Improved speed upgrade

This commit is contained in:
WayofTime 2016-01-04 08:55:57 -05:00
parent c18f1abbd5
commit cbc2dfbc6d
4 changed files with 48 additions and 14 deletions

View file

@ -27,7 +27,7 @@ public abstract class LivingArmourUpgrade
*/
public LivingArmourUpgrade(int level)
{
this.level = level;
this.level = Math.min(level, getMaxTier() - 1);
}
public int getUpgradeLevel()

View file

@ -2,29 +2,61 @@ package WayofTime.bloodmagic.livingArmour;
import java.util.UUID;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class LivingArmourUpgradeSpeed extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 3, 7, 13, 26, 42, 60, 90, 130, 180, 250 };
public static final double[] speedModifier = new double[] { 0.1, 0.2, 0.3, 0.4, 0.5, 0.7, 0.9, 1.1, 1.3, 1.5 };
public static final int[] sprintSpeedTime = new int[] { 0, 0, 0, 0, 0, 20, 60, 60, 100, 200 };
public static final int[] sprintSpeedLevel = new int[] { 0, 0, 0, 0, 0, 0, 0, 1, 1, 2 };
public static final int[] healthModifier = new int[] { 0, 0, 0, 0, 0, 0, 0, 4, 10, 20 };
public static final int[] sprintRegenTime = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 25 };
public LivingArmourUpgradeSpeed(int level)
{
super(level);
}
@Override
public void onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (player.isSprinting())
{
if (sprintSpeedTime[this.level] > 0)
{
player.addPotionEffect(new PotionEffect(Potion.moveSpeed.id, sprintSpeedTime[this.level], sprintSpeedLevel[this.level], false, false));
}
if (sprintRegenTime[this.level] > 0 && !player.isPotionActive(Potion.regeneration))
{
player.addPotionEffect(new PotionEffect(Potion.regeneration.id, sprintRegenTime[this.level], 0, false, false));
}
}
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers()
{
Multimap<String, AttributeModifier> modifierMap = HashMultimap.<String, AttributeModifier>create();
// Adds 5% per level
modifierMap.put(SharedMonsterAttributes.movementSpeed.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(895132, 1), "Speed modifier" + 1, (this.level + 1) * 0.05, 1));
modifierMap.put(SharedMonsterAttributes.movementSpeed.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(895132, 1), "Speed modifier" + 1, speedModifier[this.level], 1));
if (healthModifier[this.level] > 0)
{
modifierMap.put(SharedMonsterAttributes.maxHealth.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(952142, 1), "Health modifier" + 1, healthModifier[this.level], 0));
}
return modifierMap;
}
@ -44,7 +76,7 @@ public class LivingArmourUpgradeSpeed extends LivingArmourUpgrade
@Override
public int getCostOfUpgrade()
{
return 3 * (this.level + 1) * (this.level + 1) * (this.level + 1);
return costs[this.level];
}
@Override

View file

@ -17,6 +17,8 @@ public class StatTrackerMovement extends StatTracker
public static Map<EntityPlayer, Double> lastPosX = new HashMap<EntityPlayer, Double>();
public static Map<EntityPlayer, Double> lastPosZ = new HashMap<EntityPlayer, Double>();
public static int[] blocksRequired = new int[] { 200, 1000, 2000, 4000, 7000, 15000, 25000, 35000, 50000, 70000 };
public double totalMovement = 0;
@Override
@ -70,11 +72,6 @@ public class StatTrackerMovement extends StatTracker
markDirty();
if (world.getWorldTime() % 20 == 0)
{
System.out.println("Total movement since activated: " + totalMovement);
}
return true;
}
@ -87,9 +84,9 @@ public class StatTrackerMovement extends StatTracker
// TODO Auto-generated method stub
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 5; i++)
for (int i = 0; i < 10; i++)
{
if (totalMovement > (i + 1) * (i + 1) * (i + 1) * 100)
if (totalMovement > blocksRequired[i])
{
upgradeList.add(new LivingArmourUpgradeSpeed(i));
}

View file

@ -125,6 +125,11 @@ public class ModRecipes
AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.diamond_axe), new AlchemyArrayEffectBinding(new ItemStack(ModItems.boundAxe)));
AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.diamond_pickaxe), new AlchemyArrayEffectBinding(new ItemStack(ModItems.boundPickaxe)));
AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.diamond_shovel), new AlchemyArrayEffectBinding(new ItemStack(ModItems.boundShovel)));
AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.iron_helmet), new AlchemyArrayEffectBinding(new ItemStack(ModItems.livingArmourHelmet)));
AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.iron_chestplate), new AlchemyArrayEffectBinding(new ItemStack(ModItems.livingArmourChest)));
AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.iron_leggings), new AlchemyArrayEffectBinding(new ItemStack(ModItems.livingArmourLegs)));
AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.iron_boots), new AlchemyArrayEffectBinding(new ItemStack(ModItems.livingArmourBoots)));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.redstone), new ItemStack(ModItems.slate), new ItemStack(ModItems.sigilDivination), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/DivinationSigil.png"));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_WATER), new ItemStack(ModItems.slate), new ItemStack(ModItems.sigilWater), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WaterSigil.png"));