Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.

This commit is contained in:
WayofTime 2016-02-27 16:36:56 -05:00
parent 83c1497609
commit 620023d098
13 changed files with 250 additions and 46 deletions

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@ -1,5 +1,5 @@
#
#Thu Feb 18 08:35:51 EST 2016
#Sat Feb 27 07:00:18 EST 2016
org.eclipse.jdt.core.formatter.insert_space_before_comma_in_for_inits=do not insert
org.eclipse.jdt.core.formatter.brace_position_for_block=next_line
org.eclipse.jdt.core.formatter.insert_space_after_at_in_annotation_type_declaration=do not insert
@ -288,10 +288,10 @@ org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_catch=do not
org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_cast=do not insert
org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_arguments=do not insert
org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_annotation=do not insert
org.eclipse.jdt.core.formatter.brace_position_for_lambda_body=next_line
eclipse.preferences.version=1
org.eclipse.jdt.core.formatter.enabling_tag=@formatter\:on
org.eclipse.jdt.core.formatter.brace_position_for_lambda_body=next_line
org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_reference=do not insert
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org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_type_declaration=16

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@ -160,6 +160,7 @@ public class Constants
BOUND_SWORD("ItemBoundSword"),
BUCKET_ESSENCE("ItemBucketEssence"),
COMPONENT("ItemComponent"),
DEMON_CRYSTAL("ItemDemonCrystal"),
DAGGER_OF_SACRIFICE("ItemDaggerOfSacrifice"),
INSCRIPTION_TOOL("ItemInscriptionTool"),
LAVA_CRYSTAL("ItemLavaCrystal"),

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@ -0,0 +1,29 @@
package WayofTime.bloodmagic.api.soul;
import net.minecraft.item.ItemStack;
public interface IDiscreteDemonWill
{
public double getWill(ItemStack soulStack);
/**
* Drains the demonic will from the willStack. If all of the will is
* drained, the willStack will be removed. Will only drain in discrete
* amounts, determined by getDiscretization.
*
* @param willStack
* @param drainAmount
* @return The amount of will drained.
*/
public double drainWill(ItemStack willStack, double drainAmount);
/**
* Gets the discrete number for this demonic will.
*
* @param willStack
* @return
*/
public double getDiscretization(ItemStack willStack);
public EnumDemonWillType getType(ItemStack willStack);
}

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@ -11,8 +11,8 @@ import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.soul.IDemonWillGem;
import WayofTime.bloodmagic.api.soul.IDiscreteDemonWill;
import WayofTime.bloodmagic.tile.TileDemonCrucible;
import WayofTime.bloodmagic.util.Utils;
@ -74,7 +74,7 @@ public class BlockDemonCrucible extends BlockContainer
if (playerItem != null)
{
if (!(playerItem.getItem() instanceof IDemonWill) && !(playerItem.getItem() instanceof IDemonWillGem))
if (!(playerItem.getItem() instanceof IDiscreteDemonWill) && !(playerItem.getItem() instanceof IDemonWillGem))
{
return false;
}

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@ -13,7 +13,6 @@ import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
@ -27,7 +26,7 @@ import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.tile.TileAltar;
import WayofTime.bloodmagic.item.ItemDemonCrystal;
import WayofTime.bloodmagic.tile.TileDemonCrystal;
public class BlockDemonCrystal extends BlockContainer
@ -165,19 +164,19 @@ public class BlockDemonCrystal extends BlockContainer
switch (type)
{
case CORROSIVE:
stack = ItemComponent.getStack(ItemComponent.CRYSTAL_CORROSIVE);
stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_CORROSIVE);
break;
case DEFAULT:
stack = ItemComponent.getStack(ItemComponent.CRYSTAL_DEFAULT);
stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT);
break;
case DESTRUCTIVE:
stack = ItemComponent.getStack(ItemComponent.CRYSTAL_DESTRUCTIVE);
stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DESTRUCTIVE);
break;
case STEADFAST:
stack = ItemComponent.getStack(ItemComponent.CRYSTAL_STEADFAST);
stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_STEADFAST);
break;
case VENGEFUL:
stack = ItemComponent.getStack(ItemComponent.CRYSTAL_VENGEFUL);
stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_VENGEFUL);
break;
}
@ -191,26 +190,6 @@ public class BlockDemonCrystal extends BlockContainer
return 0;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.isRemote)
{
return true;
}
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileDemonCrystal)
{
int crystals = ((TileDemonCrystal) tile).getCrystalCount();
int next = Math.min(7, crystals + 1);
((TileDemonCrystal) tile).setCrystalCount(next);
world.markBlockForUpdate(pos);
}
return true;
}
// @Override
// public java.util.List<ItemStack> getDrops(net.minecraft.world.IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
// {

