Fixed the Sentient Sword so that it would use the default will type if it didn't have enough will.

This commit is contained in:
WayofTime 2016-04-03 21:46:23 -04:00
parent 02adac819d
commit 6630e50efd
2 changed files with 2 additions and 1 deletions

View file

@ -6,6 +6,7 @@ Version 2.0.0-31
- Strong Legs increases jump height. Pro tip: hold shift to bypass this jump boost.
- Soft Fall decreases all fall damage, up to 100% at level 5.
- Added increase in speed for Routing nodes inside of a chunk with Demon Aura
- Fixed OutOfBoundsException in the Sentient Sword when you didn't have enough Will.
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Version 2.0.0-30

View file

@ -80,7 +80,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
this.setCurrentType(stack, type);
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, soulsRemaining);
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;