Added Will collection to the Sentient Bow.

This commit is contained in:
WayofTime 2016-06-12 12:42:32 -04:00
parent d0e81e6426
commit e509b4fe69
4 changed files with 112 additions and 26 deletions

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@ -7,6 +7,8 @@ Version 2.0.1-43
- Updated the Guide (Woooooooooooooo........)
- (Possibly?) fixed Tome of Peritia bug of the Negative Speed of Light
- Added recipes for all ores -> dust in the alchemy table.
- Added the recipes for the Sentient Tools - yes, they all drop Will.
- Fixed the bow so that it now gives you Will when you kill a mob - it does not drop the Will, it goes directly to you.
------------------------------------------------------
Version 2.0.1-42

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@ -1,11 +1,13 @@
package WayofTime.bloodmagic.entity.projectile;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
@ -26,18 +28,23 @@ public class EntitySentientArrow extends EntityTippedArrow
super(worldIn, x, y, z);
}
public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type)
public EntitySentientArrow(World worldIn, EntityLivingBase shooter, EnumDemonWillType type, double reinburseAmount)
{
super(worldIn, shooter);
this.reimbursedAmountOnHit = 0;
this.reimbursedAmountOnHit = reinburseAmount;
this.type = type;
}
public void reimbursePlayer()
public void reimbursePlayer(EntityLivingBase hitEntity, float damage)
{
if (this.shootingEntity instanceof EntityPlayer)
{
PlayerDemonWillHandler.addDemonWill(EnumDemonWillType.DEFAULT, (EntityPlayer) this.shootingEntity, reimbursedAmountOnHit);
if (hitEntity.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && !(hitEntity instanceof IMob))
{
return;
}
PlayerDemonWillHandler.addDemonWill(type, (EntityPlayer) this.shootingEntity, reimbursedAmountOnHit * damage / 20f);
}
}

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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.item.soul;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Enchantments;
@ -34,6 +35,9 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
public static double[] defaultDamageAdded = new double[] { 0.25, 0.5, 0.75, 1, 1.25 };
public static float[] velocityAdded = new float[] { 0.25f, 0.5f, 0.75f, 1, 1.25f };
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 }; //TODO
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
public ItemSentientBow()
{
@ -86,6 +90,11 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
this.setCurrentType(stack, soulsRemaining > 0 ? type : EnumDemonWillType.DEFAULT);
int level = getLevel(stack, soulsRemaining);
//
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
setDrainOfActivatedBow(stack, drain);
setStaticDropOfActivatedBow(stack, level >= 0 ? staticDrop[level] : 1);
setDropOfActivatedBow(stack, level >= 0 ? soulDrop[level] : 0);
// double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
// double extraDamage = level >= 0 ? damageAdded[level] : 0;
//
@ -204,6 +213,57 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
public double getDrainOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
}
public void setDrainOfActivatedBow(ItemStack stack, double drain)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
}
public double getStaticDropOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
}
public void setStaticDropOfActivatedBow(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
}
public double getDropOfActivatedBow(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
}
public void setDropOfActivatedBow(ItemStack stack, double drop)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
@ -246,8 +306,11 @@ public class ItemSentientBow extends ItemBow implements IMultiWillTool//, IMeshP
//Need to do some stuffs
// ItemArrow itemarrow = ((ItemArrow) (itemstack.getItem() instanceof ItemArrow ? itemstack.getItem() : Items.arrow));
// EntityArrow entityArrow = itemarrow.createArrow(world, itemstack, player);
double amount = (this.getDropOfActivatedBow(stack) * world.rand.nextDouble() + this.getStaticDropOfActivatedBow(stack));
float newArrowVelocity = arrowVelocity * getVelocityOfArrow(stack);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type);
EntitySentientArrow entityArrow = new EntitySentientArrow(world, entityLiving, type, amount);
entityArrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, newArrowVelocity, 1.0F);
if (newArrowVelocity == 0)

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@ -1,13 +1,9 @@
package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.soul.*;
import WayofTime.bloodmagic.demonAura.PosXY;
import WayofTime.bloodmagic.demonAura.WillChunk;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.ModPotions;
import java.util.HashMap;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
@ -17,36 +13,49 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.EnumDifficulty;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
import net.minecraftforge.event.world.ChunkDataEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import java.util.HashMap;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.soul.DemonWillHolder;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.demonAura.PosXY;
import WayofTime.bloodmagic.demonAura.WillChunk;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.ModPotions;
@Handler
public class WillHandler {
public class WillHandler
{
private final HashMap<Integer, Integer> serverTicks = new HashMap<Integer, Integer>();
// Adds Will to player
@SubscribeEvent
public void onItemPickup(EntityItemPickupEvent event) {
public void onItemPickup(EntityItemPickupEvent event)
{
ItemStack stack = event.getItem().getEntityItem();
if (stack != null && stack.getItem() instanceof IDemonWill) {
if (stack != null && stack.getItem() instanceof IDemonWill)
{
EntityPlayer player = event.getEntityPlayer();
ItemStack remainder = PlayerDemonWillHandler.addDemonWill(player, stack);
if (remainder == null || ((IDemonWill) stack.getItem()).getWill(stack) < 0.0001 || PlayerDemonWillHandler.isDemonWillFull(EnumDemonWillType.DEFAULT, player)) {
if (remainder == null || ((IDemonWill) stack.getItem()).getWill(stack) < 0.0001 || PlayerDemonWillHandler.isDemonWillFull(EnumDemonWillType.DEFAULT, player))
{
stack.stackSize = 0;
event.setResult(Event.Result.ALLOW);
}
@ -54,12 +63,17 @@ public class WillHandler {
}
@SubscribeEvent
public void onEntityAttacked(LivingHurtEvent event)
public void onEntityAttacked(LivingDeathEvent event)
{
Entity sourceEntity = event.getSource().getEntity();
if (event.getSource() instanceof EntityDamageSourceIndirect)
{
Entity sourceEntity = ((EntityDamageSourceIndirect) event.getSource()).getSourceOfDamage();
if (sourceEntity instanceof EntitySentientArrow)
((EntitySentientArrow) sourceEntity).reimbursePlayer();
if (sourceEntity instanceof EntitySentientArrow)
{
((EntitySentientArrow) sourceEntity).reimbursePlayer(event.getEntityLiving(), event.getEntityLiving().getMaxHealth());
}
}
}
// Add/Drop Demon Will for Player