heal players in the Healing range. $(br) $(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 20 $(li)Vertical Radius: 20"
}
]
}
}

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@ -28,7 +28,7 @@
},
{
"type": "text",
"text": "Removes all upgrades (and downgrades) from your $(l:living_equipment/living_basics)Living Armor$() and gives you the corresponding Upgrade (and Downgrade) $(l:living_equipment/living_upgrades)Tomes$(). You can right click while holding one of these $(item)Tomes$() to re-apply them to your $(l:living_equipment/living_basics)Living Armor$() again.$(br2)$(water)Water Runes: 8$(br)$(air)Air Runes: 4$(br)$(fire)Fire Runes: 12$(br)$(earth)Earth Runes: 20$(br)$()Dusk Runes: 4$(br2)$()Total Runes: 48"
"text": "Removes all upgrades (and downgrades) from your $(l:living_equipment/living_basics)Living Armour$() and gives you the corresponding Upgrade (and Downgrade) $(l:living_equipment/living_upgrades)Tomes$(). You can right click while holding one of these $(item)Tomes$() to re-apply them to your $(l:living_equipment/living_basics)Living Armour$() again.$(br2)$(water)Water Runes: 8 $(br)$(air)Air Runes: 4 $(br)$(fire)Fire Runes: 12 $(br)$(earth)Earth Runes: 20 $(br)$()Dusk Runes: 4 $(br2)$()Total Runes: 48"
}
]
}

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@ -28,7 +28,7 @@
"type": "spotlight",
"item": "bloodmagic:defaultcrystal",
"title": "Raw",
"text": "The tank that the ritual will place water into."
"text": "allows the water to be directly placed into a Tank or other fluid-handling block."
},
{
"type": "spotlight",

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@ -23,7 +23,7 @@
},
"symetrical": true
},
"text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner$(/l) for easier construction."
"text": "Use a $(l:bloodmagic:rituals/ritual_diviner)Ritual Diviner [Dusk]$(/l) for easier construction."
},
{
"type": "text",
@ -33,13 +33,13 @@
"type": "spotlight",
"item": "bloodmagic:ritualtinkerer",
"title": "Range",
"text": "(Altar) The area that the ritual searches for a $(l:altar/blood_altar)Blood Altar$() to deposit its Blood into.$(br2)$(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 10 $(li)Vertical Radius: 15 "
"text": "(Altar) The area that the ritual searches for a $(l:altar/blood_altar)Blood Altar$() to deposit its Blood into. $(br2)$(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 10 $(li)Vertical Radius: 15 "
},
{
"type": "spotlight",
"item": "bloodmagic:ritualtinkerer",
"title": "Range",
"text": "(Damage) All mobs within this area will take damage every second or so until they die. This does not include players, fortunately. $(br2)$(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 15 $(li)Vertical Radius: 15 "
"text": "(Damage) All mobs within this area will take damage every second or so until they die. This does not include players, fortunately. $(br2)Mobs will drop $(item)Items$(), so be sure to set up something to clean up the mess. $(br2)$(li)Maximum Volume: Full Range. $(li)Horizontal Radius: 15 $(li)Vertical Radius: 15 "
}
]
}

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@ -20,7 +20,7 @@
"heading": "Basic Cutting Fluid",
"anchor": "cutting_fluid",
"recipe": "bloodmagic:alchemytable/basic_cutting_fluid",
"text": "Basic Cutting Fluid is used for 2x Ore Processing. It is also used in the $(l:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(/l) for the same purpose."
"text": "Basic Cutting Fluid is used for 2x Ore Processing. It is also used in the $(l:utility/alchemical_reaction_chamber)Alchemical Reaction Chamber$(/l) and the $(l:rituals/rituals_list/ritual_crushing)Ritual of the Crusher$() for the same purpose."
},
{
"type": "2x_crafting_alchemy_table",

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@ -17,7 +17,7 @@
"pages": [
{
"type": "text",
"text": "$(item)Anointments$() are essentially $(item)potions$() for your tools and weapons. By right-clicking with the $(item)anointment$() in one hand, it will be applied to the item in your other hand, if possible. Not all anointments work on all equipment! $(br2)Unlike $(item)potions$(), $(item)anointments$() aren't timed; rather, they wear off a bit at a time as your tool or weapon is used."
"text": "$(item)Anointments$() are essentially $(item)potions$() for your tools, weapons, and even your $(l:demon_will/explosive_charges)Charges$(). By right-clicking with the $(item)anointment$() in one hand, it will be applied to the item in your other hand, if possible. Not all anointments work on all equipment! $(br2)Unlike $(item)potions$(), $(item)anointments$() aren't timed; rather, they wear off a bit at a time as your tool or weapon is used."
},
{
"type": "crafting_alchemy_table",
@ -35,13 +35,13 @@
"type": "crafting_alchemy_table",
"heading": "Fortuna Extract",
"recipe": "bloodmagic:alchemytable/fortune_anointment",
"text": "Increases the yield of some harvested blocks. Also stacks with the Fortune enchantment.$(br2)Valid items: Tools, Swords.$(br2)Applies: Fortunate I (256 blocks)"
"text": "Increases the yield of some harvested blocks. Also stacks with the Fortune enchantment. $(br2)Valid items: Tools, Swords, Charges. $(br2)Applies: Fortunate I (256 blocks)"
},
{
"type": "crafting_alchemy_table",
"heading": "Soft Coating",
"recipe": "bloodmagic:alchemytable/silk_touch_anointment",
"text": "Applies Silk Touch to blocks harvested. Does not stack with the vanilla enchantment.$(br2)Valid items: Tools, Swords.$(br2)Applies: Soft Touch I (256 blocks)"
"text": "Applies Silk Touch to blocks harvested. Does not stack with the vanilla enchantment.$(br2)Valid items: Tools, Swords, Charges.$(br2)Applies: Soft Touch I (256 blocks)"
},
{
"type": "crafting_alchemy_table",
@ -53,7 +53,7 @@
"type": "crafting_alchemy_table",
"heading": "Miner's Secrets",
"recipe": "bloodmagic:alchemytable/hidden_knowledge_anointment",
"text": "Blocks drop exp on successful harvest. Drops +2exp per block. $(br2)Valid items: Tools, Swords.$(br2)Applies: Miner's Secrets I (256 blocks)"
"text": "Blocks drop exp on successful harvest. Drops +2exp per block. $(br2)Valid items: Tools, Swords, Charges.$(br2)Applies: Miner's Secrets I (256 blocks)"
},
{
"type": "crafting_alchemy_table",
@ -77,7 +77,7 @@
"type": "crafting_alchemy_table",
"heading": "Slow-burning Oil",
"recipe": "bloodmagic:alchemytable/smelting_anointment",
"text": "Uses heat to smelt harvested blocks. $(br2)Valid items: Tools, Swords.$(br2)Applies: Heated Tool I (256 blocks)"
"text": "Uses heat to smelt harvested blocks. $(br2)Valid items: Tools, Swords, Charges. $(br2)Applies: Heated Tool I (256 blocks)"
}
]
}