Fixed an issue with the sentient sword having an attack speed of 4 when it did not make a will bracket.

This commit is contained in:
WayofTime 2016-04-03 21:59:47 -04:00
parent 6630e50efd
commit fa6c57091b

View file

@ -90,7 +90,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
setDamageOfActivatedSword(stack, 5 + extraDamage);
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : 0);
setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : -2.4);
setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
}