Temporarily replaced Divination Sigil recipe due to issues with it not working on the servers.
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@ -125,7 +125,7 @@ public class ModRecipes
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AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.diamond_axe), new AlchemyArrayEffectBinding(new ItemStack(ModItems.boundAxe)));
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AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.diamond_pickaxe), new AlchemyArrayEffectBinding(new ItemStack(ModItems.boundPickaxe)));
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AlchemyArrayRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), new ItemStack(Items.diamond_shovel), new AlchemyArrayEffectBinding(new ItemStack(ModItems.boundShovel)));
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Blocks.glass), new ItemStack(ModItems.slate), new ItemStack(ModItems.sigilDivination), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/DivinationSigil.png"));
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(new ItemStack(Items.redstone), new ItemStack(ModItems.slate), new ItemStack(ModItems.sigilDivination), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/DivinationSigil.png"));
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_WATER), new ItemStack(ModItems.slate), new ItemStack(ModItems.sigilWater), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WaterSigil.png"));
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AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_LAVA), new ItemStack(ModItems.slate), new ItemStack(ModItems.sigilLava), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/LavaSigil.png"));
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