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@ -37,11 +37,6 @@ public class ItemComponent extends Item
public static final String REAGENT_SEVERANCE = "reagentSeverance";
public static final String REAGENT_TELEPOSITION = "reagentTeleposition";
public static final String REAGENT_TRANSPOSITION = "reagentTransposition";
public static final String CRYSTAL_DEFAULT = "crystalDefault";
public static final String CRYSTAL_CORROSIVE = "crystalCorrosive";
public static final String CRYSTAL_VENGEFUL = "crystalVengeful";
public static final String CRYSTAL_DESTRUCTIVE = "crystalDestructive";
public static final String CRYSTAL_STEADFAST = "crystalSteadfast";
public ItemComponent()
{
@ -76,11 +71,6 @@ public class ItemComponent extends Item
names.add(16, REAGENT_SEVERANCE);
names.add(17, REAGENT_TELEPOSITION);
names.add(18, REAGENT_TRANSPOSITION);
names.add(19, CRYSTAL_DEFAULT);
names.add(20, CRYSTAL_CORROSIVE);
names.add(21, CRYSTAL_VENGEFUL);
names.add(22, CRYSTAL_DESTRUCTIVE);
names.add(23, CRYSTAL_STEADFAST);
}
@Override

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@ -0,0 +1,102 @@
package WayofTime.bloodmagic.item;
import java.util.ArrayList;
import java.util.List;
import lombok.Getter;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.IDiscreteDemonWill;
import WayofTime.bloodmagic.registry.ModItems;
public class ItemDemonCrystal extends Item implements IDiscreteDemonWill
{
@Getter
private static ArrayList<String> names = new ArrayList<String>();
public static final String CRYSTAL_DEFAULT = "crystalDefault";
public static final String CRYSTAL_CORROSIVE = "crystalCorrosive";
public static final String CRYSTAL_VENGEFUL = "crystalVengeful";
public static final String CRYSTAL_DESTRUCTIVE = "crystalDestructive";
public static final String CRYSTAL_STEADFAST = "crystalSteadfast";
public ItemDemonCrystal()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".demonCrystal.");
setRegistryName(Constants.BloodMagicItem.DEMON_CRYSTAL.getRegName());
setHasSubtypes(true);
setCreativeTab(BloodMagic.tabBloodMagic);
buildItemList();
}
private void buildItemList()
{
names.add(0, CRYSTAL_DEFAULT);
names.add(1, CRYSTAL_CORROSIVE);
names.add(2, CRYSTAL_DESTRUCTIVE);
names.add(3, CRYSTAL_VENGEFUL);
names.add(4, CRYSTAL_STEADFAST);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names.get(stack.getItemDamage());
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
{
for (int i = 0; i < names.size(); i++)
list.add(new ItemStack(id, 1, i));
}
public static ItemStack getStack(String name)
{
return new ItemStack(ModItems.itemDemonCrystal, 1, names.indexOf(name));
}
@Override
public double getWill(ItemStack willStack)
{
return getDiscretization(willStack) * willStack.stackSize;
}
@Override
public double drainWill(ItemStack willStack, double drainAmount)
{
double discretization = getDiscretization(willStack);
int drainedNumber = (int) Math.floor(Math.min(willStack.stackSize * discretization, drainAmount) / discretization);
if (drainedNumber > 0)
{
willStack.stackSize -= drainedNumber;
return drainedNumber * discretization;
}
return 0;
}
@Override
public double getDiscretization(ItemStack willStack)
{
return 10;
}
@Override
public EnumDemonWillType getType(ItemStack willStack)
{
return EnumDemonWillType.values()[MathHelper.clamp_int(willStack.getMetadata(), 0, EnumDemonWillType.values().length - 1)];
}
}

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@ -22,6 +22,7 @@ import WayofTime.bloodmagic.item.ItemBoundSword;
import WayofTime.bloodmagic.item.ItemBucketEssence;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.item.ItemDaggerOfSacrifice;
import WayofTime.bloodmagic.item.ItemDemonCrystal;
import WayofTime.bloodmagic.item.ItemInscriptionTool;
import WayofTime.bloodmagic.item.ItemLavaCrystal;
import WayofTime.bloodmagic.item.ItemRitualDiviner;
@ -115,6 +116,7 @@ public class ModItems
public static Item sigilTransposition;
public static Item itemComponent;
public static Item itemDemonCrystal;
public static Item telepositionFocus;
public static Item bloodShard;
@ -207,6 +209,7 @@ public class ModItems
sigilTransposition = registerItem(new ItemSigilTransposition());
itemComponent = registerItem(new ItemComponent());
itemDemonCrystal = registerItem(new ItemDemonCrystal());
telepositionFocus = registerItem(new ItemTelepositionFocus());
bloodShard = registerItem(new ItemBloodShard());
@ -309,6 +312,9 @@ public class ModItems
for (int i = 0; i < ItemComponent.getNames().size(); i++)
renderHelperV2.registerRender(itemComponent, i, ItemComponent.getNames().get(i));
for (int i = 0; i < ItemDemonCrystal.getNames().size(); i++)
renderHelperV2.registerRender(itemDemonCrystal, i, ItemDemonCrystal.getNames().get(i));
renderHelperV2.registerRender(telepositionFocus, 0, "weak");
renderHelperV2.registerRender(telepositionFocus, 1, "enhanced");
renderHelperV2.registerRender(telepositionFocus, 2, "reinforced");

