From fa6c57091bab21d693176a580d394dcee6a04e49 Mon Sep 17 00:00:00 2001 From: WayofTime Date: Sun, 3 Apr 2016 21:59:47 -0400 Subject: [PATCH] Fixed an issue with the sentient sword having an attack speed of 4 when it did not make a will bracket. --- .../java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java index 5bcd593a..4cbc66dc 100644 --- a/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java +++ b/src/main/java/WayofTime/bloodmagic/item/soul/ItemSentientSword.java @@ -90,7 +90,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM setDamageOfActivatedSword(stack, 5 + extraDamage); setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1); setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0); - setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : 0); + setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : -2.4); setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0); setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0); }