Finished the Dulled Blade downgrade
This commit is contained in:
parent
8d2ea249ac
commit
1a510c694c
|
@ -0,0 +1,77 @@
|
|||
package WayofTime.bloodmagic.livingArmour.downgrade;
|
||||
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
|
||||
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
import net.minecraft.entity.SharedMonsterAttributes;
|
||||
import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class LivingArmourUpgradeMeleeDecrease extends LivingArmourUpgrade
|
||||
{
|
||||
public static final int[] costs = new int[] { -10, -17, -28, -42, -60, -80, -100, -125, -160, -200 };
|
||||
public static final double[] meleeDamage = new double[] { -0.1, -0.2, -0.25, -0.3, -0.35, -0.4, -0.5, -0.6, -0.7, -0.8 };
|
||||
|
||||
public LivingArmourUpgradeMeleeDecrease(int level)
|
||||
{
|
||||
super(level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Multimap<String, AttributeModifier> getAttributeModifiers()
|
||||
{
|
||||
Multimap<String, AttributeModifier> modifierMap = HashMultimap.<String, AttributeModifier>create();
|
||||
|
||||
modifierMap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0271023, 5321), "damage modifier" + 2, meleeDamage[this.level], 1));
|
||||
|
||||
return modifierMap;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getUniqueIdentifier()
|
||||
{
|
||||
return Constants.Mod.MODID + ".upgrade.meleeDecrease";
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxTier()
|
||||
{
|
||||
return 10;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCostOfUpgrade()
|
||||
{
|
||||
return costs[this.level];
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeToNBT(NBTTagCompound tag)
|
||||
{
|
||||
// EMPTY
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound tag)
|
||||
{
|
||||
// EMPTY
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getUnlocalizedName()
|
||||
{
|
||||
return tooltipBase + "meleeDecrease";
|
||||
}
|
||||
}
|
|
@ -3,6 +3,7 @@ package WayofTime.bloodmagic.registry;
|
|||
import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
|
||||
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
|
||||
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
|
||||
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeMeleeDecrease;
|
||||
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
|
||||
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlippery;
|
||||
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowness;
|
||||
|
@ -93,11 +94,13 @@ public class ModArmourTrackers
|
|||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCriticalStrike(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeNightSight(0));
|
||||
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCrippledArm(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeNightSight(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlippery(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeBattleHungry(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeQuenched(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeMeleeDecrease(0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ public class LivingArmourHandler
|
|||
}
|
||||
}
|
||||
|
||||
if (event.getItemStack().getItemUseAction() == EnumAction.DRINK)
|
||||
if (event.getItemStack() != null && event.getItemStack().getItemUseAction() == EnumAction.DRINK)
|
||||
{
|
||||
//TODO: See if the item is a splash potion? Those should be usable.
|
||||
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.quenched", chestStack);
|
||||
|
|
|
@ -493,6 +493,7 @@ tooltip.BloodMagic.livingArmour.upgrade.crippledArm=Crippled Arm
|
|||
tooltip.BloodMagic.livingArmour.upgrade.slippery=Loose Traction
|
||||
tooltip.BloodMagic.livingArmour.upgrade.battleHunger=Battle Hungry
|
||||
tooltip.BloodMagic.livingArmour.upgrade.quenched=Quenched
|
||||
tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=Dulled Blade
|
||||
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
|
||||
|
|
Loading…
Reference in a new issue