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@ -25,6 +25,7 @@ import WayofTime.bloodmagic.compress.AdvancedCompressionHandler;
import WayofTime.bloodmagic.compress.BaseCompressionHandler;
import WayofTime.bloodmagic.compress.StorageBlockCraftingManager;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.item.ItemDemonCrystal;
public class ModRecipes
{
@ -185,7 +186,7 @@ public class ModRecipes
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem), 1, 1, "dustRedstone", "ingotGold", "blockGlass", "dyeBlue");
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 1), 60, 20, new ItemStack(ModItems.soulGem), "gemDiamond", "blockRedstone", "blockLapis");
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 2), 240, 50, new ItemStack(ModItems.soulGem, 1, 1), "gemDiamond", "blockGold", new ItemStack(ModItems.slate, 1, 2));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 3), 1000, 100, new ItemStack(ModItems.soulGem, 1, 2), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.bloodShard), Items.blaze_rod);
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 3), 1000, 100, new ItemStack(ModItems.soulGem, 1, 2), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.bloodShard), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 4), 4000, 500, new ItemStack(ModItems.soulGem, 1, 3), Items.nether_star);
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientSword), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.iron_sword));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.sentientBow), 70, 0, new ItemStack(Items.bow), new ItemStack(ModItems.soulGem, 1, 1), Items.string, Items.string);
@ -217,5 +218,11 @@ public class ModRecipes
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.outputRoutingNode), 400, 25, "dustGlowstone", "dustRedstone", "ingotIron", new ItemStack(ModBlocks.itemRoutingNode));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.inputRoutingNode), 400, 25, "dustGlowstone", "dustRedstone", "ingotGold", new ItemStack(ModBlocks.itemRoutingNode));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.masterRoutingNode), 400, 200, "blockIron", "gemDiamond", new ItemStack(ModItems.slate, 1, 2));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrystal, 1, 0), 1200, 100, ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrystal, 1, 1), 1200, 100, ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_CORROSIVE), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_CORROSIVE), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_CORROSIVE), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_CORROSIVE));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrystal, 1, 2), 1200, 100, ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DESTRUCTIVE), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DESTRUCTIVE), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DESTRUCTIVE), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DESTRUCTIVE));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrystal, 1, 3), 1200, 100, ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_VENGEFUL), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_VENGEFUL), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_VENGEFUL), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_VENGEFUL));
TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrystal, 1, 4), 1200, 100, ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_STEADFAST), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_STEADFAST), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_STEADFAST), ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_STEADFAST));
}
}

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@ -3,15 +3,18 @@ package WayofTime.bloodmagic.tile;
import java.util.HashMap;
import java.util.Map.Entry;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
import WayofTime.bloodmagic.api.soul.IDemonWillGem;
import WayofTime.bloodmagic.api.soul.IDiscreteDemonWill;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
public class TileDemonCrucible extends TileInventory implements ITickable, IDemonWillConduit
public class TileDemonCrucible extends TileInventory implements ITickable, IDemonWillConduit, ISidedInventory
{
public HashMap<EnumDemonWillType, Double> willMap = new HashMap<EnumDemonWillType, Double>(); //TODO: Change to DemonWillHolder
public final int maxWill = 100;
@ -83,6 +86,25 @@ public class TileDemonCrucible extends TileInventory implements ITickable, IDemo
WorldDemonWillHandler.fillWillToMaximum(worldObj, pos, type, filled, maxWill, true);
}
}
} else if (stack.getItem() instanceof IDiscreteDemonWill) //TODO: Limit the speed of this process
{
IDiscreteDemonWill willItem = (IDiscreteDemonWill) stack.getItem();
EnumDemonWillType type = willItem.getType(stack);
double currentAmount = WorldDemonWillHandler.getCurrentWill(worldObj, pos, type);
double needed = maxWill - currentAmount;
double discreteAmount = willItem.getDiscretization(stack);
if (needed >= discreteAmount)
{
double filled = willItem.drainWill(stack, discreteAmount);
if (filled > 0)
{
WorldDemonWillHandler.fillWillToMaximum(worldObj, pos, type, filled, maxWill, true);
if (stack.stackSize <= 0)
{
this.setInventorySlotContents(0, null);
}
}
}
}
}
}
@ -218,4 +240,22 @@ public class TileDemonCrucible extends TileInventory implements ITickable, IDemo
{
return willMap.containsKey(type) ? willMap.get(type) : 0;
}
@Override
public int[] getSlotsForFace(EnumFacing side)
{
return new int[] { 0 };
}
@Override
public boolean canInsertItem(int index, ItemStack stack, EnumFacing direction)
{
return stack != null ? stack.getItem() instanceof IDemonWillGem || stack.getItem() instanceof IDiscreteDemonWill : false;
}
@Override
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
{
return true;
}
}

