Added Will collection to the Sentient Bow.
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@ -7,6 +7,8 @@ Version 2.0.1-43
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- Updated the Guide (Woooooooooooooo........)
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- (Possibly?) fixed Tome of Peritia bug of the Negative Speed of Light
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- Added recipes for all ores -> dust in the alchemy table.
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- Added the recipes for the Sentient Tools - yes, they all drop Will.
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- Fixed the bow so that it now gives you Will when you kill a mob - it does not drop the Will, it goes directly to you.
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------------------------------------------------------
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Version 2.0.1-42
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@ -1,11 +1,13 @@
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package WayofTime.bloodmagic.entity.projectile;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityTippedArrow;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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@ -26,18 +28,23 @@ public class EntitySentientArrow extends EntityTippedArrow
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super(worldIn, x, y, z);
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}
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public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type)
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public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount)
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{
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super(worldIn, shooter);
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this.reimbursedAmountOnHit = 0;
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this.reimbursedAmountOnHit = reinburseAmount;
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this.type = type;
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}
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public void reimbursePlayer()
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public void reimbursePlayer(EntityLivingBase hitEntity, float damage)
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{
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if (this.shootingEntity instanceof EntityPlayer)
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{
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PlayerDemonWillHandler.addDemonWill(EnumDemonWillType.DEFAULT, (EntityPlayer) this.shootingEntity, reimbursedAmountOnHit);
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if (hitEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob))
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{
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return;
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}
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PlayerDemonWillHandler.addDemonWill(type, (EntityPlayer) this.shootingEntity, reimbursedAmountOnHit * damage / 20f);
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}
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}
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.item.soul;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.init.Enchantments;
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@ -34,6 +35,9 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
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public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
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public static double[] defaultDamageAdded = new double[] { 0.25, 0.5, 0.75, 1, 1.25 };
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public static float[] velocityAdded = new float[] { 0.25f, 0.5f, 0.75f, 1, 1.25f };
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public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 }; //TODO
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public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
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public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
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public ItemSentientBow()
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{
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@ -86,6 +90,11 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
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this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
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int level = getLevel(stack, soulsRemaining);
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//
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double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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setDrainOfActivatedBow(stack, drain);
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setStaticDropOfActivatedBow(stack, level >= 0 ? staticDrop[level] : 1);
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setDropOfActivatedBow(stack, level >= 0 ? soulDrop[level] : 0);
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// double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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// double extraDamage = level >= 0 ? damageAdded[level] : 0;
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//
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@ -204,6 +213,57 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
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tag.setString(Constants.NBT.WILL_TYPE, type.toString());
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}
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public double getDrainOfActivatedBow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
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}
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public void setDrainOfActivatedBow(ItemStack stack, double drain)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
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}
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public double getStaticDropOfActivatedBow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
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}
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public void setStaticDropOfActivatedBow(ItemStack stack, double drop)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
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}
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public double getDropOfActivatedBow(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
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}
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public void setDropOfActivatedBow(ItemStack stack, double drop)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
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{
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@ -246,8 +306,11 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
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//Need to do some stuffs
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// ItemArrow itemarrow = ((ItemArrow) (itemstack.getItem() instanceof ItemArrow ? itemstack.getItem() : Items.arrow));
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// EntityArrow entityArrow = itemarrow.createArrow(world, itemstack, player);
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double amount = (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack));
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float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
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EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type);
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EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount);
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entityArrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
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if (newArrowVelocity == 0)
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@ -1,13 +1,9 @@
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package WayofTime.bloodmagic.util.handler.event;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.soul.*;
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import WayofTime.bloodmagic.demonAura.PosXY;
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import WayofTime.bloodmagic.demonAura.WillChunk;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.registry.ModPotions;
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import java.util.HashMap;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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@ -17,36 +13,49 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EntityDamageSourceIndirect;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraftforge.event.entity.living.LivingDeathEvent;
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import net.minecraftforge.event.entity.living.LivingDropsEvent;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
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import net.minecraftforge.event.world.ChunkDataEvent;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import java.util.HashMap;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWill;
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import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
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import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.demonAura.PosXY;
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import WayofTime.bloodmagic.demonAura.WillChunk;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.registry.ModPotions;
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@Handler
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public class WillHandler {
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public class WillHandler
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{
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private final HashMap<Integer, Integer> serverTicks = new HashMap<Integer, Integer>();
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// Adds Will to player
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@SubscribeEvent
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public void onItemPickup(EntityItemPickupEvent event) {
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public void onItemPickup(EntityItemPickupEvent event)
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{
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ItemStack stack = event.getItem().getEntityItem();
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if (stack != null && stack.getItem() instanceof IDemonWill) {
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if (stack != null && stack.getItem() instanceof IDemonWill)
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{
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EntityPlayer player = event.getEntityPlayer();
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ItemStack remainder = PlayerDemonWillHandler.addDemonWill(player, stack);
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if (remainder == null || ((IDemonWill) stack.getItem()).getWill(stack) < 0.0001 || PlayerDemonWillHandler.isDemonWillFull(EnumDemonWillType.DEFAULT, player)) {
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if (remainder == null || ((IDemonWill) stack.getItem()).getWill(stack) < 0.0001 || PlayerDemonWillHandler.isDemonWillFull(EnumDemonWillType.DEFAULT, player))
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{
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stack.stackSize = 0;
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event.setResult(Event.Result.ALLOW);
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}
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@ -54,12 +63,17 @@ public class WillHandler {
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}
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@SubscribeEvent
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public void onEntityAttacked(LivingHurtEvent event)
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public void onEntityAttacked(LivingDeathEvent event)
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{
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Entity sourceEntity = event.getSource().getEntity();
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if (event.getSource() instanceof EntityDamageSourceIndirect)
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{
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Entity sourceEntity = ((EntityDamageSourceIndirect) event.getSource()).getSourceOfDamage();
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if (sourceEntity instanceof EntitySentientArrow)
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((EntitySentientArrow) sourceEntity).reimbursePlayer();
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if (sourceEntity instanceof EntitySentientArrow)
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{
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((EntitySentientArrow) sourceEntity).reimbursePlayer(event.getEntityLiving(), event.getEntityLiving().getMaxHealth());
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}
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}
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}
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// Add/Drop Demon Will for Player
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