Fixed Sentient Sword
Fixed the sentient sword so that it now extends `SwordItem`
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@ -0,0 +1,62 @@
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package wayoftime.bloodmagic.common.item;
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import java.util.function.Supplier;
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import net.minecraft.item.IItemTier;
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import net.minecraft.item.crafting.Ingredient;
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import net.minecraft.util.LazyValue;
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public enum BMItemTier implements IItemTier
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{
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SENTIENT(4, 512, 6.0F, 2.0F, 50, () -> {
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return Ingredient.fromItems(BloodMagicItems.IMBUED_SLATE.get());
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});
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private final int harvestLevel;
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private final int maxUses;
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private final float efficiency;
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private final float attackDamage;
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private final int enchantability;
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private final LazyValue<Ingredient> repairMaterial;
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private BMItemTier(int harvestLevelIn, int maxUsesIn, float efficiencyIn, float attackDamageIn, int enchantabilityIn, Supplier<Ingredient> repairMaterialIn)
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{
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this.harvestLevel = harvestLevelIn;
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this.maxUses = maxUsesIn;
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this.efficiency = efficiencyIn;
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this.attackDamage = attackDamageIn;
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this.enchantability = enchantabilityIn;
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this.repairMaterial = new LazyValue<>(repairMaterialIn);
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}
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public int getMaxUses()
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{
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return this.maxUses;
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}
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public float getEfficiency()
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{
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return this.efficiency;
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}
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public float getAttackDamage()
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{
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return this.attackDamage;
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}
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public int getHarvestLevel()
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{
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return this.harvestLevel;
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}
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public int getEnchantability()
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{
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return this.enchantability;
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}
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public Ingredient getRepairMaterial()
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{
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return this.repairMaterial.getValue();
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}
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}
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@ -20,6 +20,7 @@ import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.SwordItem;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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@ -30,6 +31,7 @@ import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.iface.IMultiWillTool;
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import wayoftime.bloodmagic.util.Constants;
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@ -39,7 +41,7 @@ import wayoftime.bloodmagic.will.IDemonWill;
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import wayoftime.bloodmagic.will.IDemonWillWeapon;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class ItemSentientSword extends Item implements IDemonWillWeapon, IMultiWillTool
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public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IMultiWillTool
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{
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public static int[] soulBracket = new int[]
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{ 16, 60, 200, 400, 1000, 2000, 4000 };
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@ -81,7 +83,7 @@ public class ItemSentientSword extends Item implements IDemonWillWeapon, IMultiW
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public ItemSentientSword()
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{
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// super(RegistrarBloodMagicItems.SOUL_TOOL_MATERIAL);
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super(new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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super(BMItemTier.SENTIENT, 6, -2.6f, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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}
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// @Override
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