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@ -25,6 +25,7 @@ public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWil
public final double drainRate = 1;
public static final double sameWillConversionRate = 5;
public static final double defaultWillConversionRate = 50;
public static final double timeDelayForWrongWill = 0.6;
public double progressToNextCrystal = 0;
public int internalCounter = 0;
@ -67,7 +68,7 @@ public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWil
value = WorldDemonWillHandler.getCurrentWill(worldObj, pos, EnumDemonWillType.DEFAULT);
if (value > 0.5)
{
double nextProgress = getCrystalGrowthPerSecond(value);
double nextProgress = getCrystalGrowthPerSecond(value) * timeDelayForWrongWill;
progressToNextCrystal += WorldDemonWillHandler.drainWill(worldObj, getPos(), EnumDemonWillType.DEFAULT, nextProgress * defaultWillConversionRate, true) / defaultWillConversionRate;
}
}
@ -97,7 +98,7 @@ public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWil
public double getCrystalGrowthPerSecond(double will)
{
return 1.0 / 80 * Math.sqrt(will / 200);
return 1.0 / 800 * Math.sqrt(will / 200);
}
public int getCrystalCountForRender()

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@ -0,0 +1,36 @@
{
"forge_marker": 1,
"defaults": {
"model": "builtin/generated",
"transform": "forge:default-item"
},
"variants": {
"type": {
"crystaldefault": {
"textures": {
"layer0": "bloodmagic:items/DefaultCrystal"
}
},
"crystalcorrosive": {
"textures": {
"layer0": "bloodmagic:items/CorrosiveCrystal"
}
},
"crystalvengeful": {
"textures": {
"layer0": "bloodmagic:items/VengefulCrystal"
}
},
"crystaldestructive": {
"textures": {
"layer0": "bloodmagic:items/DestructiveCrystal"
}
},
"crystalsteadfast": {
"textures": {
"layer0": "bloodmagic:items/SteadfastCrystal"
}
}
}
}
}

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@ -87,6 +87,12 @@ item.BloodMagic.baseComponent.reagentSeverance.name=Severance Reagent
item.BloodMagic.baseComponent.reagentTeleposition.name=Teleposition Reagent
item.BloodMagic.baseComponent.reagentTransposition.name=Transposition Reagent
item.BloodMagic.demonCrystal.crystalDefault.name=Demon Will Crystal
item.BloodMagic.demonCrystal.crystalCorrosive.name=Corrosive Will Crystal
item.BloodMagic.demonCrystal.crystalDestructive.name=Destructive Will Crystal
item.BloodMagic.demonCrystal.crystalVengeful.name=Vengeful Will Crystal
item.BloodMagic.demonCrystal.crystalSteadfast.name=Steadfast Will Crystal
item.BloodMagic.monsterSoul.base.name=Demonic Will
item.BloodMagic.sigil.air.name=Air Sigil
@ -188,6 +194,7 @@ tile.BloodMagic.teleposer.name=Teleposer
tile.BloodMagic.soulForge.name=Hellfire Forge
tile.BloodMagic.demonCrucible.name=Demon Crucible
tile.BloodMagic.demonPylon.name=Demon Pylon
tile.BloodMagic.demonCrystallizer.name=Demon Crystallizer
tile.BloodMagic.masterRouting.name=Master Routing Node
tile.BloodMagic.outputRouting.name=Output Routing Node
@ -206,6 +213,12 @@ tile.BloodMagic.path.obsidianTile.name=Tiled Obsidian Path
tile.BloodMagic.dimensionalPortal.name=Dimensional Portal
tile.BloodMagic.bloodTank.name=Blood Tank
tile.BloodMagic.demonCrystalDEFAULT.name=Demon Will Crystal Cluster
tile.BloodMagic.demonCrystalCORROSIVE.name=Corrosive Will Crystal Cluster
tile.BloodMagic.demonCrystalDESTRUCTIVE.name=Destructive Will Crystal Cluster
tile.BloodMagic.demonCrystalVENGEFUL.name=Vengeful Will Crystal Cluster
tile.BloodMagic.demonCrystalSTEADFAST.name=Steadfast Will Crystal Cluster
# Tooltips
tooltip.BloodMagic.orb.desc=Stores raw Life Essence
tooltip.BloodMagic.orb.owner=Added by: %s