Fix imperfect rituals crashing client

I should really, *really* stop breaking this.
This commit is contained in:
Nick 2016-02-05 14:38:32 -08:00
parent 34afee6dfb
commit fc49dc92ed

View file

@ -20,15 +20,20 @@ public class TileImperfectRitualStone extends TileEntity implements IImperfectRi
@Override
public boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player)
{
if (!PlayerHelper.isFakePlayer(player) && imperfectRitual != null && ImperfectRitualRegistry.ritualEnabled(imperfectRitual))
if (imperfectRitual != null && ImperfectRitualRegistry.ritualEnabled(imperfectRitual))
{
NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, imperfectRitual.getActivationCost());
if (imperfectRitual.onActivate(this, player))
if (!PlayerHelper.isFakePlayer(player) && !world.isRemote)
{
if (imperfectRitual.isLightshow() && !getWorld().isRemote)
getWorld().addWeatherEffect(new EntityLightningBolt(getWorld(), getPos().getX(), getPos().getY() + 2, getPos().getZ()));
return true;
NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, imperfectRitual.getActivationCost());
if (imperfectRitual.onActivate(this, player))
{
if (imperfectRitual.isLightshow())
getWorld().addWeatherEffect(new EntityLightningBolt(getWorld(), getPos().getX(), getPos().getY() + 2, getPos().getZ()));
return true;
}
}
return true;
}
return false;